#4268325 - 06/08/16 05:10 PM
For ColG
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
This is an answer to questions in your email. Let us imagine that you have used the utility I sent to convert a Hurri folder to 140. Its name is "HurriIIb_ColGBoB" and as a user I have downloaded it and extracted your folder. The first thing I need to do is to put it in the "Aircraft_Inventory": The path displayed shows where I have put it. Then I run the Planeset Maker. Rather than make a complete new planeset I will replace an existing Hurri skin in ETO140 Planeset1 with yours.I show the read and save panel navigate to the the "ETO140" folder and load the two files in ETO140 Planeset1: With "Readcell" checked I have clicked on the skin in Slot09 to make sure it is the one I want to replace. The full text is displayed after the checkbox. Then I click on the read and save panel to hide it, and navigate to the new Hurri folder. I single click on it so it is highlighted in blue: I did several things to get this next PIC 1. I unchecked "Readcell" 2. I clicked in the skin column for Slot09. This replaced the text 3. I checked "Readcell" again 4. I clicked in the skin column for Slot09. This displayed the new text to confirm that I had done it correctly: Then I reactivated the "Read and Save" panel, but rather than overwrite Planeset1 I created a new "Planeset9" and saved the FMDir.set and PDir.set files in it: When I ran 140 PS9 was available. My "HurriIIb_ColGBoB" folder was a renamed copy of another Hurri folder made for this demo. Here it is on the runway:
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4268336 - 06/08/16 05:36 PM
Re: For ColG
[Re: MrJelly]
|
Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
|
A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
|
OK Tony. What your showing me is how to make a set, and put a set into the game. All lovely jubbly, if I want to use a set, but you can't download a full set of skins/models, just to add one model. Do you see my point? When I was using OAW, you could load what you like. Now, I'm trying to set up something for the Fw200, I'm beginning to wonder how the Fw200 will ever be used outside of one mod. I've been examining the files in the Default PP38H and P38H_FM folders, and I see nothing in there that can't be replicated for the Fw200, as long as the tools are available, and post a pair of folders in a zip, but there seems no way for the player to use them. Now, your going to tell me I'm wrong.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
|
|
#4268345 - 06/08/16 06:06 PM
Re: For ColG
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
In 140 you have no choice. You must use a planeset folder with a "FMDir.set" and a "PDir.set" file in it Your original question was about converting your 1.2 folders to 1.40 folders so that people could download them. My post shows the sort of thing that a user would have to do in order to fly your plane after downloading your folder. OAW put files in the root folder, and that was OK for 1.2 up to 1.29. I have just put the Korean140 Sabre skin and FM files in the root folder. This is what you get: Henry Ford would have been pleased
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4268379 - 06/08/16 07:46 PM
Re: For ColG
[Re: MrJelly]
|
Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
|
A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
|
OK, now he's gone, back to a serious question.
What is the point on having a system in 1.40, which does not allow players to add content, as they wish?
OAW and earlier file handlers allowed the freedom to play the Default game, and add what ever they liked to customize the game.
It was just this feature that hooked me 16 years ago, and I guess lots of players and modders.
We have a 1.29 exe, which still supports a lot of the old features, and I suggest 1.29 becomes the Default exe.
If the 1.40 exe becomes the Default exe, everyone's content is locked out, unless we go through the process of making complete model sets.
You guys need to chip in on this topic, as it directly effects the future direction of EAW.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
|
|
#4268391 - 06/08/16 08:20 PM
Re: For ColG
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
I am angry at all this. I waste my time doing things for ColG. In my post I went through the steps. Cumbersome- he has an opinion but has never tried it So I timed it In the tutorial one plane was put in a slot. Not taking screenies for a tutorial I timed how long it took me to put a Russian Hurri in that slot. 50 seconds from double clicking on the exe to run the planeset maker!Here it is on the runway: I will continue to develop the game for the guys at GameRanger, and people with enough flexibility to actually try things. That is it
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4268401 - 06/08/16 08:34 PM
Re: For ColG
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Don't let the bastards get you down. Ever onward. Speaking of onward, when the hell can you guys test my biplanes???????
Heck, even paranoids have enemies.
|
|
#4268403 - 06/08/16 08:44 PM
Re: For ColG
[Re: MrJelly]
|
Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
|
A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
|
Hi Tony.
I wanted to know how to setup the Condor, but your subsequent replies made it totally clear that there is no current way of loading any of the thousands of skins and models without adding one to a full set. That would go for the Condor too.
Don't you see, the common player has no idea on how to put any content into the game.
There is little point in having any public downloads, as they can't be used with your series of exe's.
Going back to 1.29 seems the only real option, as it supports the easy replacement of models.
Is this factually correct Tony?
Last edited by Col. Gibbon; 06/08/16 08:45 PM.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
|
|
#4268488 - 06/09/16 03:46 AM
Re: For ColG
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Yes, but as I wrote it takes 50 seconds to do that. It is a matter of getting the software and trying it What you are mixing up are two situations. One is a modder who wants to test their stuff. The other is a user who downloads 140 versions of skins. I wrote the tutorial for the latter. I could make a test theatre/planeset.
Last edited by MrJelly; 06/09/16 04:00 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4268514 - 06/09/16 06:49 AM
Re: For ColG
[Re: MrJelly]
|
Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
|
A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
|
No I'm not Tony.
Cast you mind back to the old days. loads of mods were released, and posted on web sites.
Players would download the models they liked, and install them using Skins & More, or latter with OAW.
Because of 1.40, we are now in a situation where the player can no longer mod the game, and so there is no reason to post stuff on web sites, as everything for the 1.2 generation of exe's is effectively obsolete.
Even the new skins Iron Mike posted on his site a week or so ago, can't be used, unless someone makes a set with them included.
This is a major problem. I don't know how we have sleep walked into this situation, but your reply to me yesterday, came as a shock, and goes some way to explaining why hits on private websites have almost stopped.
EAW used to be a player/modder friendly game, which 1.40 is not. Can you see my point?
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|
|
|