#4233960 - 02/26/16 08:38 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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Nope Moggy, that is another one which is not easy to bodge up, not because of the floats, but the plane it's self is not really like anything we have. On your Fw200, I've started to build up a new model. I've started from a card model. and I'm building up the fuselarge with bulkheads first, taken from the kit. This will five me the correct shape, to skin. Normally I work from drawings, anf build from the skin, and shape as I go. I only have to build one half and then mirror the model, to make the whole model.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4234909 - 02/29/16 06:06 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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I've had to re invent the old way of skinning, as the card model's skin is designed to wrap around a card skeleton, which does not work easily in 3D. Back in 2000, we used to reskin models using a chequered texture, to line up the elements, so the texture was not warped, and this is what I'm doing now. From this mapping IM should be able to make a BMP dump of the mapping, which will allow him to skin the model.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4236328 - 03/04/16 11:19 AM
Re: Fw 200 Condor
[Re: Col. Gibbon]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Cape Charles, Virginia, USA
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Now, who bust the 255 elements limit? You could always add another one of the 6 new 3dz files and break the fuselage up into two pieces. That gives you another 255 nodes.
Heck, even paranoids have enemies.
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#4236771 - 03/05/16 09:37 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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something I just learned about 256 (8 bit value) limits. IF the value is contained within a larger value, it is possible to share the upper and lower halves of the 0xF hex value at the right edge of the two combined values. If the stored value is 0xFFFF and the left most value is limited to 256 and the right three are limited to 0x7FF it is possible to use the upper half of the third from right 0xF to increase the value of the fourth 0xF. You can not use a logical and but you can use an if greater then to increase the value of the left most 0xF. This posting may explain it better. Sorry I do not have to time to check if it can be done in EAW http://pedg.yuku.com/sreply/12295/KT-Porsche-turretan example: // 32 tlbs if libCount > 15 then begin _rrSendTexturePart(((libList[libCount].libParts[i].id + 2048) and (4096-1)) + (libCount and 15) * 4096, libList[libCount].libParts[i].id shr 12, libCount+1,w,h,imBuffer,bpp[libCount],0); end else begin _rrSendTexturePart((libList[libCount].libParts[i].id and (4096-1))+libCount*4096, libList[libCount].libParts[i].id shr 12, libCount+1,w,h,imBuffer,bpp[libCount],0); end;
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4236822 - 03/05/16 01:51 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Cape Charles, Virginia, USA
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Mike, if you have nothing but the horizontal elevators, a bit of fuselage under them and the rudders there is definitely enough room on one texture file for very decent hi-res textures. For one thing, you need two upper elevator texture if you want non-mirrored camo textures but you can get away with one bottom elevator texture as the bottom of both elevators look the same. Same thing holds for many twin rudder aircraft. You would need two outer rudders textures, in this case mirrored to avoid the reverse text problem, but you could get away with one inner rudder texture as they rarely had any text there. This is the tail of the Martin Baltimore, there is quite a bit of fuselage on this model because it is smaller than the Condor:
And this is the associated texture file. Note that there is actually a lot of empty space that I could have utilized if I felt the model needed more detail: What I'm saying is that with the addition of six new 3DZ files there is plenty of room for detailed textures in addition to having plenty of nodes for a refined wire frame.
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#4236846 - 03/05/16 03:26 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Pontypridd, South Wales,UK
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Hi Moggy,
What Hampden - I thought it was not finished though I recall IM doing a Coastal Command skin a few years ago. I understood there was a problem with the FM or something.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4237166 - 03/06/16 05:29 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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This Condor's beak is driving me nuts, not because of RS issues, or things like that, I just keep running out of elements! I'm going to have to trim off another section off the rear of the cockpit, and add it back to the next section back, which will in turn make me trim the next section, and so on. What makes this cockpit section so tricky is the level of detail, and cockpit interior, and gondola.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4237821 - 03/08/16 02:58 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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I've had to chop the model into smaller sections, and then re join them into sections of about 150 elements, so I have enough elements to build on the gondolar under the fuselage. wing roots, and turrets, not to mention the tail, which will be one section. The Cockpit is now 2 3dz's. I think the Condor could use 10 3dz's [A,B,C,D,F,F,G,I,J,K]
OK, back to mapping!
