#4241919 - 03/21/16 05:57 PM
M S Screenies
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iron mike
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#4244012 - 03/28/16 05:19 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Great Skins Mike, but this 3dz needs server attention! It looks like one of Marek's original Biplanes [CR32?] We really need to go through the inventory of early models and make them fit for 2016. I know, it's a lot of work, but we are not starting from scratch, we have the base F to start from.
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#4244089 - 03/28/16 08:31 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Hi Mike. Not seen any of those models except your Glad. I have no idea, which models are updated, and which are not. I'd just like the best models to be used in EAW, in 2016. A lot of my early stuff looks to my eye, very dated, but still not too bad, in comparison with full LR models, when you consider they are all 8bit 256 textures. Building the Fw200 has shown me just how far we can push the models using all the available 3dz's joined together. We used to post our updated models on Sandbagger's Site, so the 3dz model list got updated. Then everyone knew, which were the latest models to skin. In recent years we seem to have all, bar Mike, have stopped posting models for download by the public, and offer stuff internally, and in setups, which might not match the player's likes and dislikes. I'm as guilty as anyone, at not posting models. The last ones being nearly 5 years ago! I'm going to correct this on my part, and it will give Sandy a bit more work!
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#4244127 - 03/28/16 11:06 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Feb 2006
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Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Eh, that's me with the already done planes, not Mike.
You're right about not posting new models to Talley-ho. I fell out of the habit around the time we were developing SPAW.
That was a special set of planes that wasn't meant to have substitutions so to avoid compatibility issues I purposely didn't send the individual models to Sandbagger.
Then once 1.4 got going the planes were included with the various scenarios so it became less important to issue individual models. As I wrote above, anyone who wants a plane that is included with any of the 1.4 plane sets can easily acquire it and convert the file names back to slot specific.
In effect, the packages that are issued with 1.4 have become the default repository.
That's not to say we shouldn't get the inventory up to date at Talley-ho it's just that we'd have to put some thought into it. Do we make slot specific models for the 1.28 series AND slotless ones for 1.4?
Oh yeah, about 6 months ago I sent a PBY to Moggy that uses all the available 3dz's. It has working landing gear and movable wing floats which I'd never have been able to do without the new 3dz files. I'm hoping it gets into whatever project he's working on ( hint ).
Heck, even paranoids have enemies.
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#4244133 - 03/28/16 11:40 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Hi Ray. I'm glad you see the problem, like me. All this in house sharing is all well and good for us, but the new system has rather taken the fun out of the game, now everything is sets. I have no idea how to slot a model anymore, and I guess off liners are in the same situation. Why do I always fight foe the silent ones? I'm going to issue models as 1.28, and they can be taken as is, and used. I'm not doin FM, or cockpits, others used to do them, and maybe new modders will come forward to fill in the missing bits. I can just hear Tony moaning.
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#4244146 - 03/29/16 12:52 AM
Re: M S Screenies
[Re: Col. Gibbon]
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iron mike
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I did this (Cr42) for Jordi (Stratos)... "These 8 bit skins were created by Iron Mike based on the work of Jan Tuma - Flying Tiger. (190A Slot)" It was the best model available at that time. I am not a model builder, I only bend and straighten the odd element when it messes with a skin. I tend to super detail my projects making all the panel lines and rivets go where they were on the prototype machines. I could be a bit less detailed but that wouldn't be me. I also will use a low rez model over a HR one it it has a better overall depiction of the machine I am doing. My work is based on y'alls stuff. Mainly John and Rays for the newer models. And, I use Sky Lark's (David) and Flying Tiger (Ade) as starting points for many skins. No duels at dawn for me. Too lazy...
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#4244273 - 03/29/16 01:37 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Well Tony, I just build things, and I will continue to support the old slot system. What you do with the models, once I release them, is up to you. I only just got to grips with OAW, and everything changed, new FM's, new slot-less system, and god knows what else. Too much for me to keep up with, for sure! This is nothing personal Tony, just I have very little time for anything EAW, and what I do have, I will spend modelling.
