#4236840 - 03/05/16 03:05 PM
Custom campaign missions are possible
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Joined: Jun 2014
Posts: 1,595
OldHat
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Thanks to Creaghorn for the idea and OBD for this wonderful game, I was able to come up with an idea on how to construct custom made campaign missions to follow the life of a famous pilot.
But first, let me introduce my findings....
RNAS 10 campaign mission with A, B and C flight sitting on the field waiting to fly the mission. Even the waypoints are accurate just like it appeared in the mission briefing. Look at all of these pics that were taken during the same campaign mission. How you can tell that they are from the same mission is to look at each picture and see that they are from a different squad and either A or B flight and the distance in NM signifies how far away it is to my starting point - all different as well.
Now, wasn't that similar to how missions were flown in 1915 - one or two planes? I can add more planes to the campaign, make specific waypoints and missions, and make a "flight" have either one, two, three or any number of pilots and even specify the names of who will be flying. Now, I see that it's possible to make custom campaign missions with starting airbases and waypoints to fly them and follow the actual missions of a famous pilot during their career.
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#4236889 - 03/05/16 05:12 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Thanks. I'm still experimenting with this cool feature.
Here you see all of A, B and C flight on the field at the same time. Also, I've changed my assignment to A flight as seen in the red box.I let them all fly together and it's working fine.I can also add mixed aircraft flights taking off from the same field if that was really done during that time.
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#4236904 - 03/05/16 06:10 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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Joined: May 2012
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L'Etoile du Nord
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Oh yes, there are many, many things that you can set up in custom missions - add in new aircraft, new towns, new facilities, new flights, etc. I always enjoyed building custom missions. Good on you OldHat for jumping into the deep end of the pond. I look forward to seeing what you create.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4236941 - 03/05/16 07:52 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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OldHat
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That's cool, Lou. I might need your help later if that's ok with you.
Another thing I found out is that I can make a campaign of say 10 historical missions from the career of a real pilot. Then I go ahead and make/enlist a pilot to fly those missions in succession. Each mission will get recorded inside WOFF's passport page and log everything like flight hours, medals, victories, etc... and if my pilot dies in any of those missions, then that's it - he becomes listed as deceased and I can't use him again...(unless I use Robert's backup utility, of course)
So far, I only can get a maximum of 4 custom waypoints (found a workaround for it) including the altitude to fly at. But I think that should be enough for most missions. I will see if I can find an interesting Ace's career or a squad's role in an offensive to mimic and then try to design a few missions around those events to see if my pilot can follow in their footsteps....
Last edited by OldHat; 03/05/16 08:13 PM. Reason: found a solution
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#4236965 - 03/05/16 09:20 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
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OldHat
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Hey, Raine. I'd like your help very much. What are your thoughts on choosing a pilot's career? Can you suggest a few missions that I can build to start with - and that contains WOFF's planeset? I can probably get each mission's details from you as I'm making them so as to keep things as accurate as possible.
EDIT: I can make this to be a JSGME MOD - easy to install and uninstall.
Last edited by OldHat; 03/05/16 09:30 PM. Reason: JSGME ready MOD
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#4237045 - 03/06/16 07:35 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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OldHat
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I have an idea on how to insert it into the campaign system (using JSGME, of course) and even show mission success or failure at the outcome screen. I don't like the scenario way because it gives "unknown aircraft" in the pilot log book where there should be what plane you were flying at the time. Other than that, the scenario route is the easiest one to setup.
WOFF defines a mission success based on flying to all waypoints and completing the following objectives: Recon, artillery spots, etc...: patrolling in the designated area for a specified period of time. I can adjust the time to be anywhere from a few seconds to minutes (like it is now) to hours. Bombing: destroying enough targets at the selected location. Interception: shooting down the enemy planes Balloon defense or busting: preventing our balloon from getting shot down or shooting down an enemy balloon. Scramble: shooting down planes attacking the airfield.
