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#4274043 - 06/28/16 03:01 AM House of the Dying Sun  
Joined: Jan 2010
Posts: 8,700
Peally Offline
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Peally  Offline
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Joined: Jan 2010
Posts: 8,700
Wisconsin, USA
Basically you're a bad guy (ala TIE Fighter) and you engage in quick hit and run raids / battles in BSG style fighter craft. 15 bucks and I've been having a blast with it. Not deep, not super long, but very fun for a quick pickup game.



Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
Inline advert (4th to 5th topic)

#4457900 - 01/19/19 03:28 AM Re: House of the Dying Sun [Re: Peally]  
Joined: Apr 2013
Posts: 269
gongo2k1 Offline
Lurking since 2004
gongo2k1  Offline
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UT
Just picked it on sale on Steam for $6.79. This game is great!
It's a love letter to the X-Wing/TIE Fighter games and you can see the influence in the cockpit design and controls, etc.
It plays really well in VR with an Xbox 360 controller pad and it's really beautiful and simple so the framerate stays high enough the whole time.
I've also been playing on my 21:9 screen at 3440x1440 and it's just as breath-taking in "2D" as it is in VR.
TrackIR support is included.
I highly recommend this game.

https://store.steampowered.com/app/283160/House_of_the_Dying_Sun/


Last edited by gongo2k1; 01/19/19 03:30 AM.

Joysticks: CH Products HOTAS (RIP), Logitech G940 (RIP), Cougar HOTAS (RIP)
Wheel: Logitech G25
Game pad: Xbox 360 wired controller
TrackIR 5 semi-retired, sort of replaced by HTC Vive.
#4457936 - 01/19/19 01:48 PM Re: House of the Dying Sun [Re: Peally]  
Joined: Jun 2017
Posts: 484
Red2112 Online content
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Red2112  Online Content
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Joined: Jun 2017
Posts: 484
Airborn
If you like this, then you might want to check out "Everspace". It´s was recently free on GOG.



Everspace GOG

I have wanted to buy House of the Dying Sun in the past, but my main grip is that it´s campaign is to short (circa +2hrs.), but for the sale price I guess it´s more then reasonable.

How long to beat HotDS

Thanks for sharing thumbsup

Red




Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, EVGA GTX 1070ti 8GB, M.2 PCIe NVMe (x2) 480GB + 960GB SSD´s, LG 29" Ultrawide 21:9 monitor Logitech G13, G502, TM Warthog HOTAS, CH Pro pedals, TrackIR 5.0, Corsair Void Pro 7.1 USB.
#4457992 - 01/19/19 09:11 PM Re: House of the Dying Sun [Re: Peally]  
Joined: Apr 2013
Posts: 269
gongo2k1 Offline
Lurking since 2004
gongo2k1  Offline
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Joined: Apr 2013
Posts: 269
UT
Definitely more than 2 hours of content in this game.
I suppose if you only play the story missions and only on the easiest difficulty and only completing the main objectives, then yeah, you could breeze through everything, but what's the fun in that?
If you complete the bonus objectives and complete the harder difficulties to get the upgrades, you'll be playing each mission at least a few times.
The flying and gameplay is fun enough to that it's worth replaying certain encounters even if you already know what happens next.


Joysticks: CH Products HOTAS (RIP), Logitech G940 (RIP), Cougar HOTAS (RIP)
Wheel: Logitech G25
Game pad: Xbox 360 wired controller
TrackIR 5 semi-retired, sort of replaced by HTC Vive.
#4458017 - 01/20/19 12:32 AM Re: House of the Dying Sun [Re: Peally]  
Joined: Jun 2017
Posts: 484
Red2112 Online content
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Red2112  Online Content
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Joined: Jun 2017
Posts: 484
Airborn
Decided to go for it smile2

Always liked how the game looks.

[Linked Image]

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, EVGA GTX 1070ti 8GB, M.2 PCIe NVMe (x2) 480GB + 960GB SSD´s, LG 29" Ultrawide 21:9 monitor Logitech G13, G502, TM Warthog HOTAS, CH Pro pedals, TrackIR 5.0, Corsair Void Pro 7.1 USB.
#4458113 - 01/20/19 11:36 PM Re: House of the Dying Sun [Re: Peally]  
Joined: Jan 2006
Posts: 3,541
Mr_Blastman Offline
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Mr_Blastman  Offline
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Joined: Jan 2006
Posts: 3,541
Atlanta, GA
Does it have good joystick support? Or am I required to use mouse to aim properly?

