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#4267399 - 06/06/16 12:13 AM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Rotton50 Offline
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Cape Charles, Virginia, USA
Well, since VBH is leaving we can continue.

We're talking past each other.

I full understand the jagged edges issues and how that might be ameliorated by screen resolution but for some reason I can't get across my point about the 3dz's.

If you look at the wing of say the original P-47 or Spitfire you can easily understand what I'm talking about.

You can't use six nodes to properly represent the rounded edges of those wings. Doesn't matter what magic you think you can conjure up with video card settings. Those wings are still going to only be somewhat representative of the real thing.

If you double the number of nodes you make each angle between the nodes about half of what it was before. This provides a much better representation of a rounded edge.

I don't have anything else to add to this conversation.


Heck, even paranoids have enemies.
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#4267553 - 06/06/16 02:22 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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Irrespective of VB's comments re filemanagers I have it set up in OAW

The folder:


The OAW128 folder:


Running OAW:


Everything is loaded............


...or unloaded after a "Reset-all"


I can assure readers that the files loaded are all VBH's originals, except that I have replaced "tarnames.str" with one that still retains VBH's numbers but has more target names in it.

This set-up would allow modders to make their own OAW "G-" folders to load their stuff and test it.
With nothing loaded other than the exe you can test the exe itself.

wink Jel


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#4267578 - 06/06/16 03:02 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Rotton50 Offline
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Rotton50  Offline
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Don't want to cause a ruckus but I just have to ask.

Why bother?

No matter what attempts we make at inclusion we end up in a sh*tstorm of false accusations.


Heck, even paranoids have enemies.
#4267590 - 06/06/16 03:27 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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I do not care what he thinks, as this is his thread about modding the FXEXE and I am demonstrating a way in which their mods can be tested by other users.

DAW terrain loaded with OAW, but I suspect that trees on the water which are wavecrests with his files in EAW_TTD.DAT.



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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4267593 - 06/06/16 03:31 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Col. Gibbon Offline
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No water defining tiles?


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4267594 - 06/06/16 03:32 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Cape Charles, Virginia, USA
Won't end well.


Heck, even paranoids have enemies.
#4267602 - 06/06/16 03:47 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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Originally Posted By: VonBeerhofen
Modding the FXEXE isn't any different then modding the 1.2 version.

The use of file managers like OAW or Skins 'n More, ECA panel etc. are still supported but without appropiate knowledge it's not advised to mix old and new version files, only what's been created thusfar for the 1.2 version is fully supported. Care should be taken with Airfld.3DZ's because of their changed formats, adding the FXEXE set last will cure any issues by overwriting the old versions. Use of my empty Airfield.3DZ is allowed without restrictions. Inspite of this the FXEXE was hardcoded to give priority to the .FXE files, which are just renamed .CDF's with a reorganised structure which I felt might make things a bit easier when swapping campaigns or addons.

Since I'm no longer a big supporter of such managers anymore, because of their complexity, you'll have to figure out how to make best use of them yourtself. I've spend way too much of my time already trying to teach players and didn't find it to be a pleasurable experience. However once you've learned, it can be a usefull tool that can be quite enjoyable.


VBH


What I have done is based on this to show that OAW can be used if people want to try modding the FXEXE smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4267614 - 06/06/16 04:20 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Cape Charles, Virginia, USA
Oh, I get it.

It's admirable that you are putting in the effort.

I just hate to think about the response.


Heck, even paranoids have enemies.
#4267626 - 06/06/16 05:02 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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rwatson Offline
Hotshot
rwatson  Offline
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New Concord, Ohio















I know squat about modding But know bout about enjoying EAW and Tony and VBH have increased my enjoyment of this sim so pleaes stop the nitpicking and enjoy our girl,Getting in the bunker for the flack


























i


Russ
Semper Fi
#4267637 - 06/06/16 05:54 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MarkEAW Offline
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The sprite list was moved around, so without conversion I believe some things will be out of place, it was necessary to squeeze in the new effects.

He can explain why trees pop up in the water without the converted sprites better than I could, since I just read about it briefly.

He also has made the water splashes hi res and water property's on other 'water' tiles. Its cool when you fly through the splashes!

#4267638 - 06/06/16 05:56 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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Using the default EAW_TTD.DAT fixed the trees smile



Last edited by MrJelly; 06/06/16 07:20 PM. Reason: Screenie added

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4267645 - 06/06/16 06:19 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Rotton50 Offline
3DZ / campaign designer
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Cape Charles, Virginia, USA
There's no nitpicking going on. Nitpicking is critical of the work.

