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#4232882 - 02/24/16 11:40 AM Fw 200 Condor  
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A slit trench at RAF Gravesend
We don't have one do we?

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#4232893 - 02/24/16 12:13 PM Re: Fw 200 Condor [Re: Moggy]  
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Sadly no.


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#4232931 - 02/24/16 01:56 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
I ask that question once every 2-3 years in the hope it might be "yes" frown

#4232938 - 02/24/16 02:10 PM Re: Fw 200 Condor [Re: Moggy]  
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It would be a new build project, as the shape does not easily fit anything we have now.

What happened to your Greif?


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#4232999 - 02/24/16 03:48 PM Re: Fw 200 Condor [Re: Moggy]  
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Nose looks like a C-47. Tail looks like a lot of German bombers. Wings are similar to the B-17.

If only there were a way to mix and match the components. biggrin


Heck, even paranoids have enemies.
#4233020 - 02/24/16 04:36 PM Re: Fw 200 Condor [Re: Moggy]  
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2 Drawings from a card kit, which shows how to develope the shape of the model.





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#4233028 - 02/24/16 04:53 PM Re: Fw 200 Condor [Re: Moggy]  
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#4233086 - 02/24/16 07:38 PM Re: Fw 200 Condor [Re: Col. Gibbon]  
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Originally Posted By: Col. Gibbon
It would be a new build project, as the shape does not easily fit anything we have now.

What happened to your Greif?


Flyright finished it. Does look rather nice.

#4233087 - 02/24/16 07:38 PM Re: Fw 200 Condor [Re: Rotton50]  
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Originally Posted By: Rotton50
Nose looks like a C-47. Tail looks like a lot of German bombers. Wings are similar to the B-17.

If only there were a way to mix and match the components. biggrin


biggrin

#4233160 - 02/24/16 10:08 PM Re: Fw 200 Condor [Re: Moggy]  
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What is the plan for this bird?


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#4233166 - 02/24/16 10:23 PM Re: Fw 200 Condor [Re: Col. Gibbon]  
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The major marks of the Condor, the C1,C3 and C4. The biggest difference is in the dorsal gun positions.


#4233763 - 02/26/16 01:46 PM Re: Fw 200 Condor [Re: Col. Gibbon]  
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Originally Posted By: Col. Gibbon
What is the plan for this bird?


I would like a Luftwaffe maritime plane for the alternative plane set in my AITW 128C setup, so I've been looking at the floatplanes, seaplanes, and inevitably the Condor. I don't really want to take time out at this point to have a go at the Condor, so I'll pass on and choose something else.

I don't suppose we have an He115 anywhere:


#4233813 - 02/26/16 03:12 PM Re: Fw 200 Condor [Re: Moggy]  
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Not sure about that one but again, you can paste floats on just about anything you want.

I have a partial C47 on floats that works perfectly.


Heck, even paranoids have enemies.
#4233960 - 02/26/16 08:38 PM Re: Fw 200 Condor [Re: Moggy]  
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Nope Moggy, that is another one which is not easy to bodge up, not because of the floats, but the plane it's self is not really like anything we have.

On your Fw200, I've started to build up a new model. I've started from a card model. and I'm building up the fuselarge with bulkheads first, taken from the kit. This will five me the correct shape, to skin. Normally I work from drawings, anf build from the skin, and shape as I go.





I only have to build one half and then mirror the model, to make the whole model.


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#4234044 - 02/27/16 12:44 AM Re: Fw 200 Condor [Re: Moggy]  
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Generally it would be rather nice to have the Condor. Good luck with it.

#4234247 - 02/27/16 06:20 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Moggy.

I half expect this project will be hijacked by a faster builder, but here is todays progress shot.



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#4234433 - 02/28/16 10:35 AM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
yep

#4234909 - 02/29/16 06:06 PM Re: Fw 200 Condor [Re: Moggy]  
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I've had to re invent the old way of skinning, as the card model's skin is designed to wrap around a card skeleton, which does not work easily in 3D.

Back in 2000, we used to reskin models using a chequered texture, to line up the elements, so the texture was not warped, and this is what I'm doing now. From this mapping IM should be able to make a BMP dump of the mapping, which will allow him to skin the model.



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#4234924 - 02/29/16 06:45 PM Re: Fw 200 Condor [Re: Moggy]  
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#4234944 - 02/29/16 07:17 PM Re: Fw 200 Condor [Re: Moggy]  
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What was that texture called Moggy? Vasio??

It came with Alessando's 3DZ Studio. Shame It no longer runs. I miss clicking the mouse like mad, to change the mapping!


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#4235552 - 03/01/16 10:49 PM Re: Fw 200 Condor [Re: Moggy]  
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Tonight's update pic. Skinning going well, and the shape taken from the card model, require almost no tweaking, so it proves this way of making new build models, works well.



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#4236193 - 03/03/16 11:08 PM Re: Fw 200 Condor [Re: Moggy]  
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Now, who bust the 255 elements limit? biggrin

I was just making the Right side and joining the two halves, when I noticed I had a combined total of elements of 297, just on the cockpit section. So I've had to do a join and cut to reduce the number of elements. This bird is so big it will be made up of 4 3dz's, just in the fuselage!


