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#4277617 - 07/09/16 02:51 PM Ship Strike Missions  
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Shadow9216 Offline
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Shadow9216  Offline
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Pacific Northwest
Not wishing to hijack Jel's 1.5 thread, and apologies in advance for questions which may have been answered and I just couldn't find the response...

I'm still experimenting, but I was able to fly a ship strike with bomb/rockets in a Hellcat- not entirely sure what happened because I flew into the ship just as the rockets exploded, and I don't know if the whole load went at once or the bomb dropped separate from the rockets.

I switched to DAW and a Mosquito, but it didn't offer me rockets and the bomb load seemed a bit light for a Mossie.

Jel mentioned torpedoes specifically in the previous thread, which got me wondering about other air-surface strike missions- dive bombers, fighters with bombs (either shallow dives or even skip bombing), and of course the rocket-armed fighters/fighter-bombers. Lots of interesting missions we could model- Truk, strikes against U-boats (the Hellcat strike was originally against a sub, but got changed in mid-air to a destroyer) in France/Norway/open seas, convoy attacks in the channel with Stukas...

THEN I got to thinking- what if I just wanted to fly anti-ship missions? If I understand it, the current system has me choose side, aircraft, then the mission type. Would I need to make a custom planeset which could fly shipping strikes?

Not sure how much of- if at all- an 'issue' this is, more just me feeling my way around things. So far I love the flexibility of having it all at my fingertips- I used to have a base install of EAW and then used JSGME to load folders with the add-on campaigns, which meant having to get completely out of the game, unloading/loading mods, then launching again. All the new additions have really punched it up as well.

Final question (for now), can we create campaigns/mission packs still?

Thanks guys!

S!

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#4277650 - 07/09/16 04:35 PM Re: Ship Strike Missions [Re: Shadow9216]  
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MrJelly Offline
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One thing at a time smile

A ship strike is a torpedo mission.

Try this:


Select a Kate, with no enemy aircraft to make it easier:


Check that the loadout has torpedoes.

When you approach the target ship you need to be less than 150 mph and less than 135 feet.
Otherwise the torpedo sinks.
To release the torpedo click "W" twice before pressing your release button.
Allow for the fact that your target is moving.

It takes a lot of practice, but this cheat helps:

Make a new text file with just two lines
1000
40000
Save it as "Torpedo.mpf" in the root folder.

This overcomes the speed and height limits so it is good for beginners.

Sometimes I just take off from the carrier, and after retracting the gear switch wing leveller on, and watch in F9 while I hit "W" twice then press the release button.


You can also fly torpedo missions in the Avenger, but you cannot see the torpedo until it is released as it is located in the bomb bay.
Set one of the Jap carriers as the target.

Here is the map:




wink





Last edited by MrJelly; 07/09/16 04:39 PM. Reason: Map added

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I am now of an age at which I no longer need to suffer fools gladly
#4277656 - 07/09/16 05:07 PM Re: Ship Strike Missions [Re: Shadow9216]  
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Rotton50 Offline
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I'll add that with the advent of 1.5 we probably won't see any new scenarios.

We have most of the WWII theaters covered in one way or another.

It is true that the career portion of EAW has taken a back seat to single missions. It is an area that needs work. About the only thing a player can do to keep the career function working as it should is to make a set of planes that are similar to the original set.

For instance, if you wanted to set up a Flying Tiger scenario you could use the first campaign in SPAW. It's designed to emulate the battles at Guadalcanal but a lot of the same things happened in China as in the SW Pacific. By that I mean you had one side with a numerical advantage and some equipment advantages and the other side desperately fighting a holding action.

So you could build a planeset that represented the beleaguered Allies vs the Japanese. Just make sure to put similar planes in the same slots. For instance put a P-40C in the P-51B slot and not the Typhoon slot. Put the Betty in the He111 slot, not the Me262 slot. Also with 1.5 you could have some fun with "what-if" planes. So you could put a Whirlwind up against a Zero for instance. Just make sure you put the Whirlwind in a P38 slot, not the B26 slot.

There are a lot of slot related functions involved with the campaigns and they won't work correctly with the wrong type of plane in a particular slot.

Now none of this will be perfect. For one thing the squadron names will be wrong and of course the map and targets won't be correct either. But if you are willing to put up with some things being a little "off" you can build a decent scenario.