Yes, there have been questions about some claims that haven't been addressed by the author but no one has denigrated the work.

In fact, Mr. Jelly is doing a great service to the community by trying to include FXEXE. He wouldn't be doing that if he didn't see some value to the work.

The problem is the behavior of the author. Those of us who have been around since the beginning are dubious that the bad behavior is going to stay in abeyance.

Newer members might wonder at that wariness. So be it. Time will tell.


Heck, even paranoids have enemies.
#4267878 - 06/07/16 12:36 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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wink


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4267887 - 06/07/16 01:00 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Col. Gibbon Offline
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What IS the point of all this, Tony? sigh


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4267889 - 06/07/16 01:12 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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As I posted before it is showing a variety of things that OAW can do for a player who wants to mod the FXExe. This is for the player, not me, not VBH smile


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4267891 - 06/07/16 01:24 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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Col. Gibbon Offline
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Ah, OK Tony.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4267971 - 06/07/16 05:41 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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VonBeerhofen Offline
3DZ Master/Campaign Designer
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I think Mr. Jelly has perfectly demonstrated why you just can't use OAW if you want to keep the FXEXE's full functionallity. Ofcourse he can further try and solve these issues but I don't really think it's worth the effort. These will probably also not work with OAW.

I have uploaded a set of 10 random UHR skysets from my collection for the FXEXE, just incase you don't like the one I've incorporated. The files are available here:

http://rabartel.home.xs4all.nl/SkySetFX001.zip

All other sets (a few hundred) will be handed over to Mark EAW to build a depositry after conversion. I'll maintain the number system I've started in this .ZIP and I don't think I'll add pictures for each one. You'll just have to rely on the natural unpredictabillaty of weather forecasts and try em out.

I realise they're not all as good, as some people relentlessly mentioned before, but they're for free and incorporate a lot of work.

This pack doesn't have tranparency layers in them but I've develloped a system for the layers so they can be swapped freely to influence the ingame graphics by renaming the files to another layer slot so they will display in a different order.

In the FXEXE all layers are semi_transparent and are named:

BNCLOUD0 with its corresponding BNCLTRA0 transparency
BNCLOUD1 with its corresponding BNCLTRA1 ''
BNCLOUD2 with its corresponding BNCLTRA2 ''

The ones from Mark EAW's site will all have a full set to go with each sky, each one different from the other.



VonBeerhofen

#4267975 - 06/07/16 05:51 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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VonBeerhofen Offline
3DZ Master/Campaign Designer
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Rotton, once again you're trying to put hatred in the minds of the readers just like before. Jel. changing files will not give you the same thing as the FXEXE, it's all in the programming. You'll have to learn assembly language to do the same thing or find out how to do it in C++. I think you're better off doing that.
If there are aspects to my claims which you find not to be true let me know and I'll proof you wrong (again).

VBH

#4267995 - 06/07/16 06:23 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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MrJelly Offline
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Re- OAW you are incorrect smile

In many of the screenies I had loaded non-FXExe material, and expected a few glitches.
I really do not like the wavecrests because they run in random directions due to the tile orientation, so I borrowed a different EAW_TTD.DAT for the DAW terrain.

However, if I use the OAW set up I can simply load the "W-FXEXE" folder which has all those files you have in the root folder in it, and it is running with full functionality because it is identical to your download.
My folder is very tidy and far more manageable.



The whole point is that if a player has something, or a modder makes something that they want to try in the FXExe they can load and unload it with OAW, keeping everything tidy.

If all those files in the root folder are meant to be default then maybe you should have packed them into CDFs to make a cleaner release smile

Last edited by MrJelly; 06/07/16 06:24 PM.

Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4267998 - 06/07/16 06:48 PM Re: Modding the FXEXE [Re: VonBeerhofen]  
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VonBeerhofen Offline
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You can essentially remove everything Mr.Jelly and end up with a clean v1.2. Everything in that folder is done for a reason, one is to allow easy changes for our online dynamic campaigns, another is to get easy access to certain files if I need to change them, like the wonderfull cockpits I've created for The Final Cut addon.

It's useles and a waste of time to have that stuff in .CDF's but occasionally I try to clean things up just for the benefit of my online group. It sometimes makes debugging a bit easier. We both know how to extract CDF's but finding the stuff you think you need can be very timeconsuming. So there, this should make it a bit easier for you.

VBH

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