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#4274802 - 06/30/16 11:09 AM The bouncing bomb in 150  
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MrJelly Online tunes
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For this test my set-up includes the ETO Desert theatre (normal ETO but desert terrain)



Groundstarted take-off of heavy bombers:


In flight. Thanks to "The Firm" the bomb is rotating as it did in reality:


Bomb released and bouncing:


wink

Last edited by MrJelly; 06/30/16 11:12 AM.

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#4274805 - 06/30/16 11:31 AM Re: The bouncing bomb in 150 [Re: MrJelly]  
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Rotton50 Offline
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Cape Charles, Virginia, USA
thumbsup


Heck, even paranoids have enemies.
#4274813 - 06/30/16 12:30 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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VonBeerhofen Offline
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Just a minor correction, the bomb and it's rotational properties were my creation, as it so states in the Lanc's ReadMe. The Firm adapted the Lancaster's shape to fit the bomb underneath. We learned that the bomb could already bounce, as can any ordnance in the game, provided that the drop angle is very shallow and release altitude very low. Ofcourse it wasn't entirely behaving like the real thing. Drag influence and weight may have an influence on that.
At the same time the Eder dam was modelled to allow some additional online fun.
By now the dam's model has become a bit obsolete and some day I'll give it a complete overhaul.

VonBeerhofen

#4274818 - 06/30/16 12:53 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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Thank's VBH.
It is an excellent feature.

At the moment I am just really testing the new exe.
For authenticity we need the mid-upper turret removed.

I doubt that we will ever have a real dam situation because of the sever limitations of the tile and height map structures. It is the same problem as trying to make real cliffs, so it will always remain just a bit of fun smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4274820 - 06/30/16 12:59 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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VonBeerhofen Offline
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I think it can be modelled properly, the FXEXE map has plenty elevations to fit the dam in between. Have a look at the rivers in the Pyrenees and Alps regions.
A bit of precision elevation mapping might work.
Nice to see it still has some use.

VBH

#4274834 - 06/30/16 02:15 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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Col. Gibbon Offline
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It would look good in full TM2, but nobody uses it. Just a few tests, and gave up. frown

Might be worth testing again, with some more help from Will G.


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#4274836 - 06/30/16 02:34 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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I recall those tests based on what was the original intention of bump tiles. However, we gave up because the mountains they created were hollow and instead of crashing into a mountain side you flew through it.
At the time Will could not see a way round that.

In reality if you dam a ravine it creates a lake, with the original water course at a much lower level on the other side of the dam. I cannot see how EAW could possibly do this frown

Last edited by MrJelly; 06/30/16 02:40 PM.

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4274841 - 06/30/16 02:47 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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Col. Gibbon Offline
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Yes Tony, the Tmods showed through, but now with G3 there might be new possibilities. If I remember rightly the terrain renders second, and every Tmod renders first. Hence Ships can't sink, and mountains are see through.


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#4274922 - 06/30/16 08:07 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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trindade Offline
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That's very cool!

#4275401 - 07/02/16 01:20 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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PeterMBooth Offline
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Hi Guys,

Interesting project but one thought comes to mind. Assuming it is possible to build a "Dams landscape", can the program cope with the fact that it will take several good hits to break the dam, as in real life? Probably a silly question but I have no idea how it deals with damage.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4275405 - 07/02/16 01:31 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
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MrJelly Online tunes
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Yes
The dam is a TMod with a hit bubble, and a maximum damage level, which if reached switches the "undamaged" 3dz picture to the "damaged" version, just like what happens if you destroy a hangar or a vehicle.


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4275406 - 07/02/16 01:38 PM Re: The bouncing bomb in 150 [Re: MrJelly]  
Joined: Feb 2006
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Rotton50 Offline
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Cape Charles, Virginia, USA
I like to add that while we don't have quite the dam set up that we might want, we have a perfectly acceptable addition to the game.

I mean, up until the target upgrade project we didn't have dams at all.

Once we get the full aircraft / bomb package completed I'm sure you will have plenty of entertainment trying a dambuster mission. All I can say is keep your head down, there's a lot of Germans trying to stop you.


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