What I would love to see included (dreaming is free), is planes in different states of maintenance, planes without engine, aircraft parts disseminated and any other sign of restoration to good condition being accomplished. Extra parked aircraft is sure a good start though Oldhat, .
#4243331 - 03/25/1608:13 PMRe: Adding some planes to your current airfield
[Re: ArisFuser]
What I would love to see included (dreaming is free), is planes in different states of maintenance, planes without engine, aircraft parts disseminated and any other sign of restoration to good condition being accomplished. Extra parked aircraft is sure a good start though Oldhat, .
Oh wow that would be fantastic. Not sure how the hell you could ever do it, but it certainly would look cool. That said, Kudos to OldHat again for adding yet more immersion to the sim sir. You are a modding force to be reckoned with!
What I would love to see included (dreaming is free), is planes in different states of maintenance, planes without engine, aircraft parts disseminated and any other sign of restoration to good condition being accomplished. Extra parked aircraft is sure a good start though Oldhat, .
Well, that would certainly be very cool, indeed. It's a bit beyond my capabilities, but maybe Lou has something up his sleeve to do it.
#4243339 - 03/25/1608:57 PMRe: Adding some planes to your current airfield
[Re: OldHat]
OFF3 did have planes with mechanics doing maintenance in front of the hangers. If you have a copy of OFF3, you could probably port some of those models over to WOFF versus trying to create the models.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4243343 - 03/25/1609:13 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4243733 - 03/27/1601:42 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
Yes he has Robert, and I hope he continues! However, these two seem unimpressed:
Based on their cheeky behavior there must not be any officers about.
(this is a repaint I did a while back of the poker players found in the fantastic CFS3 mod, Mediterranean Air War - a must have IMHO)
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4243758 - 03/27/1602:54 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: Aug 2011 Posts: 6,739Olham
Barmy Baron from Berlin
Brilliant, Lou! Do you think they could simply be "activated" from CFS3 into WOFF ?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4243761 - 03/27/1602:58 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
You just need to drop the folder for this into the 'buildings' folder of WOFF and then add them to whatever facility you wish.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4243767 - 03/27/1603:39 PMRe: Adding some planes to your current airfield
[Re: OldHat]
LOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!Need your help with mechanic models, pilot models, benches, stairs, anything... so that I can place them in aerodromes. Do you have ones that will fit into WW1 setting??
#4243768 - 03/27/1603:46 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
OldHat, what I have is what I've gleaned from CFS3 and its associated mods over the years, and what I've found at places like Sim Outhouse (SOH). When I get home I can take a look at what I might have but in the meantime you should look through the places I've mentioned. I don't build any 3D models myself, I just re-purpose what has already been created by the real artisans.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4243784 - 03/27/1605:32 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Hey, that's cute! Most of the stuff looks just awesome! Mind you, the tent hangar is too short in depth.
I have no measures for them, but I know they had two fighters in there, and were able to work on them, when it rained. So I used a drawing of an Albatros (wingspan 9,05 Meter; length: 7,33 Meter), and my logic - and came up with this. A tent hangar must have been ca. 20 Meter wide, and 18 - 20 Meter deep.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4243802 - 03/27/1608:17 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: Aug 2011 Posts: 6,739Olham
Barmy Baron from Berlin
Old hat - that is 'geezer's' work from first Eagles sim mods!
All day I was looking for a post from waaay back where I linked it - hoping someone could convert his models for use here and or for rise of flight
He had told me then he would be fine with it and I was going to let you know
Another very interesting old timer - a commercial illustrator who clearly has a fantastic eye for editing to the 'essence' of his subjects and with a passion for early flight and took up 3D modelling and modding in his retirement years if I recall - very impressive
This is brilliant - he wasn't sure if they could be ported over ... Fantastic!!! Yippee
All very exciting - great work and THANK YOU for your efforts to date
I want to learn to do some of this too to help
Regards Ron
#4243825 - 03/27/1611:24 PMRe: Adding some planes to your current airfield
[Re: OldHat]
This looks marvelous, Oldhat. Can't wait to see the finished product!
I got fired as the door man at a sperm bank. Apparently it's in poor taste to tell leaving customers "Thanks for coming."
Former U.S. Army Medic - SGT.
#4243845 - 03/28/1601:17 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
Manitouguy, thank you, I KNEW I'd seen these wonderful models before but I could not for the life of me remember where.
OldHat, it's great that Geezer has given these out to the community and that you are able to bring them into WOFF. Are you going to need a hand with painting these or are they good to go? Let me know, I may be able to lend a hand if you'd like.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4243854 - 03/28/1603:04 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Coming from a real-life aircraft mechanic... I can't thank you guys enough for putting my 'heritage' into the game. We always get left behind, never get any glory and live in the shadows of all the medals and praise the single man gets for flying the machine which we keep running for him...