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#4244284 - 03/29/16 02:09 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Aug 2000
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Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
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A slit trench at RAF Gravesend
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I have this big ol' planes folder which started out as the planes for Dunkirk with old style FMs. It now has virtually everything relating to all the scenarios I have dabbled in including Tuma's Munich 38, AITW, Dunkirk, Bomber Command 1939-41, Iraq, Syria, China, and Midway - all old style FMs. As Ray suggests, for any particular setup in 129 I just "perm 8 from 10" i.e. make a pdir/fmdir.set with the Jelly tools. But recent work with 128C has created a dilemma
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#4244367 - 03/29/16 05:12 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Tony, this Defrag problem has been part of EAW since 1998, and I don't see it as a problem like you do, when a PC can defag while your running it. Mine does, so that is a bit of a Red Herring in 2016. We lost Ade because of the non stop run of modded EXE's, never giving anyone long enough to play catchup. The change from 1.24, 28, to 29, in the space of a year or less, drove away several old hands. You might have not noticed them drifting off, but I did, and I joined them, for a while out of shear frustration. Now, I support a game, I no longer understand, and I bet you, many of the viewers don't have a clue how to mod anything either. Which, stangely, was the reason I got involved with EAW 16 years ago! We need a stable, level playing field to work with, one can be 1.40, but for the casual off liners who like to mess around, an exe with default read from root as standard. Two exe's should be enough for everyone, depending on if your off liner, or an onliner.
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#4244498 - 03/29/16 09:18 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Yes Moggy, that is another unhelpful problem. The gamers who don't visit here have no access to any current stuff, as nothing is posted on Sandbagger's. Not one exe, or campaign is posted, only here by PM to Tony, can you get anything. It makes EAW look dead, outside of this forum.
At one time there was a project to update the classic 1.2 game [EAW GOLD?]. The idea was to just replace the default stuff with HR models, updated FM's, etc. But I think Ray got carried away with the target upgrade [no offence]! Ray did update the remaining LR models to HR, so it should be easy to make a new default EAW, and post it publically.
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#4244568 - 03/30/16 05:55 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Jan 2006
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Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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I for one (because of my skins) tend toward the 1.2X exes. I really don't have the time to fly on line and feel left out of the most recent developemenmts of 1.4. To me the whole reason for the lastest work is as a base for continued programming and modders be damned. @ IM, Really? They made it so you do not need to produce both 8 bit and 24 bit skins. @ Jon, Bring back the old slots and naming system! The slots still exist, they are just filled outside of the exe and the root. If you do not like Tony's work, I am sure you know how to mod for other exes. If your lucky then Tony will spend his hobby time making your work compatible with his, as he has for others over the last few years. It's your life, live it as you want, but don't demand that others share your opinion unless you are paying there living. The next is directed at the vibe of late, and it is probably out of line. I regret any work I contributed to EAW. Some always whine the program will not do what they want and whine when the game engine changes. I wonder how Ralf is, I always enjoyed discussing code with him and Woody. IM, Your skin work is excellent. Please post more screens.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4244613 - 03/30/16 11:03 AM
Re: M S Screenies
[Re: Col. Gibbon]
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Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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.....I think Ray got carried away with the target upgrade [no offence]!.....
I don't know what this means but for IM's sake I'm not going to pursue it.
Heck, even paranoids have enemies.
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#4244724 - 03/30/16 05:09 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Explanation Ray. All I meant was the difference between a simple update of the Default game [Gold], and what you created, a mega upgrade! Tony. Why do you find it so hard to understand, I don't understand the no slot system, or all your readme posts? It took me ages to learn how to lay railways, and you said it was easy! Try building a 3dz model from scratch, that's easy for me!
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#4244774 - 03/30/16 08:05 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Feb 2006
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Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Ray, I think John actually complimented you on the target upgrade comment. You asked for no off topic comments here so I'll just point out that adding "no offence" to a compliment pretty much take it out of the compliment category. No more comments for me in here out of respect for you.
