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#4255928 - 05/04/16 12:31 PM Escorting torpedo missions  
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This is now possible smile
Developing the SPAW planeset 14 I was using for parachute drops I have been able to fly a Zero to escort Kates carrying torpedoes to attack the Enterprise.
When you escort you are escorting a bomber, which behaves as a bomber.
However, I have made two more FM folders by copying the ones for the Kate and the Avenger, renaming the copies, and editing the contents.
The aircraft names were changed to include "(Torpedo)" and the "load.dat" files edited so they only had one loadout apart from the default empty one. This loadout has a torpedo, and it is flagged for use in bombing, interdictions and ship strikes in "loadmis.dat" files.

The upshot is that when I escorted the Kates they had torpedoes, the torpedo code kicked in and they flew appropriately to launch their torpedoes. It worked very well in that they sank the Enterprise wink



wink Jel


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#4255935 - 05/04/16 12:48 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Nice Tony.

I like how we develop one idea and then it lends its self to other things.

Can't you make the ships really sink?, or just disappear when they are sunk? Never looks right, with them floating, even at an angle.

#4255944 - 05/04/16 01:07 PM Re: Escorting torpedo missions [Re: MrJelly]  
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I can but not the carrier/airfield combination.

I just tried escorting the Avenger, but the first test was unsuccessful as it is flagged as a dive bomber in "plane.dat", so it went through the dive bombing routine.
I fixed that and it worked. The carrier was not destroyed, but one of its escorts was.






Another little key to success here is that the altitude for the mission needs to be set to low smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4255962 - 05/04/16 01:34 PM Re: Escorting torpedo missions [Re: MrJelly]  
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#4255968 - 05/04/16 01:39 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Hi Tony.

Every torpedo attack I've seen, seemed to be no higher than 100'. So you really need a new extremely low setting for sea/ship attacks. Low level over land could be 500' +, which is what we have now. smile


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#4256377 - 05/05/16 06:57 AM Re: Escorting torpedo missions [Re: MrJelly]  
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I have had another look at Ralf's torpedo code to make sure that all the conditions required to activate it are met.
As a result the attacks are at low level.


This Kate has released at 24 metres altitude


Watching another torpedo hit smile



It is the same now with the Avengers wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4256380 - 05/05/16 08:11 AM Re: Escorting torpedo missions [Re: MrJelly]  
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That's better Tony! thumbsup

Great Job. cool


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#4256386 - 05/05/16 09:08 AM Re: Escorting torpedo missions [Re: MrJelly]  
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cheers- outstanding Tony a salute to you


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#4256395 - 05/05/16 10:14 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Just thought I'd throw this in there:

https://www.youtube.com/watch?v=eI70MUWyISw

AO

#4256399 - 05/05/16 10:26 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Nice Film AO! thumbsup

But it shows something that is missing!

A Clue:



Every ship is a floating AA battery, so no shipping attacks should be without any AA. wink

If you fly over ships AA should try and get you, and the lower, and closer you get, the more there should be.

Attacking ships was no milk run!

Last edited by Col. Gibbon; 05/05/16 10:36 AM.

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#4256406 - 05/05/16 11:12 AM Re: Escorting torpedo missions [Re: MrJelly]  
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I don't know what's happening in those pics. Looks like the torpedo attacks are milk runs.

I know original SPAW had lots of shipboard AA and the new target mod for default EAW has plenty too.

There are some AA settings that may be affecting this. Both the .ini file and the flakdata.dat file might need tweaking.


Heck, even paranoids have enemies.
#4256408 - 05/05/16 11:30 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Over the years I've attacked lots of targets, and the only targets which always shoot back are, the trains with AA, and Armored Columns.

Most AA does not engage you, even if you fly over it. I'd say look at those buttons for AA, so all AA is live, all the time, and it's the accuracy of the AA controlled by the button, like the Pilot skill.


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#4256411 - 05/05/16 11:47 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Try SPAW and the new target mod. Lot's of AA, some from hidden locations like the occasional hospital, warehouse or even a church.

One of the things we've been left with as a legacy from Ralf's fiddling with the AA routines is that the AA is deadlier after you fly over it. So the preferred method is to head directly towards an AA site while firing you guns but break off at least 500 feet in front of the site if you don't destroy it. Then jink you way back out of range.

FWIW, you can adjust the range, caliber and rate of fire of light and medium AA.