Long live the 'Grease Monkies' of WWI!
OvS
The Black Baron of Boistrancourt returns!!
I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
#4243879 - 03/28/1608:43 AMRe: Adding some planes to your current airfield
[Re: OldHat]
I wonder if any such mods couldn't be made a gift to WOFF, instead of a donation? With a full serious declaration, that the creator hands this work over to the devs, without charging anything for it now, or in future? Wouldn't that help a lot, to make WOFF GOLD an even bigger event?
And they could still decide wether they use this or that, or not? Just a thought...
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4243907 - 03/28/1611:36 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Truth is, whatever the game, 3D modders are such an odd occurence that whenever they appear and create models so good as these we can´t but be thankful to them. Including all these 3d stuff in our WOFF2 airfields would be ....epic.
Ed: This is clearly an exhilarating project. Hope is not long term.
Last edited by ArisFuser; 03/28/1611:37 AM.
#4243920 - 03/28/1612:24 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Thanks for the offer and YES, I do need help from the pros. I don't know enough about textures or 3D modeling to make things look better than what they are right now. RL has caught up with me at the moment, so I'll let you guys know soon. Here is what I've been able to do so far.
#4243923 - 03/28/1612:26 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Wow. This is simply amazing. I agree that when it's finished, it would be awesome if it could somehow be incorporated into WOFF in a patch - but even if not, it will be a fantastic immersion mod bringing even more life to WOFF whenever we are on the field or flying over one. Kudos to OldHat for making this happen and to everyone else lending their talents to the project. This is part of what makes WOFF so great. A community of talented individuals that works well together in a civil and productive way!
I agree with Hellshade completely. I love all the work that you modders do
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
#4243983 - 03/28/1604:03 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Still not done, but I think the colors and models can be improved upon as well as making german counterparts. What do I need to send to those that offered to help out? Thanks.
#4244095 - 03/28/1608:45 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Yes – I was thinking along this logic the other day too – there are only one or two guys that were making the main planes are the majority of plans for First Eagle's – was wondering if someone should reach out to them, and see if they would be OK with the airplane models being imported for static objects – on airfields or out in the landscape as Easter eggs or mission objectives – there are a lot of unique and well model planes but might be fun to some as scenery
I assume that bringing them into the game would be the same or similar to these objects here but not sure
#4244509 - 03/29/1609:58 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Looks cool. Don't forget that airfields are very FPS sucking . One of the reasons why there is more strain on CPU in Flanders than in Marne etc. Simply because there are so many more airfields and AC etc. in the area. So if you add all that to all airfields, it might bring one or the others FPS pretty much down.
My suggestion would be, if I would do such a mod, to find a way to only have my own airfield crowded, and leave the others as they are. First of all because one would not see other airfields close anyway. If attacking enemy airfields, the chaps down there wouldn't sit on benches and play cards or do this and that anyway, but hide. And even if not, you would need to make damage models of them as well.
So if you make all airfields with this mod, find a way to load only the mod for the airfield the player is using, or at least the "airfield version" the player is using. One starts a career, needs to know what airfield version it is, and swap the apropriate airfield with this mod.
Of course you can try as intended. If it works out without suffering too much FPS, then even better.
BTW. I'm not a Dev, I did the sounds but otherwise I'm more what Igor is for Frankenstein, or Renfield for Dracula
Last edited by Creaghorn; 03/31/1606:53 PM. Reason: Forgot something
Creaghorn, you're a dev in my eyes no matter how you phrase it. I completely agree with what you say, but I'm not sure how to do it without explaining how to edit files. Anyways, if you have any ideas on how your technique can be accomplished, I am all for it and would gladly welcome a PM from you if you like. The figure's polygons are very low count, but I'll put it up for beta testing once Aris is done with some awsome HD textures.
Here's pretty much what I envision the large airfields (not bombers) to look like when it's done.
#4245129 - 03/31/1608:43 PMRe: Adding some planes to your current airfield
[Re: Creaghorn]
BTW. I'm not a Dev, I did the sounds but otherwise I'm more what Igor is for Frankenstein, or Renfield for Dracula
Those latest screen prints look fantastic, OldHat!
How about a few folks and/or vehicles at the far end of the airfield waiting for your squad when they land. Its awfully lonely out there right now and sometimes I feel like the guys at the airfield are not glad to see us come home. You'd think someone would hear us as we approach and circle the field and head down there and be waiting to greet us
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4245140 - 03/31/1609:33 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Not too much, but just a few folks starting to gather. Others will probably have better ideas, but maybe 2 or 3 guys walking up in the background (the guys coming out to help push the planes back).