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#4236321 - 03/04/16 10:44 AM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
I had the Hampden flying last night. A very nice bird. Had to rough up a skin for the tail. Reminds me of why I am not a skinner smile

#4236328 - 03/04/16 11:19 AM Re: Fw 200 Condor [Re: Col. Gibbon]  
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Originally Posted By: Col. Gibbon
Now, who bust the 255 elements limit? biggrin




You could always add another one of the 6 new 3dz files and break the fuselage up into two pieces.

That gives you another 255 nodes.


Heck, even paranoids have enemies.
#4236391 - 03/04/16 02:10 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Ray.

The way things are going, this model will use every available 3dz we have.

I wanted to paste on the turrets, but I might have to build them in to save 3dz's.


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#4236404 - 03/04/16 02:19 PM Re: Fw 200 Condor [Re: Moggy]  
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Just a thought as I don't know exactly what you're doing but I save one 3dz file by putting the entire tail in one 3DZ file, usually the A.3dz. Of all the pieces of a plane the tail has the least need for extreme detail.

You could probably do the same with the fuselage from the front of the tail to the back of the wings. Not a lot of detail there either.


Heck, even paranoids have enemies.
#4236627 - 03/04/16 09:29 PM Re: Fw 200 Condor [Re: Moggy]  
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Nose section, with cockpit adde, but a bit of mapping to finish off.

Last edited by Col. Gibbon; 03/04/16 09:32 PM.

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#4236718 - 03/05/16 03:52 AM Re: Fw 200 Condor [Re: Rotton50]  
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Originally Posted By: Rotton50
Just a thought as I don't know exactly what you're doing but I save one 3dz file by putting the entire tail in one 3DZ file, usually the A.3dz. Of all the pieces of a plane the tail has the least need for extreme detail.

You could probably do the same with the fuselage from the front of the tail to the back of the wings. Not a lot of detail there either.



Only if the machine has one color on it. O.D. for instance. If the machine has say a RAF or Luftwatte camo pattern the tail needs to be in 2 parts. Or, both sides mapped onto the 1 panel.



Otherwise, we have a HR model with a low rez skin.

#4236771 - 03/05/16 09:37 AM Re: Fw 200 Condor [Re: Moggy]  
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something I just learned about 256 (8 bit value) limits. IF the value is contained within a larger value, it is possible to share the upper and lower halves of the 0xF hex value at the right edge of the two combined values. If the stored value is 0xFFFF and the left most value is limited to 256 and the right three are limited to 0x7FF it is possible to use the upper half of the third from right 0xF to increase the value of the fourth 0xF. You can not use a logical and but you can use an if greater then to increase the value of the left most 0xF.

This posting may explain it better. Sorry I do not have to time to check if it can be done in EAW
http://pedg.yuku.com/sreply/12295/KT-Porsche-turret

an example:
Quote:
// 32 tlbs
if libCount > 15 then
begin
_rrSendTexturePart(((libList[libCount].libParts[i].id + 2048) and (4096-1)) +
(libCount and 15) * 4096,
libList[libCount].libParts[i].id shr 12,
libCount+1,w,h,imBuffer,bpp[libCount],0);
end
else
begin
_rrSendTexturePart((libList[libCount].libParts[i].id and (4096-1))+libCount*4096,
libList[libCount].libParts[i].id shr 12,
libCount+1,w,h,imBuffer,bpp[libCount],0);
end;


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4236822 - 03/05/16 01:51 PM Re: Fw 200 Condor [Re: Moggy]  
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Mike, if you have nothing but the horizontal elevators, a bit of fuselage under them and the rudders there is definitely enough room on one texture file for very decent hi-res textures.

For one thing, you need two upper elevator texture if you want non-mirrored camo textures but you can get away with one bottom elevator texture as the bottom of both elevators look the same.

Same thing holds for many twin rudder aircraft. You would need two outer rudders textures, in this case mirrored to avoid the reverse text problem, but you could get away with one inner rudder texture as they rarely had any text there.

This is the tail of the Martin Baltimore, there is quite a bit of fuselage on this model because it is smaller than the Condor:




And this is the associated texture file. Note that there is actually a lot of empty space that I could have utilized if I felt the model needed more detail:



What I'm saying is that with the addition of six new 3DZ files there is plenty of room for detailed textures in addition to having plenty of nodes for a refined wire frame.

#4236846 - 03/05/16 03:26 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Moggy,

What Hampden - I thought it was not finished though I recall IM doing a Coastal Command skin a few years ago. I understood there was a problem with the FM or something.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4237057 - 03/06/16 09:00 AM Re: Fw 200 Condor [Re: Moggy]  
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Hello Peter - see other thread.

#4237166 - 03/06/16 05:29 PM Re: Fw 200 Condor [Re: Moggy]  
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This Condor's beak is driving me nuts, not because of RS issues, or things like that, I just keep running out of elements!



I'm going to have to trim off another section off the rear of the cockpit, and add it back to the next section back, which will in turn make me trim the next section, and so on. What makes this cockpit section so tricky is the level of detail, and cockpit interior, and gondola.


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#4237821 - 03/08/16 02:58 PM Re: Fw 200 Condor [Re: Moggy]  
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I've had to chop the model into smaller sections, and then re join them into sections of about 150 elements, so I have enough elements to build on the gondolar under the fuselage. wing roots, and turrets, not to mention the tail, which will be one section. The Cockpit is now 2 3dz's. I think the Condor could use 10 3dz's [A,B,C,D,F,F,G,I,J,K]

OK, back to mapping!


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#4237847 - 03/08/16 03:54 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
Are O and Q available?