#4458128 - 01/21/19 04:20 AM Re: House of the Dying Sun [Re: Peally]  
Joined: Apr 2013
Posts: 269
gongo2k1 Offline
Lurking since 2004
gongo2k1  Offline
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Joined: Apr 2013
Posts: 269
UT
It's primarily designed for a Playstation/Xbox controller layout. I haven't tried with keyboard/mouse, but people say it's decent in that configuration too.
There are a number of notes from the developer that it wasn't really designed with a HOTAS in mind, but you can make it work with a few concessions.
I think the biggest thing is that throttle control is not linear or directly controlled. With no input, the throttle is automatically on a coast/cruise setting at idle and from there you can either hold the brakes to stop or hold the boost to activate afterburners.
I would imagine that pitch/roll/yaw aren't a linear response either, so you might have to play with axis curves if you plug in a HOTAS combo.

I have no problem aiming with my Xbox 360 controller and the rumble response is pretty good too.


Joysticks: CH Products HOTAS (RIP), Logitech G940 (RIP), Cougar HOTAS (RIP)
Wheel: Logitech G25
Game pad: Xbox 360 wired controller
TrackIR 5 semi-retired, sort of replaced by HTC Vive.
#4458173 - 01/21/19 05:24 PM Re: House of the Dying Sun [Re: Peally]  
Joined: Jun 2017
Posts: 484
Red2112 Online content
Member
Red2112  Online Content
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Joined: Jun 2017
Posts: 484
Airborn
Iam playing with a Logitech F310 gamepad, but did try the keyboard/mouse with the tutorial and it worked well.

Red


Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, EVGA GTX 1070ti 8GB, M.2 PCIe NVMe (x2) 480GB + 960GB SSD´s, LG 29" Ultrawide 21:9 monitor Logitech G13, G502, TM Warthog HOTAS, CH Pro pedals, TrackIR 5.0, Corsair Void Pro 7.1 USB.
#4459743 - 02/03/19 03:02 AM Re: House of the Dying Sun [Re: Mr_Blastman]  
Joined: Feb 2010
Posts: 28
Punkture Offline
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Punkture  Offline
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Posts: 28
I am using my Thrustmaster Warthog HOTAS and Thrustmaster rudders.


CPU: Intel I7-7700K
Motherboard: ASUS Z270-K
HD: Seagate 2TB FireCuda 3.5-Inch SATA 6Gb/s 7200-RPM 64 Cache Gaming SSHD
Memory: Corsair Vengeance LPX 16GB (2x8GB) DDR4 DRAM 3000MHz
GPU: Gigabyte Windforce OC GTX 1070
PSU: EVGA 850W 80+ Gold
HOTAS: Thrustmaster Warthog/ Thrustmaster TFRP Flight Rudder Pedals
#4461121 - 02/13/19 06:53 AM Re: House of the Dying Sun [Re: Peally]  
Joined: Apr 2013
Posts: 269
gongo2k1 Offline
Lurking since 2004
gongo2k1  Offline
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Joined: Apr 2013
Posts: 269
UT
So, after 11 hours playing in VR and 4 hours playing in "2D" (15 hours total play time), I'm ready to share more detailed thoughts on House of the Dying Sun.

My Configuration:
The game is certainly fun in 2D (playing at 3440x1440 ultrawide with settings on Ultra with 4x AA) but I think the game is most at home in VR. I'm using an HTC Vive and an Xbox 360 controller while sitting in a Gametrix KW-908 JetSeat (set to audio pass-through mode). The combination of the VR along with seat rumbling adds to the immersion but it's the positional audio that makes the difference. I find that hearing the artillery shots zip past your ears as you're swinging your head wildly to figure out what's shooting at you really sells the 3D aspect of it all.

Lore:
I love that you're greeted with "The Emperor is dead" and then immediately dropped into the campaign. The bells tolling while the minimal story about the royal guard being scattered is shown one phrase at a time really instills a sense of duty and loyalty to the dead Emperor. Combined with the name of game and the tribal-style war drums as the soundtrack, this simple story evokes a sort of Japanese ronin-esque theme of honor. I like that the rest of the lore and story is entirely optional and you're not forced to memorize it or care about it. You unlock bits and pieces of what's happened as you progress through the campaign and can read the entries in the Codex to give a little more context and meaning around your character's role and history. As you finish the final battle, you'll realize that there's even more to the story that gets unlocked on subsequent play-throughs. I'm not a huge lore junky so for me this was the perfect amount of background and story. It's enough to add to the game and not so much that it gets in the way.

