#4226329 - 02/07/16 11:40 AM
Re: WOFF GOLD
[Re: Polovski]
|
Joined: Jun 2014
Posts: 1,595
OldHat
Member
|
Member
Joined: Jun 2014
Posts: 1,595
|
Olham,
The DM is visually satisfying, however, here is what I think can be improved.
Wing, strut, rudder, aileron should show variable levels of damage before breaking off when it's shot up. This adds to the visual representation between a badly shot up craft from one that has some bullet holes. A tense moment for those trying to land when you don't know when your wing will snap off. Or maybe the wheels/undercarriage is damaged and may collapse when you touch down or land with only one wheel....
Instrument panel can show cracked, damaged, non functioning instruments when bullets hit the cockpit/engine but miss the pilot. Another tense moment when you need to eyeball and judge your altitude or speed when you're trying to land.
I don't think the game visually displays a fuel or oil leak through the plane's instrument panel.
Maybe showing pilot effects gradually losing blood or oil on goggles with engine damage/failure. A very tense moment to land before either your pilot dies or you barely can see through your goggles.
Could be other things which I may be missing, but it would be nice to have the ability to turn these effects on or off. IMHO, this will add a level of challenge.
Now, I don't see how adding new AI planes will be equivalent to improving the DM. Sure, some planes are needed to fill gaps, but I mean how many times can you shoot down a new plane before it becomes repetitive? For me, I'll be more satisfied if OBD focuses 90% of their time on AI and DM improvements over adding new AI planes.
Last edited by OldHat; 02/07/16 11:56 AM.
|
|
|
#4226350 - 02/07/16 01:04 PM
Re: WOFF GOLD
[Re: DukeIronHand]
|
Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
|
Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
|
There are multiple areas but the biggie for me...which really is a "immersion killer" for me is the total wing loss scenario.
This is where I get behind a plane and am really shooting him up then the wings separate from the fuselage. No explosion just separate - this is fine as sometimes happened.
My issue is the wings remain perfectly straight and level for several seconds after this separation. Visually looks poor. I guess it did happen but I wonder if it happened as frequently as it does in the sim. I would love to see this effect scaled back considerably if not outright removed. For me, it's the new "engine exploding out of the plane" effect. I cringe every time I see it. I'd love to see more smoke trails, flames, single wing broken off, landing gear broken, dead pilots & gunners (yay!) and much better torn fabric from bullets - like what happens to wings when they have been damaged due to overly fast dive speeds - instead of just black dots.
|
|
|
#4226457 - 02/07/16 06:50 PM
Re: WOFF GOLD
[Re: Polovski]
|
Joined: Jul 2014
Posts: 1,027
Wolfstriked
Member
|
Member
Joined: Jul 2014
Posts: 1,027
NYC
|
I am also excited for the improved DM,more ground activity and the scenery boost.But most important for me is if WOFF will be ready for virtual reality.I have seen a few posts that have asked if WOFF will ever work with VR but no answer has been given.VR is the ultimate immersion boost with its highly touted "presence" effect that tricks the mind into believing that you are truly seated in a cockpit.Think really having to turn and look backwards to check six and also leaning into a gun sight as fluid as in real life.;) Michael Abrash explains presence well in this video.Watch at 12:00 or watch whole video if interested. https://www.youtube.com/watch?v=G-2dQoeqVVo
Last edited by Wolfstriked; 02/07/16 07:06 PM.
|
|
|
#4226676 - 02/08/16 10:45 AM
Re: WOFF GOLD
[Re: dutch]
|
Joined: Feb 2010
Posts: 890
Creaghorn
Member
|
Member
Joined: Feb 2010
Posts: 890
N�rnberg Frankonia
|
More ground activity like we see in RoF-PWCG would be great. Moving soldiers/tank battles/random explosions and not always "on the same spot" explosions would be great, right now it is rather lonely on the trenches.
Maybe you have to crank up the settings in workshop for scenery etc.? In battles explosions are all over the place. Tanks, soldiers, etc. Everything there. And if density is higher, then, you'll see more explosions and stuff happening everywhere. https://www.youtube.com/watch?v=GGb3w17p5jAhere you can see snippets of everything
|
|
|
#4226678 - 02/08/16 11:07 AM
Re: WOFF GOLD
[Re: Creaghorn]
|
Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
|
Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
Posts: 6,739
|
...here you can see snippets of everything...
I like that bit, where the German tank ran off it's broken right track! Great detail in there!
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
|
|
|
#4227185 - 02/09/16 07:14 PM
Re: WOFF GOLD
[Re: Creaghorn]
|
Joined: Sep 2007
Posts: 1,910
dutch
Member
|
Member
Joined: Sep 2007
Posts: 1,910
EURO-zone
|
More ground activity like we see in RoF-PWCG would be great. Moving soldiers/tank battles/random explosions and not always "on the same spot" explosions would be great, right now it is rather lonely on the trenches.
Maybe you have to crank up the settings in workshop for scenery etc.? In battles explosions are all over the place. Tanks, soldiers, etc. Everything there. And if density is higher, then, you'll see more explosions and stuff happening everywhere. https://www.youtube.com/watch?v=GGb3w17p5jAhere you can see snippets of everything Thanks, I will check that for sure. But about the explosions on the ground I know for 100% they occur always on the same spot, if you are in the air.
|
|
|
#4227288 - 02/10/16 12:26 AM
Re: WOFF GOLD
[Re: Polovski]
|
Joined: Jul 2014
Posts: 1,027
Wolfstriked
Member
|
Member
Joined: Jul 2014
Posts: 1,027
NYC
|
Many misconceptions have arisen over the last few weeks. Here are OBDs plans for the future:
1) There will be ongoing addons for WOFF2 - this is a given.
2) We are working on a new non WW1 product - this is a given.
3) We are contemplating a WOFF Gold (WOFF3) and deciding what should be in it if at all.
Item 3) is the only debate going on on our side - in other words we are contemplating is the core WOFF engine done - or do we put more into it. Not more planes - that falls into category 1) - but more sim engine/system/code functionality.....
Well thats our current roadmap.
WM _________________________ OBD Software
Wow,just found this after reading thru alot of past posts.Did not know about the Non WW1 project.Or that WOFF 3 is being decided on the idea that the WOFF engine is done or should more work be put into sim engine/system/code functionality..... Would love to hear what the ideas are of tweaks done to the sim engine and think that the WOFF players should also be valuable in giving suggestions as to what should be next step.I for one find WOFF to look a magnitude better than the other flight sims I play and wonder if a new engine would give the same look.That said the new project is not WW1 related so....
Last edited by Wolfstriked; 02/10/16 12:27 AM.
|
|
|
#4227366 - 02/10/16 09:39 AM
Re: WOFF GOLD
[Re: Polovski]
|
Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
|
Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
Posts: 6,739
|
Creaghorn, how high did you set your scenery? Is it on "5" ?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
|
|
|
#4227394 - 02/10/16 12:32 PM
Re: WOFF GOLD
[Re: Wolfstriked]
|
Joined: Mar 2009
Posts: 7,532
DukeIronHand
Hotshot
|
Hotshot
Joined: Mar 2009
Posts: 7,532
High over the Front
|
...but more sim engine/system/code functionality.....
I find this statement very exciting and, for me, it ranks right up there in importance as additional aircraft.
|
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|