#4238083 - 03/09/16 05:41 AM Re: Fw 200 Condor [Re: Moggy]  
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Blow up a B26?

#4238326 - 03/09/16 10:13 PM Re: Fw 200 Condor [Re: Moggy]  
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Mapping now going well. and the tail is under construction.



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#4239236 - 03/12/16 11:26 PM Re: Fw 200 Condor [Re: Moggy]  
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Progess shot of the Condor's tail section. I used a section of the card skin to see how the resolution looked, and it's not bad. smile



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#4239281 - 03/13/16 02:37 AM Re: Fw 200 Condor [Re: Col. Gibbon]  
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thumbsup thumbsup

clapping

#4239375 - 03/13/16 02:28 PM Re: Fw 200 Condor [Re: iron mike]  
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Originally Posted By: iron mike
thumbsup thumbsup

clapping


I take it, your happy with this?


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#4239400 - 03/13/16 04:14 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
thumbsup

#4239552 - 03/14/16 12:51 AM Re: Fw 200 Condor [Re: Col. Gibbon]  
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Yep!
yep

#4240450 - 03/16/16 02:42 PM Re: Fw 200 Condor [Re: Moggy]  
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There always has to be one! Just one element, which refuses to play ball with the RS Calc, and force me to unpick the model to find the culprit.

Turned out to be a perfectly normal element on the tail!



Now to rebuild the tail so the RS glitch is fixed.


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#4240810 - 03/17/16 11:45 AM Re: Fw 200 Condor [Re: Moggy]  
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banghead

#4241667 - 03/20/16 08:05 PM Re: Fw 200 Condor [Re: Moggy]  
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Today's update.

Half the tail nearly done. Just going to be 2 tail 3dz's as this half is 205 elements so far!



Once I get this finished it will be easy to finish the fuselage, and then start the 2 part wings.


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#4241909 - 03/21/16 05:30 PM Re: Fw 200 Condor [Re: Moggy]  
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Bolted the bits together.



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#4242003 - 03/21/16 10:52 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
smile

#4242386 - 03/22/16 09:50 PM Re: Fw 200 Condor [Re: Moggy]  
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Spot today's mistake!



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#4242755 - 03/23/16 09:45 PM Re: Fw 200 Condor [Re: Moggy]  
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Now the gondolar is nearly ready to fit.



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#4243836 - 03/28/16 12:21 AM Re: Fw 200 Condor [Re: Moggy]  
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7 3dz's used so far!



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#4244779 - 03/30/16 08:25 PM Re: Fw 200 Condor [Re: Moggy]  
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Big Birds wings have veen started today.



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#4245435 - 04/01/16 04:47 PM Re: Fw 200 Condor [Re: Moggy]  
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Looking good

Pete


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#4245568 - 04/01/16 10:16 PM Re: Fw 200 Condor [Re: Moggy]  
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Thanks Peter. smile

Finished the first wing section skeleton, and started skinning it using the card textures graphics.



The White squares are the centre lines of what will be the engines.


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#4245703 - 04/02/16 09:54 AM Re: Fw 200 Condor [Re: Moggy]  
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#4245758 - 04/02/16 02:18 PM Re: Fw 200 Condor [Re: Moggy]  
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Ruddy big one though!

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4245887 - 04/02/16 10:42 PM Re: Fw 200 Condor [Re: Moggy]  
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Wing stage 2



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#4246013 - 04/03/16 12:17 PM Re: Fw 200 Condor [Re: Moggy]  
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I can just about understand how the main wings, fuselage etc are formed, but I have never understood how the props, undercarriage, turrets etc could then be added and made to move. Totally beyond any ability I might have.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4246163 - 04/03/16 09:15 PM Re: Fw 200 Condor [Re: Moggy]  
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Outer wing partly skinned. but I'm not happy with the current shape.



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#4246168 - 04/03/16 09:28 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Peter.

That's all to come. I have to get the basics right first, before I add engines. As with the original. I'm making the Pre-war airliner first, which were taken over bt the Luftwaffe, and used as transports, then I'll add the gondola and turrets, for the later armed versions, so you can go ship bombing!


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#4246180 - 04/03/16 09:55 PM Re: Fw 200 Condor [Re: Moggy]  
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A nice skin?



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#4246327 - 04/04/16 12:17 PM Re: Fw 200 Condor [Re: Moggy]  
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Been working on the wing this morning, and I think the shape of the wing is now about right, but I put this drawing, and screenshot together for comments, incase I'm wrong.



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#4246354 - 04/04/16 01:50 PM Re: Fw 200 Condor [Re: Moggy]  
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Looks good to me. thumbsup

#4246534 - 04/04/16 09:53 PM Re: Fw 200 Condor [Re: Moggy]  
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I've made the first engine today, as a separate 3dz and maneuvered it into position, lining it up with the drawing lines on the underside of the wing. I will the build in the engine, to the wing, and repeat the process with the outer engine.



As I build this model, it strikes me the Fw200 was a very modern passenger aircraft design for it's time, when you think at the same time in the US, they had the DC2/3, and we were using HP Biplanes!


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#4248933 - 04/12/16 08:10 AM Re: Fw 200 Condor [Re: Moggy]  
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Been working on the outer wing mapping and shape. Everything now fits properly. All that's needed for the A version is the inner wing and engines.


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#4249330 - 04/13/16 11:30 AM Re: Fw 200 Condor [Re: Moggy]  
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1015 elements used so far. smile

Last edited by Col. Gibbon; 04/13/16 11:36 AM.