What I did with SPAW was to increase the rate of fire but reduce the range and caliber so that there are a lot of spray sprites and a fair amount of minor hits on your plane but you can survive.


Heck, even paranoids have enemies.
#4256414 - 05/05/16 11:52 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Ray this a test to see if the code works. For the test the torpedo bombers need to get to the target, so the AAA is set at a minimum and there are no enemy fighters smile


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I am now of an age at which I no longer need to suffer fools gladly
#4256415 - 05/05/16 11:52 AM Re: Escorting torpedo missions [Re: MrJelly]  
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OK Ray.

But the active AA should be in the EXE, not switched on by a file. AA should be a normal part of the game. wink


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#4256416 - 05/05/16 12:07 PM Re: Escorting torpedo missions [Re: MrJelly]  
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John there have been AAA settings in the ini for years. Didn't you know?

[EAW]
GameName=PLAYER'S GAME
PlayerPilotName=MrJelly
PlayerRank=5
PlayIntro=1
PlayerPlane=16
PlayerNation=0
LastCampaign=4
ColourMain=8
ColourAxis=3
ColourAllied=3
BirdSeed=0
QuickVersion=0
KeyboardLanguage=0
FlakAccuracy=2
FlakRof=2


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4256420 - 05/05/16 12:14 PM Re: Escorting torpedo missions [Re: MrJelly]  
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I don't wan to go too far off topic but I must bring this up.

We had lots of disagreement on the AA over at the GEN a number of years ago. Ralf had made some changes without discussion and it took a major revolt by Skylark, MadProf and me to get something done about it.

The compromise was to allow user adjustments to the AA.

There is an extensive set of instructions in the SPAW readme file that covers this:

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The heavy AA has two setting in the ini file. FlakAccuracy=(range of numbers is 0 to 20)and FlakRof=(range of numbers is 0 to 4). I found that an accuracy number of 5 and a ROF number of two make a good combination.

The level of difficulty of the light flak is not set by the ini file. Rather you must edit the flakdata.dat file in the following manner:

1 - Change the name of the file from flakdata.dat to flakdata.txt.
2 - Open the file in a text editor like Notepad.
3 - You will see six numbers in a column - for example:

02
140
10
04
190
20

The first three numbers define the light flak guns and the next three define the medium flak guns.

The first number is the gun caliber - 01= 30 cal machine guns
O2= 50 cal machine guns
04= 20mm cannons
08= 40mm cannons

The second number is the range - A relative number that EAW uses to calculate the range. Normally this would be between 100 and 200 but you can experiment with the settings.

The third number is the rate of fire - Usually set between 8 and 20.

So for example if you find the flak too accurate and intense you could reduce the medium flak to a 50 cal machine gun and the light flak to a 30 cal machine gun.

Or you could reduce the rate of fire and the range in any combination that suits you skill level.

4 - Change the numbers as you see fit
5 - Save the file
6 - Change the file name back to flakdata.dat

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In my opinion this was a great compromise as it allows users to adjust the AA to their own liking and I would be adamantly opposed to further changes.


Heck, even paranoids have enemies.
#4256421 - 05/05/16 12:22 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Well Thanks for that Ray.

I must have stepped out for a cup of tea, when Ralf changed the code.

Good job you were there, and have a note of the changes. smile


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#4256436 - 05/05/16 01:10 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Yes, it was a stealth change.

If you go back and look at the conversation you'll see that it came close to a breakup of the modding community there due to the effort we had to put in to getting some folks to listen. It shouldn't have been as hard as it was to force the compromise and hard feeling lingered for a long time.




Anyhow, back on subject. Sort of.

Jel, I promised you a hi-res TBF about two years ago. I have one but it is only in a US skin.

I've borrowed a NZ skin from a CFS 2 model and I'm making you one for EAW. Do you have any pics of your brother's plane?


Heck, even paranoids have enemies.
#4256483 - 05/05/16 02:04 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Sounds familiar. I've had a few of those too. wink

Dare I recommend. exitstageleft

Please test fly your model in Glide. pilot

If it works in Glide, everyone will be happy. wink winner


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#4256508 - 05/05/16 02:50 PM Re: Escorting torpedo missions [Re: MrJelly]  
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The skin I use is the one Captain Kurt did for me.
It has the correct markings of my brother's aircraft.
Bill was reasonably happy with what he saw when I demonstrated EAW for him, but he was nearly blind at the time with macular degeneration.