Things I can add to the mission are: - set all or some planes to start from takeoff or be already flying in the air. - have mixed aircraft on the same field. For example, a flight of albs and fokkers taking off from the same airbase. - activate any number of airbases with any number of planes. Want a mission with all airbases in Flanders active for that time period and each base has their own squads doing missions. Sure, but probably will make WOFF crawl to a halt. - add specific aces to the mission on either side and modify morale and skill for each pilot. So, you can fly with your favorite aces or wingman. - add friendly and enemy flights to have specific mission objectives with any number of waypoints and altitudes. - make waypoints for the AI to takeoff from one airbase and land in another airbase or return to the same airbase. - setup specific weather and time for missions.
Modify the WOFF map: - add towns, railyards, balloons, factories and/or troops to the WOFF map.
Things I'm not sure if I can adjust: - have planes waiting on standby at their airfield to intercept enemies flying nearby - I can make the support flight fly the same mission and waypoints as your flight, but I'm unsure if they will participate in the attack. - make convoy attack missions.
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#4237059 - 03/06/16 09:05 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
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OldHat
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Sold to the man in the Green helmet! Raine can split the prize if he's up to doing the research as well.
Write protect doesn't work, but there is a way I discovered which I've tried and does work.
If you would like to help and you're up to answering specific questions about the event, it may take some time as this will be my first one, but I can definitely do it.
Here's the info I would need: - List of friendly and enemy squads you would like to see active including aircraft type, aces or generic pilots, flights (A, B, C) and number of pilots in each. Also some possible mission objectives for those flights (from the list of my post above) - Possible time, weather, waypoints (it can be a mix of towns, or factories, or front line location, or railyards, or airbases) and altitudes for each flight.
....anything else you can think of that may be possible to add.
Last edited by OldHat; 03/06/16 09:18 AM.
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#4237085 - 03/06/16 12:52 PM
Re: Custom campaign missions are possible
[Re: DukeIronHand]
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OldHat
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Aces: As designated in WOFF? Let's say we have a British pilot who ended up with 7 kills (if using the 5 kill standard) but he didn't make the WOFF Aces list. He would be a generic pilot then? Or are there generic Aces also?
I'm trying to get the actual names if possible. There are generic aces that can be generated as well. Waypoints: As defined (displayed) on the WOFF map? Are they done by longitude and latitude or some in-game code #. If done by longitude and latitude can you use any location in the game world? I have all the towns, railyards, balloons, factories, troops locations inside a WOFF file. So, that's an easy cut and paste for waypoints to fly over these locations. I can add additional coordinates to make more waypoints, but I'll try to just stick with what I have for now. Altitude: I will guess part of the mission file designates an altitude that the flight should be at when it to arrives at a waypoint? No, I can change or specify any altitude. Flights: Does every flight have to be done as a separate entity? Let's say all three flights ended up in a historical fight at a certain time and location. Can all three flights be combined in a huge arse B (the players) flight or (better) a huge AI flight just to make sure they all get there and to save mission writing time? Or is there a limit to the number of aircraft in a flight? There's no minimum or maximum limits on the number of flights or planes in the air.Ground Positions: Using the MvR example, and presuming he died of ground fire, how are land targets handled? Can you place an infantry unit at a longitude and latitude for the ground fire ambiance? Or, if overly complicated, I suppose the fight can be placed in the vicinity of a existing one already placed in-game. Yes, I can place them, but I'll try to see if I can just use what is available.Timing: Let's say a fight took place at a certain location. I will guess you cannot specify a time for a flight to be there. One would use the waypoints and a "by guess and by God" to hopefully get them there at the same time. And/or use "Loiter" at the target area to make sure (as much as possible) they meet up? I can either specify a takeoff time or spawn all flights in the air at a certain time.
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So, I want to see how far I can go with this mission builder and actually start from when all the flights took off from their airfields. Here is the information that I was able to dig up through the internet.
NOTE: (?) = Is this correct?
Time: 11:30 AM Weather: Winds strong from the east. What about clouds(?)