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#4249458 - 04/13/16 04:23 PM Re: Fw 200 Condor [Re: Moggy]  
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A while ago I was asked how you make the engines. Easy really. Build the main part of the wing, and build an engine nacelle, which you simply copy, to make two models. Then move the engines to their proper position, and join them to the main model one at a time, You can then build in the nacelles into the wing.



Now, I might have to divide the wing section into two, depending on how many elements I use, which will use every possible 3dz. biggrin


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#4249469 - 04/13/16 05:04 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi John,

Looking good!

Once you have finished the civil version to your satisfaction, which "military" version were you thinking of doing - one of the C3 or C4 type I presume as those seem to be the most produced (52 & 107 respectively)? As for the C5 (22) and C6 (16) some of the latter were converted to carry Hs293 missiles and the C8 (9 plus 17 converions from earlier models) was purpose built for this use with deeper outboard engine nacelles - both apparently had a longer ventral gondola for the use of the man guiding the missile so some extra work needed perhaps? Not sure about the C7 if it existed as sources are contradictory. Production figures from Osprey Raid "Condor vs Convoys". Some had "Hohentweil" ASV aerials on the nose but I imagine they will be too fiddly.

Anyway, whichever you decide on it will be appreciated.

Cheers

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4249507 - 04/13/16 07:06 PM Re: Fw 200 Condor [Re: Moggy]  
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Well, the transport version first, then the C4. I dare say they will do.


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#4249526 - 04/13/16 09:00 PM Re: Fw 200 Condor [Re: Moggy]  
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Sounds good to me
Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4249609 - 04/14/16 09:02 AM Re: Fw 200 Condor [Re: Moggy]  
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#4249624 - 04/14/16 11:41 AM Re: Fw 200 Condor [Re: Moggy]  
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Moggy, I dare say you could bend a Ju90 for Iraq, out of the Fw200 transport version.

You'd only need to rebuild the tail into a twin tail, and reshape the wings. Everything else looks pretty close. wink


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#4249648 - 04/14/16 02:04 PM Re: Fw 200 Condor [Re: Moggy]  
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It had crossed my mind smile

#4249684 - 04/14/16 03:55 PM Re: Fw 200 Condor [Re: Moggy]  
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There's an interesting thought but the wing could be tricky - I cannot precisely determine which if any of the later production ones(Ju90B?) actually had the revised wing without the considerable sweepback on the leading edge - most of the ones I have seen in pictures had the early wing with the sweepback and long nacelles. Other than the twin tail and the shorter, blunter nose they are fairly similar superficially to the Condor but dimensionally they are very different. Condor Span 107ft 9.5in, Wing Area 1290 square ft, length 76ft 11.5in and Ju 90 114ft 10.75 in, 1980.6 sq ft and 86ft 3.5in respectively (early model wing). The 290 style wing was over 20 ft longer as was the fuselage, so best of luck Moggy.

Incidentally I know some Ju90 joined Ju52/3m in Iraq and have seem combat reports suggesting they were seen (and shot down) during the desert campaign supplying Rommel but I have not been able to find any details of exactly which Ju90 were used and what happened to them. As you clearly know more about the Iraq campaign have you any details?

Pete

#4252190 - 04/23/16 02:02 PM Re: Fw 200 Condor [Re: Moggy]  
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For the last few days, I've been looking at my old HR Claude, trying to get rid of an RS glitch, but it is slowly forcing me into a total rebuild of the cockpit section. For now it's good enough to use, so I have returned to the Fw200.

Today, I have finished the inner wing section ready to fit the engines.



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#4252437 - 04/24/16 12:48 PM Re: Fw 200 Condor [Re: Moggy]  
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Added both engines to the wings today, but I'm running out of elements again, si I will have to try saving some, so I can build the landing gear.



I'm going to re invent Chompy's prop fix from the HR B17, which means I'll have 4 seperate props, in one 3dz, working from one texture.


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#4252542 - 04/24/16 07:22 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Col G,

Sounds tricky - are the turrets on the C4 going to be a problem as well in terms of elements?

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4252566 - 04/24/16 08:23 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Peter.

The whole model is becoming a nighmere for elements! I can't add bits together easily, because they make more than 255 elements.

Totals used so far:

A.3dz 182 elements Nose section.
B.3dz 115 elements Cockpit section.
C.3dz 140 elements Rear cockpit section. Front upper turret to add, and front section of gondola
D.3dz 168 elements Middle section of fuselage. Middle section of gondola to add
E.3dz 210 elements Inner Wing LH.
F.3dz 134 elements Rear section of fuselage. Rear section of gondola, and Top rear turret to add
G.3dz 210 elements Inner Wing RH.
I.3dz 235 elements Tail LH.
J.3dz 235 elements Tail RH.
K.3dz 138 elements Outer wing. LH Bomb load points to add
O.3dz 138 elements Outer wing. RH Bomb load points to add
11x3dz's Total 1905 elements

And I've not added props and gear which has two big wheels, each side

The C4 version will have well over 2250!


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#4252571 - 04/24/16 08:34 PM Re: Fw 200 Condor [Re: Moggy]  
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Q is available as hardcode 35


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#4252573 - 04/24/16 08:41 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Ray.

Yes, as is P, which are reserved as prop files LH and RH. When I started, I did not think 13 3dz's was going to be needed!