But this is just great, OldHat!
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4245166 - 03/31/1610:17 PMRe: Adding some planes to your current airfield
[Re: OldHat]
OldHat, are you creating those figures and objects and if so what software are you using. If not, may I ask the source?
Best Regards;
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4245288 - 04/01/1608:54 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Looks good! I think you may need to add smoothing to human models though. I'm not very familiar with GMax, but I think the simplest way is to use "Smooth" modifier with "Auto Smooth" option. And it won't increase polygon count - on the contrary smoothed models are more efficient than ones with hard edges (not that it matters with such low poly models anyway In fact they are so low poly that I'm not sure smoothing will even work).
Last edited by AnKor; 04/01/1609:20 AM.
#4245326 - 04/01/1612:07 PMRe: Adding some planes to your current airfield
[Re: OldHat]
+1 to what Creaghorn mentioned earlier and that being is there is a way (hopefully) to make this modding greatness appear only on your airfield to reduce the CLU strain of tracking these models on dozens of airfields.
Of course is an airfield modeled (or the objects placed on it) when it is not in sight? And the moving vehicles I would guess are not "running" if out of sight...or are they because the Campaign Engine has to keep track of it?
In any case limited to your own field (if possible) would be the way to go. But then does it require the, presumably laborious, task of adding them to all (most) fields like Lou & Companies airfield mod?
#4245577 - 04/01/1610:28 PMRe: Adding some planes to your current airfield
[Re: OldHat]
AnKor, you're right, but I'm a novice at 3D modeling, so I can't invest the time to do it now. Maybe in the next few weeks.
I will add a few more random supplies and crates around the airfield then package it for download soon. The next release phase will hopefully include more of Aris's texture work and some 3D model smoothing.
Re-texture of the shed by Aris
#4245580 - 04/01/1610:33 PMRe: Adding some planes to your current airfield
[Re: OldHat]
The MOD is ready for testing. It should work as intended, however, I have made alternate MODs in case there is a frame rate drop on your machine. Please follow the instructions below:
WOFF has 3 generic airfields, I will call them "Type 1", "Type 2" and "Type 3". If you fly a QC mission, you can easily see which type is your home airfield. See Pic below.
1. If you're going to install for ALL three types of airfields, then you will just need to activate these two MODs and you're done:
a. All Types Airfields MOD 1917 1918
b. Models for Airfields MOD
2. If you're having FPS problems, then you will choose the MODs to install based on your airfield type.
a. Type 1 Airfields MOD 1917 1918 OR Type 2 Airfields MOD 1917 1918 OR Type 3 Airfields MOD 1917 1918
b. Models for Airfields MOD
In either case 1 or 2, you should only have 2 active MODs for this to work. Good Luck and let me know of any problems. Thanks.
I forgot to mention that this is only for British or French or USA pilots. I did not make for Germany because I need German counterpart models. Also, I stayed with 1917/1918 because I don't know if 1915/1916 airfields looked different. If not, then it's very easy to also include those years.
#4245796 - 04/02/1604:32 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Thanks for this...just downloaded and will be trying out this evening.
Aris, has a good question. I've got Lou's Bray Dunes and Boistraincourt airfield mods. Will these conflict with your mod. Will these work if I first activate your two mods in JSGME, or will I be stepping on your files when I activate Lou's mods afterwards (his are individual airfield mods).
Thanks!
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4245802 - 04/02/1604:54 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Sorry, I don't how I skipped that question. I looked and didn't see any files which are similar to mine. So, I'm assuming that nothing will get overwritten. Install mine first and his on top just in case you fear any conflicts.
#4245807 - 04/02/1605:27 PMRe: Adding some planes to your current airfield
[Re: OldHat]
I think the answer to tbe conflicting mods issue is to make a "buildings" mod that has everything in it and then remove the buildings portion from all other mods. The buildings mod would be the prerequisite to all the airfield mods.
Just my thoughts! There may be other sections to investigate for a final determination.
Best aregards
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4245857 - 04/02/1608:44 PMRe: Adding some planes to your current airfield
[Re: OldHat]
OldHat should your mod show in QC? I would think "Yes?"
Just did a before and after (in QC with low passes and screenshots) and did not see any change in Vert Galand (56 Squadron) in Spring 1917. Just used the Models and Type 2 airfield files. Of course now that I have shut down, and am typing this, I realize I should have tried the "All Field Types" also to make sure.
#4245924 - 04/03/1612:43 AMRe: Adding some planes to your current airfield
[Re: Stache]
Joined: Jun 2012 Posts: 7,993Robert_Wiggins
BWOC Survivor!...So Far!!
