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#4010377 - 09/16/14 08:02 AM Re: Blackhawk project [Re: ricnunes]  
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messyhead Offline
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Originally Posted By: ricnunes
WoW great!

I never tire myself of saying that I just can't wait to be able to play with the Blackhawk in EECH using your cockpit!

Someone should force you to work all day and night around, 24/7 in order to complete that cockpit ASAP - LoL, just joking biggrin


Keep up the great work and thanks for your hard work! thumbsup


Hook me up to the Matrix and I'll have it done in no time! biggrin

I appreciate the encouragement though. I've been working on it for so long, I sometimes wonder if anyone is bothered about it, or just see it as a never ending project.

#4010555 - 09/16/14 04:55 PM Re: Blackhawk project [Re: messyhead]  
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ricnunes Offline
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Originally Posted By: messyhead


Hook me up to the Matrix and I'll have it done in no time! biggrin


Where's the plug, where's the plug?? biggrin


Originally Posted By: messyhead

I appreciate the encouragement though. I've been working on it for so long, I sometimes wonder if anyone is bothered about it, or just see it as a never ending project.


You're welcome. The encouragement is more than deserved!

The PC military helicopter sim "universe" is by itself (and unfortunately) very limited and I get the feeling that 95% or even more of this already limited universe is taken by "pure" gunship helicopters only such as the Apache, Mi-28, KA-50/52, etc... (at least within the player's perspective or flyable helicopters) which is a shame since military transport/assault helicopters can be just as fun (and at the same time different) experience compared to a "pure" gunship helicopter. That's why I recently purchased DCS:UH-1H Huey and I must say that it rocks!
And that's also why I enjoy projects such as the Mi-24 cockpit and of course your Blackhawk cockpit project. While most missions when flying either the Mi-24 of UH-60 in EECH are and will still be gunship-type in nature you can still from time to time insert troops to occupy enemy bases which is IMO a step into the "right direction". And of course having proper cockpits for either the Mi-24 and/or UH-60 makes this experience way more realistic and fun at the same time.

#4021979 - 10/14/14 12:18 AM Re: Blackhawk project [Re: messyhead]  
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Kahzul_FKA_xapt3r5 Offline
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Hi guys! Been away for a long period as my dayly routine now leaves little time for flight simulators.. And I am overwhelmed!! Over 10 years have passed and you guys just never give up improving EECH.

Lovely work you got there for the Blackhawk, messyhead! keep up! beercheers


OFF TOPIC: BTW, have you thought about a petition for the Enemy Engaged 2 source code?!


_ _ _ _ _ _ _ _ _____________________ _ _ _ _ _ _ _ _

My first combat helo sim was good ol' MS-DOS Gunship 2000!...
#4032503 - 11/06/14 11:50 AM Re: Blackhawk project [Re: Kahzul_FKA_xapt3r5]  
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messyhead Offline
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Originally Posted By: Kahzul_FKA_xapt3r5
Lovely work you got there for the Blackhawk, messyhead! keep up! beercheers


OFF TOPIC: BTW, have you thought about a petition for the Enemy Engaged 2 source code?!


Hi folks. I've been completely AFK for a month or so with family stuff going on. So I've not done anything on this unfortunately. Thanks for the encouragement though.

As for EE2, I think it's a lost cause. I was emailing strategy first every few weeks for a while, but didn't get a response. I mailed a letter to them as well, and to the developer, but got nothing back.

Last edited by messyhead; 11/06/14 11:51 AM.
#4055359 - 12/24/14 11:49 AM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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Hello. So as per my previous post, I've still not been able to do much else on this.

I've got a lot going on at home just now, and to be honest, I'm not sure when I'll be able to get back to work with this. It's been a project that has been ongoing for quite some time, but mainly due to me not having much free time (I can't remember the last time I just played EECH!)

So it's with sadness that I need to do this, but I think it would be best overall for EECH.

I'm going to have to give up progress on this project in the hope that someone else could pick it up and complete it. I'm happy to send all of the files I have, including reference material, textures, models etc, to anyone that would be willing to take this on.

I would say that the model of the cockpit is probably about 60% done. Most of the dashboard is complete, and just needs properly textured. The upper console needs some texturing and some additional knobs and switches added, and the lower centre console needs done. I had also planned to model the cockpit doors, and details other parts of the cockpit.

The major part left to be done would be making the scenes and getting the coding done to get it all working in the game.

I'd really like to see the Blackhawk flyable in the game, as it's one of my favourite military helicopters. It would also open up the possibility of being able to fly your own insertion missions properly.

If you read back through this thread, you'll see all of the ideas that were discussed.

So if anyone would like to pick this up, let me know and I'll arrange to get the files to you.

#4115449 - 05/03/15 11:44 PM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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Hi. So as per my previous post, I won't have the time to finish this. Personal reasons have taken over unfortunately.

So I have uploaded the folder of files that I was working on here;

(link removed)


They are all the individual cockpit instruments I was making, and there is also a layered cockpit model being used as a place holder for the instruments until the scene was ready.

There is also a folder of all the reference material I had found, which includes various flight manuals, instrument manuals etc.

There are also folders of textures.

For the instrument textures, I was opening the PDFs with the instrument detail in Adobe Acrobat, then saving the individual line drawing in Illustrator and using them as an outline. That way I was hoping to make realistic high res textures.


I had also bought some sounds to replace the ones in the game. There is an idle APU sound, prop startup, and prop idle that I think are better than the ones in game at the moment. They are also recorded from an actual UH60 so are authentic.