It's almost a 3DS model for EAW. smile


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#4252638 - 04/24/16 11:42 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
Certainly going to be the most complex EAW model ever built. Good thing is, as you say, it can be mutated into others as well.

#4252846 - 04/25/16 05:12 PM Re: Fw 200 Condor [Re: Moggy]  
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Just made two discs to reprsent the prop circles, so I know the ones I build won't be too big.



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#4253173 - 04/26/16 03:41 PM Re: Fw 200 Condor [Re: Moggy]  
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Built the prop today, the spinner has 12 sides, but is only 10 points across, which is the smallest 12 point circle you can make in EAW modeling.



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#4254274 - 04/29/16 04:55 PM Re: Fw 200 Condor [Re: Moggy]  
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The first bit of the FW 200 working in game.

F.3dz



I should mention the flat one colour element, is there to add the joining Hardpoints too. When the model is finished these elements are deleted, leaving just the hardpoints.


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#4256392 - 05/05/16 10:11 AM Re: Fw 200 Condor [Re: Moggy]  
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You might think, because of the Windows memory problem I have, work had stopped on the FW 200. Not true, I've been working in Safe Mode, which is fine, and fast!

I have been slimming down the model to save elements, as I'm running out fast! I don't have any spare 3dz's to work with, so I have to be careful, or I'll have no way to build even a simple landing gear.



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#4258666 - 05/10/16 04:20 PM Re: Fw 200 Condor [Re: Moggy]  
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I now have 2 inner wing sections. Because of the number of avaialable elements, most of both engines and wheels will be on a separate pair of 3dz's. It's taken a fair while to strip out elements, to save enough to build the engine mountings.



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#4258669 - 05/10/16 04:40 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
Fascinating watching this coming together.

#4258731 - 05/10/16 08:40 PM Re: Fw 200 Condor [Re: Moggy]  
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In the picture above, you don't see the super glue that holds the bits together, so in this screen-shot, the Brown elements around the central section are there to set the rendering for the hard points, which connect the model together. When the model is finished, these elements are deleted, leaving the hard point remaining.



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#4258842 - 05/11/16 10:21 AM Re: Fw 200 Condor [Re: Moggy]  
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Bolted another bit on this morning, and everything is going well.





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#4259070 - 05/11/16 09:24 PM Re: Fw 200 Condor [Re: Moggy]  
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Loads of glitches caused by the internal bulkheads, which will be deleted, when the model is ready for finalizing, but I'm happy with progress.



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#4259100 - 05/11/16 11:12 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
biggrin thumbsup biggrin

#4259224 - 05/12/16 10:25 AM Re: Fw 200 Condor [Re: Moggy]  
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Only the outer wings to go, before I make the engines, which will take a few days.



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#4259229 - 05/12/16 10:50 AM Re: Fw 200 Condor [Re: Moggy]  
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And I thought my Revell 1/72 Condor had too many parts! Nice one John.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4259271 - 05/12/16 12:24 PM Re: Fw 200 Condor [Re: Moggy]  
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The question is, does it look like a Fw 200?


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#4259391 - 05/12/16 05:34 PM Re: Fw 200 Condor [Re: Moggy]  
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They probably had one in that exact colour scheme, just to bamboozle fighters smile

#4259396 - 05/12/16 06:03 PM Re: Fw 200 Condor [Re: Moggy]  
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I never had enough Hunbrol Luftwaffa RLM 72 and 73, so I used what I had. I dare say, over in the paintshop, Mike will have plenty of the right colours. biggrin


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#4259504 - 05/12/16 10:56 PM Re: Fw 200 Condor [Re: Moggy]  
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A slit trench at RAF Gravesend
thumbsup biggrin winkngrin

#4259893 - 05/13/16 09:38 PM Re: Fw 200 Condor [Re: Moggy]  
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All the bits bolted together, and sort of working in game,



Now to add some props.


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#4259898 - 05/13/16 09:49 PM Re: Fw 200 Condor [Re: Moggy]  
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Very nice work Col.Can't wait to see the finished version


Russ
Semper Fi
#4260008 - 05/14/16 07:51 AM Re: Fw 200 Condor [Re: Moggy]  
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thumbsup clapping

#4260040 - 05/14/16 11:03 AM Re: Fw 200 Condor [Re: Moggy]  
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Hi Guys,

Just wondered if the fuselage windows will be part of the model or if they are part of the skin when Mike "paints" it? I presume turrets and gondola will be part of the model if you have enough nodes available.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4260057 - 05/14/16 12:21 PM Re: Fw 200 Condor [Re: Moggy]  
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I could add windows, but there are not enough transparency links to add much more than the cockpit, and props. The glazing on the turrets and gondola will be built onto the Fuselage. To do a full transparency, on the model, we need 5 linked files, and we have only 4. frown


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#4260064 - 05/14/16 12:58 PM Re: Fw 200 Condor [Re: Moggy]  
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Rotton50 Offline
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How about getting creative with the YTR and VTR files?

I think I've seen a couple of early models from before we had the MRA, PRA and SRA files that used one of these two files in a non standard way.


Heck, even paranoids have enemies.
#4260066 - 05/14/16 01:07 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Ray.

I was not going to mess up the possibility of making a pit for it.

A B17 office, with new wings would be close. wink

I've just mail'ed Mike a set of files, with the same question, as he has to skin this monster.


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#4260077 - 05/14/16 01:52 PM Re: Fw 200 Condor [Re: Moggy]  
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Thinking outside the box the only thing you need the vtr in the cockpit for is a gunsight. It's a bomber so it isn't really necessary.

