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#4239380 - 03/13/16 02:42 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Is it not better to use planes that were actually used in the Alpine front like a Nieuport, Spad and Albatros planes.
About countries I think it will be Germany/Austria Italian/British/French.
Weather lots of un expected winds I geuss



Last edited by dutch; 03/13/16 02:46 PM.
#4239385 - 03/13/16 02:45 PM Re: Custom campaign missions are possible [Re: OldHat]  
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High over the Front
Your getting to be quite a pro at this OldHat...really looking good and very cool to boot.

I am speaking from total ignorance here but for us unwashed I wonder how tough it would be for some whiz to make, essentially, a Custom Mission Builder?
It would use the blank template provided and (somehow!) a point and click interface (drawing off WOFF file resources) for the information to complete all possible mission parameters.

#4239470 - 03/13/16 07:39 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Mighty Cheers Oldhat!

I flew your FFA62 mission last night with Oswald Boelcke.

As we started our engines, took off and started gaining altitude, a large number of BE2C's and Morane L's circled above us.

The damage and damage effects to our airfield were very dramatic.

We continued our long climb as smoke and flames could be seen below us.

I seriously damaged 1 BE2C but my evasive tactics were not good enough and my Fokker_EI suffered control cable and control surface damage and I spiraled down into the front lines.

So ended the short life of Wilhelm Kliest.

What a grand mission!

Many thanks again.

Tango

#4239483 - 03/13/16 08:36 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Dutch, I researched some skins and found one made by Olham on combatace's website for a dark-green OeFFAG Albatros D.III 153 from Flik 55J. Then I put it into a dogfight with the camel of William G 'Will' Barker of RFC 28. It looked very cool.

Duke, I hope someone volunteers and I'm willing to provide any help I am able to do.

Tango, thanks for posting your reports and I hope to make more missions. Do you have any preference for a historical fight or bombing mission?



#4239490 - 03/13/16 09:02 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Zowie!.....that green Alb is gorgeous!!!

#4239501 - 03/13/16 09:36 PM Re: Custom campaign missions are possible [Re: OldHat]  
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JJJ65 Offline
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OldHat, would you create any Menu (Mision editor logic/tree) and I can try to make some simple Mission editor app in java.

#4239503 - 03/13/16 09:40 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Sure JJJ65. I'd like to work with you on this. I'll PM you tomorrow because I'm leaving home now.

....you're the man!
winner

#4239505 - 03/13/16 09:44 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Tango717 Offline
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OldHat,

Everything you done so far is top drawer!

My preference would be for historical types, but that is why I love WOFF so much in the first place.

I really appreciate your hard work. It is exceptional.

Tango


cheers

#4239615 - 03/14/16 07:34 AM Re: Custom campaign missions are possible [Re: OldHat]  
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lederhosen Offline
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So while this seems to work.....who could make this into a random quick mission generater? If this is possible the the problems with late 17 through 1918 (tooooo many ground objects) could be solved.


make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4239619 - 03/14/16 07:40 AM Re: Custom campaign missions are possible [Re: OldHat]  
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JJJ65 Offline
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Patience, lederhosen. Let's go step by step. Mission editor first, then random (or pseudo-random - with editable waypoints, altitude and tasks) mission generator, and, finally, dynamic campaign.

#4239963 - 03/15/16 06:11 AM Re: Custom campaign missions are possible [Re: OldHat]  
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Here's an update to what I'm currently working on. With the McCudden project, I was trying to wrestle with uncooperative AI in which a single DR1 will not boldly attack Aces from 56 sqn. I wonder why?? Maybe the DR1 AI didn't read Voss's story. Anyways, I'm putting that project on hold and have started working on another one which I've always wanted to learn more about.

The First Gotha Raid on England. 25 May 1917



All 22 Gothas Lined up and ready for takeoff


Chasing a Gotha off the coast

I have tried my best to get all the historical facts into this scenario from a book "Battle of Britain 1917" and the aerodrome forum members.