#4277713 - 07/09/16 08:25 PM Re: Ship Strike Missions [Re: Shadow9216]  
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Shadow9216 Offline
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Shadow9216  Offline
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Pacific Northwest
Thanks guys!

So, I've got a hard drive with various mods I'd collected over the years, including several aircraft skins from Flying Tiger- how would I convert these so I can add them into the aircraft inventory folder and use them for a custom planeset? I don't think junior will care about the map as long as he gets to be with the AVG.

#4278139 - 07/11/16 02:55 PM Re: Ship Strike Missions [Re: Shadow9216]  
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MrJelly Offline
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Are the skin files in individual folders, or in a larger group associated with a theatre ?


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4278145 - 07/11/16 03:15 PM Re: Ship Strike Missions [Re: Shadow9216]  
Joined: Feb 2006
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Rotton50 Offline
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Rotton50  Offline
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Check the 1.5 download thread. I've started instructions for converting and adding skins to 1.5.


Heck, even paranoids have enemies.
#4278162 - 07/11/16 04:13 PM Re: Ship Strike Missions [Re: Shadow9216]  
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MrJelly Offline
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Here is a simple case smile

In preparation I put some folders I wanted to convert in my "MogProg 2016 WF" folder, and made a new folder names "SkinTest" in the "Aircraft_Inventory" folder.

I ran MogProg and converted the MaltaHurricane IIC.


Then I copied the "MaltaHurricane IIC" folder and pasted it in the "TestSkins" folder.
This meant that it was available as a folder in the Aircraft_Inventory.

I loaded a planeset that had a hurricane


Then I went to "level two" and selected the "TestSkins" folder.

I single clicked on "MaltaHurricane IIC"

I double clicked on what read as "HurriIIc_01" in the skin column for Slot14:

This changed the text to "MaltaHurricane IIC"

Then I clicked "Save to Savedata" and launched EAW wink

wink





Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4278554 - 07/12/16 11:17 PM Re: Ship Strike Missions [Re: Shadow9216]  
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Shadow9216 Offline
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Pacific Northwest
Thanks Tony...like I said in the other thread, it'll take me a few to get my head 'round it, but you've put together a comprehensive tutorial and I think once I get into it, it'll fall into place.

#4278724 - 07/13/16 05:01 PM Re: Ship Strike Missions [Re: Shadow9216]  
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PeterMBooth Offline
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Hi,

Of course if you want a real ship strike - how about Taranto on the night of November 11th 1940? We have a good model Swordfish, know all the aircraft taking part, and the PAW ship models will do at a pinch I guess. The only problem seems to be the harbour itself as I doubt it is included in the Med Terrain?

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4278736 - 07/13/16 05:55 PM Re: Ship Strike Missions [Re: Shadow9216]  
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Rotton50 Offline
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Nope, not in the existing Med Target set.

But the Tirpitz is sitting in a secluded harbor in the far north of the European Theater.

Use the ETO2015 Theater option in the 1.5 download if you want to attempt that ship strike.


Heck, even paranoids have enemies.
#4278780 - 07/13/16 08:30 PM Re: Ship Strike Missions [Re: Shadow9216]  
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PeterMBooth Offline
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Hi Ray,

I will certainly have a look at that but as I recall Tirpitz was in a fairly narrow fjord making torpedo runs very difficult - think more of Pearl Harbor in terms of width. Plan of Mare Grande at Taranto attached.



Google maps suggest Mare Grande is about 3km wide at max - Mare Piccolo is almost the same size. I guess the RN base at Scapa flow was about the same but probably bigger but I doubt the EAW map covers that far North. We need a BIG bay of some sort. I take it there is no Pearl Harbor map in any of the old campaigns? As you have re-worked a lot of the old terrain I believe, perhaps you can think of something suitable? Incidentally there were torpedo nets and balloons to complicate matters but I think we can forget them.

Cheers

Pete

#4278851 - 07/14/16 04:02 AM Re: Ship Strike Missions [Re: Shadow9216]  
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#4278879 - 07/14/16 10:03 AM Re: Ship Strike Missions [Re: Shadow9216]  
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Rotton50 Offline
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The Tirpitz is indeed in a narrow harbor. It's not historically accurate because the map doesn't extend far enough north.

However, I do think a daring aviator would be able to sneak in and make a successful attack.

The only way to know it to try it.