In fact, i came across an oddity while putting together the Med pack of planes. It seems that if a plane is designated "bomber" in the plane.dat file the gun sight doesn't even show up. I assumed it was something Ralf added but it might be a glitch.

In either case you might be able to take advantage of this.


Heck, even paranoids have enemies.
#4262700 - 05/22/16 11:30 AM Re: Fw 200 Condor [Re: Moggy]  
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I've been trying to get the engines working, which has involved building lots of small parts and adding them to the main engines model. I've had to change the mapping, hence the outer engine is not mapped properly.



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#4263759 - 05/25/16 01:34 PM Re: Fw 200 Condor [Re: Moggy]  
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Engines are finished, just have at add the 2 props to the engines.



Then calc the RS, and Normals, and then remove the offset points, so the props will spin correctly.

Then add the gear, which won't be animated sadly, as it will have to be split over two 3dz's.


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#4265132 - 05/29/16 02:13 PM Re: Fw 200 Condor [Re: Moggy]  
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Crashin' Jack Offline
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Glad to hear you are getting this going, Col. A Condor was one of the last projects I did in EAW. The whole lefty side worked fine, but there were glitches on the right I couldn't get rid of. What a beast!!

I looked through this whole thread and see no images; is that a glitch (I see images on other threads) or were they taken out?

Cheers mates!


"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

#4265137 - 05/29/16 02:26 PM Re: Fw 200 Condor [Re: Moggy]  
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Jack..I see a ton of pictures in this thread.Col's post one above yours has two engines..and lots more throughout


Russ
Semper Fi
#4265141 - 05/29/16 02:46 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi CJ! cool

I never knew you had tried to do a Condor.

I've not pulled any pics I've posted in over 6 years, as I'm nowhere near my Photobucket limit

This one has stretched the limits of 3dz modelling in 1.4, as it's built from 13 3dz's totaling over 2500 elements. OK, way off a 3DS model, but a hell of a lot for EAW! biggrin


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#4265179 - 05/29/16 04:45 PM Re: Fw 200 Condor [Re: Moggy]  
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Still don't see any pics on this page. I'll try adding one of my own. Here is a side view of the Condor as I had made it:


"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

#4265182 - 05/29/16 04:49 PM Re: Fw 200 Condor [Re: Moggy]  
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Ju88?


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#4265185 - 05/29/16 05:03 PM Re: Fw 200 Condor [Re: Moggy]  
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Crashin' Jack Offline
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No, it was a Condor built from scratch per your instructions.


"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

#4265192 - 05/29/16 05:24 PM Re: Fw 200 Condor [Re: Moggy]  
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Well you should have finished it, and saved me the job! biggrin


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#4272347 - 06/22/16 07:07 PM Re: Fw 200 Condor [Re: Moggy]  
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Not sure when this project will get finished, as I'm not interested in releasing my work to be plagiarized by other parties.

If I do release it, will be under a Copyright Notice "Intellectual property rights" and will be free to use only as downloaded. No mods or re-skining will be permitted, without permission of the originator/s.


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#4272510 - 06/23/16 09:38 AM Re: Fw 200 Condor [Re: Moggy]  
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What a joke frown

In your signature you are offering a 1.29 download which is the special installation I made for you at your request.
You never asked permission to upload it to Mediafire, and the eaw.exe has a lot of my intellectual property in it.

What you are offering to this communty is "1.29 for Dummies"
It has the 1.29 exe with the default EAW set-up, but not a single 1.29 feature.
It is good for dropping files in the root folder to be tested (which is all you wanted), but it is good for nothing else at all.

Someone wanting to play EAW might as well be running 1.2 in the d3d windower.


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I am now of an age at which I no longer need to suffer fools gladly
#4272517 - 06/23/16 10:20 AM Re: Fw 200 Condor [Re: Moggy]  
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What's wrong with 1.29 Basic?

Oh, you can Drop files in and Play, like 1.2?

Everything else is the same, or have you forgotten that?

Anyway my point is about plagiarism, which is nothing to do with your 1.40 project.

I'm sick of my work being bastardized into other things, so I'm evoking IPR on my work, and everything I've made is now Copy Right (C).

There will be a clear notice on my WOB site soon.

I would suggest, any content, which is plagiarized from my work, be removed from download immediately.


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#4272519 - 06/23/16 10:46 AM Re: Fw 200 Condor [Re: Moggy]  
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Rotton50 Offline
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Just curious.

What would be the penalty for ignoring the notice?


Heck, even paranoids have enemies.
#4272520 - 06/23/16 10:54 AM Re: Fw 200 Condor [Re: Col. Gibbon]  
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Originally Posted By: Col. Gibbon


Anyway my point is about plagiarism, which is nothing to do with your 1.40 project.


I would suggest, any content, which is plagiarized from my work, be removed from download immediately.


I have no idea how my comments could be related to EAW 140
My comments are about plagiarism too.
You have made a 1.29 installation which I kindly custom made for you, at you request, publicly available.
I had not made it publicly available, but you have. So I suggest that you remove it from MediaFire.

Originally Posted By: Col. Gibbon


What's wrong with 1.29 Basic?


It is a completely emasculated version of the real 1.29 installation.
Anyone switching from 1.2 to 1.29 basic would wonder why they bothered.

If anybody wants to download the real 1.29 installation please contact me smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4272524 - 06/23/16 11:01 AM Re: Fw 200 Condor [Re: Moggy]  
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Here we go again!