Heck, even paranoids have enemies.
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#4244851 - 03/31/16 01:47 AM
Re: M S Screenies
[Re: iron mike]
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iron mike
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I was refering to this more recent one... "Explanation Ray. All I meant was the difference between a simple update of the Default game [Gold], and what you created, a mega upgrade! " At least I thought this post was an acknowledgement of you effort... Personally, I don't like the bickering that is going on and call on everyone involved to let these things go.
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#4245271 - 04/01/16 06:13 AM
Re: M S Screenies
[Re: iron mike]
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Brit44 'Aldo'
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I see a change. I see IM posted some nice WIP screens. Well done! Tony, Are there any limitations of a 3DZ between the original 1.28c and the recent work you have been doing for Moogy? Jon, I fail to see why you are upset about 1.40. It has nothing to do with your modding. Perhaps this is out of line but do you hate electric locomotives and think they should all be converted back to diesel or steam? Me, I do not like Win10 or modern ride by wire sport bikes, they make love my Win98, C language and 2 strokes even more. The 90's RULE
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#4245274 - 04/01/16 06:37 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Jan 2006
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Brit44 'Aldo'
Every Human is Unique
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It took me ages to learn how to lay railways, and you said it was easy! Try building a 3dz model from scratch, that's easy for me! smile Funny you mentioned that. I had made a post to "another thread" about EAW can make ship convoys zig-zag between waypoints if the AI is under attack, but the thread was deleted while I was trying to post. It's almost 15 years since I started learning "games" so they would be what I wanted. The old girl is now and will forever be hobby time. Each person plays at the game engine for there own hobby time. I am thankful we were granted the rights to IP so we can play at our desired hobby.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4249528 - 04/13/16 09:10 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Great screens! Pitty Ade never did a Squadron of Flying Tigers. The pinched tail on the 129's looks odd. No way to tweek it?
Last edited by Col. Gibbon; 04/13/16 09:15 PM.
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#4249728 - 04/14/16 06:58 PM
Re: M S Screenies
[Re: Col. Gibbon]
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Moggy
EAW Old Timer and Bodger
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A slit trench at RAF Gravesend
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That was Ade's project, which like WWI got lost in a fog of game changes. I've always thought the China/Japan war in the 30's would have been a worthwhile project. Lots of interesting Japanese aircraft, and an odd collection of Chinese planes, but with the exception of the P40's, the war was a bit one sided. Ade did make an AVG scenario: Flying Tigers V.2.0 Scenario - February 2006
Introduction: Flying Tigers (FT) is a limited size version of EAW patched to 1.2 with a substituted terrain, plane skins and screen graphics, it works best in Single Mission and Quick Start modes. Some aircraft markings and theatre participation not historically accurate.
Basically a single mission thingy. Flyright and I started on a China/Japan scenario a good while back. Over the years it has got as far as a map, aircraft, screens, basically another single mission thingy. I have them both in my old 128C setup.
