I've been a gamer since the Atari 5800 - a hand me down from my grandfather when I was about four years old. I have vivid memories of my parents forbidding me from playing video games before 7AM. (Oh, to have that kind of energy in the morning!)
From there I moved along the path of progress - Nintendo Entertainment System, Playstation 1, Playstation 2, XBOX 360, and a pair of computers thrown in for good measure.
By and large I've always been drawn to the most complicated games I could find. I loved Mario, but I really dug F117-A Stealth Fighter on my PC. And while most of my High School friends were diving into Starcraft or Half Life, I was eating flak over Flanders in Red Baron 3D, or dodging waves of fighters in European Air War, or just trying to figure out how to ramp start my F-16 in Falcon 4.0
Flash forward almost 20 years and the pattern is still the same. I love complicated games and prefer "sims" over just about anything else. So my current rotation of games (I try to stick to about 5-6 at the most or else I never progress anywhere) is WOFF, F1 2013, Project Cars on my PS4, Star Wars Battlefront (also PS4), and Battlefield 4 on my PC. I love something I can immerse all of my attention in and lose hours obsessing over minute details. There's a lot of psychology behind why, but I won't bore you with that here.
So the other night I was diving into Battlefield 4, which is a sprawling, massive, epic achievement of a game. Buildings that collapse, maps that change over the course of a firefight, enough tanks and jets and jeeps to keep an Army busy for weeks. But, as with all MMP games, it draws a... dedicated crowd. The type that invests not dozens, but
hundreds of hours into not just getting good, but becoming proficient to a degree that even the Terminator would say, "whoa, maybe you should take a break for five minutes."
I was about to deploy into a map I had yet to play. I had picked up the entire game - with about 30+ maps - just before Christmas and I'm still learning the ins and outs, even after surviving Bad Company 2 and BF3. So there I sat, on a night ops map, trying to suss out what kit I should start with.
Minutes ticked by as I obsessed over what class to run before deciding that yes, Support was the best choice. But what optics? Night Ops isn't kidding around, these maps are DARK, pitch black experiences. So I chose a night vision scope. Finally, after ticking dozens of check boxes and picking my equipment and assorted add-ons, perks, and power-ups, I deployed to capture point Bravo. It was deep in the middle of a large swathe of territory controlled by my team and I figured it would be a safe spot to start out.
The screen flashed and I entered the map.
About three seconds (if I'm generous) passed by as I looked around the runway I had materialized on.
*BAM!!!*
My brains hit the ground about four feet behind me and my body crumpled, lifeless, to the ground. Sitting at my mouse and keyboard, mouth agape, I wondered what in the hell just happened. I hadn't taken a step, made a single move save for panning around to get my bearings.
The camera panned over, about 2 clicks west, to reveal a sniper about the size of a pixel looming on a mountain top in a different time zone. I concluded that my death was a random bit of bad luck, as I happened to spawn under one of the few active lights on the map. This let the level 151 player to drop the lowly level 9 newbie to the ground without so much as blinking.
As my shoulders slumped and an exasperated sigh slipped from my lungs, my next thought was, "Okay, time for some WOFF."
Here's the difference between these two games, and though I love both of them, why I still lean towards losing hours in our favorite WWI flight sim instead of the latest multi-billion dollar blockbuster, triple-A title.
The more time I spend in WOFF, the better I get. I learn new tactics, I discover the quirks and strengths of a particular aircraft. I learn which spots on the Front are particularly dangerous and what the safest routes home are. I become attached to my wingmen and I succeed when they do. The AI is insanely good, and I still have yet to crack the code that telegraphs their next move to me. I simply cannot predict what's going to happen next. The other, crucial difference is this: I'm not competing against other people for who has racked up more hours in the sim. My chances of survival are not dependent on dedicating massive chunks of time to becoming proficient. Why? Because I'm not competing against the player who has sunk hundreds of dollars unlocking all of the equipment I have yet to earn. I'm not fighting against someone who has played for thousands of hours and has learned every glitch and trick on a map the size of New York City. I am simply attempting to survive in a world with understandable physics, real-world aircraft, and flesh and bone airmen just trying to make it home in one piece.
In other words, I get out of WOFF what I put into it, and the more time I invest, the better it gets.
I also don't mind the odds being lopsided from time to time. Why? Because that's how it was. I'm not fearing for my life against a level 180 player during Bloody April. I'm trying not to run into MvR and his Flying Circus because my DH2, which was fairly overwhelmed before 1917, is totally at a loss for how to compete with the latest iteration of Albatros fighter. And that's not because Richthofen is a "Premium" player, either. It's history. And as a historian, I can live with that.
I think the last reason why I wind up so immersed in WOFF is that the thing just drips with authenticity and atmosphere. From the menu music to the intel reports to the aircraft renders that fill me in on the latest information on the newest fighter to arrive on the front, I am completely and totally in the world of WOFF from the moment I hear that trademark "meow."
Triple-A games make amazing set pieces. A dam breaking and flooding a map, a building collapsing and removing a prime sniping position, a gas line explosion ripping the streets in half midway through a firefight; these are all jaw dropping moments. But they're only moments - snapshots of suspense and adrenaline.
WOFF gives you a jaw dropping
world to immerse yourself in. I lose myself for a half hour or so playing a game like BF4, and it's amazing. But I always come back to WOFF and find that I lose myself for
hours when I play it. I might leave feeling depressed when a pilot I've tried so hard to keep alive dies in a freak crash on landing or winds up shot down in flames over the trenches, but I never feel like I've been tricked; beaten by a faster video card or a player with more wealth or better reflexes somewhere across the globe. 9 times out of 10, a dead pilot deserved it; usually because I made a terrible judgement call and got him killed. There are consequences in WOFF.
And at the end of the day, it's why this hobby of flying wood and canvas kites has kept me coming back for decades now. It's why I played Wolfenstein 3D and Doom but ultimately lost most of my time in Wings of Glory. It's why I played Medal of Honor and Call of Duty but never stopped flying sorties in Red Baron 3D. And it's why now, in 2016, when I divide my time between dissertation writing and fighting TIE Fighters in a Galaxy Far Away, and setting fastest laps at Le Mans, and trying for the thousandth time to break even in a round of Conquest in Battlefield, I close out almost every single night by hearing Pol yelling,
"CONTACT!"
See you in the unfriendly skies, and Happy Sunday!