This scenario is working except for a few minor tweaks. Here's what I've been able to include:

- 22 Gothas taking off at around 1530 hrs into two groups from the Belgian coast. Both flights are at least 3 miles apart.
- Heavy clouds at 9,000 ft correction - was just over London and not the entire trip.
- Flying over the channel at 10,000 ft
- Entering Essex between the rivers Crouch and Blackwater at 16,000 ft
- Flying towards London, then changing course south - will add: at around Gravesend
- Bombing Folkestone and Dover at 15,000 ft (still trying to get this altitude to work correctly)
- Gothas head back to the Belgian coast flying over the channel at 18,000 ft
- Most of the Home Defense that were known to have participated in trying to attack the Gothas. No seaplanes could be inserted, but here is an example:
* Dover: 5 Pups and Leslie's Camel.
* Manston: 10 fighters - Pups, Triplane, and Bristol Scout
* No. 37 Sqd A flight taking off from Goldhanger, B flight from Stow Maries, C flight from Rochford. (8 planes)
* No. 39 Sqd B flight from Suttons Farm, C flight from Hainault, and A flight. (11 planes)
* No. 50 Sqd C flight from Bekesbourne and B flight (13 planes)
* No. 8 Sqd DH5
* RNAS 4 and 9 Sqn from France when the Gothas are returning. add - around 30 miles N to NE of Dunkirk

Will Add patrol routes:
- 37 Sqn from Detling to Goldhanger
- 39 Sqn at Eastern edge of London
- 50 Sqn from Throwly to Bekesbourne to Dover


I have made a "what if" situation where most of the RFC squads were better prepared in catching up with the Gothas as they were leaving. The outcome is interesting to watch as Gothas aren't so easy to shoot down when they are in large packs.

As always, I still have a few timing issues to solve, but this is much easier to resolve than the Voss project. The player flys with the Gothas from takeoff to landing which lasts upto 2.5 hours (a bit shorter than historical accounts). I have not noticed any frame drops while testing even with all flights in the air. Also, I was thinking of adding a shorter scenario with the player flying for RNAS 4 to intercept the Gothas along with RNAS 9. So, back to mission building....

EDIT: If anyone is interested to help with contributing a skin, I'd like the one for Hauptmann Ernst Brandenburg's Gotha.

Last edited by OldHat; 03/15/16 10:13 AM. Reason: New Information
#4239967 - 03/15/16 06:47 AM Re: Custom campaign missions are possible [Re: OldHat]  
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Great job, OldHat! I was thinking about the same mission and I am looking forward to fly it. Thank you in advance.
Keep up the good work thumbsup.

#4240402 - 03/16/16 11:37 AM Re: Custom campaign missions are possible [Re: OldHat]  
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Final touches to these scenarios are being made. I like bombing missions a lot, so I've paid special attention to the historical accuracy of this one (with a few exceptions noted below). To my knowledge, these scenarios of the First Gotha Raid on 25 May 1917 are the most accurate of any WW1 sim.

Here's what I've been able to include:

- 22 Gothas taking off at around 1530 hrs
- Flying over the channel at 10,000 ft from above Nieuwmunster Airfield. There is a way to make bombers fly from this airfield, but it requires too much editing and moving buildings around. So, I have the Gothas take off from Ghistelles and fly over Nieuwmunster as if they had just refueld and circling above the base ready to leave.
- Entering Essex between the rivers Crouch and Blackwater at 16,000 ft
- Flying towards London, then changing course south from around Gravesend
- Bombing Lympne, Folkestone and Dover at 15,000 ft. Reports say that Dover was not bombed, but I added that as a "what if" in these missions. There was no way for me to set additional bombing for Wrotham, Marden or Ashford.
- Gothas head back to the Belgian coast flying over the channel at 18,000 ft. Some Gotha stragglers are set to 11,000 ft.
- Most of the Home Defense that were known to have participated in trying to attack the Gothas including:
* Dover: 5 Pups and Leslie's Camel.
* Manston: 10 fighters
* No. 37 Sqd A flight taking off from Goldhanger, B flight from Stow Maries, C flight from Rochford. (8 planes)
* No. 39 Sqd B flight from Suttons Farm, C flight from Hainault, and A flight. (11 planes)
* No. 50 Sqd C flight from Bekesbourne and B flight (13 planes)
* RNAS 4 and 9 Sqn

Patrol routes added for:
- RNAS
*Dover and Manston
*No. 4 and No. 9 Sqn.
- RFC
*No. 37 Sqn from Detling to Goldhanger
*No. 39 Sqn at Eastern edge of London
*No. 50 Sqn from Throwly to Bekesbourne to Dover

So, all the pieces are there and it works out pretty well including failing engines and other WOFF random events. There will be three scenarios to choose from:

1. The full Gotha mission from takeoff to landing which will last just under 4 hours (realtime). Outcome is good with only a couple of squads engaging the Gothas including the RNAS flights 30 miles North of Dunkirk.

