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#4209560 - 12/24/15 09:28 AM Re: More Oculus Rift goodness [Re: Chivas]  
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NamelessPFG Offline
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The problem with just wrapping existing games with vorpX or Vireio Perception is that those games' interfaces are clearly not designed for VR in the first place, so you get menus right up in your face rather than focused out with a bit of distance, HUD elements you can't even see because they're too close to the corners and edges, so on and so forth.

Actually, about the HUD, let me point out something:



The circled area is roughly what I can see when I view this video through my Gear VR. Note how much of the cockpit HUD is cut off from that limited FOV, and also note how many pixels this effectively shaves off of a 2560x1440 screen. That's 1280x1440 per eye, only you're not getting even close to the full width or height of that.

This just makes the resolution issue even worse because you're magnifying a small fraction of that and making that the bulk of your usable vision. No wonder it looks kind of like staring at a huge 720p display, that's not far off the mark of what kinda pixel density we can expect out of these fourth or fifth-gen HMDs.

But despite that resolution deficit, the fact that things have DEPTH and SCALE now is so unbelievably immersive that I remain excited for next year's resurgence of consumer VR. Devs will just have to learn how to make interfaces that are readable at low resolutions and look good with head-tracking, and thus far, the best example is screencapped right up there: Elite Dangerous.

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#4211155 - 12/29/15 06:55 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Chivas Offline
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An interesting article in Reddit, from someone who has tried one of the latest versions of the CV1. Just a little more hope that the first versions of VR might possibly be good enough for a decent VR flight sim experience.

https://www.reddit.com/r/oculus/comments/3ynsim/i_got_to_try_the_consumer_beta_ecv7_and_here_is/

Also a rumour suggests that part of the latest Vive tech breakthrough may be a wireless PC VR HMD.

http://www.technobuffalo.com/2015/12/28/htc-vive-filing-might-reveal-major-breakthrough/

I was hoping their breakthrough would be more applicable to flight sim use, but its still a possible major breakthrough.


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#4211176 - 12/29/15 08:28 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Aullido Offline
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I am bit doubtful about that comment about the VIVE, unless somehow they will use multiple channels to satisfy the bandwidth. Even corporations must respect the laws of physics.

#4213841 - 01/06/16 05:05 PM Re: More Oculus Rift goodness [Re: Chivas]  
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NamelessPFG Offline
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Rift pre-orders are now live!

...and they're $629 shipped. I was expecting $500 tops!

I seriously hope Oculus didn't just price themselves out of the market just now with that, especially considering Oculus Touch comes later and also won't be cheap.

#4213893 - 01/06/16 07:11 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Aullido Offline
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Ouch!

#4213894 - 01/06/16 07:11 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Aullido Offline
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I will wait for a few reviews.

#4213896 - 01/06/16 07:11 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Aullido Offline
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OUCH!!!

#4214040 - 01/07/16 03:53 AM Re: More Oculus Rift goodness [Re: Chivas]  
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F4UDash4 Online cool
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HTC Vive Pres Camera Changes Everything You Thought You Knew About Virtual Reality

Will I be able to map my real world cockpit into the virtual world flight sim? THAT would be cool!


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4214219 - 01/07/16 03:44 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Aullido Offline
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I just checked the Totem, it includes an interesting feature since it does the lens' distortion on hardware. This feature could make it a good choice for older titles because that distortion compensation is the real roadblock to play them. Basically any game that supports side by side display must work, that's a lot easy to achieve than software adjusting.

Last edited by Aullido; 01/07/16 03:54 PM.
#4214527 - 01/08/16 12:24 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Paradaz Offline
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I ordered on Wednesday.....delivery due in May

Fingers crossed


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4215186 - 01/10/16 05:08 AM Re: More Oculus Rift goodness [Re: Chivas]  
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Aullido Offline
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ATAG_Colander is working on 3D for CloD. He is loking for testers:

ATAG Forum

#4231960 - 02/21/16 10:30 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Chivas Offline
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COLANDER has now suggested that it's quite likely that Team Fusian will have Oculus Rift support included in there next big V 5.0 add on. AWESOME.....


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#4232369 - 02/23/16 12:45 AM Re: More Oculus Rift goodness [Re: Aullido]  
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Originally Posted By: Aullido
I just checked the Totem, it includes an interesting feature since it does the lens' distortion on hardware. This feature could make it a good choice for older titles because that distortion compensation is the real roadblock to play them. Basically any game that supports side by side display must work, that's a lot easy to achieve than software adjusting.

It's not quite that simple. Lens distortion is one thing, but the rendered FOV needs to be taken into account, too.

And for VR, each eye buffer needs to be rendered at a ridiculously wide FOV compared to typical monitor rendering if everything's going to have a believable scale and you don't want a bad case of tunnel vision. I mean, even on a lot of modern PC games that were ported from consoles, you probably noticed the stupidly narrow FOV they had.

That's just one of the many reasons why VR support isn't something you can slap on like stereo 3D rendering; it needs to be a design consideration throughout the entire experience.

Sure, you could make it so that it looks like you're looking at a distant monitor or a big theater screen to compensate for that discrepancy, but I feel like that's not fully utilizing what a modern VR HMD offers to begin with.

#4232918 - 02/24/16 01:32 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Absolute awesome news on OVR Support for Clod. If they manage to get this working properly theyll definately got a player back in their boat - ME:)
My CV1 will arrive in 1-2 Weeks i believe.
I am lucky one of my friends was original kickstarter backers and gets one of the free kits. He has no PC to run it so he agreed to lend me his until mine arrives in april.
Id be glad to make a tester for TF. Gonna head over there and raise my finger.

#4233128 - 02/24/16 08:41 PM Re: More Oculus Rift goodness [Re: The_Winger]  
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Chivas Offline
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Originally Posted By: The_Winger
Absolute awesome news on OVR Support for Clod. If they manage to get this working properly theyll definately got a player back in their boat - ME:)
My CV1 will arrive in 1-2 Weeks i believe.
I am lucky one of my friends was original kickstarter backers and gets one of the free kits. He has no PC to run it so he agreed to lend me his until mine arrives in april.
Id be glad to make a tester for TF. Gonna head over there and raise my finger.


Awesome, my CV1 doesn't ship until Mar 28. I'm looking forward to your comments on ability to spot distant aircraft, ground vehicles. I know the DK2 wasn't good enough, and there has been absolutely no word on the capabilities of the CV1, other than Wags comment that its night and day better than the DK2.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#4233130 - 02/24/16 08:47 PM Re: More Oculus Rift goodness [Re: Chivas]  
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Sethos88 Offline
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I'm still uncertain where I am in the queue, I hope they update the order page with more granular ship dates, as they promised.

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