#4239724 - 03/14/16 03:06 PM
Re: Why aren't more playing online?
[Re: TychosElk]
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Joined: Feb 2010
Posts: 560
lokitexas
Member
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Member
Joined: Feb 2010
Posts: 560
San Antonio, TX.
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It hardly seems surprising that a commercial concern should give 'more leeway' on their own website to people supporting their products. And compared to some games developers' websites I could name, the BoS one has been relatively open.
LOL. You can't be serious? Now if you mean relatively open to bash and ban people who don't worship the devs and kiss backside in every post...then I agree. BOS was based on hope of a return of the "legend" according to their marketing. It's not. It turned into a war thunder wannabe with a stupid sticker price and a horrible system for online and even worse for SP. Not sure if you can tell but 777 is killing the genre as much as the old timers if not more. Until a Western dev makes decide to make a CFS I think the genre is dying by the hand of the current devs.
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#4243013 - 03/24/16 06:21 PM
Re: Why aren't more playing online?
[Re: lokitexas]
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Joined: Sep 2013
Posts: 356
Dakpilot
Member
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Member
Joined: Sep 2013
Posts: 356
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It hardly seems surprising that a commercial concern should give 'more leeway' on their own website to people supporting their products. And compared to some games developers' websites I could name, the BoS one has been relatively open.
LOL. You can't be serious? Now if you mean relatively open to bash and ban people who don't worship the devs and kiss backside in every post...then I agree. BOS was based on hope of a return of the "legend" according to their marketing. It's not. It turned into a war thunder wannabe with a stupid sticker price and a horrible system for online and even worse for SP. Not sure if you can tell but 777 is killing the genre as much as the old timers if not more. Until a Western dev makes decide to make a CFS I think the genre is dying by the hand of the current devs. This is very true, Western Dev's by their lack of ANYTHING must therefore be keeping the genre alive... Sim light = Warthunder Sim medium = BoS Sim serious = DCS all hail the Western Devs keeping the genre alive, while Eastern European Dev's kill it...LOL Cheers Dakpilot
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#4243179 - 03/25/16 09:45 AM
Re: Why aren't more playing online?
[Re: Dakpilot]
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Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
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Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
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all hail the Western Devs keeping the genre alive, while Eastern European Dev's kill it...LOL Cheers Dakpilot It's a great point that the devs keeping sim genre alive are all in the East. May their gods bless them I say! Why is that I wonder? Are development costs in the west too high to make niche game development viable? H
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#4243264 - 03/25/16 03:40 PM
Re: Why aren't more playing online?
[Re: Dakpilot]
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Joined: Feb 2010
Posts: 560
lokitexas
Member
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Member
Joined: Feb 2010
Posts: 560
San Antonio, TX.
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It hardly seems surprising that a commercial concern should give 'more leeway' on their own website to people supporting their products. And compared to some games developers' websites I could name, the BoS one has been relatively open.
LOL. You can't be serious? Now if you mean relatively open to bash and ban people who don't worship the devs and kiss backside in every post...then I agree. BOS was based on hope of a return of the "legend" according to their marketing. It's not. It turned into a war thunder wannabe with a stupid sticker price and a horrible system for online and even worse for SP. Not sure if you can tell but 777 is killing the genre as much as the old timers if not more. Until a Western dev makes decide to make a CFS I think the genre is dying by the hand of the current devs. This is very true, Western Dev's by their lack of ANYTHING must therefore be keeping the genre alive... Sim light = Warthunder Sim medium = BoS Sim serious = DCS all hail the Western Devs keeping the genre alive, while Eastern European Dev's kill it...LOL Cheers Dakpilot All hail lack of comprehension. As I stated...the current devs have a knack for mostly doing things the way they want, and not always the way their audience wants. It seems to be the norm for all 3 developers of the games you listed. Is a coincidence they are all in the same geographic location? The only ones making CFS's still? I dont know, but I would LOVE to see a developer from another area attempt it. Until that happens CFS fans are stuck with the stubborn development teams. And I do mean stuck. Your choices are slim when it comes to this genre. It is slowly fading out. I have not seen a revival like I have in other genres. Iso RPG's are back. Racing sims are picking up again. Space sims are booming again. Then again if the only teams playing are 3rd and 4th stringers....expect a low scoring game, and a slim audience.
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#4243465 - 03/26/16 01:10 PM
Re: Why aren't more playing online?
[Re: TerribleTwo]
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Joined: Sep 2014
Posts: 797
leaf_on_the_wind
Member
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Member
Joined: Sep 2014
Posts: 797
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Most likely reason for not many players is:
1. Not a good game 2. Not a fun game to play
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
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#4253388 - 04/27/16 09:02 AM
Re: Why aren't more playing online?