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#4249892 - 04/15/16 10:59 AM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Some of the aircraft types used in the Second Sino-Japanese War: Chinese and American Air Units Italian built: Fiat CR-32, biplane fighter British built: Gloster Gladiator, biplane fighter German Built: Heinkel He 50, biplane dive bomber Japanese Built: Nakajima Type 91, biplane fighter U.S. built: Douglas O-2MC, biplane scout/light bomber Boeing Model 281 (P-26C) Peashooter, monoplane fighter Curtiss XF11C Goshawk (P-6 Hawk II), biplane fighter Curtiss BF2C Goshawk (Hawk III), biplane fighter Curtiss Hawk 75M, monoplane fighter Curtiss P-40 Tomahawk, Warhawk, Kittyhawk, monoplane fighter Vultee P-66 Vanguard, monoplane fighter Republic P-43 Lancer, monoplane fighter Republic P-47 Thunderbolt, monoplane fighter North American P-51 Mustang, monoplane fighter Lockheed P-38 Lightning, twin booms fighter/bomber Lockheed A-29 Hudson, 2-engine medium bomber/reconnaissance North American B-25 Mitchell, 2-engine medium bomber Consolidated B-24 Liberator, long range 4-engine heavy bomber Soviet built: Polikarpov I-15, biplane fighter Polikarpov I-152, biplane fighter Polikarpov I-153, biplane fighter Polikarpov I-16, monoplane fighter Tupolev SB, 2-engine medium bomber Tupolev TB-3, 4-engine long-range heavy bomber Japanese Air Units Kawasaki Ki-10, Army Type 95, biplane fighter (Allied codename Perry) Mitsubishi A5M, Navy type 96, monoplane fighter (Allied codename Claude) Mitsubishi A6M, Navy type zero, monoplane fighter (Allied codename Zeke) Nakajima Ki-27, Army type 97, monoplane fighter (Allied codename Nate) Nakajima Ki-43, Army type 1, monoplane fighter (Allied codename Oscar) Nakajima Ki-44, Army type 2, monoplane fighter (Allied codename Tojo) Nakajima Ki-84, Army type 4, monoplane fighter (Allied codename Frank) Kawasaki Ki-48, Army type 99, 2-engine medium bomber (Allied codename Lily) Mitsubishi G3M, Type 96, 2-engine long-range bomber (Allied codename Nell) Mitsubishi G4M, 2-engine long-range bomber (Allied codename Betty) And a few more here with profiles. http://www.worldatwar.net/chandelle/v2/v2n2/china30s.html
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#4250001 - 04/15/16 06:22 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Hi Tony. Most of those Japanese planes are too modern for the pre 39 China war, you need Claude and Nate fighters, and varnished Zero's [sort of Gold colour]are the most moder fighter. Moggy has my HR Claude, which needs fixing, and IM has my HR Gladiator, I also did a HR Zero. Float planes were Biplanes, and there were still lots of mid 30's designs in front line service, pre 39.
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#4250067 - 04/15/16 10:47 PM
Re: M S Screenies
[Re: MrJelly]
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iron mike
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1st Pursiut Squadron, Adam and Eve, white fuselage stripe, numbered 1-33. 2nd Pursuit Squadron, Pandas(?), blue fuselage stripe, numbered 34-66. 3rd Pursuit Squadron, Hell's Angels, red fuselage stripe, numbered 67-99. However, the stripe colors rather than the aircraft number are the most accurate measure of squadron assignment.
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#4250135 - 04/16/16 08:21 AM
Re: M S Screenies
[Re: iron mike]
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MrJelly
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Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4250226 - 04/16/16 06:42 PM
Re: M S Screenies
[Re: MrJelly]
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Joined: Aug 2000
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Moggy
EAW Old Timer and Bodger
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A slit trench at RAF Gravesend
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A "fix" for the KI-27 (109G slot), although the external view is iffy The default files are being used. BTW this is my planeset1, yours is now PS11 Another problem is with the He111A in the B17 slot for which close up I only see half a plane Okay Jel. There is plenty to do to clean up the scenario. Love that crazy terrain
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#4250231 - 04/16/16 07:24 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Hi Guys,
Better than nothing but the Ki-27 certainly needs quite a lot of work if anybody has the time and inclination. The cowling is blocky and the cockpit/upper fuselage is nowhere near. Much better than anything I could do of course so no offence intended to whoever made it.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4250236 - 04/16/16 08:16 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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That is a PAW Ki-27 Nate then? It's a very basic, crude model, which would need a total rebuild to bring it upto date. Lots of the old PAW planes still linger in the shadows forgotten. I could do a rebuild, after I finish the Fw200, in a few weeks.