(?) Staffel II (?) Group 1 (5 planes) – MvR, lt von richthofen, karjus, wolff, scholz (?) Group 2 (5 planes) - flew west towards the front
Bertangles (?) A flight (5 planes) Major Butler (?) B flight (5 planes) Cpt Brown (?) C flight (5 planes)
A, B, C flights reach an altitude 15,000 ft flying North and South in wide Arcs along the front in the vicinity of Sailly-le-Sec(?)
2 RE8s from 3 AFC - S.G. Garrett/A.V. Barrow, T.L. Simpson/E.C. Hanks are flying recon NE of Le Hamel at 3,000 ft.
3 planes from von Richthofen’s flight approach from the east along the Somme River and attack the RE8s. Archie starts to go off.
8 Camels including Brown’s patrol approach from the south with May on the west side dive to the attack.
About 22 Additional Fokkers and Albs join the fight to make a 30 plane Dogfight. Question: Which airbases are all the other planes coming from?
If I'm leaving something out, please fill it in or correct any mistakes I may have done. Thanks.
EDIT. My intention is to only set the stage for the combat. You choose to fly as anyone including the re8s.
Last edited by OldHat; 03/06/16 01:29 PM.
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#4237098 - 03/06/16 01:58 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Lindsay, Ontario, Canada
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OldHat;
It might be worth testing a campaign mission in Italy. Not sure if the WOFF AI would generate central powers flights to contend with, or even if this is possible.
Do you have the capability to generate opposition forces in any theatre?
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#4237243 - 03/06/16 08:38 PM
Re: Custom campaign missions are possible
[Re: Robert_Wiggins]
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OldHat
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OldHat; Do you have the capability to generate opposition forces in any theatre? I'm not sure at this point. I think that I'll need to get my feet wet first and try out building some missions to see how hard or easy it will be for me.
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So, here is how the first draft of the mission is shaping up....
Time: 9:30 or 10:30 AM Weather: Windy and clear or light clouds
Lieramont aerodrome - Jasta 5 (Purple Line) - takeoff and fly an intercept mission attacking 3 AFC 4 Albs - Random pilots
Cappy aerodrome - Jasta 11 (Red Line) - takeoff and fly a line patrol mission Group 1 (5 planes) – MvR, lt von richthofen, lt karjus, lt wolff, sgt major scholz Group 2 (5 planes) - Random pilots
Bertangles East aerodrome - 209 RFC (Green Line) - takeoff and fly to 15,000 - line patrol mission A flight (5 planes) leader - cpt Roy Brown B flight (5 planes) leader - cpt Oliver Colin 'Boots' Leboutiller C flight (5 planes) leader - cpt Oliver Redgate
Bertangles/Poulainville aerodrome - 3 AFC (Orange Lines) - takeoff (or airstart) fly to 3,000 ft- Photo recon mission 2 Re8s Lt. S.G. Garrett/Lt. A.V. Barrow, Lt. T.L. Simpson/Lt. E.C. Hanks
Where the lines intersect at the shaded area will be the fight with 29 aircraft.Mission Success depends on which side you join. Here are my suggestions: Jasta 5 - shoot down the Re8s and fly back to base. Jasta 11 - shoot down planes from RFC 209 and fly back to base RFC 209 - defend the Re8s to make sure they don't get shot down and fly back to base 3 AFC - go to all waypoints and fly back to base.
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#4237527 - 03/07/16 04:53 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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I've managed to get the squads inside the game with the correct skin and names. Also, the waypoints are in there as well.... Almost done. Yay!
Question for OBD or anyone who knows about building missions on loading skins: Sometimes the scenario will not load the correct skins and sometimes it will. Is there a trick (or a setting that needs to be done) to always loading the correct Ace skins every time the same scenario is selected?
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#4237622 - 03/07/16 10:16 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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OldHat
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Still working out some timing issues, but almost there.....
Jasta 5 spots the Re8s and start to dive for the attack...I couldn't get the whole party in one shot, but here's some Camels and DR1s all on stage and ready for a major fight....