Heck, even paranoids have enemies.
#4278967 - 07/14/16 04:08 PM Re: Ship Strike Missions [Re: Shadow9216]  
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PeterMBooth Offline
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Pontypridd, South Wales,UK
Thanks Spitty,

I will have a look at that. I had thought it was in a narrow, steep sided Fjord that would be better for dive bombing than trying to stick a mouldy in it. I don't believe we have a Barracuda?

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4278979 - 07/14/16 04:56 PM Re: Ship Strike Missions [Re: Shadow9216]  
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MrJelly Offline
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My brother was with FAA 820 Squad when they dive-bombed the Tirpitz from the Indefatigable in Barracudas.
He told me that during his entire active service in Barracudas and Avengers they never used torpedoes.

Did VBH make an Italian theatre at some stage? I have a vague memory that he might have.
The DAW/Malta map is useless because to include North Africa it is simply not big enough to include Italy. Even the whole of Sicily cannot be included frown


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4278986 - 07/14/16 05:16 PM Re: Ship Strike Missions [Re: Shadow9216]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
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Rotton50  Offline
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Posts: 4,859
Cape Charles, Virginia, USA
As far as I know the entire Italian peninsular is not represented by any of our present scenarios. I was able to get Trieste on the default map but that's about it for mainland Italy.


Heck, even paranoids have enemies.
#4279013 - 07/14/16 07:26 PM Re: Ship Strike Missions [Re: Shadow9216]  
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Pobs Offline
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We have a tile map and height map for Italy but it hasn't been populated as far as I know....

cheers,



Pobs

#4279018 - 07/14/16 07:48 PM Re: Ship Strike Missions [Re: Shadow9216]  
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MrJelly Offline
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Well lets have a look then smile

BTW did you ever do a target map for Burma?
The height maps you sent did not work, mountainous seas, so I used the flat map smile

I had no tarnames.str for Burma






wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4279056 - 07/14/16 10:15 PM Re: Ship Strike Missions [Re: Shadow9216]  
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PeterMBooth Offline
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Hi,

Poking around on Google it seems there are quite a few candidates in Norway, such as Narvik, Stavanger etc. Assuming they are on the maps, how do I go about getting a selection of ships at anchor there with land based AA cover, and then HMS Illustrious steaming off the coast with a full load of TSR2 Stringbags? The exact location is quoted as 40 miles and 270 degrees from Kabbo Point so I will have to work out where exactly that is relative to Taranto. Yes Tony, although designed as a torpedo bomber my info is that the Barracuda only used torpedoes in practice missions and was employed as a dive bomber most if not all of the time. By then I guess that same applied to Avengers. Now a dive bombing mission by the FAA Barracudas with Hellcat top cover on Tirpitz, defended by Fw190A also seems interesting. I seem to recall that Furious also participated in one of those raids. They scored quite a few hits but as at Taranto were let down by bombs that did not explode I believe. Shame to risk you life to drop a ruddy bomb that failed to go off!

Two no doubt silly questions but it is a long time since I seriously played EAW - is there any way to view the various theatre maps without starting a game, and are is the latest Swordfish multi-skinned as I know the codes for all of the planes involved?

Pete

Later - Illustrious was off the Greek Coast about 340 miles ESE of Taranto according to Google. Probably have to make that WSW for Norway though I guess the direction does not actually matter. They were certainly pushing the range which at best was about 750 miles. I will no doubt have to use the PAW Enterprise/Yorktown as I don't think we have an Illustrious - maybe one day if I ever get the hang of this ship modelling thing.

Last edited by PeterMBooth; 07/14/16 10:40 PM.
#4279083 - 07/15/16 12:02 AM Re: Ship Strike Missions [Re: Shadow9216]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
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Rotton50  Offline
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Posts: 4,859
Cape Charles, Virginia, USA
Peter,

If you have the latest 1.5 you can load the theater named "ETO2015". This will give you the expanded target set which include the Tirpitz.

Then you can make a custom planeset by picking from the various scenarios.

For instance, there are two updated Swordfish, mark I and IV in the Malta folders. There are also Beaufighters in the Malta and SPAW scenarios. I believe they took a crack at the Tirpitz too.

You can easily add whatever escorts you want, Martlets from the Med pack, Corsairs and Hellcats from SPAW or any number of Spitfires.

Then you can set up opposing forces with 190's, 109's and 110's.

The point is, the flexibility of 1.5 allows you to be in control.

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