#4252445 - 04/24/16 02:23 PM
Online ssession @ gameranger
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Currently at Gameranger Join for the online fun Lolo
JG51_W1
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#4257538 - 05/07/16 07:45 PM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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I'm at Gameranger. Sho is there too. Join for the online fun Lolo
JG51_W1
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#4257585 - 05/07/16 09:45 PM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Cool session
Had a couple of flight with Shogun.
S!
Lolo
JG51_W1
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#4257774 - 05/08/16 09:58 AM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Hello
I will be online @ gameranger from 21:00 CET (GMT+2) to 22:30
Lolo
Last edited by Lolo Kramp; 05/08/16 09:59 AM.
JG51_W1
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#4257954 - 05/08/16 06:41 PM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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@gameranger for the next couple of hours Join for the online fun Lolo
JG51_W1
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#4257999 - 05/08/16 08:11 PM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Good show Mr Jelly and Shogun See you soon Lolo
JG51_W1
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#4258007 - 05/08/16 08:37 PM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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Great games, and the new system worked as it should. The Kates were AI bombers, escorted by Lolo and his AIs in Zeros. A few Kates got through, and dropped their torpedoes at the appropriate speed and height. It was good to see, thanks guys
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4258111 - 05/09/16 07:56 AM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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Here we go again There was plenty of AAA and most of the Kates got shot down. More would have been shot down if Sho and I had not deliberately let them through to test the torpedo routine. You do not fly online for enjoyment so what do you really know? Ask the people who do.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4258119 - 05/09/16 08:43 AM
Re: Online ssession @ gameranger
[Re: Lolo Kramp]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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We did have the PAW ships working as multi TMod collections located in the same spot. However, the element types were simple coloured polygons, they could not be converted to use TPC files. Also there were problems with destruction- some things changing and others not. Ray's carriers are multi TMod collections While I am posting I will add that I was trying to get parachutes to not explode in 1.29 before you posted about ATIW. I thought that if I succeeded it would make it easier to mod your code. The problem is that the no explosion needs to happen if you are flying an aircraft which drops parachutes, or escorting/intercepting bombers which will be dropping parachutes. However, something is not working in critical routines, and I am getting mind boggled. So I need to take a break from the parachute work
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4258121 - 05/09/16 08:43 AM
Re: Online ssession @ gameranger
[Re: MrJelly]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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Here we go again There was plenty of AAA and most of the Kates got shot down. More would have been shot down if Sho and I had not deliberately let them through to test the torpedo routine. You do not fly online for enjoyment so what do you really know? Ask the people who do. Well, that's OK then, but I do play off line, and I am looking forward to the finished product.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4258214 - 05/09/16 01:21 PM
Re: Online ssession @ gameranger
[Re: MrJelly]
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Joined: Aug 2000
Posts: 7,428
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot
Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
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We did have the PAW ships working as multi TMod collections located in the same spot. However, the element types were simple coloured polygons, they could not be converted to use TPC files. Also there were problems with destruction- some things changing and others not. Ray's carriers are multi TMod collections While I am posting I will add that I was trying to get parachutes to not explode in 1.29 before you posted about ATIW. I thought that if I succeeded it would make it easier to mod your code. The problem is that the no explosion needs to happen if you are flying an aircraft which drops parachutes, or escorting/intercepting bombers which will be dropping parachutes. However, something is not working in critical routines, and I am getting mind boggled. So I need to take a break from the parachute work I have the carriers working as separate multi part models. As it happens I have also got the six part US Midway carriers skinned. I did that when working on a 129 version of Midway. Was just wondering if, with all the other great things being achieved, we might get multi part TMods working. I wondered if the chute thing with 128 might be more difficult. Not to worry.
Last edited by Moggy; 05/09/16 01:46 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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