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#4227096 - 02/09/16 02:41 PM Nose Illumination Gone?  
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SilverStang Offline
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Was wondering if anyone else has noticed this? Used to be that we could illuminate the nose section and tail with this toggle switch on the lighting control panel (attached to the formation lights brightness knob) but now doesn't seem to work anymore? Not a big deal but always thought it looked cool while landing at night.

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#4227123 - 02/09/16 04:50 PM Re: Nose Illumination Gone? [Re: SilverStang]  
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komemiute Offline
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I'm not sure, but have you checked the pinky switch of the outboard thorttle?
That's some sort of main lighting switch.


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#4227369 - 02/10/16 10:06 AM Re: Nose Illumination Gone? [Re: SilverStang]  
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It's a bug in both 1.5.2 and 2.0. Nacelle illumination is broken too.

Last edited by Snoopy_476th; 02/10/16 10:06 AM.
#4227702 - 02/10/16 11:00 PM Re: Nose Illumination Gone? [Re: Snoopy_476th]  
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komemiute Offline
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Originally Posted By: Snoopy_476th
It's a bug in both 1.5.2 and 2.0. Nacelle illumination is broken too.



Oooops, I stand corrected. Thanks Snoopy! biggrin


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Para_Bellum

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#4228968 - 02/14/16 05:32 AM Re: Nose Illumination Gone? [Re: Snoopy_476th]  
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Weasel_Keeper Offline
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Originally Posted By: Snoopy_476th
It's a bug in both 1.5.2 and 2.0. Nacelle illumination is broken too.


Maybe your NVS is on by default...lol.


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#4229272 - 02/15/16 08:23 AM Re: Nose Illumination Gone? [Re: Weasel_Keeper]  
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Snoopy_476th Offline
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Originally Posted By: Weasel_Keeper


Maybe your NVS is on by default...lol.


I wish ED modeled the NVIS lighting!

Speaking of NVIS, have you guys gotten the new landing and taxi lights? They're damn cool!

#4229640 - 02/16/16 05:54 AM Re: Nose Illumination Gone? [Re: SilverStang]  
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Frederf Offline
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What's new about them?

#4231305 - 02/19/16 11:26 PM Re: Nose Illumination Gone? [Re: Snoopy_476th]  
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SilverStang Offline
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Thanks Snoop

#4233061 - 02/24/16 06:40 PM Re: Nose Illumination Gone? [Re: SilverStang]  
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SkateZilla Offline
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ED Moved from exporting Connectors for light position to Placing and Configuring Actual Light Sources in 3DS before exporting.

Spotlights and omni lights arent configured in the LUA anymore (tho one could use the legacy method for AI/SFM).

Omni Lights and Spotlights are placed, oriented, Animated and configured within 3DS Max, (including brightness, color, tint, Fall Off, Near and Far Attenuations),
they are no longer linked to Helper Point Connectors.

Its alot of technical hoohaa, that likely came with the move to DX11, as the first external model I saw the new light sources on was the L39.

But the change allows for more control over specific lights.

Last edited by SkateZilla; 02/24/16 06:42 PM.

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#4234088 - 02/27/16 04:30 AM Re: Nose Illumination Gone? [Re: Snoopy_476th]  
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Weasel_Keeper Offline
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Originally Posted By: Snoopy_476th
Originally Posted By: Weasel_Keeper


Maybe your NVS is on by default...lol.


I wish ED modeled the NVIS lighting!

Speaking of NVIS, have you guys gotten the new landing and taxi lights? They're damn cool!


We've got them on a couple of our jets...bright as hell! I think we're doing the TCTO during phases.

They're LED lights Frederf.


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#4234272 - 02/27/16 07:35 PM Re: Nose Illumination Gone? [Re: SilverStang]  
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I thought he meant new for DCS, not new for real world.

Are the real lights so narrow? In DCS taxi/landing lights are no more than the width of the HUD glass.

#4234389 - 02/28/16 03:41 AM Re: Nose Illumination Gone? [Re: Frederf]  
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The lights light up a lot of area, but it is only one landing light bulb and one taxi light bulb and they're focused mainly to where they're pointed with some light fanning out from center. From the cockpit you can see clearly about a 50-60 degree cone which goes well outside of just the HUD.


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