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#4272527 - 06/23/16 11:20 AM Re: Fw 200 Condor [Re: Moggy]  
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If this is not clear Plagiarism, I don't know what is.

My model:

This is the Grumman F4F-3 Wildcat, of VF-42, flown by Scott McCuskey operating from the USS Yorktown in 1942.
This HR model was created by Col. Gibbon, based on the original LR model by Captain Kurt. HR skin by DeanH, with adapted mid-distance view from original by Edward. Rendering fixes by Moggy.
(P-47C Slot)

My Readme:

16th APRIL 2006

HR F4F-3 Wildcat, VF-42, Scott McCuskey's F4f-3 operating from the USS Yorktown in 1942.

Skin by DeanH, and elements and retouching by Col. Gibbon. Distance skin adapted from a skin by Edward.

New HR 3dz by Col. Gibbon based on the updated LR model by Capt Kurt.
Many thanks to Moggy, who fixed the RS issues with this model.

Info from Capt Kurt's original model:

The 3DZ model is a completely redone version of a wireframe of the Wildcat from Microprose's "1942: Pacific Air War" which was developed by myself. This update version corrects the wing hardpoints locations. The 3DZ programming work to relocate the hardpoints was originally solved by Claudio on an earlier iteration of a PAW F4F wireframe, I believe. If anyone knows differently please let me know. I adapted the solution to this model. The under wing PCX textures were originally done by J. Salty Salter. The original canopy transparency was developed by Woolfman.

There is a new file mra.tpc, which will be needed with the next patch, as this will give the distance model full tra effect, something which currently does not work with this model at the moment. I will at that time add a working prop to the distance models, something which is missing at the moment.

Over and out.

Col. Gibbon

(13/June/07 - (OAW compatible) - This aircaft depicts a Grumman F4F-3 'Wildcat'.

This HR model was created by Rotton50, based on files by Col. Gibbon.
(P47C Slot)[/b]

Readme:

HR F4F-3 Wildcat,

Skin by DeanH, and elements and retouching by
Col. Gibbon.

Distance skin adapted from a skin by Edward.

New HR 3dz by Col. Gibbon based on the updated
LR model by Capt Kurt.

Then we look at the zips.

My Zip


Ray's Zip


Every thing is the same as my original files, published a year earlier, and therefore this statement is a lie.

This HR model was created by Rotton50, based on files by Col. Gibbon.
(P47C Slot)[/b]


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#4272532 - 06/23/16 11:31 AM Re: Fw 200 Condor [Re: Moggy]  
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I do not really care John but you have made work done by me, privately for you, publicly available.
Therefore by your own standards you should remove them from MediaFire and modify your signature accordingly.

You cannot have it both ways.


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#4272535 - 06/23/16 11:41 AM Re: Fw 200 Condor [Re: Moggy]  
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Ah, but the exe is not entirely your work, so not your [IP].

It is/was a community project, and has code in it from a lot of members past and present.

So, I am sharing our work of the community, with the community as a whole.

And you have no right to block the communities access to this exe.

Now clam down, I'd hate to see you banned. biggrin


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#4272541 - 06/23/16 12:16 PM Re: Fw 200 Condor [Re: Moggy]  
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I was just making a point about your double standards, and I will say no more smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4272548 - 06/23/16 12:57 PM Re: Fw 200 Condor [Re: Moggy]  
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Hi Tony.

We all have the right too disagree. wink


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#4272549 - 06/23/16 12:59 PM Re: Fw 200 Condor [Re: Moggy]  
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Rotton50 Offline
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So, where do I send the bill for my work on the Hampton, P-38, DH1 and Zero?

You know, the ones I finished for you that you couldn't even be bothered to thank me for.

You know, like this P-38 model that, as of this morning, was still on your website.

Yes folks this is the model John has presented as a base for skinners. Note the picture -



The flaps are hinged in the wrong place. When I pointed it out to John he didn't even bother to respond. I fixed them so I could use the model in SPAW and I've never mentioned that to anyone, until now.

Then there is the infamous Hampton model. He sent me that one because he didn't have time to add the landing gear. I cheerfully added the gear and sent it back. Not only did he not thank me for the work or credit the work, he didn't move forward with the project for YEARS. In fact, one time he tried to blame me for the delay when Peter M Booth asked about the progress. It's all in the record if anyone cares to read the sordid details.

Ah, and then the DH-1. He couldn't figure out how to get the rotary engine to display properly because it is behind the pilot. I took on the project which required a fair amount of rebuilding since the 3dz master had screwed it up royally. I never got a thank you for that one either. And again, I've never brought it up until now.

The Zero wasn't in as bad a shape as the others, say about 95% done. I fixed the errors so I could use it in SPAW. When I told him about the fixes he didn't even acknowledge me. ( A pattern emerges )

There are others but you get the drift. This guy is a petty little man, driven by jealousy.

He is a blight on the community and factually speaking has contributed very little in the last few years.

Well that's not exactly true. He has contributed mightily to the rift that is now occurring.

Thanks for that, John.


Heck, even paranoids have enemies.
#4272551 - 06/23/16 01:06 PM Re: Fw 200 Condor [Re: Moggy]  
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Using a proper 1.29 installation, and exactly the same exe as in the 129basic, a player can see some of your tugboats and barges on the Thames, and your railway stock on the line to Birmingham all in the one mission:





This is not possible with the extremely limited version that you have provided.
The only way to get any variation is to drop files in the root folder, without a filemanager of any sort being provided.
What you provided is good for testing mods, but not for playing the EAW game.

smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4272552 - 06/23/16 01:06 PM Re: Fw 200 Condor [Re: Moggy]  
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I'll let the community see who's the wronged party.


