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#4231858 - 02/21/16 04:45 PM Wo ist der Ederthalsperre?  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Forgive my German, but I need to find the Eder Dam in an online mission using Ray's new ETO target set.
The problem is I do not know where it is, or which bases might be suitable, and unlike single missions ther is no map in EAW.
Thinking in terms of an interdiction mission in a P47-D, planeset1, I make use of the "MPU2016.exe" to set it up:

1. Choose the theatre:


2. Choose the planeset, set the mission type, the year, the friendly secondary, enemy primary and enemy secondary planes:


3. Click at the top of the aircraft selection panel to hide it: Now where is the EDER?


4. Click "Search" and select it from the list. A black circle is drawn round it:


5. Bringing the mouse pointer close to that black circle brings up the text:


6. Clicking on, or close to that target dot selects it- indicated in a black square, and hides the search panel:


7. Now I have the target located I can set the bases by clicking on them:

You can see the friendly bases in blue circles and the enemy bases in red circles. This will not be a groundstart LOL smile

8. If I click Save to "EAW.ini" the settings are saved in my "eaw.ini" file, and when I run EAW and select multiplayer you can see the exact ones I chose when the parameters screen appears:


So I flew a mission and destroyed the Eder Dam- did not need a bouncing bomb LOL wink




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#4231865 - 02/21/16 04:58 PM Re: Wo ist der Ederthalsperre? [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
The previous post is not a joke, but a tutorial.
The 140 exe gets its multiplayer data from the host's "eaw.ini" file

[NETOPTION]
Year=2
SkillLevel=0
MissionType=4
BattleSize=1
Day=10
Weather=1
NoAI=0
StartOnGround=0
AllowRespawn=1
AI_PlaneUpdateRate=350
PlayerPlaneUpdateRate=35
ClockSyncRate=140
Sleep=400
Target=204
FriendlyPrimaryHB=1
FriendlySecondaryHB=144
EnemyPrimaryHB=35
EnemySecondaryHB=113
FriendlySecondaryPL=11
EnemyPrimaryPL=20
EnemySecondaryPL=20

TimeOfDay=1

The entries in blue are the ones I saved in the first post.
The planes, year and mission type can be changed easily in parameters, but if you have no idea which bases are appropriate for your target then only with luck would you make a good selection.

The utility can also save the settings, and as a result we can build up a library of online missions which are selectable using the DirSetPicker.
So there is a "MultiplayerUtilities" download at GameRanger which needs to be run in the "140Module" folder.
It gives you the utilities, folders and files that are needed smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4231886 - 02/21/16 05:44 PM Re: Wo ist der Ederthalsperre? [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
I could have saved those settings using the "MPU2016" program but did not.
However, as I had not done anything to change the ini settings I was able to save them using the DirSetPicker:



I selected the "NewETO(Ray)" folder, named the file "EderTest" and clicked "Save current ini file".
To test I loaded another one "Trieste Test.txt" which modified my ini, but then reselected "EderTest".
When I ran a multiplayer game I got the settings I made in the first post.

I will not go into detail about how this works, but there are two key folders.
The first is "Theatres" from which the "MPU2016" program gets its data.
There are subfolders in it for the theatres, with planeset folders in them.
These planset folders need two files, the appropriate "frntline.dat" file , and the "FMDir.set" file which is read to get the aircraft names.
The second folder is "MPData" where files get saved by both the "MPU2016" program and the DirSetPicker.
The DirSetPicker loads them from that folder.

The "MPData" folder has subfolders for the various scenarios, and there is a useful "ZERO" folder with a "ZeroSettings.txt" file in it:


This can be used if the user's existing settings seem to be causing problems in a multiplayer game. The critical eight values in the player's "eaw.ini" file are all set to =0.

Doing this manually fixed a problem Shogun had online last night, but it is more easily done with a couple of mouseclicks in the DSP smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4231990 - 02/22/16 12:00 AM Re: Wo ist der Ederthalsperre? [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
That's pretty niffty.

Glad to see some progress on getting the online guys into the new target set. I think it adds a lot of interest to the game.

While on the subject, any chance you can get an allied field closer to Trieste? Nearest I could get in a first test was about 500 miles.


Heck, even paranoids have enemies.

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