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#4320516 - 12/16/16 09:02 PM Re: WH40K Space Hulk Deathwing [Re: kludger]  
Joined: Jan 2001
Posts: 24,799
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 24,799
Vienna, 2nd rock left.
Sooo...

I was in the process of getting the game when I finally took a note at the SysRegs, and they have a very high CPU demand listed as minimum. Forum discussions seem to confirm pretty noticeable performance problems even on high end machines, most likely CPU related.

My CPU certainly is old, but runs current racing titles with plenty of AI and physics, runs Witcher 3 and Dying Light with large crowds active etc. It appears to me they got their xeno horde AI wrong and bigger amounts of enemies just bring systems to their knees. Their system requirements already were steep because they knew they had bad optimization... and now it's not really working really well for most people.

I hope they can fix it, because from the gameplay that does work people seem to confirm it's a really true to lore and visually gorgeous WH40K game.

Inline advert (4th to 5th topic)

#4322849 - 12/24/16 01:35 AM Re: WH40K Space Hulk Deathwing [Re: kludger]  
Joined: Dec 2000
Posts: 10,089
Snap Offline
Veteran
Snap  Offline
Veteran

Joined: Dec 2000
Posts: 10,089
I read a pretty unkind review of this one.

Gonna wait on is.

#4425832 - 06/12/18 09:54 PM Re: WH40K Space Hulk Deathwing [Re: kludger]  
Joined: Jan 2001
Posts: 24,799
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 24,799
Vienna, 2nd rock left.
Hey all,

Giving this old thread a bump.

I got the Enhanced Edition of this game today, and now it's really rather good. They fixed the performance of the original and added some gameplay enhancements + replayability features.

It's still not a huge game, but if you like WH40K and want to experience the feeling of wading trough hordes of enemies this is pretty decent fun now.

#4425852 - 06/12/18 11:27 PM Re: WH40K Space Hulk Deathwing [Re: kludger]  
Joined: Jul 2003
Posts: 1,262
jenrick Offline
Member
jenrick  Offline
Member

Joined: Jul 2003
Posts: 1,262
I quite enjoyed this one as well. Something about blasting apart genestealers with a thundering storm bolter that makes me smile. Seriously though, if you like the lore it serves it well. and as far as FPS's go there are a lot worse ones out there to waste money on.

-Jenrick

Last edited by jenrick; 06/13/18 01:49 AM.
#4425893 - 06/13/18 09:02 AM Re: WH40K Space Hulk Deathwing [Re: kludger]  
Joined: Jan 2001
Posts: 24,799
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 24,799
Vienna, 2nd rock left.
I haven't figured out yet if the Genestealers stop spawning at certain locations, or if some parts of the missions are really serving infinite enemies.

It's interesting insofar as the classic shooter tactic of finding a good spot and fighting it out doesn't work, so you end up in a running battle. Which kind of goes well with the lore.

Seems the same team are going to do a turn-based tactical version of the Spacehulk game: http://www.spacehulk-tactics.com/

#4426012 - 06/13/18 09:24 PM Re: WH40K Space Hulk Deathwing [Re: kludger]  
Joined: Jul 2003
Posts: 1,262
jenrick Offline
Member
jenrick  Offline
Member

Joined: Jul 2003
Posts: 1,262
As far as I was ever able to figure, some locations do spawn infinitely. I am a big fan of closing doors behind me as I go.

Interesting I do love the table top version.

-Jenrick

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