#4243563 - 03/26/16 07:04 PM
Front Line Archie (pre-)MOD
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Joined: Jun 2014
Posts: 1,595
OldHat
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Member
Joined: Jun 2014
Posts: 1,595
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So, I think I found the front line one, too.
But this one is a bit more complicated..... So, I need a bit of advise as I'm not familiar with what looks right on the amount of flak.
1. This is a screenshot of quite sector archie. Does it look right?
2. Each war period has its own file (i.e. somme, ypres, etc...), so is it the same amount of archie as quite times or is it like the balloons?
Thanks to all who download and comment on my MODS.
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#4243723 - 03/27/16 12:24 PM
Re: Front Line Archie MOD....WIP
[Re: Creaghorn]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Posts: 1,595
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Thank you Creaghorn for your constructive feedback on this MOD. I am always eager to hear any type of feedback from the Devs. Now, I will give my views.Remember that flak increases automatically as the war progresses in the stock version. Lot more archie going on in 1918 than in 1916. That is very true and I have also noticed this. However, even with those increases, I still feel there is not enough flak going on around the battle areas and that is why I made this MOD. Also if you set ground accuracy/rof to hard, you will notice much more archie than with easy etc. In stock version archie in 1918 has more puffs than in the pic above. Again, you are correct. However, I do not want to change my workshop settings to anything harder. The good thing about this MOD is that the flak will increase without adjusting anything in the workshop. Also, I'd rather not have accurate ground fire turned on because that turns out to be too accurate for my tastes. So, I'd prefer many non accurate AI trying to hit my plane than a few accurate marksman who can nail me on the spot. That pic was taken while I was experimenting with the MOD in a QC mission and doesn't represent the final MOD. Adding many more AA guns, additionally with the automatic increase already in the game, might make FPS suffer a lot, and additionally have an unrealistic WWII style number of cloudpuffs. I couldn't find a way to increase the rate of AA fire. It has not had a negative impact on my FPS yet. IMHO, the number of cloudpuffs in this MOD will never reach that of WW2's number because I simply don't know how to do it:Duke it's better to try the mod then see if it's too much....up to you
Last edited by OldHat; 03/27/16 12:35 PM.
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#4243766 - 03/27/16 03:35 PM
Re: Front Line Archie MOD....WIP
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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No sweat Duke, it's all good. Just didn't want anyone to prejudge without trying it out first.
Here is the final MOD version in 1918...
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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