#4230636 - 02/18/16 03:52 PM
New 140 installation with Glide3 compatible exes
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MrJelly
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The public link is here: http://1drv.ms/1PTmXMTIf you need to install nGlide 1.05 then you can d/l the installer from this page. The first file you need is "140Module" Downloading and running it creates a "140Module" folder: Running the DirSetPicker gives you a choice of two planesets, and Planeset2 is made from Iron Mike's 24 bit skins which are now usable in Glide3. This is effectively the test installation, so do not d/l anything else until you have it working. If you are using nGlide then check the other thread to get the correct settings. Once it is running the other four theatres can be downloaded. These need to be run in the "140Module" folderWhen they are run the appropriate theatre folders and planes folders will be installed,and the appropriate "dir.set" files will be added to the "LongDirSets" folder. This is a complete install: The TWF theatre is very much a beta, and is there for people to try. One of the planesets is based on AO's FM files plus a few more to make up the numbers. The terrain that is used was made for TWF but it is not fully glide compatible, and there are some white patches on the tiles. More theatres are currently under construction
Last edited by MrJelly; 02/18/16 04:15 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4230780 - 02/18/16 08:31 PM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Try it and see. I cannot remember what was added to the original, but a few bugs emerged that were fixed. One recent change is the switch from a signed integer to a UWORD for the count of TMods in "tardata.dat". You cannot have a negative number of objects, but because it was a signed integer Ray hit the limit (which we now know was 32768) in his ETO upgrade project. The cause was far from obvious as it was in a routine that read "dat" files, and not specifically related to "tardata.dat". The effect was an instant CTD. It held up the development of the new theatre for almost two years. They are both two bytes, but changing from a signed integer to a UWORD increased the maximum number of TMods from 32768 to 65535
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4231203 - 02/19/16 06:32 PM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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MrJelly
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I was hoping to get a fixed multiplayer set-up. You could make a parallel installation to play with Do not try TWF online. There are bugs in it which cause a lock-up which I am fixing. Planeset 2 does have any early bombers, so in an intercept when you change the year from, 1945 to 1940 it locks up. As it is only for a bit of fun I might just change the year on the HP and the Gotha
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4231451 - 02/20/16 02:09 PM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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Joined: Apr 2002
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MrJelly
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In the downloads I provide there are thousands of files, few of which are my own. A few of these files are bad, and with Murphy's Law running riot the problems do not show up until the day we make a major release The last one was no exception, so there are some replacement files on the "140Module2016" page: The previous "140Module" has been replaced with the current one. The previous "TWF1914-18" (which was very bad and caused lock-ups in multiplayer) has been replaced with the current one. The previous "SAW" has been modified very slightly, and replaced by "SpanishAirWar" The previous "SPAW" has not been replaced, but has been given a more meaningful name. The other files have not been changed. My mext step will be to make a multiplayer pack of the utilities and library that multiplayers need, especially when hosting
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4231777 - 02/21/16 11:41 AM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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MrJelly
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There is now a "Ray's New ETO" download in the folder with a couple of additions. Running it will install Ray's stuff and replace the two default "TextMap.str" files in "savedata" with the shorter and better ones. It will also put a default "bulletcolor.mpf" in "savedata". Let the installation replace the "EAWVersions" folder with a new one containing the two previous exes plus a new pair (140Glide3Nmp.exe and 140Glide3Omp.exe). These two have a slight change to the multiplayer parameters screen in which the target number is displayed before the target name: You can see "266 Lechfeld" whereas previously you only saw "Lechfeld". This is useful for multiplayer pilots who may want to make a note of the target number. The base numbers have always been displayed.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4231980 - 02/21/16 11:44 PM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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Joined: May 2015
Posts: 1,122
MarkEAW
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The game CTD when testing just the 140Module at the beginning of the mission loading screen...
EDIT: IT was my Joystick, needed to be unplugged and re plugged in. Apparently there's something going on with Win10 and sleeping the port that the sticks on, perhaps power management has to be turned off for that usb port... Apparently after the Nov update of Win10 or sometime shortly after, MS installed an updated driver for my MSSWFF2 stick and it puts it to sleep/turns it off when the system goes to sleep, I had to disable that at the USB port power saving to prevent my stick from turning off, because it wasn't designed original with power saving features. So it won't resume/wake properly with the system running.
P38H/J Gauges: are not working for the 2nd engine, and the coolant gauge is out too. (Planeset 1), both exes, defaultEAW.
Rays ETO: When I extracted it, it wanted to overwrite the SAVEDATA\TEXTMAP1.STR and TEXTMAP2.STR files dated 9-17-2014 with ones from 11-05-2015. Didn't know what to do so i just renamed them. So I basically have 4 of those files. Need further instructions to continue...
Last edited by MarkEAW; 02/22/16 05:35 AM.
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#4232070 - 02/22/16 07:40 AM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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There is now a "Ray's New ETO" download in the folder with a couple of additions. Running it will install Ray's stuff and replace the two default "TextMap.str" files in "savedata" with the shorter and better ones. It will also put a default "bulletcolor.mpf" in "savedata".
I do not propose to be continually fixing gauge problems and uploading patches. The history is that Crashin' Jack added new code to the exe to allow more gauges. It was done several years ago. The new gauge files are longer because of a section added in the middle. Existing gauge files needed to be updated, not with new gauges, but with a dummy section in the middle to push the other data to the correct place. Many were done, and seemed OK. Some may not have been. I will check and find the tool that does the update. What I will do is to check the P38-J and see if I can fix it with the tool. If so I can make the tool available so that users can fix the problem themselves.
Last edited by MrJelly; 02/22/16 08:07 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4233718 - 02/26/16 08:28 AM
Re: New 140 installation with Glide3 compatible exes
[Re: MrJelly]
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Joined: Apr 2002
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MrJelly
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Yes, but that was not the problem with the P38. The "VCGplane.DAT" was the correct size, but the default "Pla_VIEW.CPT" file in "savedata" seemed to be causing the problem. I flew a P38-J in 1.29 and the gauges were good, so I grabbed the "P001VIEW.CPT" file and renamed it as "Pla_VIEW.CPT". After re-naming the default one in "savedata" I added the new one. It fixed the problem, and the other planes seem OK too: The tempest is using the same default file.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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