2. A shorter version of the Gotha mission starting after turning back from around Gravesend which will last just under 2 hours (realtime). Outcome here has a bit more engagements, but nothing overly done.

3. The player as Flt Sub-Lieut Leslie chasing the straggling Gothas at 11,000 ft. This one takes from 30 to 45 minutes depending on how far you stalk them.

I wish I could have added more like the different weather conditions over the channel vs. London vs. Essex and Kent.

#4240426 - 03/16/16 01:26 PM Re: Custom campaign missions are possible [Re: OldHat]  
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CT

#4240586 - 03/16/16 07:43 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Thanks, JJJ65.

Download is ready in the MODS thread. Here are a few pics from parts of the scenarios.









#4240614 - 03/16/16 08:44 PM Re: Custom campaign missions are possible [Re: OldHat]  
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I bet it would be a lot of fun to put this raid on autopilot and play one of the observer/gunners.


Member and provider of banjo music for the Illustrious BOC
#4240622 - 03/16/16 08:55 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Banjoman, I did even better than that... I "replaced" one of the default missions of my Gotha Campaign Pilot with this mission on the 25th of May 1917 and it got logged just fine.

P.S. I even did the same with the red baron mission. I played my custom mission inside the campaign and it got logged. Now, how's that for historical accuracy. The more folks learn how to make missions, the better variety we'll have when we can play them inside the campaign.

Stay tuned to this channel. The process is a bit crude right now, but will get refined later on. Unless OBD makes a way for us to insert scenarios into the campaign, this way is working so far without any glitches or errors.

#4240848 - 03/17/16 02:29 PM Re: Custom campaign missions are possible [Re: OldHat]  
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The next mission I'm working on is very challenging. When I was reading the details of the mission which involved landing in the water, I thought to myself how cool would it be if WOFF let's you land in the water without crashing/destroying your craft like it happened in real life.....






#4241065 - 03/18/16 02:00 PM Re: Custom campaign missions are possible [Re: OldHat]  
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banghead Won't work as expected. No AA defense at Tondern and can't fly north of the city.

Oh well, maybe for WOFF3, if they allow carrier takeoffs.

Now, I'll work on one of the biggest air battles that took place on 27 July 1917. Got most all squads that were mentioned in reports to show up.

A mousetrap leading to an 80 plane dogfight over polygon wood.

#4241201 - 03/18/16 10:21 PM Re: Custom campaign missions are possible [Re: OldHat]  
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Just to give an example of how it would look like to integrate this scenario into your campaign pilot when you want to fly the same mission that was historically flown by that squad against the same enemies that were reported to take part in the fight...





First, I made the pilot enlist on the same day as the battle, so the first mission he will fly will be the recreation of that battle...




Unfortunately, The waypoints are way off and the flight numbers are too little.

I "replace" this mission with my scenario mission. I will show how to do it in the mission building thread when I'm done with making this scenario. Still a lot of stuff to tweak.



RNAS 10 and RFC 32 taking off from the same field...


That's quite a party with pups, camels and spads ready to roll....




Now, that looks better with the correct skins and all the WOFF campaign goodness applied to my scenario.


Notice in the outcome screen my flight members are not the same as they were in the briefing and no strutter support flight. That's because I replaced it with my scenario pilots instead...nice.




There is an option where you can select "log all" in workshop, but the outcome will not be the same.The passport page doesn't properly record the plane nor the mission, skins sometimes appear wrong for the Aces and generally the scenario does not get the WOFF campaign engine goodness applied to it. Basically, the scenario is just like flying a custom made QC mission.



The best part is that you can reuse this scenario in any pilot campaign that flew a mission that day. So, today I fly this scenario with RFC chaps and when I feel like it, I'll fly the same mission with a jasta squad.

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