But now I have to look around more to see what is there.
No issues on my system so far.
I have a better one for you OldHat. It has more space for the kites. PM me.
Last edited by Robert_Wiggins; 04/03/1612:45 AM.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4245969 - 04/03/1606:25 AMRe: Adding some planes to your current airfield
[Re: OldHat]
AnKor, it was in my original plans to include the frame without wings, but I couldn't get it to show up inside the game. So, I had to compromise. Robert, if I can get the frame only, that's what I'd like to do. Do you have a frame?
Also, I like your idea of how the shack is close to the shed, so I'll do that also.
Duke, go for the all airfields and if it works, then you most likely selected the wrong type or my MOD could be wrong for type 2s. Either way, I'd like to know when you get a chance to test it again.
#4245990 - 04/03/1609:29 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Well I am all confused now. Vert Galand clearly shows (to me) as being a Type 2 airfield in May 1917. When using the Type 2 mod (as mentioned above) there are no apparent changes. When trying an identical situation - with the All Airfields file selected - Vert Galand appears to change to a Type 1 with the additional units from your mod showing. Guess I need more sleep...or more coffee.
EDIT: Do airfields change Types with the passage of time? Just spitballing here...or I am dumb.
Last edited by DukeIronHand; 04/03/1609:32 AM.
#4245993 - 04/03/1609:53 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Good point Duke and I don't know. If you use the All Airfields one, did you notice a drop in FPS? It will be very difficult to judge which airfields change over time. I guess the All airfields one is the solution then if it doesn't cause too much of an FPS issue.
#4245996 - 04/03/1610:07 AMRe: Adding some planes to your current airfield
[Re: OldHat]
It didn't seem too but with QC, since all the campaign stuff is not running in the background, I never see one that I have noticed. I will try both again in the Campaign mode and see what happens.
#4246011 - 04/03/1612:16 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Flying out of Campaign mode (1917), Type 2 airfield, there is a slight drop in FPS, but the biggest thing I notice is that all the airfield tent hangers are located on top on the road that is suppose to be behind the hangers, not inside the hangers.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4246012 - 04/03/1612:17 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Okay just did a campaign mission in May 1917 with 56 Squadron flying out of Vert Galant. Type 2 airfield mod enabled. The home field (Type 2(?) Vert Galant) again, like in QC, does not show any changes. Fly mission, take damage, and land at a forward field (forget name) that, interestingly, is showing as a Type 1 with Oldhats mod in play. Don't know what type it is stock - if not Type 1 already.
Anyone flying a campaign with 56 in May 1917? Can you confirm the stock field is a Type 2? Seems like it is (and they are pretty distinctive from each other) so I am having a hard time believing I have the wrong field I.D.'ed.
#4246026 - 04/03/1601:43 PMRe: Adding some planes to your current airfield
[Re: OldHat]
I installed "All" and flew two sorties in Flanders in Summer 1917 last night. What everybody else has already reported including very slight drop in fps. I almost always run at 60 fps and I was starting to see 57-58 fps pretty frequently, which is completely acceptable to me.
Great mod, OldHat!
Can't wait for Germany plus 1915-1916 and all the rest of your tweaks!
P.S. Also, one sortie was out of Lou's Bray Dunes airfield and it looked great. So no conflict I could see there which should mean no conflict with Boistraincourt.
Thanks!
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4246145 - 04/03/1608:19 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Thanks for the screenshot Stache, it looks like a painting...
Good to know, Buck. I appreciate your feedback.
OVS, I'm glad you like it. If you get a chance to test it between your busy schedule, let me know what you think. I welcome everyone's comments and suggestions on improvements. I have aligned the models to the roads and made additional adjustments.
Please download the fixed version of the airfield MOD here. No models are in this version, so use the same ones from the previous download.
Replacement for type 1
Replacement for type 2
Replacement for type 3
#4246177 - 04/03/1609:48 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Okay, I mentioned this because some of the elements are getting rather far out into the landing zone.
Truck and People and that row of airplanes.
Early on I got ran into from behind by another aircraft landing in my flight and before I learned, I ran into a couple of my own flight.
I've usually been landing somewhat close to the hangers or at a diagonal to the end of them and then taxi up along side the hangers to make sure I am out of the way.
Just my two cents - I think this is still great though.
Insanity: doing the same thing over and over again and expecting different results. A. Einstein
Great. Please do me a favor and take a screenshot of the field and draw a line where you think the landing zone should be. I'll make the adjustments. EDIT: Ok. I've made the adjustments and will put up the download after I'm finished with the German Side.
