Someone has leaked the Infos tat BF 5 will play in a WWI-scenario...then i will be in in this one... http://www.gamestar.de/spiele/battlefield-5/news/battlefield_5,53468,3272116.html
Edit: It will be called BF 1...-> First DLC Harlem Fire-Fighters... More infos later this evening...
Ok...seems to be mixed with steampunkelements...althoughnow it is a lot more interesting for me than all other stuff/scenarios...
Oh it looks very pretty and I will certainly follow its developments to see what it's going to be. Ultimately, for me personally, it's going to depend on the quality of the AI. If it's got stupid AI, I get bored too quickly, no matter how pretty it looks. Hopefully they give it brains to match the beauty.
I know I'm getting old, but there is no way my brain could process those visuals fast enough to even appreciate what the game appears to be.. which is a hyped-up Hollywood style, first person shooter.
Great...
The Black Baron of Boistrancourt returns!!
I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
I know I'm getting old, but there is no way my brain could process those visuals fast enough to even appreciate what the game appears to be.. which is a hyped-up Hollywood style, first person shooter.
Great...
Well I feel confident that it isn't going to be Arma III for WWI.
It will probably be a very fun Battlefield FPS game set in a hyper sensationalized WWI backdrop...where prop planes fly at mach 2. If it comes out on PC, I will probably get it because it might be enjoyable for exactly what it is supposed to be. That being said, I don't think WOFF 3 has any fears of being taken off my SSD because there's a new historically accurate WWI flight sim in town.
It will be the usual 'same old' stuff as all the BF games... whether it be modern warfare, star wars or even WWI... it will be 'run and gun' getting power ups and 'leveling up' to the max... usual gumpf!
New informations: No steampunk, no fictive components in BF1... BF1 will be largely historic correct, but no WWI-Sim, so some things will be interpreted (tanks will be faster and MGs movable) for gameplay and pace...
After literally the first eight seconds of that trailer I determined I don't need such murder-porn in my life. I'm not condemning that sort of entertainment for others, and I am fully aware of warfare's realities, and those who know me well know that I'm not exactly a pacifist when it comes to how I would deal with certain areas of the world today. Still, no thanks.
I'm looking forward to it - I like BF series for mad randomnesss. Don't forget how small that lovely looking map will be. Not exactly all of Europe at your fingertips you will hit the wall.. Wings Of War looked great too years ago (WM modded some scenery) but it also had very limited area with force field walls.
BF 1 will be 64 vs 64 players, so it shouldn't be that small.
That Frostbite engine is a beast, running 128 players with those graphics and real time destruction of land and buildings.
Apologies. I have nothing but respect for the Battlefield series and its Frostbite engine. By small, I meant it won't be modeling the entire western front on a single map. It will be a self contained map.
BF 1 will be 64 vs 64 players, so it shouldn't be that small.
That Frostbite engine is a beast, running 128 players with those graphics and real time destruction of land and buildings.
Sure - I enjoy BF series greatly. 128 players will be great - even more random ways to die. Delta Force had huge maps and 128 players many years ago (10-15 years ago!?) - but without the building destruction etc. I remember you could all pile into a heli, and wander around in it whilst it was flying all managed very well by the engine and MP system even back then!
If the maps are bigger great but it will I bet be a few sq miles you are playing in. Not a few 1000 with you free to roam. It is what it is looks great for the relatively small area. Fly outside the city map areas in BF4 and you'll see it is vastly reduced detail.
When we get a few $ million dollars too we'll do some very cool stuff
BF 1 will be 64 vs 64 players, so it shouldn't be that small.
That Frostbite engine is a beast, running 128 players with those graphics and real time destruction of land and buildings.
Apologies. I have nothing but respect for the Battlefield series and its Frostbite engine. By small, I meant it won't be modeling the entire western front on a single map. It will be a self contained map.
Some flight basics have to be there of course. WW1 aircraft is fairly well suited to simplified controls to let you enjoy the dogfight
Just hope the upgrades/power ups aren't too silly. Swig of whisky as you climb in the cockpit gives your aircraft an extra 10mph small extendable mechanical hammer to unjam guns or hit the enemy on the head from range 16 wing mounted lewis guns
Seriously though I hope the bonus you earn are realistic (as can be) Maybe things like added Aldis sights or maybe you get the next aircraft variant up so some historic/realistic improvement.
