#4254533 - 04/30/16 01:58 PM
Re: Parachutist and droptanks
[Re: Col. Gibbon]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
That statement was what I was replying too, Ray.
The community at large knows I wasn't making light of the sacrifice of transport pilots. Yet in a discussion about what should or shouldn't be in the game you went off topic and implied that it was the case. It was another one of those sniping comments that sent us down the rabbit hole a couple of days ago. Maybe you don't realize you're doing it, I don't know but please, for the sake of the community think about it before you post.
Heck, even paranoids have enemies.
|
|
#4254541 - 04/30/16 02:43 PM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
|
A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
|
OK, let us say I miss understood your post, and leave it at that. There are differences between English, English, and US English. Maybe you don't realize you're doing it, I don't know but please, for the sake of the community think about it before you post. Works for me, but this a a two way street.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
|
|
#4254558 - 04/30/16 03:37 PM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Sep 2007
Posts: 41
shreckster
Junior Member
|
Junior Member
Joined: Sep 2007
Posts: 41
|
I haven't seen this much sniping and BS here since the VBH war WTF???? Do I need to box up some Pamprin and post it to y'all? Sure,I am no longer truly active around here,but it does bother me to see the remains of the once glorious EAW community descend into what looks like ego-driven destruction.....c'mon guys,its a game...an OLD game,and certainly NOT worth getting your knickers twisted up over. We have a term for what I've been reading around here...."Snarkiness" Quit it!!!!! y'all have a great weekend
|
|
#4254561 - 04/30/16 03:44 PM
Re: Parachutist and droptanks
[Re: Col. Gibbon]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
Works for me, but this a a two way street.
See, here's the crux of the whole mess. I didn't say anything the least bit off topic and now WE BOTH have a problem. No, this has to stop.
Heck, even paranoids have enemies.
|
|
#4255427 - 05/03/16 01:41 PM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Back to this thread I have now got the parachute drop working better, even without the CARGO designation. The last entry on each data line in "weapons.dat" is "Handle". It is never used and the value is always zero. So I used it I re-jigged the editor to display the "Handle" column (the heading is "*Null"), and added two new lines to the real SPAW "weapons.str" file: Note that the "Handle" value for the two new items = 1I copied SPAW planeset13, as planeset14, and made the A20-G use the A20-G(Transport)_FM which has this "load.dat" data: For mysterious reasons a dummy bomb is needed along with the parachutes to get the AIs to drop them I flew an escort with Planeset14
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
#4255471 - 05/03/16 03:38 PM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
|
3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
|
For mysterious reasons a dummy bomb is needed along with the parachutes to get the AIs to drop them Yep, that's what I've been saying. Not sure if original EAW exhibited this but I know in SPAW if you don't drop or fire the ordinance that is assigned to the "drop tank" key that ordinance will drop or fire when you release the ordinance assigned to the "bomb" or 'rocket" key. Says it right in the SPAW readme file. Might it have something to do with the fact the the drop tank key doesn't arm but rather hitting the key immediately releases the ordinance, while the bomb and rocket key have to be armed first before firing?
|
|
#4255492 - 05/03/16 04:25 PM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
|
Member
Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
|
Hi,
Most of this thread is way over my head but a thought occurs to me - would this work with parachute mines? I am assuming that when the RAF went "gardening" the mines they dropped had a parachute as I cannot imagine they were free-fall, so could this mod you are working on allow me to use a Hampden or whatever to drop a "vegetable" off the coast of Norway or in the Dortmund - Ems canal? Clearly we need a large object on the end of the chute which will not explode when it hits the sea. Moggy wishes to do a Falschirmjaeger drop but I rather fancy something more "explosive" and Rotton's "para-frags" won't do as they explode. A mining mission would involve the risk of flak from ships and the shore when "gardening" in estuaries, and later in the war there would also night fighters. Sorry if the facility already exists.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
|
|
#4255845 - 05/04/16 07:19 AM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
|
A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
|
Hi Allen. The 3D paratrooper is the icing on the cake. Tony has done a great job of tweaking the code, to make it work. It now just needs a proper paratrooper, one for each side, British, German and American.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
|
|
#4255849 - 05/04/16 08:00 AM
Re: Parachutist and droptanks
[Re: MrJelly]
|
Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
|
Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
|
Fortunately I have the luxury of being able to borrow graphics files in order to test the code. It will be up to others to make them Now, I have finally cracked something that has bugged me for days on end I added copy and paste buttons to the weapons editor, and gave the parachute exactly the same values as the 1000lb bomb apart from the image and the "Handle (*Null)" value. Previously I had needed the dummy bomb, but this time no more. Without it the AI bombers returned to base without dropping the "bombs". So I wondered why having the values for the 1000lb bomb made the difference, and started reducing them to zero. The breakthrough came when I changed "*Weight" to zero. The bombers returned to base. I have not checked, and may not need to, but I guess the exe is using weight to check if loadout is still available, which results in a total of zero when all has been dropped. If the item weight is set to zero then the total is already zero, so no loadout and RTB Even a weight value of 1lb makes the mission run properly
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|