#4223865 - 01/31/16 11:14 PM
Python Trader proposed build listed. Any advice?
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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Posts: 7,532
High over the Front
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http://coriolis.io/outfit/python/07C6A5A...Python%20TraderProposed build for my Python Trader using my Robigo money. Basically looking for a "in the bubble big hauler" that can take care of itself. KWS for any HRES action if the mood strikes (or interdiction kills) and the ADS for missions. Downgraded the 6 shields for 5A to increase cargo load by about 36 tons (IIRC) and tried to make up the difference with shield boosters. Do I have enough shielding? Any thoughts or advice?
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#4223882 - 02/01/16 12:26 AM
Re: Python Trader proposed build listed. Any advice?
[Re: DukeIronHand]
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Joined: Jul 2001
Posts: 1,026
bailout
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Member
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Posts: 1,026
Devon
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Boost of only 348? I will wave as I speed past in my Clipper (Before finding I can't land as the damn thing is too big :D) Sorry, I can't give any sensible advice as I have never flown a ship like that.
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#4223886 - 02/01/16 12:37 AM
Re: Python Trader proposed build listed. Any advice?
[Re: DukeIronHand]
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Joined: Nov 2004
Posts: 19,794
adlabs6
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Tracy Island
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Looks good to me! For super long haul needs, just swap that Class 4 cargo rack for a fuel scoop. Or swap the Class 5 rack, if you want better fueling speed, and still have 224 tons cargo space. OH... Don't forget to adjust your module priorities (power management) to get the critical modules under the 50% mark. This is valuable in case you get into a situation where your power plant is sniped, and it drops to 50% power, you'll still have what you need online to escape. I've set an example here. Things like the shield generator will already be offline if you are taking hull/module damage, so I move that and the shield boosters to a lower priority. http://coriolis.io/outfit/python/07C6A5A...0so==?bn=Python
Last edited by adlabs6; 02/01/16 12:43 AM.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4223903 - 02/01/16 01:26 AM
Re: Python Trader proposed build listed. Any advice?
[Re: DukeIronHand]
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Joined: Nov 2004
Posts: 19,794
adlabs6
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Tracy Island
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It's the same build, only the power priorities are changed up a bit, on the lower left section. That way the Retracted power use falls below 50% for priority 1 modules.
Last edited by adlabs6; 02/01/16 01:27 AM.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4223999 - 02/01/16 11:22 AM
Re: Python Trader proposed build listed. Any advice?
[Re: DukeIronHand]
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Joined: Jul 2001
Posts: 1,026
bailout
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Member
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Posts: 1,026
Devon
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Oh very funny bailout! I'll have a Clipper someday though that day may be in the year 2019 with the rate of my rank progression! Probably about the same date that I will have saved enough to buy a Python unless I get better at shadow deliveries. Once you get the Python I doubt you will want a Clipper other than as a novelty. I had a quick play at a trading python build and came up with this one that may suit me to start with and then upgrade the thrusters later. http://coriolis.io/outfit/python/06D6D5A4D7D6D5C1e1e-2727----050505f504452t242f.Iw18eQ==.Aw18eQ==Approx 58m with discounts and my Clipper is worth 27m so only 31m to get. Adlabs - Interesting on the priority settings. I have never considered adjusting those.
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#4224586 - 02/02/16 08:20 PM
Re: Python Trader proposed build listed. Any advice?
[Re: DukeIronHand]
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Joined: Jun 2005
Posts: 16,082
- Ice
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Philippines / North East UK
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I usually do the same for my trader builds, using the "next highest" slot for a A-rated shield. Will that be enough? Only time will tell but shield boosters are always a plus.
However, mixing trading and bounty hunting might not be a good idea. Firstly, your shield might not hold up. It may be good for the occasional trader interdiction, but it might not once you're fighting wings. Also, my old Python pew-pew build had 6A shields and two shield cell banks and I felt like it wasn't up to the task sometimes. Once they introduced the stupid heat mechanic for SCBs, my fit wasn't very good at all. I've not fiddled much with bounty hunting after that.
Second, all those weapons will cost you jump range. If your trade stops are only 11LY or less, then no problem. But if it is further, then you might end up taking 4 jumps instead of just 3 jumps due to your lower jump range. For instance, in your build, you only have 13.63LY laden jump range. Dropping your power plant, thursters, and power distributor to D-rated increases your jump range to 14.95LY. Dropping all your weapons and replacing the KWS to a fourth shield booster increases your jump range to 15.51LY. Is that good? Yes, better jump range is always good for a trader. Do you need that jump range? That would depend on your route.
- Ice
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#4224785 - 02/03/16 10:57 AM
Re: Python Trader proposed build listed. Any advice?
[Re: DukeIronHand]
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Joined: Jun 2005
Posts: 16,082
- Ice
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Philippines / North East UK
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Discard just means you opened your cargo hold and let them out. In a station, I hope.
Although that still is "free," I'm not sure if it was good for them though. No papers, no "underground" that can connect them to the right people... at the very least, I bring them back to me to Robigo so that they can restart the immigration process.
- Ice
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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