#4256558 - 05/05/16 04:58 PM
Gunner position project - Ultimarc AimTrak and TIR
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Cold_Gambler
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I'd like some input on a project for CLoD, RoF and Il-2 BoS. I'm thinking of building a gunner' position which could be manned by a child using Ultimarc AimTrak. The concept is fairly simple: I would build a basic MG out of wood which would have the AimTrak installed on end of the barrel as per the image on the linked page. The MG would be attached to a gimbal on a reduced angle scarf ring, or perhaps simply a post- simulating a gunner's position. One of my children could then operate the gun while I pilot and fun/indoctrination into combat flight simming would ensue The above doesn't seem too challenging. The system above would be linked to a spare computer and monitor I have running a different game install operating multiplayer either through LAN or online. The only concern I have is whether the AimTrak and TIR 3 (+ vector) would interfere with each other. I don't think they will since the AimTrak device on the gun is "receiving" while for TIR the "receiving" unit is mounted on the monitor. Does anyone have any experience with AimTrak? and if so, with AimTrak and TIR? Cheers, C_G
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#4256599 - 05/05/16 06:15 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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Cold_Gambler
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Not much in the way of response; I guess I'm going into uncharted territory here.
I've taken the plunge and ordered the AimTrak unit. I'm going to start making the MG while I wait for the unit to arrive- It's not going to look too fancy but it will have to be sturdy since it has to hold up to rough handling from enthousiastic children, ages 10, 8 and 4.
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#4257025 - 05/06/16 02:45 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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hannibal
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I HIGHLY WOULD NOT NOT RECOMMEND THIS.
a few years ago bought a product called XFPS Storm Light Gun.
it uses similar technology as the AimTrak.
TERRIBLE. it looks cool when u see someone playing it on youtube. but in real life usage, it is not accurate at all. i thought it would be a 1:1 type accuracy. its more of a interpolation between trackIR and a Sony playstation move controller.
i make a loose comparison to this AimTrak tech as if you were using Kinect. RESPONSE was like "ALMOST THERE"
if you can deal with "ALMOST THERE" sensitivity.. then waste your time with Aim Trak.
Last edited by hannibal; 05/06/16 02:45 PM.
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#4257031 - 05/06/16 03:02 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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hannibal
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ONE of my dreams is to make something as you described. given the experience of building sim controllers. My dream is to build a "mini gun" controller, and i hope that DCS heuy will someday support mulitplay mulit-position online gameplay. unfortunately i CANNOT build my "mini gun" controllers, because ultimately it is limited by the GAME settings. if i were to build a "mini-gun' controller using analogue potentometers. THE ONLY GAME THAT WOULD SUPPORT IT is ARMA series (i.e. ARMA2, ARMA3) I tried to survey IL2-cliffs of dover to see if it was feasible to support a minigun controller, But it wont work because the gunner positions have limited traverse limits, compared to the camera view limits. in laymen's terms.. you can look all around, but the in game turret gun only can point in a very small area. if the turret gun traverse is limited, that is not going to help either a joystick, let alone an infra-red tracked light gun... in addition to mapping the controller or light gun to the X, Y axis in the game controls settings-if the game even had an option to allow you to map the settingsi havent tried Rise of flight, i dont know what the in-game traverse limits are. I feel ARMA would be successful, because not only that you can map various controller settings, but also, the in game traverse limits for mounted weapons on vehicles make it possible to swing the mounted gun (or turret) in most any direction, regardless where you look on screen. i also would have built a gun like you also, but NOT for one or two games. I hope in the future, digital combat simulator will have support for addition multiplayer co-pilot/gunner on aircraft. this is a photo from a military contractor, which is what i want to make one day, if GAMES supported the functionality that i have mentioned. [u][/u]
Last edited by hannibal; 05/06/16 03:07 PM.
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#4257037 - 05/06/16 03:08 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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hannibal
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i should be more supportive. i like you idea. i hope it works. i just know i dont have success. good luck. please share your results and prove me wrong! happy weekend!