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4240450 - 03/16/16 02:42 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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There always has to be one! Just one element, which refuses to play ball with the RS Calc, and force me to unpick the model to find the culprit. Turned out to be a perfectly normal element on the tail! Now to rebuild the tail so the RS glitch is fixed.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4241667 - 03/20/16 08:05 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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Today's update. Half the tail nearly done. Just going to be 2 tail 3dz's as this half is 205 elements so far! Once I get this finished it will be easy to finish the fuselage, and then start the 2 part wings.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4245568 - 04/01/16 10:16 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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Thanks Peter. Finished the first wing section skeleton, and started skinning it using the card textures graphics. The White squares are the centre lines of what will be the engines.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4245758 - 04/02/16 02:18 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Ruddy big one though!
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4246013 - 04/03/16 12:17 PM
Re: Fw 200 Condor
[Re: Moggy]
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PeterMBooth
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I can just about understand how the main wings, fuselage etc are formed, but I have never understood how the props, undercarriage, turrets etc could then be added and made to move. Totally beyond any ability I might have.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4246534 - 04/04/16 09:53 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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I've made the first engine today, as a separate 3dz and maneuvered it into position, lining it up with the drawing lines on the underside of the wing. I will the build in the engine, to the wing, and repeat the process with the outer engine. As I build this model, it strikes me the Fw200 was a very modern passenger aircraft design for it's time, when you think at the same time in the US, they had the DC2/3, and we were using HP Biplanes!
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#4249458 - 04/13/16 04:23 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
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Col. Gibbon
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A while ago I was asked how you make the engines. Easy really. Build the main part of the wing, and build an engine nacelle, which you simply copy, to make two models. Then move the engines to their proper position, and join them to the main model one at a time, You can then build in the nacelles into the wing. Now, I might have to divide the wing section into two, depending on how many elements I use, which will use every possible 3dz.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4249469 - 04/13/16 05:04 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Hi John,
Looking good!
Once you have finished the civil version to your satisfaction, which "military" version were you thinking of doing - one of the C3 or C4 type I presume as those seem to be the most produced (52 & 107 respectively)? As for the C5 (22) and C6 (16) some of the latter were converted to carry Hs293 missiles and the C8 (9 plus 17 converions from earlier models) was purpose built for this use with deeper outboard engine nacelles - both apparently had a longer ventral gondola for the use of the man guiding the missile so some extra work needed perhaps? Not sure about the C7 if it existed as sources are contradictory. Production figures from Osprey Raid "Condor vs Convoys". Some had "Hohentweil" ASV aerials on the nose but I imagine they will be too fiddly.
Anyway, whichever you decide on it will be appreciated.
Cheers
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4252542 - 04/24/16 07:22 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Hi Col G,
Sounds tricky - are the turrets on the C4 going to be a problem as well in terms of elements?
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4252573 - 04/24/16 08:41 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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Hi Ray. Yes, as is P, which are reserved as prop files LH and RH. When I started, I did not think 13 3dz's was going to be needed! It's almost a 3DS model for EAW.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4254274 - 04/29/16 04:55 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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The first bit of the FW 200 working in game. F.3dz I should mention the flat one colour element, is there to add the joining Hardpoints too. When the model is finished these elements are deleted, leaving just the hardpoints.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4256392 - 05/05/16 10:11 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
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Col. Gibbon
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You might think, because of the Windows memory problem I have, work had stopped on the FW 200. Not true, I've been working in Safe Mode, which is fine, and fast! I have been slimming down the model to save elements, as I'm running out fast! I don't have any spare 3dz's to work with, so I have to be careful, or I'll have no way to build even a simple landing gear.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4259229 - 05/12/16 10:50 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
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Pontypridd, South Wales,UK
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And I thought my Revell 1/72 Condor had too many parts! Nice one John.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4260040 - 05/14/16 11:03 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
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Member
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Pontypridd, South Wales,UK
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Hi Guys,
Just wondered if the fuselage windows will be part of the model or if they are part of the skin when Mike "paints" it? I presume turrets and gondola will be part of the model if you have enough nodes available.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4260066 - 05/14/16 01:07 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
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Col. Gibbon
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Hi Ray. I was not going to mess up the possibility of making a pit for it. A B17 office, with new wings would be close. I've just mail'ed Mike a set of files, with the same question, as he has to skin this monster.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4263759 - 05/25/16 01:34 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
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Col. Gibbon
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Engines are finished, just have at add the 2 props to the engines. Then calc the RS, and Normals, and then remove the offset points, so the props will spin correctly. Then add the gear, which won't be animated sadly, as it will have to be split over two 3dz's.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4265141 - 05/29/16 02:46 PM
Re: Fw 200 Condor
[Re: Moggy]
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Col. Gibbon
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Hi CJ! I never knew you had tried to do a Condor. I've not pulled any pics I've posted in over 6 years, as I'm nowhere near my Photobucket limit This one has stretched the limits of 3dz modelling in 1.4, as it's built from 13 3dz's totaling over 2500 elements. OK, way off a 3DS model, but a hell of a lot for EAW!
