#4329461 - 01/18/17 08:16 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 16
Teldja
Junior Member
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Junior Member
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Posts: 16
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Thank you for your feedback. Being an individual who devotes his free time to DCS modding, I sometimes have difficulties with keeping you guys up to date because I'd rather change some textures than start browsing forums and boast about some minor changes. Since the very release of GTM 7.0 I have been working on an update. A few days ago I finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including: - new and more detailed main noise texture - altered fields (reduced saturation and changed their patterns) - new airport textures (taxiways, runways, etc.) - new trees - new towns and villages - polished mountains - and more There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day! Link to the photos, enjoy: http://imgur.com/a/CiFbq Thank you very much Barthek for your update. Can't wait to make another video featuring your awesome mod. Cheer!
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#4329462 - 01/18/17 08:18 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 16
Teldja
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Junior Member
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Posts: 16
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Ohh, this looks very promising ! I am very glad you still find the time and the will to keep improving your great mod.
Last edited by Teldja; 01/18/17 08:18 PM.
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#4330944 - 01/24/17 01:33 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Sep 2014
Posts: 797
leaf_on_the_wind
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Member
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New buildings look very good , many thanks for working on this
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
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#4337240 - 02/14/17 12:11 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 53
Barthek
Junior Member
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Junior Member
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Posts: 53
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Fellow DCS pilots, Today I am proud to release the newest version of my Ground Textures Mod. The development of the current release took me 3 months, however, it would take much longer if I didn’t have the experience which I gradually gained starting from my very first project. I decided to name this version GTM 10 due to the fact that it will probably be the last one on my dcs modding journey. Hence, I hope it will meet your requirements and make the DCS experience much deeper. A few facts about GTM 10: - GTM 10 is an overhaul of DCS terrain textures - about 500 textures have been edited - changes affect buildings, cities, towns, fields, forests, mountains, airports and many more - the package is JSGME ready - I don't observe any significant fps loss on my rig when compared to vanila textures - finding targets on A-10 TGP may be a bit harder depending on the place where the units are placed (but not impossible) I wish you a lot of fun with this release and I am looking forward to hearing your feedback! DOWNLOAD: http://www.lockonfiles.com/files/file/3388-bartheks-gtm-10/SCREENSHOTS: http://imgur.com/a/Q6yScBest regards, Barthek
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#4337321 - 02/14/17 04:05 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Aug 2000
Posts: 6,079
the soupdragon
Sexy Beast
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Cardiff South Wales UK
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What happened to 8 & 9 lol. excellent work as usual Mr Barthek Cheers SD
From the hills rebounding Let this war cry sounding Summon all at Cambria's call The mighty force surrounding
Men of Harlech onto glory This shall ever be your story Keep these fighting words before ye Welshmen never yield
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#4337382 - 02/14/17 07:52 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Sep 2014
Posts: 797
leaf_on_the_wind
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Posts: 797
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Thanks for doing this , downloading now
I wonder if changing the thread title to V 10 would be worth doing ?
oh and also editing the first post to new version ?
Last edited by leaf_on_the_wind; 02/14/17 07:52 PM.
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
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#4337413 - 02/14/17 08:57 PM
Re: Ground Textures Mod 10.0
[Re: leaf_on_the_wind]
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Joined: Jul 2009
Posts: 9,619
CyBerkut
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Florida
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Thanks for doing this , downloading now
I wonder if changing the thread title to V 10 would be worth doing ?
oh and also editing the first post to new version ? I have just taken the liberty of renaming the topic, and added a note to the top of the O.P. Barthek is, of course, welcome to rearrange the O.P. to his liking. Good stuff, and definitely worthy of attention!
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#4337424 - 02/14/17 09:33 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Well, at first he was going to release Ground Textures XP and Ground Textures Vista, but in the end just going straight to 10 and cutting out the other junk was seen as the best move. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4337575 - 02/15/17 07:28 AM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jan 2003
Posts: 810
Swordsman
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Dallas, Texas USA
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Fantastic job, Barthek! You are a true artiste! No FPS drop on my rig and really adds alot to the sim's "immersion". Well done!
"The wisest mind has something yet to learn." - George Santayana
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#4337583 - 02/15/17 07:49 AM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Nov 2015
Posts: 19
Sporg
Junior Member
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Junior Member
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Swe/Dk
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Very good job Bartek. I don't know what it is, but they "feel" very good and alive when flying around in the landscape. One little thing compared to other mods: The shadows on the buildings seem to flicker a bit. (I'm using flat terrain shadows, and medium shadows setting) Otherwise no complaints.
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#4337596 - 02/15/17 10:06 AM
Re: Ground Textures Mod 10.0
[Re: Jedi Master]
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Joined: Aug 2000
Posts: 6,079
the soupdragon
Sexy Beast
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Cardiff South Wales UK
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Well, at first he was going to release Ground Textures XP and Ground Textures Vista, but in the end just going straight to 10 and cutting out the other junk was seen as the best move. The Jedi Master LOL SD
From the hills rebounding Let this war cry sounding Summon all at Cambria's call The mighty force surrounding
Men of Harlech onto glory This shall ever be your story Keep these fighting words before ye Welshmen never yield
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#4337707 - 02/15/17 06:28 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 16
Teldja
Junior Member
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Junior Member
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Posts: 16
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Thank you very much for sharing your new GTM Barthek ! Looks greats ! Going to test it tonight !
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#4338550 - 02/18/17 12:18 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jul 2016
Posts: 30
Member01
Junior Member
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Germany
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Thx @Barthek, looks really good. Wouldn't it be better to change the first posting of this thread? Ground Texture Mod 6.5 is a "little bit" missleading.
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#4338584 - 02/18/17 03:12 PM
Re: Ground Textures Mod 10.0
[Re: Sporg]
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Joined: Mar 2015
Posts: 337
Art_J
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Warsaw, Poland
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Very good job Bartek. One little thing compared to other mods: The shadows on the buildings seem to flicker a bit. (I'm using flat terrain shadows, and medium shadows setting) Otherwise no complaints. Probably the same issue, as with Mustang's terrain v 1.21 mod. Switching the shadows to "default" solved it for me in that one (didn't notice performance hit anyway), might be worth trying in Barthek's as well.
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#4338657 - 02/18/17 08:36 PM
Re: Ground Textures Mod 10.0
[Re: Member01]
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Joined: Jul 2009
Posts: 9,619
CyBerkut
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Thx @Barthek, looks really good. Wouldn't it be better to change the first posting of this thread? Ground Texture Mod 6.5 is a "little bit" missleading. It appears he hasn't been back on since 2/14 when he posted version 10. There is a note as the first line of the O.P. though, pointing out that version 10 is available, with a link to the announcement.
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