Last edited by OldHat; 04/04/1604:39 AM. Reason: adjustments made
#4246203 - 04/03/1610:56 PMRe: Adding some planes to your current airfield
[Re: OldHat]
This is some truly amazing stuff. Between the incredible WOFF 3 preview screenshots and OldHats mod bonanza (Archie, Airfield Objects), it's like a Golden Age of WOFF! In my head, I know WOFF 3 is supposed to be the last major update to WOFF before the devs start working on their new non-WWI project, but everything looks like it's going to be so fantastic that I almost won't mind too much they finally set off to other pursuits.
This is especially true if the modding community stays so active. Yes, there could always be "more planes" but aren't we already at over 70 aircraft now, which I think is more than any other WWI sim in history. Maybe once their new project is finished, we will get treated to Add-ons for new planes once in awhile as well. Certainly the core of the sim will have never been better and new plane packs would be eagerly gobbled up by players for years to come.
Anyway, astounding work OldHat. Thanks to you and everyone else who continues to breathe more immersion than ever into WOFF. It really is appreciated!
So today, I was flying over the wonderfully created large airfield, admiring all the new additions, and noticed that the larger, gray hangers had the doors open on both sides, and you could see right through.
Suddenly, I get the urge to fly through it, to pull off a new stunt in celebration. Well, I learned the hard way that even though you can see straight through it, you can't fly through and through
Wonderful mod, Oldhat.
I got fired as the door man at a sperm bank. Apparently it's in poor taste to tell leaving customers "Thanks for coming."
Former U.S. Army Medic - SGT.
#4246588 - 04/05/1601:36 AMRe: Adding some planes to your current airfield
[Re: OldHat]
#4246722 - 04/05/1601:33 PMRe: Adding some planes to your current airfield
[Re: AceMedic88]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
Originally Posted By: CaNy_Ace88
So today, I was flying over the wonderfully created large airfield, admiring all the new additions, and noticed that the larger, gray hangers had the doors open on both sides, and you could see right through.
Suddenly, I get the urge to fly through it, to pull off a new stunt in celebration. Well, I learned the hard way that even though you can see straight through it, you can't fly through and through
Wonderful mod, Oldhat.
hee hee, I tried the same thing myself this morning CaNy, and with the same results. I believe a simple tweak to the damage boxes would allow brave and/or stupid pilots to fly through the open hangers if they so wished.
And I agree, a wonderful mod OldHat!
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4246723 - 04/05/1601:36 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Sorry, folks but Robert has informed me that Geezer has withdrawn permission for using his models because I modified them. I still am a bit confused and don't understand what the problem is all about, but I must respect his wishes. If you are using them, please delete them from your hard drive.
Last edited by OldHat; 04/05/1607:54 PM.
#4246871 - 04/05/1607:59 PMRe: Adding some planes to your current airfield
[Re: OldHat]
I wonder if we could do a community "buy out" where we all pitch in some money and buy the rights to use and modify his models? Doubtful but it wouldn't hurt to ask. I would certainly chip in.
I wonder if we could do a community "buy out" where we all pitch in some money and buy the rights to use and modify his models? Doubtful but it wouldn't hurt to ask. I would certainly chip in.
Count me in.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4246889 - 04/05/1608:26 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Yea, bummer. I just sent Geezer an email asking if he would consider a buyout, so I'll let you guys know.
I was just getting the hang of it, too....
#4246890 - 04/05/1608:26 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
I'm on board too if Geezer is open to selling us the use of his wonderful models. I'll gladly kick in $50 to start the ball rolling, just let me know.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4246894 - 04/05/1608:35 PMRe: Adding some planes to your current airfield
[Re: RAF_Louvert]
I'm on board too if Geezer is open to selling us the use of his wonderful models. I'll gladly kick in $50 to start the ball rolling, just let me know.
.
Ditto. If he also wants something in the mods documentation giving him credit for the original models which have since been altered, I'm sure that wouldn't be a problem either. I'm always happy to give credit where it's due and it's clear to me that Geezer put a lot of work into what he did.
He might also be willing to sell the models specifically to the Devs, which if they were interested I would also kick in money for.
I don't know all the back ground but I can't believe we are in a quibble over old arse CFS3 models. I would be honored if work of mine (if I had any) was resurrected for use in another new and dynamic project. If this was some kind of payware I would get it. Course I'm a WOFF slappy...
#4246903 - 04/05/1608:52 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Let me jump in here to clarify the situation regarding Geezer's models.
He does not have a usable userid on SimHQ at the moment but while browsing the site he saw OldHat's work on the airfields and recognized his models there. In particular he noted that they had been modified. He kicked off a PM to me on my CA id and stated the following:
I granted you guys the use of my intellectual property but at no time did I say you could alter or modify it.