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4272510 - 06/23/16 09:38 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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What a joke In your signature you are offering a 1.29 download which is the special installation I made for you at your request. You never asked permission to upload it to Mediafire, and the eaw.exe has a lot of my intellectual property in it. What you are offering to this communty is "1.29 for Dummies" It has the 1.29 exe with the default EAW set-up, but not a single 1.29 feature. It is good for dropping files in the root folder to be tested (which is all you wanted), but it is good for nothing else at all. Someone wanting to play EAW might as well be running 1.2 in the d3d windower.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4272517 - 06/23/16 10:20 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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What's wrong with 1.29 Basic?
Oh, you can Drop files in and Play, like 1.2?
Everything else is the same, or have you forgotten that?
Anyway my point is about plagiarism, which is nothing to do with your 1.40 project.
I'm sick of my work being bastardized into other things, so I'm evoking IPR on my work, and everything I've made is now Copy Right (C).
There will be a clear notice on my WOB site soon.
I would suggest, any content, which is plagiarized from my work, be removed from download immediately.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4272520 - 06/23/16 10:54 AM
Re: Fw 200 Condor
[Re: Col. Gibbon]
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Joined: Apr 2002
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MrJelly
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Anyway my point is about plagiarism, which is nothing to do with your 1.40 project.
I would suggest, any content, which is plagiarized from my work, be removed from download immediately.
I have no idea how my comments could be related to EAW 140 My comments are about plagiarism too. You have made a 1.29 installation which I kindly custom made for you, at you request, publicly available. I had not made it publicly available, but you have. So I suggest that you remove it from MediaFire.
What's wrong with 1.29 Basic?
It is a completely emasculated version of the real 1.29 installation. Anyone switching from 1.2 to 1.29 basic would wonder why they bothered. If anybody wants to download the real 1.29 installation please contact me
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4272527 - 06/23/16 11:20 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
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Col. Gibbon
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If this is not clear Plagiarism, I don't know what is. My model: This is the Grumman F4F-3 Wildcat, of VF-42, flown by Scott McCuskey operating from the USS Yorktown in 1942. This HR model was created by Col. Gibbon, based on the original LR model by Captain Kurt. HR skin by DeanH, with adapted mid-distance view from original by Edward. Rendering fixes by Moggy. (P-47C Slot) My Readme: 16th APRIL 2006 HR F4F-3 Wildcat, VF-42, Scott McCuskey's F4f-3 operating from the USS Yorktown in 1942. Skin by DeanH, and elements and retouching by Col. Gibbon. Distance skin adapted from a skin by Edward. New HR 3dz by Col. Gibbon based on the updated LR model by Capt Kurt. Many thanks to Moggy, who fixed the RS issues with this model. Info from Capt Kurt's original model: The 3DZ model is a completely redone version of a wireframe of the Wildcat from Microprose's "1942: Pacific Air War" which was developed by myself. This update version corrects the wing hardpoints locations. The 3DZ programming work to relocate the hardpoints was originally solved by Claudio on an earlier iteration of a PAW F4F wireframe, I believe. If anyone knows differently please let me know. I adapted the solution to this model. The under wing PCX textures were originally done by J. Salty Salter. The original canopy transparency was developed by Woolfman. There is a new file mra.tpc, which will be needed with the next patch, as this will give the distance model full tra effect, something which currently does not work with this model at the moment. I will at that time add a working prop to the distance models, something which is missing at the moment. Over and out. Col. Gibbon (13/June/07 - (OAW compatible) - This aircaft depicts a Grumman F4F-3 'Wildcat'. This HR model was created by Rotton50, based on files by Col. Gibbon. (P47C Slot)[/b] Readme: HR F4F-3 Wildcat, Skin by DeanH, and elements and retouching by Col. Gibbon. Distance skin adapted from a skin by Edward. New HR 3dz by Col. Gibbon based on the updated LR model by Capt Kurt. Then we look at the zips. My Zip Ray's Zip Every thing is the same as my original files, published a year earlier, and therefore this statement is a lie. This HR model was created by Rotton50, based on files by Col. Gibbon. (P47C Slot)[/b]
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4272535 - 06/23/16 11:41 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
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Ah, but the exe is not entirely your work, so not your [IP]. It is/was a community project, and has code in it from a lot of members past and present. So, I am sharing our work of the community, with the community as a whole. And you have no right to block the communities access to this exe. Now clam down, I'd hate to see you banned.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4272549 - 06/23/16 12:59 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
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Cape Charles, Virginia, USA