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#4237736 - 03/08/16 07:26 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Posts: 1,595
OldHat
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All 4 files are ready. White knuckle fighting, MGs, Archie and a bit chaotic with good frame rates. I'm just trying out different ways to solve the skins issue and waiting to see if anyone can answer my question about why a few skins are not correctly assigned to some pilots in the scenarios. Skins work in campaign just fine, weird.
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#4237746 - 03/08/16 10:46 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Mar 2003
Posts: 8,148
Polovski
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Hotshot
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WOFF already has scripted database system for historical missions built in, and can currently fly and use historically scripted missions (already does with the historical Gotha Raids for example). Obviously most of the time instead it generates new random missions based on historical squad operations and battles etc. so it doesn't get boring or repetitive. Anyway there are two types of these scripted missions. There is the player scripted mission (example a Gotha historical raid mission over Britain). There is also squadron scripted mission where the player is not involved directly (Zeppelin raids). The data needs to be in the database format we have designed of course. If they are done this way they will assessed properly in the manager. If someone wants to do that work contact us on support email address. BTW you can lead a horse (AI) to water but you cannot make it drink i.e. You can set Hawker v MvR but what actually happens with the AI will be not always what you plan . We do not fake anything, no set up where one guy will always kill another etc. PS for those that are interested C flight is already in the game, in later dates it is there, with heavy flights they are usually above you already. The flights often took off at different times and did different missions of course. for example </AirFormation> <AirFormation ID="6021" Directive="cap" Country="Germany" SquadName="Jasta 5-C" Skill="3" Morale="6" Payload="0" FormType="Chevron" OffsetScaleFactor="0.4"> <Unit ID="9670" Type="Alb_DIII_early_AC1" PilotFirstName="German Josef" PilotLastName="Mai (HA)" Skill="3" Morale="10" Payload="0"/> .....
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#4237906 - 03/08/16 06:12 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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OldHat
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Raine, offered to help me with historical research and suggested that James McCudden's accounts are very detailed and I like that idea. The more details of events, names, places, etc... I can get, the more authentic the mission will look and feel.
I'm thinking of starting a series of selected missions from his career. I'll try and make it to fit into the campaign engine, if possible.
EDIT: My thoughts are to start with two challenging missions from his Career. 1. his flight from training school to st. omer. should be hard without aids and only lou's map. 2. the voss fight.
Last edited by OldHat; 03/09/16 03:25 AM.
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#4238270 - 03/09/16 07:00 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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The Voss Fight is a very complicated scenario, but not impossible.
Thanks to Raine's help with historical data, I almost have all the pieces in place, and now I need to assemble the puzzle pieces:
1. Date: 23 Sept 1917
2. Weather: Heavy Clouds at 9000 ft - I had to edit a file to get this as WOFF does not have it by default.
3. 56 sqn Pilots: 'B' flight: Captain James T.B. McCudden, 2nd-Lieutenant Arthur P.F. Rhys Davids, Captain Reginald T.C. Hoidge, 2nd-Lieutenant Keith K. Muspratt, Lieutenant Verschoyle P. Cronyn ‘C’ Flight: Captain Geoffrey H. Bowman, Captain Richard A. Maybery, Lieutenant Ralph William Young, 2nd-Lieutenant Stanley J. Gardiner, Lieutenant Charles Hugh Jeffs, Lieutenant Leonard M. Barlow,
In this first shot, the sqn is flying at just below 9000ft under heavy clouds.Voss, with his new Fokker Triplane and his two wingmen flying slower Pfalz D.IIIas.Albatros DVa flown by Carl Menckhoff of Jasta 3 a lone SE5a [“A flight” No. 60] RFC, pilot cpt Harold A. Hamersley) over Poelcappelle being chased by Voss at 4000 feet.Squadrons above and below Voss: 56 Squadron – S.E.5 and S.E.5a - 60 Squadron – S.E 5 - 22 Squadron - Bristol (F.2B)Fighter's - - R.E.8 Protected by Bristol Fighter's - - SPADS - - Sopwith Pup's - - Sopwith Camel's - several thousand feet below Voss – 29 Squadron – Nieuport 23 40 Squadron – Nieuport 17 & 23 Custom Waypoints and altitudes (best guess) - all city locations are approximations based on ww1 maps of the battle: - airfield to Bixschoote at 8000 ft - B and C Flights diverge onto separate patrol routes at Houthoulst Forest, - DFW near Gheluvelt heading north at 5000 feet
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#4238307 - 03/09/16 09:03 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Feb 2005
Posts: 1,263
elephant
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Patras-Greece
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Fantastic work OldHat! You know there is a skin for Karl Menckhoff's Alb. D.V... Also the Pfalz should use the Jasta 10 generic, instead of Jasta 46...
