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#4274294 - 06/28/16 10:50 PM System Shock Remake Kickstarter - with Demo  
Joined: Apr 2004
Posts: 4,465
Bib4Tuna Offline
I will take you to Jabba
Bib4Tuna  Offline
I will take you to Jabba
Senior Member

Joined: Apr 2004
Posts: 4,465
NC, USA

Inline advert (2nd and 3rd post)

#4274329 - 06/29/16 02:04 AM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Jul 2004
Posts: 10,984
Master Offline
meh
Master  Offline
meh
Veteran

Joined: Jul 2004
Posts: 10,984
There is nothing wrong with Unity. It is pretty powerful. It gets a lot of crap because they make it easy for indie devs to publish with them but there are lots of good Unity games.

#4274333 - 06/29/16 02:19 AM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
Loved the original, not doing KS on this one, but will definitely be interested in it once it's out if it's good.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4274347 - 06/29/16 03:57 AM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Dec 2011
Posts: 3,740
FlashBurn Offline
Senior Member
FlashBurn  Offline
Senior Member

Joined: Dec 2011
Posts: 3,740
Washington State, USA
Nothing what so ever wrong with unity. For this sort of game it can do at least as well as unreal.

Not going to back it. But would totally buy it if done and out the door.

#4274857 - 06/30/16 04:21 PM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Dec 2003
Posts: 2,975
Brun Offline
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Brun  Offline
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Joined: Dec 2003
Posts: 2,975
London Town
Over 2/3 of the 900k raised already, that's pretty impressive going. From less than 10,000 backers that's an average of $60 each even though the minimum for getting the game is only $30.

Shamefully I never played the original. It was after I'd gone away to college, and studying illustration meant I was stuck with a mac. Will definitely check out the demo, but don't feel compelled to contribute right now.

#4274862 - 06/30/16 04:37 PM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Jan 2010
Posts: 8,700
Peally Offline
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Peally  Offline
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Joined: Jan 2010
Posts: 8,700
Wisconsin, USA
I played the second one when it released on GoG. It was fun but I really don't see a reason to reboot it.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4274866 - 06/30/16 04:52 PM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
The second one is very playable from GOG/Steam just using texture mods since the controls were already the norm for a FPS (WASD+mouse) and it supports modern resolutions.

The first one had a much more primitive UI and control scheme (arrow keys for movement, PGUP/PGDOWN and F-keys for HUDs), not surprising since it was one of the very first FPSes and every game was inventing their own way at the time until WASD became the common approach, but because of that and the resolutions, it's really awkward to play these days.

The main thing I'm looking forward to the reboot is updated controls and UI and resolutions, and maybe the textures.

The story and atmosphere was great so hopefully they won't need to change anything there.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4274885 - 06/30/16 05:43 PM Re: System Shock Remake Kickstarter - with Demo [Re: Bib4Tuna]  
Joined: Oct 2008
Posts: 3,340
Lieste Offline
Senior Member
Lieste  Offline
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Joined: Oct 2008
Posts: 3,340
I liked SS1, very much. It had mouseaim, with keyboard view direction and movement controls, with crouch, prone and standing, at a time when that was completely unheard of.

The elevator musak was a welcome change of pace at the end of each region, (I hesitate to say level, as you often had to return to complete additional tasks in previously visited areas), but the in game music and audiologs were very atmospheric.

A completely different experience to DOOM, but sadly one that only got niche following.

It has been playable on modern machines for some time as SS Portable, but the new models are much nicer in the reboot. Whether they'll be able to capture all of the best bits of the gameplay is debatable, and the demo definitely benefits from large increases in mouse sensitivity - the defaults are sluggish. The original is now fairly difficult to play with suspension of disbelief, because of the mix of psuedo complex map geometry with acceptable textures (which still looks compelling IMO) and downright ugly sprites which 'float' unconvincingly... but I did manage to play through recently, which is more than I can say for Wolfenstein or DOOM1/2.


SS2 was a very different game style, and is still comfortable to play on modern systems with some modding for texture and model replacement.


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