I will not make any changes as I have clearly stated I am busy with my own stuff.
Take heed or I withdraw permission to use my stuff. :angry:
I think the problem here is the fact that all parties failed to discuss the limitations and intended use of the models at the time authorization to use them was granted. Had we done so, this incident would not have happened. It is his intellectual property afterall.
I profusely apologized to Geezer that we had failed in this matter and that we would ensure that it doesn't happen again. He should get all credit for those models we use and in particular you will note that he has not withdrawn permission to use the models as long as we adhere to his request to not alter them. We can't afford to have bad relationships with those who provide so much pleasure to us all.
So to this end we should be able to continue to use them as they are a great resource and if we need models that he doesn't have we will have to build our own.
Hope that clarifies things for everyone.
Best Regards
Last edited by Robert_Wiggins; 04/05/1610:41 PM.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4246937 - 04/05/1611:01 PMRe: Adding some planes to your current airfield
[Re: OldHat]
I think someone mentioned some retexturing. I have FE 1 and 2 (buying everything WW1 aviation related) but I didn't know it still had an active community. Course I ain't been to CA for a while since WOFF moved here.
EDIT: Just popped over to CA. Apparently Geezer is still a busy beaver modding FE aircraft for the 20's to pre-WW2.
He should get all credit for those models we use and in particular you will note that he has not withdrawn permission to use the models as long as we adhere to his request to not alter them. We can't afford to have bad relationships with those who provide so much pleasure to us all.
So to this end we should be able to continue to use them as they are a great resource and if we need models that he doesn't have we will have to build our own.
Thanks for the clarification, Robert. Geezer's position is entirely reasonable, as its his property! Hopefully we can still use his models "as is" as they are beautiful art work and OldHat will still be able to create some great airfield enhancements with them. If some of you WOFF guys build more models, then all the better!
If you are reading this, thank you Geezer.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
I think someone mentioned some retexturing. I have FE 1 and 2 (buying everything WW1 aviation related) but I didn't know it still had an active community. Course I ain't been to CA for a while since WOFF moved here.
EDIT: Just popped over to CA. Apparently Geezer is still a busy beaver modding FE aircraft for the 20's to pre-WW2.
YUP!! he is into the "30's" as he told me and the interesting thing is that he was very intrigued when I told him of the advances WOFF has made over OFF and that it is hands above the old CFS3 product even though it is using that engine. He bought WOFF based on that and so I suspect he will see exactly what I spoke of. His particular interest is to see if he can port his 30's aircraft into the WOFF environment. I suspect he would like to build mods to create a 30's world in WOFF. He is interested in communicating with anyone who might have the dev skills to discuss the possibility with him so If you are that person just pop over to CA and PM him. I'm sure he would be pleased to communicate with you.
Cheers Folks!
P.S. I wish we could find someone willing to make the Italian theatre, but that will remain on my wish list I guess.
Last edited by Robert_Wiggins; 04/05/1611:27 PM.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4246962 - 04/06/1612:19 AMRe: Adding some planes to your current airfield
[Re: OldHat]
I would love to see his modding talents, and anyone else's who is interested, aimed at the Western Front 1915-18. But, of course, that has always been my personal preference if it wasn't obvious here....hehe.
YUP!! he is into the "30's" as he told me and the interesting thing is that he was very intrigued when I told him of the advances WOFF has made over OFF and that it is hands above the old CFS3 product even though it is using that engine. He bought WOFF based on that and so I suspect he will see exactly what I spoke of.
Well done Robert! Hopefully he also got the V2 Expansion, updates to the 2.16 patch and the gets the official skin pack as well. I bet he would be quite amazed at what the devs and modding community have accomplished by working together.
He has just given me the OK to modify his mods. Nice and very reasonable fellow. It was my fault for not asking his permission to modify which would violate his intellectual property. A classic miscommunication.
Work will commence on Germany.
#4247075 - 04/06/1601:35 PMRe: Adding some planes to your current airfield
[Re: OldHat]
He has just given me the OK to modify his mods. Nice and very reasonable fellow. It was my fault for not asking his permission to modify which would violate his intellectual property. A classic miscommunication.
Work will commence on Germany.
How wonderful! What an outstanding guy. Once again we are "WOFF and running" with mod improvements. Hopefully someday Geezer will begin modding for WOFF directly, but in the meantime it is incredibly generous of him to allow his work to be used and modified for our sim. A round of drinks for the man!
Kudos to OldHat and Mr. Wiggins also for their parts in helping to straighten the whole issue out!