Gameplay:
You play as a fighter pilot and the fighter is all you can ever directly fly. Since the royal guard has been scattered you start the game alone and then regroup with other members of the guard as you progress through the campaign. It's pretty cool to eventually find another ship and it lends a feeling of momentum to the campaign. The fighter is fast and nimble so much of the fun is found in using that agilty to defeat the larger and more organized enemy fleet. The flight model and cockpit as definitely inspired by the X-Wing/TIE Fighter games but it has its own flavor with the "drift" mechanic introducing the ability to strafe a target and the brake/boost throttle management is effective and simple. You also unlock new weapons and ship upgrades along the way. Most of the missions are of the "hit and fade" variety where you'll drop into an area to kill a high value target and then warp out before the enemy fleet can react. These missions are fun but repetitive because they're necessarily very quick since if you linger you'll find yourself in deep trouble. There are a few escort missions along with an "inspect the containers" mission but since the focus is on revenge against the traitor lords, the majority of the campaign are the "hit and fade" style missions that last just 2-3 minutes (yes, really). There is also a daily time attack challenge mode.

What I love:
The music, sound effects, HUD/GUI, ship design, environments, visual effects, and controls are excellent. The color (and sound) palette of this game is spot-on. I like the feeling of the combat and the flight model is so familiar to me after having logged so many hours on X-Wing Alliance all those years ago (has it really been 20 years? yikes!). The menus for mission and loadout selection are simple and functional. The lore is enough to get me interested but still leaves some gaps that compel me to discover more. The missions are balanced and winnable while still requiring some strategy. Gradually growing your fleet by regrouping with the royal guard over the course of the campaign is cool. Turnin' and burnin' through a cluster of asteroids to shrug off incoming missiles is so rewarding and fun. When I ask my fleet to "cover me", they send all of their drones over to assist me too. That's just cool.

What I don't love:
You'll notice that I haven't mentioned much about giving your fleet orders, or how they gain veterancy, or how the tactical overview mode works. In general I find that the tactical mode is just not essential. It's a cool idea, but I don't think it adds enough to the game to really bother with it so I don't use it. I would have rather the developer used that time and effort on other things, really. The in-cockpit orders radial menu works well and the showing me the "chase cam" view of the next fighter that I'm jumping to gives me enough situational awareness to understand where I am that I don't really need the full external camera controls and such. The members of the fleet supposedly gain experience by surviving through successive missions but there isn't a noticeable difference between a brand new reinforcement and a veteran unit. I still make some effort to keep my fleet alive, but I wish that veteran units were a greater asset in the game. As it stands, if you lose a unit in the first 30 seconds of an engagement then it's a problem, but otherwise you just carry on. For the most part, even the most veteran units are little more than cannon fodder to buy you time to complete the mission objectives yourself.

What I would change:
I love this game and my gripes with it are actually fairly minimal and don't get in the way of enjoying the experience. There are still some things that I would change if I were Emperor for a day (in addition to fixing the things that I mentioned above, of course).
  • This game needs a mission/scenario editor and support for custom campaigns. I think everyone would benefit greatly from a Steam Workshop integration that lets you upload and download new missions and sets of missions organized as custom campaigns.
  • I like the upgrade system for the ships, but I think that basic shields should be standard on all ships so that you can get more creative with loadouts.
  • I like the randomly generated time attack challenge mode, but I think it would be even better if each group of 3-5 waves could be separated by warping to a new location to help change up the scenery a bit.
  • I like the ability to replace your lost wingmen by making more kills, but I wish that capital ships could be reinforced in a similar fashion too.
  • I wish you could hack/steal drones from the enemy (or adopt orphaned drones) as well as reassign/command them separately.

Conclusion:
This game is amazing and I've loved every minute that I've spent with it. The design and balance lends itself well to the "minute to win it" style of gameplay, but it could certainly do with some longer missions too. The greatest issue here is that the lack of extra/community content limits how much time you can spend with this game. I've enjoyed my time with House of the Dying Sun, but I'm afraid that there's no real reason to keep playing it once you've completed the missions and gotten the upgrades. It's a shorter experience, but one that I'll fondly remember for a long time.


Joysticks: CH Products HOTAS (RIP), Logitech G940 (RIP), Cougar HOTAS (RIP)
Wheel: Logitech G25
Game pad: Xbox 360 wired controller
TrackIR 5 semi-retired, sort of replaced by HTC Vive.
#4470516 - 04/15/19 02:25 PM Re: House of the Dying Sun [Re: Peally]  
Joined: Mar 2019
Posts: 4
Plaguecrafter Offline
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Plaguecrafter  Offline
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Joined: Mar 2019
Posts: 4
I was pondering whether to buy this game or not, but after this review (^), I'm definitely getting it. Thanks for such a detail review, gongo2k1!


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