PS: I just read that there are still some problems in the skin loading process...
Last edited by elephant; 03/09/16 09:09 PM.
WOFF UE, BOC member, Albatros pilot.
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#4238417 - 03/10/16 06:24 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Thanks, elephant.
Even though I don't know jack about which Aces painted their planes, I still feel it's important for immersion to see authentically painted planes for the correct Ace pilots. OBD confirmed that scenario missions do not load correct skins as the campaign engine. But after trial and error, I eventually found a solution which will load the skins properly inside the scenario. However, now I'm concerned about licensing or copyright issues if I offer the fix for download.
The fix is just a JSGME repack of about 30 Ace skins to go inside different folders. But is this allowed?... I don't know, so I've sent an email to OBD asking for their permission to offer this fix as a download.
Last edited by OldHat; 03/10/16 06:53 AM.
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#4238501 - 03/10/16 02:04 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Thanks for the quick reply, Pol. Support is really on the ball!
Well the fix works as you can see from the screenshots below....beautiful skins BTW.
Anyone proficient in batch file writing to assist me in making a simple batch file that will copy the skins and make it into a JSGME MOD like the pic below.
Essentially copying about 30 of the user's skins, renaming them and making it into a MOD (with a certain folder structure) inside the JSGME MOD folder.
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#4239314 - 03/13/16 07:07 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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OldHat
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Instructions will follow in my mission building thread.
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#4239483 - 03/13/16 08:36 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Dutch, I researched some skins and found one made by Olham on combatace's website for a dark-green OeFFAG Albatros D.III 153 from Flik 55J. Then I put it into a dogfight with the camel of William G 'Will' Barker of RFC 28. It looked very cool.
Duke, I hope someone volunteers and I'm willing to provide any help I am able to do.
Tango, thanks for posting your reports and I hope to make more missions. Do you have any preference for a historical fight or bombing mission?
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#4239503 - 03/13/16 09:40 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Sure JJJ65. I'd like to work with you on this. I'll PM you tomorrow because I'm leaving home now.
....you're the man!
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#4239505 - 03/13/16 09:44 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Nov 2014
Posts: 72
Tango717
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OldHat, Everything you done so far is top drawer! My preference would be for historical types, but that is why I love WOFF so much in the first place. I really appreciate your hard work. It is exceptional. Tango
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#4239963 - 03/15/16 06:11 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Here's an update to what I'm currently working on. With the McCudden project, I was trying to wrestle with uncooperative AI in which a single DR1 will not boldly attack Aces from 56 sqn. I wonder why?? Maybe the DR1 AI didn't read Voss's story. Anyways, I'm putting that project on hold and have started working on another one which I've always wanted to learn more about.
