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#4230131 - 02/17/16 11:24 AM Re: Good news for Glide [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
That may well be, but it is not my concern. These exes are reading and displaying both 512x512 and 256x256 BMP files in Glide mode, and that is all I need to know smile


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#4230156 - 02/17/16 12:41 PM Re: Good news for Glide [Re: MrJelly]  
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Col. Gibbon Offline
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Col. Gibbon  Offline
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Posts: 13,341
OK Tony.

Looks like a simple job of changing the prop element codes, or don't use 0,0,0, colour.

Are you happy with the new Glide code?

The only thing I can think of is trying to overload the exe and try to find the texture load limit. The memory limit might need attention.


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#4230341 - 02/17/16 08:18 PM Re: Good news for Glide [Re: MrJelly]  
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MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
I now have the settings right in nGlide. Here is a screenshot showing EAW running Glide in a 1680x1050 window on the 1980x1080 screen in Windows 10


Check that frame rate smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4233082 - 02/24/16 07:33 PM Re: Good news for Glide [Re: Col. Gibbon]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
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iron mike  Offline
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Joined: Feb 2007
Posts: 4,267
Maryland, USA
Originally Posted By: Col. Gibbon
IM seems to have only posted his skins in 256x256.

I have Terrain sets and Tmods, with a few single planes.


The 24 bit are 512's...

http://www.sandbagger.uk.com/ironmike.html


I'll look at JG 77 and fix the prop hubs.

Update... JG77 fixed set has been sent to Sandy today.

Last edited by iron mike; 02/24/16 10:25 PM.
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