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4256532 - 05/05/16 03:43 PM Re: Escorting torpedo missions [Re: MrJelly]  
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May I be allowed to to pay respects to a brother EAW simmer


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#4256802 - 05/06/16 01:24 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Jel,

I've had hit or miss luck with CFS 2 textures so I was uncertain as to how it would present but it didn't come out half bad if I do say so myself:







I'll send you a copy by e-mail so you can start using it and of course, it's included in the plane package I'm working on.

I am running a little behind on trying out the new inventory set up since I got off in the weeds with the Fairey Battle / Fulmar fixes. I have a few biplane flight models to finish and then I will get started on the new system.

#4256925 - 05/06/16 10:32 AM Re: Escorting torpedo missions [Re: MrJelly]  
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For sure It's a beauty Tony Cant wait for some bi-planes I'll be in hog heaven flying those old beautys


Russ
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#4256956 - 05/06/16 11:59 AM Re: Escorting torpedo missions [Re: MrJelly]  
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Thanks Ray

I am looking at the bomb release code to try to modify the rate of fall for the parachutes.


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4257133 - 05/06/16 06:43 PM Re: Escorting torpedo missions [Re: MrJelly]  
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It is incredibly complex, but I am getting closer wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4257475 - 05/07/16 05:02 PM Re: Escorting torpedo missions [Re: MrJelly]  
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I have just installed Ray's skin of my late brother's FAA Avenger smile

Escort mission in a Corsair:








smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4257489 - 05/07/16 05:47 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Tony, the new mount looks good in action.

You all should know that the TBF and the Corsair make a fitting combo as they're both tribute models.

You see, the Corsair is done up in the marking of my best friend's father's mount. He flew the F4u at Guadalcanal. He passed away just about when SPAW was to be issued so I modified the skin to represent his plane.


Heck, even paranoids have enemies.
#4257498 - 05/07/16 06:03 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Bill told me that he always felt safer when the Corsairs were around. He had little faith in the Seafires.
Late in the war they got Fireflies, and I remember them as a kid. What is now Manchester Airport was Ringway, and the Fairey Aviation factory was there. It was only about 5 miles away, so I used to bike ride there to see the aircraft.
By that time the Fireflies were bright red because they were used as target tugs. The Gannet was interesting with its double propellor smile
Not far away was Woodford from where AVROs delivered their planes to Bomber Command. I never saw Lancasters, but I saw Lincolns and of course the Vulcan and its smaller delta winged cousin.
The Americans were still at Burtonwood, so I saw lots of their heavies when I was a bit older and could ride my bike there.

wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4257540 - 05/07/16 07:53 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Hi Tony,

Yes I can remember the Fairey Hangar at Ringway when I was a lad might even have an old B&W photo with it showing. My nearest RAF Base was Church Fenton and I remember going by train for an air display - 4 minute warning take-off by Vulcans was noisy. What is now Leeds/Bradford airport was about 20 miles from my house - it was called Yeadon in those days - and I remember one day hearing a jet which was unusual as it was normally Daks so I went into the garden and watched a stream of USAF planes flying past - apparently they were doing an air display and turning over my street under fairly low cloud - I was about 900ft ASL. I can remember seeing F100, F101 and B47, possibly a few others - I guess this would have been mid to late 1950's.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4257570 - 05/07/16 08:58 PM Re: Escorting torpedo missions [Re: MrJelly]  
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#4257784 - 05/08/16 10:58 AM Re: Escorting torpedo missions [Re: MrJelly]  
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A slit trench at RAF Gravesend
Now all we want is a "sinking" sequence, like the parachute opening sequence behindcouch

#4257794 - 05/08/16 11:28 AM Re: Escorting torpedo missions [Re: MrJelly]  
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I have a kind of sinking sequence in 140, provided that the ship is mot a multi TMod collection.
The ship displays the damage model for a while, then disappears leaving a burning pool of oil.




I did it with a timer that set the view distance to zero.
I had tried setting the height to a negative number, but it still rendered below the sea frown


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4257807 - 05/08/16 12:34 PM Re: Escorting torpedo missions [Re: MrJelly]  
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Just saw these on Facebook:






Last edited by MrJelly; 05/08/16 01:59 PM.

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
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