I'm with Polovski. If they can keep the "power ups" somewhere near reasonable, it could be a lot of fun.
I just wish there was a way we could capitalize on the WWI theme for Battlefield 1 by cross promoting WOFF. Honestly, BF1 will be the biggest budget WWI game promotion in at least 20 years, if not ever. It will be the highest profile a WWI game has had since the Red Baron back in the 90s. With people's WWI game awareness level raised, I wish there was a way we could get their eyes on WOFF. If even only a tiny percentage of them were interested, it would be a nice influx of new players and revenue for OBD.
It is beautiful concept art and I'm sure the Frostbite 2 engine (or whatever version they are up to) will look amazing. What it will lack in historical accuracy and realistic immersion I'm sure will be more than made up for in eye candy and set piece moments of high drama destruction. Just unplug your brain and enjoy it for what it is designed to be.
I guess we have some piece of fast food cheeseburger piece of software here. Enjoyable, nice and fun from time to time, not healthy for the body but who cares (just today...), easily forgettable of course, but you already knew this all before you entered, didn´t you?
How the times have changed. Up until about BF 3/4 or i would have thrown my money at dice all ready. Not any more.
The terrible drivel that dice consider compelling single player content (that no-one asked for or wanted in a battlefield game) and the recent clusterf**ks of Hardline and battlefront have totally destroyed my faith in them as a company.
Funny thing is the battlefront IP actually demanded a good single player story driven campaign set in the starwars universe, and that was MP only...
I will wait until the gold edition and maybe grab it on a sale, until then NO dice.
What lovely damage model, you can even see single bullet holes in the plane, look at the tail and left wing also.
The damage models and physics are awesome. What do you think the odds are they will license the Frostbite 2 engine to OBD for WOFF 4? Imagine what they could do with it.
So watching some actual BF1 air combat in game has really, really....made me appreciate WOFF 3 more than ever. By watching it I learned that most aircraft in WWI had a maximum operating ceiling of roughly 500 feet and every round fired was a golf ball sized tracer equivalent to a 20mm canon. Seriously guys, it's painful to watch.
The ground combat looks a little better, but it's still not enough to wash the bad taste of the air combat out of your mouth.
Some more random multiplayer footage. Polovski, I want to add something to the Wish List for WOFF that shouldn't be too hard to do. Please promise to never, ever add that annoying woman's voice who incessantly nags you about which objects have just been won or lost, k? Thanks.
I was waiting for Indy to pick up a rock an shove it in the muzzle in that second video with tanks.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
To put a positive spin on it (not that I dislike some mindless FPS once in a while) this...maybe...could bring some newly-made WW1 fans over to WOFF for a look-see. I think any period exposure inevitably brings some fans to other games of "same genre."
What I don't understand is why are the Germans firing at you when you are flying a German plane? I'm sorry and I hope I don't offend anyone but this game looks really stupid.
Member and provider of banjo music for the Illustrious BOC
So yeah...graphically it looks pretty amazing, gameplay / historical wise. it looks god-awful.
In the clip below at around 2:00 you can see one plane chasing another, shooting what I can only assume is Star Wars Tie Fighter blasters. Moments later the target aircraft is destroyed along with the tactical nuclear weapon it was evidently carrying. But I mean other than that...it's spot on, historically speaking.
In the clip below at around 2:00 you can see one plane chasing another, shooting what I can only assume is Star Wars Tie Fighter blasters. Moments later the target aircraft is destroyed along with the tactical nuclear weapon it was evidently carrying. But I mean other than that...it's spot on, historically speaking.
I'm seeing A7V tanks scooting about like Moto-Cross bikes, and one in British colors. But...maybe they did.
In theory, there is no difference between theory and practice. But in practice, there is.
I don't suppose there's any chance at all that OBD could use the Frostbyte 2 engine to create WOFF Ultimate Edition.
That said, I admit I'm looking forward to playing it as a mindless First Person Shooter with WWI "trappings". WOFF is a thinking mans sim. Battlefield 1 is for turning your brain off and watching the mayhem.
Has anyone gotten into the Alpha? Any comments on the gameplay experience or performance of the engine?
Graphically, of course, it looks amazing running on what I presume is the Frostbite 3 engine...plus someone created some kind of immersion toolset that gives it a hype realistic look.
Anyone else here plan on playing? Might be fun to form a "WOFF Regiment" for those so inclined.
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Think I died about 50 times in a half hour last night, not sure this is my cup of tea.