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#4272554 - 06/23/16 01:22 PM Re: Fw 200 Condor [Re: Moggy]  
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Rotton50 Offline
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Trust me, the community sees.






Now then, you didn't answer my question.

What's the penalty for using your creations without permission? Just in case I have to get my legal team up to speed.






Also, since your edict on permission violates SEAWC rule #1 when can we expect your resignation from that group?






And to the community, note that once again John started this argument by calling me a liar in public. Until then the only thing I asked for was clarity on the penalty.

Would you accept that if you were the target?

#4272583 - 06/23/16 03:11 PM Re: Fw 200 Condor [Re: Moggy]  
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Col. Gibbon Offline
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I'm not going to get lured, into one of you slanging matches.


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#4272597 - 06/23/16 03:57 PM Re: Fw 200 Condor [Re: Moggy]  
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Rotton50 Offline
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You mean the one YOU started?


Heck, even paranoids have enemies.
#4272909 - 06/24/16 07:05 AM Re: Fw 200 Condor [Re: Rotton50]  
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Brit44 'Aldo' Offline
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And you have no right to block the communities access to this exe.

Now clam down, I'd hate to see you banned. biggrin


John,
WTF is your scratch.
If it takes me being banned by MAX, then I will pay that price.
If you like 1.29 then develop it. I am sure Tony will help you add the bits of his code that you like. Kriky, your more of a prick then al :P


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4273184 - 06/25/16 12:26 AM Re: Fw 200 Condor [Re: Moggy]  
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Mad Max Offline
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How about less personal discourtesy please. I read all this stuff and it doesn't make pleasant reading. It approaches a breach of the site rules.


"You'll never take me alive" said he,
And his ghost may be heard if you pass by that billabong
"Who'll come a Waltzing Matilda with me?"



#4273320 - 06/25/16 02:11 PM Re: Fw 200 Condor [Re: Moggy]  
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PeterMBooth Offline
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I agree with you Max.

Aldo - I see your tagline says "every human is unique" which is very true. The few remaining contributors to this forum all have different personalities and it is inevitable that there will be differences of opinion from time to time. This could actually be helpful in a curious sort of way as it sometimes helps us to see outside our own limited "tunnel vision", but there is no excuse for some of the language currently being used on both sides. Ok,when I am having a particularly bad day, and perhaps had a few drinks, some of the things I have said could be a bit over the top too (not to mention rambling on forever), so now instead of firing off an immediate response I try to wait until I have cooled down.

I will now get back to designing my nuclear shelter in the garden - I might need it the way things are going in the world.

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#4273326 - 06/25/16 02:27 PM Re: Fw 200 Condor [Re: Moggy]  
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Rotton50 Offline
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Calling a major contributor a liar is not a difference of opinion.

Continually starting arguments is not a matter of tunnel vision.

Spreading false information about the state of exec development is not helpful.

This forum has a cancer.


Heck, even paranoids have enemies.
#4273336 - 06/25/16 03:40 PM Re: Fw 200 Condor [Re: Moggy]  
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Col. Gibbon Offline
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I noticed you did not answer my point about the theft of my work, claiming it as yours, and posting a lie.

It's all there for anyone to read. I stood by, not saying anything as I knew it would be turned against me, by you. But, enough is enough.

Attacking me for not finishing projects? What's the point, when you steal parts of my work, you've been doing it for years, and give no credit. It is simply Intellectual Property theft, And I've had enough of it.

Stolen parts include, is the Hampden Tail, my fine radial engine, which you boasted in a post here, you had used on many radial engined HR updates. And that's just two, of many I've spotted.

I spend hundreds of hours making my models from scratch, and I don't make them for someone like you to build a reputation on the backs of me and others. You convert other peoples models with your quick bodge job way, taking no time to even correct models until your told by Mike about Glide glitches. It's a simple matter to fix a Glide issue, but way beyond your skills. It easy if you know how to do it, so why can't you fix your own problems?

I know you think you have the right to take what you like, but in effect you are stopping the community from having lots of new models, like the Condor, as you would no doubt find a way to mangle it into something else.

So I'm not releasing anything new, until you remove the stolen wildcat, rebuild all the models which has my radial engine, with your own, and make a new tail yourself to replace my Hampden tail, Correct all you readme's showing the true history of the model, and delete all my 3dz models, which are on your PC, including my Mossie.

I can easily annalise any 3dz to see where it came from, so anything you post in the future will be checked, to see if they are original work or plagiarized.

Just in case some are not clear about Plagiarism means:

plagiarize

verb
past tense: plagiarized; past participle: plagiarized
take (the work or an idea of someone else) and pass it off as one's own.
"he was fined $6,000 for having plagiarized the song"
synonyms: copy, pass off as one's own, infringe the copyright of, pirate, steal, poach, borrow, appropriate; More
take the work or an idea of (someone) and pass it off as one's own.
"the author claims she was plagiarized"


An apology would be a good start, Ray, but I won't hold my breath.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4273344 - 06/25/16 03:54 PM Re: Fw 200 Condor [Re: Moggy]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
See.


Heck, even paranoids have enemies.
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