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#4250241 - 04/16/16 09:03 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Hi Mark. The PAW model, had a wire moving prop, which was updated to an EAW style prop, and a glazed cockpit added, but I don't think there was anything done after that. A lot of PAW models were converted into Russian models, which did not have proper glazed cockpits either. There might be some still posted on Sandbaggers, from about 2000/01. My HR Claude was based on the PAW Nate model, but totally rebuilt in 2006, and somehow laid forgotten for 10 years, as there was no use for it.
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#4250352 - 04/17/16 11:12 AM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Both the Nate and Claude are missing from Sandbagger's model list, and I've just been poking about on Check Six, and there are still lots of 2001 downloads [7 pages] available! I was looking for a lost model of the Gigant. Has anyone got a copy? One to check out for compatabillity with new EXE's? http://woolfman.republika.pl/oahu.zip
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#4250354 - 04/17/16 11:40 AM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Now I thought it was a PAW model, but it was made from a PAW Val. Model date 7.12.2000 Woolfman's Readme. Nakajima Ki-27 "Nate" Unzip the files into to your EAW folder.
Have fun
3d model by Charles Gunst Skin and 3d update to EAW standard by Woolfman We have come a long way since then.
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#4250546 - 04/18/16 11:08 AM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Hi Mark. Of the Nate's you have, there are 3 of the early models RED13 RED14 NATE Then you have 4 improved models by Capt Kurt, which are a lot better than the early model. Ki27Nate1stSentai Ki27Nate4Chutai Ki27Nate77thSentai Ki27Nate50thSentai A couple have TNT skins, which can be easily converted to BMP and used.
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#4250552 - 04/18/16 11:40 AM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Just been trying to load the models into our 3dz Studio, but they are all suffering from errors, which do not effect the model in game, but CTD the Studio.
This model was made using the old Alessadro Java 3dz Studio, and text converter, a year or so before we got the new one from Gurney, and making changes became a lot easier.
I've had this before, and it's a pig to fix. It's an error created in converting a model to text, modding it, and changing it back to 3dz. I'll have to convert the model to text, and see if I can find the error.
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#4250562 - 04/18/16 12:40 PM
Re: M S Screenies
[Re: iron mike]
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PeterMBooth
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Makes sense - tail end and wings are a bit "Val" like.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4250572 - 04/18/16 01:08 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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In the early days Pete, there was a hunger to fill the inventory of planes with simple repaints, of stock models, to make them look like other aircraft. We had no ability to re work the RS, other than by hand, on paper. I tried this, but never got the hang of it. Mapping changes were mostly done by eye, or later by calculator, pencil and paper. The only way to make element changes, was to use the text converter, and view changes in Alessandro's studio, which allowed you to move nodes, and mapping but nothing else. So twisting what we had into other shapes, was the limit. Moggy discovered you could split the model into parts, and hardpointed it back together, allowing for a better HR skin. Then came the discovery, we could add -32768 to a Normal, and split the element to refine the crude shapes. I think the Finical of this way of modding was my HR Hurricane, which under everything, is the old Default EAW Hurricane! Chompy set about converting a lot of the popular planes to this new way of skinning, and updated the models. Most of these models are still used today, despite being done over 10 years ago! These times were over 14 years ago, but it only seems like yesterday.
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#4250986 - 04/19/16 08:18 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
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Member
Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
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Hi Guys,
Yes I remember the "FW 190" Zero etc well. Probably still have all that lot in one of my save folders from when I first discovered the Forum - must be 16 years ago or longer I guess. Life was simpler then!
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4251408 - 04/21/16 12:45 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Sorry I'm late to the party, up to my ears in biplanes at the moment. I have a Ki-27 and a Ki-51 that I never found a place for in SPAW. I will convert them to 1.4 format and send them up to the GEN's server today.
Heck, even paranoids have enemies.