Have to figure out more of the key strokes.
Does have pretty graphics.
One time we were fighting in a dust storm - could see maybe 20 feet. Folks flying the planes were doing a fair bit of complaining about cannot see to fly.
Insanity: doing the same thing over and over again and expecting different results. A. Einstein
I have for a little bit and I guess I would have to agree with Stache. It looks amazing, but it's probably not my cup of tea.
I flew the planes and literally HATED it. While the extremely limited number of planes looked great, the flight models were ridiculous - if you could even call them that. The Stars Wars like Laser beams they shot out were beyond being "over the top" and the fact that you flew around in this tiny little fishbowl, usually no higher than 500 feet was a major let down. I wasn't able to get TrackIR to work either, so it feels very claustrophobic. For myself, flying was a total write off.
Infantry hop around like bunnies who run at somewhere near 30 MPH. Sorry, but no thank you.
Ground Vehicle combat I will say was more enjoyable. Again, the tanks are far too fast for historical accuracy but at least it actually felt fun to drive them and aim the MG or cannon and destroy stuff.
Speaikng of blowing stuff up, the destruction capabilities are cool and a very nice feature but not enough to make BF1 feel like anything more than a pretty demo of what DX12 is capable of.
I'm not saying BF1 is a bad game. In fact it's probably a great game, which is all it really tries to be. It just makes for an utterly horrific sim. Again, in it's defense it's not trying to be a sim.
So I guess what I learned while playing the BF1 beta so far is that what I would really prefer to be playing is ARMA IV set in WWI. If you want a beautiful Bunny Hoppers with a WWI coat of paint, BF1 is your thing. If you want to know what it felt like to actually be there...it's probably safe to take a pass.
I tried out the open beta on PC, which taught me that, once and for all, the 745GTX in my Dell will not cut it for new games...
Tried it out on the PS4 I got as a Christmas gift last year and the results were much better. I agree with Hellshade. It's a Battlefield game. And while Battlefield is *more* realistic than say, a Call of Duty title, it has never been a fully authentic simulation of real events - even back to Battlefield 1942. What makes the game work is a sense of teamwork, and meaningful objectives beyond team deathmatch. If you want a military simulator, I hear the ArMA series is much more in line with what you'd be looking for.
After trying it out, it's not bad, if you accept it for what it is. The mechanics are decidedly different from Battlefield 3 and 4. Your player, though he moves far faster than most WWI troops would, does feel noticeably slower than his BF4 counterpart. Weapons too, feel heavier and slower (again, much faster than was reality, but when compared with previous BF titles). Accuracy too is far less than previous titles, with the Lewis gun pulling shots that would, generously, hit the broadside of a barn under sustained fire. The very basic loadout provided by the Beta teaches compromise - you have to adapt to the weapon you're using. A shotgun is great at close range but you are buggered out in the open. The same can apply to vehicles - you have to think about what the strengths and weaknesses are before you jump into the fray. Graphically it's very pretty (man what OBD could do with the Frostbite engine), and in terms of audio, DICE has always been off the scales brilliant. Gunfire, explosions, even the clatter of your equipment on your pack all sounds satisfying. Hellshade, if you haven't, set the Audio mix to "War Tapes" and you won't be disappointed!
As for the airplanes? I actually enjoyed the fact that years of OFF has given me a laser like ability to lead shoot other machines. I attacked a large bomber from the confines of a Dr1 and picked its left wing apart until it collapsed. The damage is pretty. The flight modeling is non-existent and the controls, with rudder and throttle tied to the left thumb stick and the aileron and elevator to the right feels counter-intuitive. You can't over stress the machine and you can't really stall it out. It sort of feels like an X-Wing from Battlefront slowed down.
With all of that said, it's a very interesting turn in the BF series. We've moved away from WWII and the Modern Era of Battlefield Bad Company, Bad Company 2, BF3, BF4, etc. I think it's a great shift for DICE to take - I read that EA gave them massive push back against this idea so I wonder how much of the mechanics are compromise to keep the publisher happy. I'll be curious to see what other maps will ship with the final version.
That said, when I've got the extra $40 to get a game - I'm getting WOFF 3!
Just wanted to share that the Beta also features a setting for your fighter plane called "Bomber Killer." The setting fits Le Prier Rockets to your Triplane so you can fire them at moving bombers!
I think I last used a rocket in air to air combat in Red Baron 3D online!