#4267553 - 06/06/16 02:22 PM
Re: Modding the FXEXE
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Irrespective of VB's comments re filemanagers I have it set up in OAW The folder: The OAW128 folder: Running OAW: Everything is loaded............ ...or unloaded after a "Reset-all" I can assure readers that the files loaded are all VBH's originals, except that I have replaced "tarnames.str" with one that still retains VBH's numbers but has more target names in it. This set-up would allow modders to make their own OAW "G-" folders to load their stuff and test it. With nothing loaded other than the exe you can test the exe itself. Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4267602 - 06/06/16 03:47 PM
Re: Modding the FXEXE
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Modding the FXEXE isn't any different then modding the 1.2 version.
The use of file managers like OAW or Skins 'n More, ECA panel etc. are still supported but without appropiate knowledge it's not advised to mix old and new version files, only what's been created thusfar for the 1.2 version is fully supported. Care should be taken with Airfld.3DZ's because of their changed formats, adding the FXEXE set last will cure any issues by overwriting the old versions. Use of my empty Airfield.3DZ is allowed without restrictions. Inspite of this the FXEXE was hardcoded to give priority to the .FXE files, which are just renamed .CDF's with a reorganised structure which I felt might make things a bit easier when swapping campaigns or addons.
Since I'm no longer a big supporter of such managers anymore, because of their complexity, you'll have to figure out how to make best use of them yourtself. I've spend way too much of my time already trying to teach players and didn't find it to be a pleasurable experience. However once you've learned, it can be a usefull tool that can be quite enjoyable.
VBH What I have done is based on this to show that OAW can be used if people want to try modding the FXEXE
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4267971 - 06/07/16 05:41 PM
Re: Modding the FXEXE
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
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Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
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I think Mr. Jelly has perfectly demonstrated why you just can't use OAW if you want to keep the FXEXE's full functionallity. Ofcourse he can further try and solve these issues but I don't really think it's worth the effort. These will probably also not work with OAW. I have uploaded a set of 10 random UHR skysets from my collection for the FXEXE, just incase you don't like the one I've incorporated. The files are available here: http://rabartel.home.xs4all.nl/SkySetFX001.zipAll other sets (a few hundred) will be handed over to Mark EAW to build a depositry after conversion. I'll maintain the number system I've started in this .ZIP and I don't think I'll add pictures for each one. You'll just have to rely on the natural unpredictabillaty of weather forecasts and try em out. I realise they're not all as good, as some people relentlessly mentioned before, but they're for free and incorporate a lot of work. This pack doesn't have tranparency layers in them but I've develloped a system for the layers so they can be swapped freely to influence the ingame graphics by renaming the files to another layer slot so they will display in a different order. In the FXEXE all layers are semi_transparent and are named: BNCLOUD0 with its corresponding BNCLTRA0 transparency BNCLOUD1 with its corresponding BNCLTRA1 '' BNCLOUD2 with its corresponding BNCLTRA2 '' The ones from Mark EAW's site will all have a full set to go with each sky, each one different from the other. VonBeerhofen
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#4267995 - 06/07/16 06:23 PM
Re: Modding the FXEXE
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Re- OAW you are incorrect In many of the screenies I had loaded non-FXExe material, and expected a few glitches. I really do not like the wavecrests because they run in random directions due to the tile orientation, so I borrowed a different EAW_TTD.DAT for the DAW terrain. However, if I use the OAW set up I can simply load the "W-FXEXE" folder which has all those files you have in the root folder in it, and it is running with full functionality because it is identical to your download. My folder is very tidy and far more manageable. The whole point is that if a player has something, or a modder makes something that they want to try in the FXExe they can load and unload it with OAW, keeping everything tidy. If all those files in the root folder are meant to be default then maybe you should have packed them into CDFs to make a cleaner release
Last edited by MrJelly; 06/07/16 06:24 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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