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So, where do I send the bill for my work on the Hampton, P-38, DH1 and Zero? You know, the ones I finished for you that you couldn't even be bothered to thank me for. You know, like this P-38 model that, as of this morning, was still on your website. Yes folks this is the model John has presented as a base for skinners. Note the picture - The flaps are hinged in the wrong place. When I pointed it out to John he didn't even bother to respond. I fixed them so I could use the model in SPAW and I've never mentioned that to anyone, until now. Then there is the infamous Hampton model. He sent me that one because he didn't have time to add the landing gear. I cheerfully added the gear and sent it back. Not only did he not thank me for the work or credit the work, he didn't move forward with the project for YEARS. In fact, one time he tried to blame me for the delay when Peter M Booth asked about the progress. It's all in the record if anyone cares to read the sordid details. Ah, and then the DH-1. He couldn't figure out how to get the rotary engine to display properly because it is behind the pilot. I took on the project which required a fair amount of rebuilding since the 3dz master had screwed it up royally. I never got a thank you for that one either. And again, I've never brought it up until now. The Zero wasn't in as bad a shape as the others, say about 95% done. I fixed the errors so I could use it in SPAW. When I told him about the fixes he didn't even acknowledge me. ( A pattern emerges ) There are others but you get the drift. This guy is a petty little man, driven by jealousy. He is a blight on the community and factually speaking has contributed very little in the last few years. Well that's not exactly true. He has contributed mightily to the rift that is now occurring. Thanks for that, John.
Heck, even paranoids have enemies.
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#4272551 - 06/23/16 01:06 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Using a proper 1.29 installation, and exactly the same exe as in the 129basic, a player can see some of your tugboats and barges on the Thames, and your railway stock on the line to Birmingham all in the one mission: This is not possible with the extremely limited version that you have provided. The only way to get any variation is to drop files in the root folder, without a filemanager of any sort being provided. What you provided is good for testing mods, but not for playing the EAW game.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4273320 - 06/25/16 02:11 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
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Member
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Posts: 1,248
Pontypridd, South Wales,UK
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I agree with you Max.
Aldo - I see your tagline says "every human is unique" which is very true. The few remaining contributors to this forum all have different personalities and it is inevitable that there will be differences of opinion from time to time. This could actually be helpful in a curious sort of way as it sometimes helps us to see outside our own limited "tunnel vision", but there is no excuse for some of the language currently being used on both sides. Ok,when I am having a particularly bad day, and perhaps had a few drinks, some of the things I have said could be a bit over the top too (not to mention rambling on forever), so now instead of firing off an immediate response I try to wait until I have cooled down.
I will now get back to designing my nuclear shelter in the garden - I might need it the way things are going in the world.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4273336 - 06/25/16 03:40 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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I noticed you did not answer my point about the theft of my work, claiming it as yours, and posting a lie.
It's all there for anyone to read. I stood by, not saying anything as I knew it would be turned against me, by you. But, enough is enough.
Attacking me for not finishing projects? What's the point, when you steal parts of my work, you've been doing it for years, and give no credit. It is simply Intellectual Property theft, And I've had enough of it.
Stolen parts include, is the Hampden Tail, my fine radial engine, which you boasted in a post here, you had used on many radial engined HR updates. And that's just two, of many I've spotted.
I spend hundreds of hours making my models from scratch, and I don't make them for someone like you to build a reputation on the backs of me and others. You convert other peoples models with your quick bodge job way, taking no time to even correct models until your told by Mike about Glide glitches. It's a simple matter to fix a Glide issue, but way beyond your skills. It easy if you know how to do it, so why can't you fix your own problems?
I know you think you have the right to take what you like, but in effect you are stopping the community from having lots of new models, like the Condor, as you would no doubt find a way to mangle it into something else.
So I'm not releasing anything new, until you remove the stolen wildcat, rebuild all the models which has my radial engine, with your own, and make a new tail yourself to replace my Hampden tail, Correct all you readme's showing the true history of the model, and delete all my 3dz models, which are on your PC, including my Mossie.
I can easily annalise any 3dz to see where it came from, so anything you post in the future will be checked, to see if they are original work or plagiarized.
Just in case some are not clear about Plagiarism means:
plagiarize
verb past tense: plagiarized; past participle: plagiarized take (the work or an idea of someone else) and pass it off as one's own. "he was fined $6,000 for having plagiarized the song" synonyms: copy, pass off as one's own, infringe the copyright of, pirate, steal, poach, borrow, appropriate; More take the work or an idea of (someone) and pass it off as one's own. "the author claims she was plagiarized"
An apology would be a good start, Ray, but I won't hold my breath.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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