#4251764 - 04/22/16 01:03 PM
Re: M S Screenies
[Re: MrJelly]
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Col. Gibbon
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John The utility is extremely flexible Flexability breads caos, or at least I think so. As a former Stock controller, I think of plane types as parts. In my world you would have Spit 1 to 24 folders And within each type folder a subs of each variant, or differnet skin When you click on the Spit 1 folder, a list of descriptions of available planes should be displayed. Simple text file of full details of each model is already available in the models readme Select a plane from the list should show a screen of plane, and full readme Click on the screen to select the file set Your aircraft sets for senarios could be generated by a simple text file, storing all links for the planes for that setup I know you store everything in seperate folders, so maybe you can think of a way to auto link models anf flight files.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4251851 - 04/22/16 03:17 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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Well, that wasn't so hard then? I noticed the readme's seem to be missing from a lot of the set folders, but not all. Now, you have a P51D and B, both very different.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4252241 - 04/23/16 05:07 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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OK Tony. Lets talk chalk and cheese then. The fact you have two P51's listed, even though they are chalk and cheese, does not help much. What you need is a search all plane set folders, for chalk or cheese, if you get my drift. You only then need to display the selected type of plane, so the path info becomes irrelevant, just a scroll down list is all you need. But, like with everything you need some rules. If every folder containing a model is taged by P51D + File name [like 4th FG] it would be easy to search all folders, and list all available skins and models. Doing a simple search of the 1.4 setup using Windows search I found these: P51D 350th FS P51D 487th FS 352ndFG P51D 4th FG P51D 82ndFs 78thFG MS05 P51D 4th FG P51D_01 P51D_02 P51D_defWhich leaves you about 100+ skins to add! If these are the only P51D models in 1.4 then you only need to mod four folder name to fit. Then you just need one set of flight files, in one folder to select the data files from, like you have now: P51D_FMh you have 3 copies in the current file set. Screenshots and readme files seem to be missing, in most of these folders, which is a bummer. Still thinking this through, but you might need a type list, as a search criteria. FW190D. or Me109F are easy, but how do you shorten 140_GladiatorI_4SFTS_Iraq_01 into a common type name?
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4252390 - 04/24/16 06:10 AM
Re: M S Screenies
[Re: iron mike]
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Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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I guess when you are a knight of the sky, you brandish bright colors to draw attention to your self. It's interesting to see the chip is labeled glossy. You do not see that from ground forces. ') maybe that is why fly guys got all the glory. I really like your P38s.
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#4254159 - 04/29/16 10:21 AM
Re: M S Screenies
[Re: iron mike]
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PeterMBooth
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I guess this is an example of the "bleed through" I have seen mentioned a few times? Quite a bizarre optical illusion - the outer wings look to be pointing straight up - bit like dazzle painting on ships it could have been worth trying to confuse the Luftwaffe pilots!
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4254181 - 04/29/16 11:59 AM
Re: M S Screenies
[Re: iron mike]
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MrJelly
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But, the unit will only be in 24bit D3D format since it has issues with glide.
I assume from this you are making have made 24 bit BMP files. That is all you need to do because all the exes from 1.28e onwards have been converted to use Glide3, which reads 512x512 BMP files There is no longer any need to make an 8-bit version. This may not fix the glide issue with this skin, but that is not the point I am making
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4254233 - 04/29/16 02:59 PM
Re: M S Screenies
[Re: iron mike]
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MrJelly
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I just checked and in EAW 140 I put the base files from one of Mike's multiskins in the root folder so there was just the single plane. There were five 256x256 BMP files, each with a corresponding TPC. Then I made a blank 256x256 PXC file using photoshop and named it "256dummy.PCX" I edited a batch file to use with picpac: picpac -p 256dummy.PCX planerex.tpc picpac -p 256dummy.PCX planelex.tpc picpac -p 256dummy.PCX planemex.tpc picpac -p 256dummy.PCX planebex.tpc picpac -p 256dummy.PCX planen.tpc Running it created a five new TPC files which I copied and pasted into the root folder. This caused the originals to be overwritten. When I ran EAW the files in the root folder were used, and although they had different names all the planes had the same skin, but it worked, and that is what I needed to confirm. All that is needed is a blank TPC of the correct size, such as a "512dummy.tpc" for the 512x512 BMPs, and a set of batch files to make the dummy TPCs. Once these dummy TCPs are made they can be used time and again From what I can see the exe only reads the size of the dummy TPC, but it needs to match the size of the BMP it is used with. If not you get a CDT with an error message.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4254240 - 04/29/16 03:24 PM
Re: M S Screenies
[Re: iron mike]
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Col. Gibbon
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That's right Tony, if you have a 256x256 TPC, it must be the same size BMP, so in my case it will be 512x512. Mike's been doing that for a while, using a simple Grey texture. Just a shame you can't have an either, or, way of loading textures.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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