The First Gotha Raid on England. 25 May 1917All 22 Gothas Lined up and ready for takeoffChasing a Gotha off the coast I have tried my best to get all the historical facts into this scenario from a book "Battle of Britain 1917" and the aerodrome forum members.This scenario is working except for a few minor tweaks. Here's what I've been able to include:
- 22 Gothas taking off at around 1530 hrs into two groups from the Belgian coast. Both flights are at least 3 miles apart. - Heavy clouds at 9,000 ft correction - was just over London and not the entire trip. - Flying over the channel at 10,000 ft - Entering Essex between the rivers Crouch and Blackwater at 16,000 ft - Flying towards London, then changing course south - will add: at around Gravesend - Bombing Folkestone and Dover at 15,000 ft (still trying to get this altitude to work correctly) - Gothas head back to the Belgian coast flying over the channel at 18,000 ft - Most of the Home Defense that were known to have participated in trying to attack the Gothas. No seaplanes could be inserted, but here is an example: * Dover: 5 Pups and Leslie's Camel. * Manston: 10 fighters - Pups, Triplane, and Bristol Scout * No. 37 Sqd A flight taking off from Goldhanger, B flight from Stow Maries, C flight from Rochford. (8 planes) * No. 39 Sqd B flight from Suttons Farm, C flight from Hainault, and A flight. (11 planes) * No. 50 Sqd C flight from Bekesbourne and B flight (13 planes) * No. 8 Sqd DH5 * RNAS 4 and 9 Sqn from France when the Gothas are returning. add - around 30 miles N to NE of Dunkirk
Will Add patrol routes: - 37 Sqn from Detling to Goldhanger - 39 Sqn at Eastern edge of London - 50 Sqn from Throwly to Bekesbourne to Dover
I have made a "what if" situation where most of the RFC squads were better prepared in catching up with the Gothas as they were leaving. The outcome is interesting to watch as Gothas aren't so easy to shoot down when they are in large packs.
As always, I still have a few timing issues to solve, but this is much easier to resolve than the Voss project. The player flys with the Gothas from takeoff to landing which lasts upto 2.5 hours (a bit shorter than historical accounts). I have not noticed any frame drops while testing even with all flights in the air. Also, I was thinking of adding a shorter scenario with the player flying for RNAS 4 to intercept the Gothas along with RNAS 9. So, back to mission building....
EDIT: If anyone is interested to help with contributing a skin, I'd like the one for Hauptmann Ernst Brandenburg's Gotha.
Last edited by OldHat; 03/15/16 10:13 AM. Reason: New Information
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#4239967 - 03/15/16 06:47 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Posts: 2,079
Czech Rep.
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Great job, OldHat! I was thinking about the same mission and I am looking forward to fly it. Thank you in advance. Keep up the good work .
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#4240402 - 03/16/16 11:37 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Member
Joined: Jun 2014
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Final touches to these scenarios are being made. I like bombing missions a lot, so I've paid special attention to the historical accuracy of this one (with a few exceptions noted below). To my knowledge, these scenarios of the First Gotha Raid on 25 May 1917 are the most accurate of any WW1 sim.
Here's what I've been able to include:
- 22 Gothas taking off at around 1530 hrs - Flying over the channel at 10,000 ft from above Nieuwmunster Airfield. There is a way to make bombers fly from this airfield, but it requires too much editing and moving buildings around. So, I have the Gothas take off from Ghistelles and fly over Nieuwmunster as if they had just refueld and circling above the base ready to leave. - Entering Essex between the rivers Crouch and Blackwater at 16,000 ft - Flying towards London, then changing course south from around Gravesend - Bombing Lympne, Folkestone and Dover at 15,000 ft. Reports say that Dover was not bombed, but I added that as a "what if" in these missions. There was no way for me to set additional bombing for Wrotham, Marden or Ashford. - Gothas head back to the Belgian coast flying over the channel at 18,000 ft. Some Gotha stragglers are set to 11,000 ft. - Most of the Home Defense that were known to have participated in trying to attack the Gothas including: * Dover: 5 Pups and Leslie's Camel. * Manston: 10 fighters * No. 37 Sqd A flight taking off from Goldhanger, B flight from Stow Maries, C flight from Rochford. (8 planes) * No. 39 Sqd B flight from Suttons Farm, C flight from Hainault, and A flight. (11 planes) * No. 50 Sqd C flight from Bekesbourne and B flight (13 planes) * RNAS 4 and 9 Sqn
Patrol routes added for: - RNAS *Dover and Manston *No. 4 and No. 9 Sqn. - RFC *No. 37 Sqn from Detling to Goldhanger *No. 39 Sqn at Eastern edge of London *No. 50 Sqn from Throwly to Bekesbourne to Dover
So, all the pieces are there and it works out pretty well including failing engines and other WOFF random events. There will be three scenarios to choose from:
1. The full Gotha mission from takeoff to landing which will last just under 4 hours (realtime). Outcome is good with only a couple of squads engaging the Gothas including the RNAS flights 30 miles North of Dunkirk.
