#4236328 - 03/04/16 11:19 AM
Re: Fw 200 Condor
[Re: Col. Gibbon]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Now, who bust the 255 elements limit? You could always add another one of the 6 new 3dz files and break the fuselage up into two pieces. That gives you another 255 nodes.
Heck, even paranoids have enemies.
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#4236771 - 03/05/16 09:37 AM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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something I just learned about 256 (8 bit value) limits. IF the value is contained within a larger value, it is possible to share the upper and lower halves of the 0xF hex value at the right edge of the two combined values. If the stored value is 0xFFFF and the left most value is limited to 256 and the right three are limited to 0x7FF it is possible to use the upper half of the third from right 0xF to increase the value of the fourth 0xF. You can not use a logical and but you can use an if greater then to increase the value of the left most 0xF. This posting may explain it better. Sorry I do not have to time to check if it can be done in EAW http://pedg.yuku.com/sreply/12295/KT-Porsche-turretan example: // 32 tlbs if libCount > 15 then begin _rrSendTexturePart(((libList[libCount].libParts[i].id + 2048) and (4096-1)) + (libCount and 15) * 4096, libList[libCount].libParts[i].id shr 12, libCount+1,w,h,imBuffer,bpp[libCount],0); end else begin _rrSendTexturePart((libList[libCount].libParts[i].id and (4096-1))+libCount*4096, libList[libCount].libParts[i].id shr 12, libCount+1,w,h,imBuffer,bpp[libCount],0); end;
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4236822 - 03/05/16 01:51 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Mike, if you have nothing but the horizontal elevators, a bit of fuselage under them and the rudders there is definitely enough room on one texture file for very decent hi-res textures. For one thing, you need two upper elevator texture if you want non-mirrored camo textures but you can get away with one bottom elevator texture as the bottom of both elevators look the same. Same thing holds for many twin rudder aircraft. You would need two outer rudders textures, in this case mirrored to avoid the reverse text problem, but you could get away with one inner rudder texture as they rarely had any text there. This is the tail of the Martin Baltimore, there is quite a bit of fuselage on this model because it is smaller than the Condor:
And this is the associated texture file. Note that there is actually a lot of empty space that I could have utilized if I felt the model needed more detail: What I'm saying is that with the addition of six new 3DZ files there is plenty of room for detailed textures in addition to having plenty of nodes for a refined wire frame.
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#4236846 - 03/05/16 03:26 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jul 2002
Posts: 1,248
PeterMBooth
Member
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Member
Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
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Hi Moggy,
What Hampden - I thought it was not finished though I recall IM doing a Coastal Command skin a few years ago. I understood there was a problem with the FM or something.
Pete
With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!
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#4237166 - 03/06/16 05:29 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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This Condor's beak is driving me nuts, not because of RS issues, or things like that, I just keep running out of elements! I'm going to have to trim off another section off the rear of the cockpit, and add it back to the next section back, which will in turn make me trim the next section, and so on. What makes this cockpit section so tricky is the level of detail, and cockpit interior, and gondola.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4237821 - 03/08/16 02:58 PM
Re: Fw 200 Condor
[Re: Moggy]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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I've had to chop the model into smaller sections, and then re join them into sections of about 150 elements, so I have enough elements to build on the gondolar under the fuselage. wing roots, and turrets, not to mention the tail, which will be one section. The Cockpit is now 2 3dz's. I think the Condor could use 10 3dz's [A,B,C,D,F,F,G,I,J,K]
OK, back to mapping!
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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