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#4251516 - 04/21/16 05:37 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Hi Ray. I never stopped sending stuff the Sandbagger's, I just stopped making stuff for over two years! I posted everything I finished, without an allocated slot, mainly because, no agreement was reached on a new extended Tmod list. Something you have created in a limited form, as you never added any, by country buildings [German, Dutch, French, and so on]. So that is unfinished business. As to the central inventory of planes. How on earth are you going to do that? There are hundreds of types, sub types, HR and LR, and different skins. Most will have a sort of flight file, but lots will have no loadout data of any kind, I'd hate to think what the download would be like! There used to be an old program, which worked like your new file system, albeit it was based on the old slots. You could load a single plane, or set of, and was great for off line games, just can't think of the name of the program. It was before OAW, by a long way. 2001 or 2 vintage. The thing with such a massive project is there needs to be an easy way to name the files logically, and simply. Everything I did with file names, simply used what we had used, and extended it. Simple linking 3dz files to textures. Now, why the simple system was so bad, it had to be totally changed, without any real conversation with the community. I'm sure we can keep all the slots and naming system as was, added VCG, flight and loadout files, for each aircraft, and swapped them in and out as you like, without changing anything else. Sorry, but I like nice comfy slippers, not new shoes! Better to spend time adding support for 6 engines so my Gigant will be able to fly!!
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4251551 - 04/21/16 07:28 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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I understood the first, and last bit of your reply, but you lost me in the middle! Anyway, if you hate bmp screens, your going to be busy converting them to jpeg. I would guess about 2005/6 would be about when they changed over to jpeg. That's why you won't find many.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4251561 - 04/21/16 08:12 PM
Re: M S Screenies
[Re: Col. Gibbon]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Hi Ray.
I never stopped sending stuff the Sandbagger's, I just stopped making stuff for over two years!
I posted everything I finished, without an allocated slot, mainly because, no agreement was reached on a new extended Tmod list.
Forgive my confusion. You said something different in the other post which led me to believe you were in the same situation: ..."In recent years we seem to have all, bar Mike, have stopped posting models for download by the public, and offer stuff internally, and in setups, which might not match the player's likes and dislikes. I'm as guilty as anyone, at not posting models. The last ones being nearly 5 years ago!"...... Going forward I would like to continue to develop a new inventory system. It will take some thought and maybe a few false starts but I think it can be done if we all pull together.
Heck, even paranoids have enemies.
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#4251594 - 04/21/16 10:21 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Posts: 13,341
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OK. I didn't think I was going to be quoted for everything I write. I don't keep notes Ray, so you got me! Well done. I only found out when I last posted anything, when I checked my site last week! 2013 was the last time I added anything new, so not 5 but 3, but the rot set in a good 5 years ago. Does not escape the fact, because of your love of posting sets, and not models, which are all packed up in a mega folders, makes Sandbagger's site worthless. It probably does not matter too much, because who cares? Shame we have no counters on any of or pages, to see if anyone still visits.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4251699 - 04/22/16 08:22 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Me too Ray. Best to agree to disagree. We seem to be looking at this from different ends of a tunnel.
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#4251742 - 04/22/16 11:33 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Well Ray, I'm happy you've taken on board some of my conserns, about trying to make this work. Another thought is about sub types of aircraft. Take the jolly Spitfire for example, Here is a site listing all of them: http://www.sonsofdamien.co.uk/Spitfire%20variants.htmHow are you going to logically cover these types? OK, the Spitfire is perhaps an extreme example, but you'll have a simular problem with Hurricane's, 109's and Fw190's, to name a few.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4251764 - 04/22/16 01:03 PM
Re: M S Screenies
[Re: MrJelly]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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John The utility is extremely flexible Flexability breads caos, or at least I think so. As a former Stock controller, I think of plane types as parts. In my world you would have Spit 1 to 24 folders And within each type folder a subs of each variant, or differnet skin When you click on the Spit 1 folder, a list of descriptions of available planes should be displayed. Simple text file of full details of each model is already available in the models readme Select a plane from the list should show a screen of plane, and full readme Click on the screen to select the file set Your aircraft sets for senarios could be generated by a simple text file, storing all links for the planes for that setup I know you store everything in seperate folders, so maybe you can think of a way to auto link models anf flight files.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4251851 - 04/22/16 03:17 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Well, that wasn't so hard then? I noticed the readme's seem to be missing from a lot of the set folders, but not all. Now, you have a P51D and B, both very different.
