#4237120 - 03/06/16 02:53 PM
Ship convoy utility
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I have updated the old version and added a feature which is useful for me. Ship convoy composition is made up from the values in a "Shiplist.mpf" file, either one in a theatre folder, or the default one in "savedata". However, a second possibility exists which relates to the target selected. If Dover has an associated convoy, and there is a "Dover.con" file present then the exe will use the "Dover.con" file and not "Shiplist.mpf". The feature I have added makes "*.con" files Running it reads the "tartypes.str" file for the theatre and lists them. The user selects the suitable 'ship' ones to make a smaller selection list: The user selects the target name, which creates the filename and path. The table is filled with 10 entries which are the TMod values. Then the file can be saved and used in the game along with the "convoys.dat" file that it was all based on I did this because a couple of nights ago Shogun and I got shot to pieces in a torpedo attack. The convoy had a couple of well armed destroyers, and all the transports had light AA too. Flying low and slow to aim the torpedoes we had little chance of not being hit with 10 ships shooting at us. Using the utility I made a "*.con" file which was all unarmed oil tankers, and the mission was successful. An interesting variation would be to allow one destroyer, and fly an escort mission with your plane carrying bombs which would allow you to sink the destroyer. This could bake a good multiplayer co-op mission with one pilot carrying torpedoes and the other escorting with bombs.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4237132 - 03/06/16 03:43 PM
Re: Ship convoy utility
[Re: MrJelly]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
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Member
Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
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Hi Jelly,
Most early British convoys had a couple of old destroyers, a few corvettes (Flower Class etc) and not too much AA. From about 43 onwards they would perhaps have frigates (Hunts etc) and maybe the odd light or AA cruiser (Dido or more likely converted WWI C or D Classes) The Germans had very few destroyers left after Narvik so they had smaller units - the so called "Elbings" and lesser units. Coastal convoys often had dedicated "flakships" which were trawlers armoured with concrete and a lot of 20mm and 37mm flak guns. Your current list of available ships could perhaps do with some of the smaller units adding to be more realistic and to perhaps make attacks a little easier.
Cheers
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4238006 - 03/08/16 09:55 PM
Re: Ship convoy utility
[Re: MrJelly]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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No, the models in the target upgrade pack are based on existing lo-res models either from the original model set or the SPAW model set.
For instance, the DE is just a smaller destroyer with one stack removed plus one forward and one aft 5" gun.
It wouldn't be a big deal to add these new craft as substitutes for the lo-res models. All you'd have to do is number them with the correct TMOD file number and send them to Jel for inclusion in the next 1.4 release.
Below are the TMOD numbers for the small craft but first, a couple of thing if you decide to make models for inclusion in the target upgrade pack.
1 - MV = Moving ( means there is a wake element behind the ship and bow elements which give the illusion of movement ) and STA = Stationary ( no wake, these models are meant for anchored or dockside ).
2 - Brit and American models are the same except that the flag texture is different. In most cases the complimentary TMOG ( Axis ) model is the same but with a German Navy flag. It doesn't have to be the same model but it should match up in size fairly closely because both the TMOD and the TMOG models work off the same TMODxyz.dat file so the smoke point and the destruction bubbles must match up.
3 - The small tug, barges and LST are your models so they're already hi-res plus the LCT is a downsized version of the LST. The only addition I made to the models was a version with the bow in the down position for invasion scenarios.
131 Brit Corvette/ E-boat (Mv) 132 Brit Corvette/ E-boat (Sta) 133 Brit Patrol boat (Mv) 134 Brit Patrol boat (Sta) 135 US Dest. Escort (Mv) 136 US Dest. Escort (Sta) 137 Brit Dest. Escort (Mv) 138 Brit Dest. Escort (Sta)
260 Motor Barge ( Mv ) 261 Motor Barge ( Sta ) 262 Barge ( Mv ) 263 Barge ( Sta ) 264 Coal barge ( Mv ) 265 Coal barge ( sta ) 266 landing Ship Tank ( Mv) 267 landing Ship Tank ( Sta) 268 Landing craft ( Mv ) 269 Landing craft ( Sta ) 270 Landing craft tank( Mv ) 271 Landing craft tank( Sta ) 272 Landing craft tank open bow 273 Landing Ship Tank open bow 274 Brit Trawler (Mv) 275 Brit Trawler (Sta) 276 Small Tug Boat ( Mv ) 277 Small Tug Boat ( Sta ) 278 Large Tug Boat ( Mv ) 279 Large Tug Boat ( Sta )
Heck, even paranoids have enemies.
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#4238020 - 03/08/16 11:23 PM
Re: Ship convoy utility
[Re: MrJelly]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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Thought you might have used the PAW LR models, with skins. They only need a small change in text mode to change the PAW rotating wires, which cause CTD's. I have a card model of a RN Trawler/mine sweeper, but the big target missing is the Thames AA Forts Easy to build, as they are armoured boxes on legs. https://en.wikipedia.org/wiki/Maunsell_FortsThe steamer was done for Dunkirk, and there is a cabin cruser and sailing dingy, part built. I think Moggy wanted lots of "Little Ships".
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4238101 - 03/09/16 08:41 AM
Re: Ship convoy utility
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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Have we got the source code to generate the dinghy when the pilot successfully bails out? While we are on the subject of source code I am trying to find out what causes this to happen: I am testing the E-boat idea with an oil tanker graphic. I have it running on invisible tracks, flagged as 3, because I can set the convoy speed in the "tlist03.mpf" file. It is set at 60 knots. If I destroy it with a bomb or a kamikaze collision it respawns You can see the burning wreck and the respawned ship. If I destroy the respawned ship with the second bomb or a kamikaze collision it does not respawn Same mission, but the ship is destroyed by cannon fire, and it does not respawn I suspect that the burst of cannon fire destroys the original, and the respawned ship because of multiple hits. So I am trying to find out what causes the ship to respawn in the first place. If I set the interdiction to a ship convoy the tanker does not respawn, so it is somewhere in the MGO/railway code
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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