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#4329461 - 01/18/17 08:16 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Teldja Offline
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Originally Posted By: Barthek
Thank you for your feedback. Being an individual who devotes his free time to DCS modding, I sometimes have difficulties with keeping you guys up to date because I'd rather change some textures than start browsing forums and boast about some minor changes. Since the very release of GTM 7.0 I have been working on an update. A few days ago I finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including:

- new and more detailed main noise texture
- altered fields (reduced saturation and changed their patterns)
- new airport textures (taxiways, runways, etc.)
- new trees
- new towns and villages
- polished mountains
- and more

There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day! wink


Link to the photos, enjoy: http://imgur.com/a/CiFbq




Thank you very much Barthek for your update.
Can't wait to make another video featuring your awesome mod.

Cheer!

Inline advert (2nd and 3rd post)

#4329462 - 01/18/17 08:18 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Teldja Offline
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Originally Posted By: Barthek






WIP buildings.


Ohh, this looks very promising !
I am very glad you still find the time and the will to keep improving your great mod.

Last edited by Teldja; 01/18/17 08:18 PM.
#4330944 - 01/24/17 01:33 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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leaf_on_the_wind Offline
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New buildings look very good , many thanks for working on this



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4336586 - 02/12/17 02:42 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Teldja Offline
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Teldja  Offline
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Hello,

Another small video I made featuring the fantastic mod, GTM 7.0 by Barthek. smile

DCS World 1.5.6 : Spitfire combat training



Cheers ! biggrin

#4337240 - 02/14/17 12:11 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Barthek Offline
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-


Fellow DCS pilots,

Today I am proud to release the newest version of my Ground Textures Mod. The development of the current release took me 3 months, however, it would take much longer if I didn’t have the experience which I gradually gained starting from my very first project. I decided to name this version GTM 10 due to the fact that it will probably be the last one on my dcs modding journey. Hence, I hope it will meet your requirements and make the DCS experience much deeper.

A few facts about GTM 10:

- GTM 10 is an overhaul of DCS terrain textures
- about 500 textures have been edited
- changes affect buildings, cities, towns, fields, forests, mountains, airports and many more
- the package is JSGME ready
- I don't observe any significant fps loss on my rig when compared to vanila textures
- finding targets on A-10 TGP may be a bit harder depending on the place where the units are placed (but not impossible)

I wish you a lot of fun with this release and I am looking forward to hearing your feedback!


DOWNLOAD: http://www.lockonfiles.com/files/file/3388-bartheks-gtm-10/
SCREENSHOTS: http://imgur.com/a/Q6ySc

Best regards,
Barthek

















#4337244 - 02/14/17 12:22 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Gliptal Offline
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Trento, Italy
Wow excellent work as always. Good luck with your future modding endeavours, wherever they may be.

#4337260 - 02/14/17 01:29 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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mdwa Offline
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Way over in Perth, Western Aus...
Excellent - downloading now...


mdwa
#4337321 - 02/14/17 04:05 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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the soupdragon Offline
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What happened to 8 & 9 lol. excellent work as usual Mr Barthek smile

Cheers

SD


From the hills rebounding
Let this war cry sounding
Summon all at Cambria's call
The mighty force surrounding

Men of Harlech onto glory
This shall ever be your story
Keep these fighting words before ye
Welshmen never yield
#4337382 - 02/14/17 07:52 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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leaf_on_the_wind Offline
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Thanks for doing this , downloading now

I wonder if changing the thread title to V 10 would be worth doing ?

oh and also editing the first post to new version ?

Last edited by leaf_on_the_wind; 02/14/17 07:52 PM.


Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4337413 - 02/14/17 08:57 PM Re: Ground Textures Mod 10.0 [Re: leaf_on_the_wind]  
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CyBerkut Offline
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Originally Posted By: leaf_on_the_wind
Thanks for doing this , downloading now

I wonder if changing the thread title to V 10 would be worth doing ?

oh and also editing the first post to new version ?


I have just taken the liberty of renaming the topic, and added a note to the top of the O.P.

Barthek is, of course, welcome to rearrange the O.P. to his liking.

Good stuff, and definitely worthy of attention!

#4337424 - 02/14/17 09:33 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Jedi Master Offline
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Well, at first he was going to release Ground Textures XP and Ground Textures Vista, but in the end just going straight to 10 and cutting out the other junk was seen as the best move. smile



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4337575 - 02/15/17 07:28 AM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Swordsman Offline
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Fantastic job, Barthek! You are a true artiste!

No FPS drop on my rig and really adds alot to the sim's "immersion".

Well done! salute


"The wisest mind has something yet to learn." - George Santayana
#4337583 - 02/15/17 07:49 AM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Sporg Offline
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Very good job Bartek.

I don't know what it is, but they "feel" very good and alive when flying around in the landscape. smile

One little thing compared to other mods:
The shadows on the buildings seem to flicker a bit.
(I'm using flat terrain shadows, and medium shadows setting)

Otherwise no complaints. smile

#4337596 - 02/15/17 10:06 AM Re: Ground Textures Mod 10.0 [Re: Jedi Master]  
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the soupdragon Offline
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Originally Posted By: Jedi Master
Well, at first he was going to release Ground Textures XP and Ground Textures Vista, but in the end just going straight to 10 and cutting out the other junk was seen as the best move. smile



The Jedi Master


LOL rofl

SD


From the hills rebounding
Let this war cry sounding
Summon all at Cambria's call
The mighty force surrounding

Men of Harlech onto glory
This shall ever be your story
Keep these fighting words before ye
Welshmen never yield
#4337602 - 02/15/17 10:35 AM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Tom_Weiss Offline
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after you guys tried it, don't forger to rate it.

#4337608 - 02/15/17 11:49 AM Re: Ground Textures Mod 10.0 [Re: Tom_Weiss]  
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Sporg Offline
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Originally Posted By: Tom_Weiss
after you guys tried it, don't forger to rate it.

Thanks for reminding, just did. wink

#4337707 - 02/15/17 06:28 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Teldja Offline
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Thank you very much for sharing your new GTM Barthek !
biggrin

Looks greats !
Going to test it tonight !

#4338550 - 02/18/17 12:18 PM Re: Ground Textures Mod 10.0 [Re: Barthek]  
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Member01 Offline
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Thx @Barthek, looks really good.
Wouldn't it be better to change the first posting of this thread?
Ground Texture Mod 6.5 is a "little bit" missleading. wink

#4338584 - 02/18/17 03:12 PM Re: Ground Textures Mod 10.0 [Re: Sporg]  
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Art_J Offline
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Originally Posted By: Sporg
Very good job Bartek.

One little thing compared to other mods:
The shadows on the buildings seem to flicker a bit.
(I'm using flat terrain shadows, and medium shadows setting)

Otherwise no complaints. smile


Probably the same issue, as with Mustang's terrain v 1.21 mod. Switching the shadows to "default" solved it for me in that one (didn't notice performance hit anyway), might be worth trying in Barthek's as well.

#4338657 - 02/18/17 08:36 PM Re: Ground Textures Mod 10.0 [Re: Member01]  
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Originally Posted By: Member01
Thx @Barthek, looks really good.
Wouldn't it be better to change the first posting of this thread?
Ground Texture Mod 6.5 is a "little bit" missleading. wink


It appears he hasn't been back on since 2/14 when he posted version 10. There is a note as the first line of the O.P. though, pointing out that version 10 is available, with a link to the announcement.

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