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#4252241 - 04/23/16 05:07 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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OK Tony. Lets talk chalk and cheese then. The fact you have two P51's listed, even though they are chalk and cheese, does not help much. What you need is a search all plane set folders, for chalk or cheese, if you get my drift. You only then need to display the selected type of plane, so the path info becomes irrelevant, just a scroll down list is all you need. But, like with everything you need some rules. If every folder containing a model is taged by P51D + File name [like 4th FG] it would be easy to search all folders, and list all available skins and models. Doing a simple search of the 1.4 setup using Windows search I found these: P51D 350th FS P51D 487th FS 352ndFG P51D 4th FG P51D 82ndFs 78thFG MS05 P51D 4th FG P51D_01 P51D_02 P51D_defWhich leaves you about 100+ skins to add! If these are the only P51D models in 1.4 then you only need to mod four folder name to fit. Then you just need one set of flight files, in one folder to select the data files from, like you have now: P51D_FMh you have 3 copies in the current file set. Screenshots and readme files seem to be missing, in most of these folders, which is a bummer. Still thinking this through, but you might need a type list, as a search criteria. FW190D. or Me109F are easy, but how do you shorten 140_GladiatorI_4SFTS_Iraq_01 into a common type name?
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4252390 - 04/24/16 06:10 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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I guess when you are a knight of the sky, you brandish bright colors to draw attention to your self. It's interesting to see the chip is labeled glossy. You do not see that from ground forces. ') maybe that is why fly guys got all the glory. I really like your P38s.
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#4254159 - 04/29/16 10:21 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
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Member
Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
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I guess this is an example of the "bleed through" I have seen mentioned a few times? Quite a bizarre optical illusion - the outer wings look to be pointing straight up - bit like dazzle painting on ships it could have been worth trying to confuse the Luftwaffe pilots!
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4254181 - 04/29/16 11:59 AM
Re: M S Screenies
[Re: iron mike]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
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Montagnac, L'Herault, France
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But, the unit will only be in 24bit D3D format since it has issues with glide.
I assume from this you are making have made 24 bit BMP files. That is all you need to do because all the exes from 1.28e onwards have been converted to use Glide3, which reads 512x512 BMP files There is no longer any need to make an 8-bit version. This may not fix the glide issue with this skin, but that is not the point I am making
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4254233 - 04/29/16 02:59 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I just checked and in EAW 140 I put the base files from one of Mike's multiskins in the root folder so there was just the single plane. There were five 256x256 BMP files, each with a corresponding TPC. Then I made a blank 256x256 PXC file using photoshop and named it "256dummy.PCX" I edited a batch file to use with picpac: picpac -p 256dummy.PCX planerex.tpc picpac -p 256dummy.PCX planelex.tpc picpac -p 256dummy.PCX planemex.tpc picpac -p 256dummy.PCX planebex.tpc picpac -p 256dummy.PCX planen.tpc Running it created a five new TPC files which I copied and pasted into the root folder. This caused the originals to be overwritten. When I ran EAW the files in the root folder were used, and although they had different names all the planes had the same skin, but it worked, and that is what I needed to confirm. All that is needed is a blank TPC of the correct size, such as a "512dummy.tpc" for the 512x512 BMPs, and a set of batch files to make the dummy TPCs. Once these dummy TCPs are made they can be used time and again From what I can see the exe only reads the size of the dummy TPC, but it needs to match the size of the BMP it is used with. If not you get a CDT with an error message.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4254240 - 04/29/16 03:24 PM
Re: M S Screenies
[Re: iron mike]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
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Posts: 13,341
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That's right Tony, if you have a 256x256 TPC, it must be the same size BMP, so in my case it will be 512x512. Mike's been doing that for a while, using a simple Grey texture. Just a shame you can't have an either, or, way of loading textures.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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