(link removed)


I hope that someone could pick this up and finish it. I feel quite bad that I couldn't complete it, after spending so much time on it.

Whoever picks this up, I will be available to help with questions on the type of UH60 I was making. There is one image of the cockpit that I found, and probably one of the few online as it's a special forces helo, and it's included in the files.


EDIT: I've added another folder of reference images, some model parts, and there's also a full pre-flight checklist including engine startup (could be useful for clickable cockpits)

(link removed)


There's also this external model that I found. It's too high poly for the game, but a lot of polys could be merged to reduce the number. I had done this with another external model and got the poly count down from around 60k, to about 10k. I can't find that model now though. I'm pretty sure this is the right external model to go with the cockpit I was making. One of the main parts I was at least going to use was the rotorhead, as it's quite a nice model. The ones in the game are just plain cylinders.

(link removed)


Last edited by messyhead; 04/12/16 07:02 PM. Reason: Removed links as no longer available for sharing
#4244934 - 03/31/16 10:34 AM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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Hi folks (those of you still interested at least). I think I'm going to pick this up again. I've actually never stopped thinking about this project, and how it was left unfinished. Looking back through the posts I had made, I can't believe how much I actually did.

And with the changes 1.16 has introduced, I think I really need to get this done.

So watch this space, and I'll try to keep you updated on further progress.

#4249062 - 04/12/16 03:54 PM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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I had to resintal windows and lightwave, but started working on this again. Looking at the dashboard I had been working on, the model was pretty much complete. I took Sockzien's 1.15 AH-60 model, and added my instruments to it. This will save me from having to detail the cockpit and texture it. Although that cockpit model needs some tidying up.

A quick screen grab from lightwave, although it's untextured.



And for reference, this is the cockpit image I'm mainly working from. I think this is one of the few images of the actual MH-60L cockpit that I've found.



Last edited by messyhead; 04/12/16 03:57 PM.
#4249116 - 04/12/16 05:49 PM Re: Blackhawk project [Re: messyhead]  
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ricnunes Offline
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All I can say is thanks for working on this one! thumbsup

IMO, EECH badly needs a flyable UH-60 with a proper cockpit. Specially now that the infantry part was somehow revamped with v1.16 and of course I believe we need a "proper" (again with this I mean with this is "flyable with a proper cockpit") counterpart for the Mi-24 (the "red side" assault helicopter) in EECH.

#4249146 - 04/12/16 06:53 PM Re: Blackhawk project [Re: ricnunes]  
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messyhead Offline
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Originally Posted By: ricnunes
All I can say is thanks for working on this one! thumbsup

IMO, EECH badly needs a flyable UH-60 with a proper cockpit. Specially now that the infantry part was somehow revamped with v1.16 and of course I believe we need a "proper" (again with this I mean with this is "flyable with a proper cockpit") counterpart for the Mi-24 (the "red side" assault helicopter) in EECH.


Thanks. I'm going to work hard on getting the model finished, then I can start working on getting it working in the game.

#4249187 - 04/12/16 08:45 PM Re: Blackhawk project [Re: messyhead]  
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The Punisher Offline
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I can't say THANKS! enough. Seriously, to all you guys that made this Sim what it is today. I always tried to like it but never could...Until recently, and it just keeps getting better thanks to the awesome people that practically donate their time to make it better. I can barely squeeze a few hours weekends to fly it, but you give your time for us to enjoy it.

Keep up the great work. All of you!

#4249226 - 04/12/16 11:21 PM Re: Blackhawk project [Re: messyhead]  
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Loaded in the textures, the ones that are there so far anyway...


#4256747 - 05/05/16 10:59 PM Re: Blackhawk project [Re: messyhead]  
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Little bit of an update on progress. I've not long got my new laptop set up again, and I had a website to work on as well as fixing the EECH Central wiki to distract me.

HUD/ANVIS control panel textured.








This was the best reference image I had to work on.




The only panel left to texture completely is the ALE-47 control panel, shown just above this one. This is used to control the flare and chaff dispensers. That's my next task. Then I'll tackle the large MFDs.


Last edited by messyhead; 05/05/16 11:00 PM.
#4257215 - 05/06/16 08:54 PM Re: Blackhawk project [Re: messyhead]  
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Staniol Offline
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thumbsup


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4257366 - 05/07/16 09:55 AM Re: Blackhawk project [Re: messyhead]  
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ricnunes Offline
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thumbsup thumbsup

#4258782 - 05/11/16 12:50 AM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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Getting there with the ALE-47 Control Panel


#4259534 - 05/13/16 12:32 AM Re: Blackhawk project [Re: messyhead]  
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Texturing done, just need to fix some conversion issues.




#4287605 - 08/15/16 01:09 PM Re: Blackhawk project [Re: messyhead]  
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Hi messyhead, what about your blackhawk?

#4287611 - 08/15/16 01:31 PM Re: Blackhawk project [Re: SKIP2008]  
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messyhead Offline
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Originally Posted By: SKIP2008
Hi messyhead, what about your blackhawk?


It's taken a little bit of a back seat recently. Life getting in the way as usual.

I've been meaning to get back on it, so hopefully in the next week or so I'll start on it again.

#4287695 - 08/15/16 06:21 PM Re: Blackhawk project [Re: messyhead]  
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messyhead Offline
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I just remembered why I took a break. I was trying to convert it to an eeo to get it in the game, and was getting annoying conversion errors with individual polygons. I'll need to work on tracking them down.

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