I shall re-install the mod as soon as I get back home.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4247129 - 04/06/1603:59 PMRe: Adding some planes to your current airfield
[Re: OldHat]
It seems Geezer is still having technical difficulties with his SimHQ ID so he contacted me on Combat Ace and asked me to post this on his behalf so I started a new thread called "Geezer's Topics of Interest" where you can read what he wishes to say. I didn't want to hijack this thread and the new thread for him seemed appropriate.
Please take the time to read it as the man has much to offer us and has been a real gentleman in extending his intellectual resources to us.
Best Regards;
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4247139 - 04/06/1604:14 PMRe: Adding some planes to your current airfield
[Re: OldHat]
I'm starting to realize how I'm going to use this mod.
At first I had "All" installed, but then I started missing the OBD airfield models. So what I've been doing is adding the Field Type I'm flying from so I've got the guys waiting for me at the end of the field when I get home (my favorite part of the mod...lol) but as I'm flying around I also see the OBD models at the other airfield types also. Bottomline, lots more variety in airfields with both the OBD and Geezer models running as you're flying around when you use this mod for some but not all of the airfield types!
And variety is the spice of life
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4247780 - 04/08/1601:22 AMRe: Adding some planes to your current airfield
[Re: OldHat]
I'm almost complete. I managed to get the hangers behind the players and flight's planes. Geezer gave me some helpful hints on where to place things. Cool effect I must say. Here is where I'm at so far.
Pics are with and without labels in order to show your starting position on the field.
#4247784 - 04/08/1601:30 AMRe: Adding some planes to your current airfield
[Re: OldHat]
The only problem that I see OldHat is the markings on the grass now don't match any of the hangar placements. I guess this doesn't really matter but it just looks off to me.
Member and provider of banjo music for the Illustrious BOC
#4247818 - 04/08/1602:58 AMRe: Adding some planes to your current airfield
[Re: OldHat]
You're right, Banjoman. I wish I knew how to move the markings, but I don't. So, I had to make a choice and it looks much better with the buildings placed this way to me. Living quarters, mess and administration near the hangers while the munitions, field shops, and fuel storage are further away for obvious reasons. Maybe later when I learn how to move the markings, but for now I'm ok with it.
#4247850 - 04/08/1605:39 AMRe: Adding some planes to your current airfield
[Re: OldHat]
I think the marking is part of the landscape texture/tile, so, it would be necessary to modify (repaint) related airport textures. See one example of airbase texture below:
But, anyway, good work, OldHat.
Last edited by JJJ65; 04/08/1605:53 AM.
#4247896 - 04/08/1611:16 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: Aug 2011 Posts: 6,739Olham
Barmy Baron from Berlin
OldHat, please send me the terrain texture (or point it out to me), and make an aerial screenshot of the field, as you have it now - I will then make you a new texture on Sunday, if you like.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4247904 - 04/08/1611:52 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Just keep in mind that V3 update may change some airfield layouts. I don't know to what extent, but we've all seen an example with new trees on dev page.
#4247997 - 04/08/1604:44 PMRe: Adding some planes to your current airfield
[Re: AnKor]
Joined: Jun 2012 Posts: 7,993Robert_Wiggins
BWOC Survivor!...So Far!!
Just keep in mind that V3 update may change some airfield layouts. I don't know to what extent, but we've all seen an example with new trees on dev page.
New trees? Now that is something I could use. Hope the are in the buildings folder.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4248112 - 04/08/1608:43 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Also, I would like to upload the latest airfields so that you can test them out, if you like. Hopefully, I can include your work as an update to this MOD when you're done. So, here goes another round of testing, but this time it's a keeper. I just want to make sure that it works as intended.
Installation (reminder):
1. If you're going to install for ALL three types of airfields, then you will just need to activate these two MODs and you're done:
a. All Types Airfields MOD 1915 1918
b. Models for Airfields MOD
2. If you're having FPS problems, then you will choose the MODs to install based on your airfield type.
a. Type 1 Airfields MOD 1915 1918 OR Type 2 Airfields MOD 1915 1918 OR Type 3 Airfields MOD 1915 1918
b. Models for Airfields MOD
In either case 1 or 2, you should only have 2 active MODs for this to work. Good Luck and let me know of any problems. Thanks.
Changes from previous version: -New layout design based on information from Geezer and looking at some ww1 airfields in books. -Player now starts with hangers behind them -German side done -Included years 1915 to 1918 -Added new airfield objects
Known issues: -some german texture on figures are not aligning properly. I have the skin and model, but don't know what to do to make the face appear properly. -I did not include bomber, training, or partially damaged airfields. These will be worked on later.
Screenshots (even videos) do not do justice to the beauty of WOFF's scenery and the best part about these airfields is that when you activate all of them, they all blend in nicely with the surrounding scenery and don't look out of place at all especially when you fly over them - but I could be biased, of course.
