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#4237516 - 03/07/16 04:16 PM Re: Mius Front released [Re: Asid]  
Joined: Oct 2000
Posts: 13,299
DBond Offline
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DBond  Offline
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Joined: Oct 2000
Posts: 13,299
NooJoyzee
I'm sure I won't as the feature set is brilliant. I'm a campaign guy and that's what sold me. The operations, by description at least, looks to be right up my alley. I've been saying for a long time that I wished CM had a campaign system that featured an operation layer where you move you battlegroups around, and when two forces attempt to occupy the same region a tactical battle is fought. If both forces are moving in simultaneously, then a meeting engagemnt results, and if it's occupied an attack/defend is fought. Seems like that's what this game has, so sounds great to me. Plus the refitting/resupply stuff will appeal to me.

Are there any operation AARs out yet? I'd love to read some.


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#4237519 - 03/07/16 04:23 PM Re: Mius Front released [Re: Asid]  
Joined: Jun 2005
Posts: 8,229
Trooper117 Offline
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Trooper117  Offline
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Posts: 8,229
UK
If like me you are used to CM, the GUI, the command and control system may seem very strange... I've done about 9 hours on it now and having great fun with it, although I still have a lot to learn.

The manual gives pointers, and the training missions need playing several times until you start to get your head around things.
I have also been using the battle editor, and that also needs several goes at it before it starts to make sense... but don't let that put you off... its a new learning curve and fun to boot!

#4237530 - 03/07/16 05:04 PM Re: Mius Front released [Re: Asid]  
Joined: Jun 2005
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Trooper117 Offline
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Trooper117  Offline
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UK
By the way DBond, check out my thread here... Mius Front mission screenshots

This was the attack training mission on my second go...

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