2. A shorter version of the Gotha mission starting after turning back from around Gravesend which will last just under 2 hours (realtime). Outcome here has a bit more engagements, but nothing overly done.
3. The player as Flt Sub-Lieut Leslie chasing the straggling Gothas at 11,000 ft. This one takes from 30 to 45 minutes depending on how far you stalk them.
I wish I could have added more like the different weather conditions over the channel vs. London vs. Essex and Kent.
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#4240426 - 03/16/16 01:26 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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#4240586 - 03/16/16 07:43 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
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Thanks, JJJ65.
Download is ready in the MODS thread. Here are a few pics from parts of the scenarios.
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#4240848 - 03/17/16 02:29 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Member
Joined: Jun 2014
Posts: 1,595
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The next mission I'm working on is very challenging. When I was reading the details of the mission which involved landing in the water, I thought to myself how cool would it be if WOFF let's you land in the water without crashing/destroying your craft like it happened in real life.....
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#4241065 - 03/18/16 02:00 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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Won't work as expected. No AA defense at Tondern and can't fly north of the city.
Oh well, maybe for WOFF3, if they allow carrier takeoffs.
Now, I'll work on one of the biggest air battles that took place on 27 July 1917. Got most all squads that were mentioned in reports to show up.
A mousetrap leading to an 80 plane dogfight over polygon wood.
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#4241201 - 03/18/16 10:21 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
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Just to give an example of how it would look like to integrate this scenario into your campaign pilot when you want to fly the same mission that was historically flown by that squad against the same enemies that were reported to take part in the fight... First, I made the pilot enlist on the same day as the battle, so the first mission he will fly will be the recreation of that battle...Unfortunately, The waypoints are way off and the flight numbers are too little.
I "replace" this mission with my scenario mission. I will show how to do it in the mission building thread when I'm done with making this scenario. Still a lot of stuff to tweak. RNAS 10 and RFC 32 taking off from the same field...That's quite a party with pups, camels and spads ready to roll....Now, that looks better with the correct skins and all the WOFF campaign goodness applied to my scenario.Notice in the outcome screen my flight members are not the same as they were in the briefing and no strutter support flight. That's because I replaced it with my scenario pilots instead...nice. There is an option where you can select "log all" in workshop, but the outcome will not be the same.The passport page doesn't properly record the plane nor the mission, skins sometimes appear wrong for the Aces and generally the scenario does not get the WOFF campaign engine goodness applied to it. Basically, the scenario is just like flying a custom made QC mission.The best part is that you can reuse this scenario in any pilot campaign that flew a mission that day. So, today I fly this scenario with RFC chaps and when I feel like it, I'll fly the same mission with a jasta squad.
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#4241556 - 03/20/16 05:58 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
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Air battle over polygon wood is ready for download.
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#4241673 - 03/20/16 08:43 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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Yep, I died in this mission several times over as the Alb pilot... nothing new for me.
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#4303793 - 10/17/16 11:54 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Member
Joined: Jun 2014
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I'm working on a Mini-Campaign which is a WIP.
The campaign will cover the period from March 1917 to May 1917 for 60 Sqn. RFC. I'm using many sources for making custom missions including:
Osprey Aviation Elite Units (41). Bloody April, Air War over Arras, France, 1917. Playbook. Bloody April, Slaughter in the skies over Arras by Peter Hart.
Here is a sample of the 2nd Mission (beta).
On March 1st, 1917, you arrive at the aerodrome at Filescamp Farm, France, assigned to 13th Wing, 3rd Brigade, Third Army (see partial area of operation map below).
Due to heavy losses in the battle of Somme, the German army is making its planned withdrawal to the Hindenburg Line. Allenby's Third Army is in a position to launch attacks to the east of the Arras area. 60 Squadron RFC will perform artillery spotting, photography of opposing trench systems, troop movements and gun emplacements which is essential to aid the army’s planned offensive. For the troops on the ground to be effective they need the support given by 60 Sqn.