#4248181 - 04/08/1611:26 PMRe: Adding some planes to your current airfield
[Re: OldHat]
I keep finding myself doing extra low laps over the air fields to land due to my fascination with this new mod. Adds so much to the game. Can't say it enough.
I got fired as the door man at a sperm bank. Apparently it's in poor taste to tell leaving customers "Thanks for coming."
Former U.S. Army Medic - SGT.
#4248427 - 04/09/1609:31 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Thanks dutch. I can fix the first two pics, but the last pic has me stumped. I'll need to give it some thought.
#4248505 - 04/10/1611:49 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
OldHat, unless you have listed a specific plane type in the line entries of your facility file the sim is going to drop in the planes your current squadron is assigned. You originally placed your two men pushing on the lower wing of a biplane, yes?
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4248577 - 04/10/1608:14 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Lou, you are correct. I'm working on a fix, but I'm not sure how they pushed these birds, so I'm making a guess.
Next update to this MOD will be soon.
#4248826 - 04/11/1606:27 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
.
OldHat, check out the opening seconds of this old film footage to see how they pushed these kites around. At about 3:20 there's is another good bit showing the same task.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
#4248830 - 04/11/1606:45 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Lou, you are correct. I'm working on a fix, but I'm not sure how they pushed these birds, so I'm making a guess.
Next update to this MOD will be soon.
Oldhat, do not take to much action on that, because only a few planes Pfalz AI, EIII and the Fokker Do have a parasol wing. Keep focussing on the biplanes.
#4248856 - 04/11/1608:22 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Look at the wing of the F.E.2b on the ground in the lower left corner. It's wing is being dissected by the tent. This was at a Type 3 airfield but I didn't check the other types.
Thanks for this wonderful mod (and thank you, Geezer)!
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
#4249498 - 04/13/1606:44 PMRe: Adding some planes to your current airfield
[Re: OldHat]
OldHat I have been away on business for a few. Looking forward to the German stuff too. Will the latest version of your mod always be in the first post or is some post hunting required?
#4250166 - 04/16/1612:31 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Thanks for the pics, Bucksnort. I needed to see if anything could be changed and noticed that I forgot to update the textures on some models.
Panama, I am waiting on Olham to send me updated airfield files and will post it when I receive them. However, I'll still upload v1.5 with some minor fixes soon.
Duke, this thread was meant for bug reporting and suggestions. So, I will make a new thread in the MOD section of this forum when I've completed a few more things.
My thoughts are that this MOD is generally complete after I work on a few more corrections. I don't have any more time to dedicate on this MOD, so I have decided not to tackle bomber or partially damaged airfields. Maybe at some point in the future when my schedule permits. I've made Bessonneau hangers to the most common type of 66x79x25 ft (6 bay, I think), so they will fit the large two seaters. However, I will not make any more adjustments to the figures that are pushing/pulling those large planes or single wing planes. So, there will be clipping with those larger planes, but no too bad from far away.
If anyone notices anything out of place or has suggestions, then feel free to let me know.
#4250328 - 04/17/1606:27 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Airfield MOD v1.5 is ready in the MODS thread. Olham just sent me the German Summer Type 2 Airfield texture and it's included in this version. Thanks, Olham.
#4250418 - 04/17/1606:38 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: Aug 2011 Posts: 6,739Olham
Barmy Baron from Berlin
My pleasure, OldHat. But didn't you want the autumn and spring version also, to include in the mod? I just only sent one, to see if it all fits; before I make the other seasons.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4250420 - 04/17/1606:43 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Yes, I do want it all. But today is the only time I have to upload the MOD. Otherwise, I will be too busy for the next couple of weeks to sit on my PC.
It looks good enough for me to include and I'll wait to hear from others as well.
#4250424 - 04/17/1607:02 PMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: Aug 2011 Posts: 6,739Olham
Barmy Baron from Berlin
Guys, I have so far ONLY modified the texture for 1 airfield, and only the summer texture yet. So the tracks in the grass are still not linked with the tents and hangars. I hope to get doing at least the other seasons for that same field one day. Guess I have too many irons in the fire, as we say here (in German, of course! ) - and then spring arrived with the impact of a big bomb, and don't wanna miss it this year...
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4257636 - 05/08/1612:16 AMRe: Adding some planes to your current airfield
[Re: OldHat]
Joined: May 2012 Posts: 82CodyCoyote
Junior Member
Cody click on the mods page 3rd thread down at the top of the page
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
#4257671 - 05/08/1601:49 AMRe: Adding some planes to your current airfield
[Re: OldHat]
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.