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#4257080 - 05/06/16 04:43 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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Cold_Gambler
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Thanks for your input Hannibal. The AimTrak has a better reputation than its competitors and has some pretty good reviews on the Arcade Cabinet forums. I hope it won't be too bad. On the other hand, Pfeil shared your concerns specifically with respect to AimTrak, so... I'm hoping that because AimTrak can be treated as a mouse by Il2 BoS, that it will work OK as with an actual mouse. It sounds like you've given this a fair bit of thought and research already though, so I really hope I can find a solution. @ Pfeil, IIRC it is possible to turn off the IR emitters on the TIR unit. This should eliminate the confusion on the part of the AimTrak unit. Since the LEDs of the Aimtrak Unit will be emitting plenty of IR the TIR reflectors should be clearly lit for the TIR5 unit to identify. I'm a lot more concerned about your comments re: "floatiness" and latency of the AimTrak unit. Those could be show-stoppers... Well, nothing ventured nothing gained! I'll slap it together and we'll see if it's workable
Last edited by Cold_Gambler; 05/06/16 04:49 PM.
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#4257106 - 05/06/16 05:53 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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hannibal
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Well, nothing ventured nothing gained! I'll slap it together and we'll see if it's workable even if you made the controller 1:1 perfect, no lag. you are still AGAIN limited but the game, the game still has to support the use of a light gun. most games are mouse look, as if you have a gun sight stuck to your face. thats why i mention ARMA series works, because its one of the few games that all, camera view being detached from down-sights of a gun. (unless you wana play with a gun-sight stuck to your face lol)
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#4257108 - 05/06/16 05:55 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Sokol1]
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hannibal
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Think the major question is how the Aim Track movements will translate for game controls, as axis? As mouse? As keys?
As Hannibal say, in CloD at least is a typical "Clo'Disaster" try control gunners with joystick axis, the only turret correct modeled for axis control was Br.20 rear turret - a electric powered turret - the other turret in other planes, all with manual pivot MG was done for mouse control, but TF patchs broken Br.20 turret axis control trying "fix" this turret for "mouse aim'ers"...
unless Cold_Gambler can petition or convince the Team Fusion modders to get the multi-seat planes with turrets to function correctly...
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#4257139 - 05/06/16 06:46 PM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: hannibal]
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Cold_Gambler
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Well, nothing ventured nothing gained! I'll slap it together and we'll see if it's workable even if you made the controller 1:1 perfect, no lag. you are still AGAIN limited but the game, the game still has to support the use of a light gun. most games are mouse look, as if you have a gun sight stuck to your face. thats why i mention ARMA series works, because its one of the few games that all, camera view being detached from down-sights of a gun. (unless you wana play with a gun-sight stuck to your face lol) For my kids, especially the 4-year-old, this is actually probably better as I won't have to keep reminding them about lining up the sights(lead-shooting is going to be hard enough already) they'll just have to "put the circle around the plane and pull the trigger". The main point is to engage them in my hobby and have fun, realism isn't the primary objective But if the aiming is laggy or inaccurate they won't be happy because they'll feel cheated when they should have made hits but were foiled by crappy tech.
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#4257340 - 05/07/16 07:53 AM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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Timothy
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This would be a great way to bond with a son or daughter, fly missions together until they are old enough to be a wingman.
Keep Calm and Check CanopyThere are no ex-paratroopers, only ones off jump statusLearn Economics at: http://www.mises.orgCarthago delenda est
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#4258095 - 05/09/16 05:44 AM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: Cold_Gambler]
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spogooter
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#4258106 - 05/09/16 07:35 AM
Re: Gunner position project - Ultimarc AimTrak and TIR
[Re: spogooter]
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LocNar
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Das mine Was a really simple gimbals to make, using basic shop tools and rather easy materials to come by. There's a sealed bearing on the pivot, and a thrust bearing allowing me to tension the assembly on the mylar slip disk. The key to friction gimbals like this is using the proper grease. I've used friction gimbals for zero-order aiming devices for years, but it took me a long time to discover Nyogel 767a and it's in a class all its own. It's a super heavy damping grease that doesn't have the slightest big of stickiness to break it free from a standstill, simply amazing stuff. That is currently in a vertical arrangement, but could easily be horizontal for a pitch/yaw setup. While it uses a mouse sensor in a dish, the same net result could be accomplished using pots/mouse emulation but would have better control over adjusting x/y to get the output you desire out of the finite mechanical range. Here's my mech stick, http://imgur.com/a/ixi64 which is also a friction gimbals using Nyogel, but it's pitch/yaw and uses Halls I made that I posted about here a while back. =
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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