One feature of this campaign has young British pilots with just a few hours of training flying inferior aircraft and facing the German veterans and aces.
2nd Scenario on March 6, 1917.
Your N17 will be equipped with a camera to take photographs of the area around Cambrai to uncover hidden artillery positions. The information you will bring back is very important for the preparation of the upcoming offensive. Failure is not an option.
Success: Capture 5 photos of artillery positions around Cambrai from 3,000 feet (use screenshot and z key for altitude). Photos must be brought back to your aerodrome for processing.
Failure: Did not reach own aerodrome, Photos taken higher than 3,000 ft, wrong area photographed.
If successful, you can proceed to the next mission. Otherwise, you get 2 chances to try again (one at 1200 hrs, one at 1600 hrs).
NOTES: You are the flight leader and will not be able to use autopilot to fly this mission. If you do, your plane will only takeoff then land again. I suggest you use a map and plan your route.
This is the beta version of the Mission file which you can download and copy into \OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\missions\scenarios\Britain
Then select any British Pilot and fly under Quick Scenarios. Good Luck!
You can download it here
EDIT: Made with the help of JJJ's Mission Editor.
Last edited by OldHat; 10/17/16 07:50 PM. Reason: Update to v1.1
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#4303955 - 10/17/16 08:19 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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Thanks HarryH.
I've updated the mission file with a minor fix to Jasta's scramble orders.
Also, if you're not sure what to photograph, here are a few suggested areas that are located around Cambrai....
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#4303964 - 10/17/16 08:39 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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. Or, for those who use maps of slightly better quality ... (right click on image and open in new tab to view it full size) .
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4304057 - 10/18/16 09:39 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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Welcome to the modding group RAF28Jenkins. The more modders, the better.... IMHO.
Small update to what I'm working on.... Some of the features I am adding to each mission can be easily done since this is a limited campaign. For example, in stock WOFF when an Ace joins the British, French or German side for the first time (i.e. not a transfer), they are set at Ace level of flying even though they start out with zero kills. I am able to lower their skill level one notch to veteran until they reach Ace status for this campaign. I can also lower all British pilots down to rookies except for few known Aces which go to veterans.
Also, I can make enemy (and friendly) AI that are assigned photo/artillery recon missions to fly at slower speeds and at lower altitudes (around 3,000 ft or so). While I can also keep the AI bombing missions at above 6,000 ft. I might consider using a few other mods like Panama's airfield MOD, Balloon archie MOD, etc....
Having the ability to adjust each enemy and friendly flight characteristics provides for a refreshing way to play WOFF.
Stay tuned for more features later on.....
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#4304093 - 10/18/16 12:58 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: May 2012
Posts: 770
gaw1
Member
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Member
Joined: May 2012
Posts: 770
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Old Hat.....did these go away? I don't see them in the MODS section anymore....here or on WOFF...or am I mistaken?
Last edited by gaw1; 10/18/16 04:47 PM.
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#4304161 - 10/18/16 07:13 PM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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Senior Member
Joined: Jul 2012
Posts: 2,808
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Sorry guys do you mean this thread? http://simhq.com/forum/ubbthreads.php/topics/4237905/Scenario_Missions_MOD#Post4237905If it wasn,t showing its because it only shows you the last 3 months by default i believe.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#4305352 - 10/22/16 03:01 AM
Re: Custom campaign missions are possible
[Re: OldHat]
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Joined: Dec 2014
Posts: 1,340
HarryH
Member
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Member
Joined: Dec 2014
Posts: 1,340
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Thanks HarryH.
I've updated the mission file with a minor fix to Jasta's scramble orders.
Also, if you're not sure what to photograph, here are a few suggested areas that are located around Cambrai.... Boy that one is tough! Miserable weather, low over enemy territory, alone.... and then you get set upon by no less than four DIIIs!! I managed to fend them off for a bit, but eventually lost my engine and had to put her down. Apparently I escaped and rejoined my squadron! Great stuff OldHat! H
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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