Yeah it takes practice to get good at firing accurately. Once I have their range I then reduce it by 1 degree for every movement I or my target makes towards each other and if we are both closing I might reduce it by 2 degrees - that often works well. But sometimes I can go for several turns without hitting a thing at the start of an engagement! Its a good game because of these sorts of difficulties.
And yeah planes are also difficult to fly, they are all different - Torpedo Planes and different to Stukas are different to bombers, it all makes for a pleasant game.
I haven't got used to firing torpedoes from subs yet either - for some reason my torps usually miss when using the suggested angle even when I do a spread of four I will be lucky to get one hit. I dont know whether they also take into account the wind strength (well currents and water conditions may be affected by the wind?) but certainly that is tricky. But with this game subs have the upper hand anyway so I am not too worried.
There are plenty of discussions going on regarding making subs more challenging and making destroyers/ships longer lasting against subs. I do think we need to have the facility to dock ships and thereby keep them safe at ports. But I also wish the devs would add a facility to require a target solution to be plotted in the previous turn to firing the torpedoes like they had to in real life. That would remove the ability to make snap launches at destroyers and capital ships and kill them easily. I think that would improve the whole game.
Anyway I am really enjoying it, its been a week since I got it, have played 30 hours on it so far, and I am still missing targets, and being surprised - its a remarkable little game!
But definitely at the moment its more fun playing the Germans in the main campaign than the British, simply because the AI subs are so lethal to capital ships and destroyers. But I do love hunting the subs so I do often play single sub hunting missions.
Last edited by nats; 03/15/16 10:40 AM.