[Re: TerribleTwo]
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Joined: Jun 2005
Posts: 8,229
Trooper117
Hotshot
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Hotshot
Joined: Jun 2005
Posts: 8,229
UK
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Don't be pathetic... it's nothing to do with grumpy old men, grow up. It's simply that the flight sim market has changed... why do you think the dev's tried to drag the War Thunder crowd over to BoS/BoM?
It's because each night there are thousands of players flying with that game. It's easy access, not difficult to learn and play, etc, etc... The old days have gone... we will never have the same community we had with the old IL2.
The only way we might improve numbers is to employ a 'Hyperlobby' type system with dedicated co-ops... it's been asked for since the game came out, yet totally ignored. Why is it constantly asked for? Because online players 'know' what they want, they know what works, yet the dev's don't seem to want to migrate in that direction... Fair play to them, it's their game after all.
And don't get me wrong... I believe the dev's have made huge strides in making improvements to the game over the last 12 months. But to blame grumpy old men for the games short comings, and it does have some, is a totally immature statement.
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#4253533 - 04/27/16 05:17 PM
Re: Why aren't more playing online?
[Re: TerribleTwo]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
Member
Joined: Aug 2007
Posts: 1,188
San Diego, CA
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You seem to be discovering what the Tactical First shooter's have been struggling with for years. "X-Box" and the likes killed the sim market, and are capturing the new comers!...The learning curve has no equal, and this is entertainment!... Most gamers today want entertainment, simulating reality is tedious, or is only fun when visiting Air/Space museums and riding their simulators while packing 1.5 Gs. Then if you want the real thing, you can sign up for flight lessons at the local airfield, in between which you will be blasting away on your x-box. Unfortunately, simers are a dying breed with no offsprings!!!
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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#4253692 - 04/27/16 10:55 PM
Re: Why aren't more playing online?
[Re: TerribleTwo]
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Joined: Mar 2001
Posts: 1,914
JagerNeun
Member
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Member
Joined: Mar 2001
Posts: 1,914
Shenandoah Valley, Virginia
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Come join us....This is a hyperlobby coop of sorts, without the flexibility, but same concept. We are going to sponsor this style of campaign for a couple of months and see how it progresses. Full Real settings, mission objectives, with some AI sprinkled out there as well. Mini Campaign Coop For our Teamspeak just navigate to our website and click on our comms....
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#4253989 - 04/28/16 06:11 PM
Re: Why aren't more playing online?
[Re: TerribleTwo]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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As the ability for PCs to model more and more increased, the customers demanded more and more to be modeled. Meanwhile, development costs increased universally and complexity for creating even a lite sim went up. Devs picked and chose their focus, and where did they go to? Visuals (because videos/screenshots sell) and the physical modeling of the planes (because claims of "most realistic ever!" sell).
Look at all the areas that had to be neglected to make those two work: Robust MP (including anti-cheat, coop for campaigns and single missions, and so on) AI that felt realistic (not hard, because hard =! realistic, and just because you can get 10 kills in one mission doesn't make it unrealistic, especially if unlike a real pilot you were shot down and "killed" 1000 times since you started simming to the point where you're good enough to wipe out the AI every time--your skills are what's unrealistic, it's not stupid AI) Comprehensive SP options including scripted and dynamic campaigns and a large variety of single missions and a random mission generator for all those people that either don't have the time, circumstances, or desire to fly online In-game comms with wingmen and ATC that seems even halfway real, not like a scripted line that doesn't work at that time A UI that added to the immersion and didn't detract from it, to make you feel like you were a pilot and not using a sim--I think CFS3 had the last one like that. I think Flanker had the first one that totally ignored it.
In an attempt to make sims more real, they've been forced to make them shallower, and they've seen a concurrent loss in customers as the "fun" has been reduced to "learn the planes." If that's not what appeals to you, there's little left in modern sims for you.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4254569 - 04/30/16 04:05 PM
Re: Why aren't more playing online?
[Re: Jedi Master]
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Joined: Jan 2001
Posts: 5,562
Airdrop01
Chief Pheasant Controller
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Chief Pheasant Controller
Hotshot
Joined: Jan 2001
Posts: 5,562
Kansas, USA
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As the ability for PCs to model more and more increased, the customers demanded more and more to be modeled. Meanwhile, development costs increased universally and complexity for creating even a lite sim went up. Devs picked and chose their focus, and where did they go to? Visuals (because videos/screenshots sell) and the physical modeling of the planes (because claims of "most realistic ever!" sell).
Look at all the areas that had to be neglected to make those two work: Robust MP (including anti-cheat, coop for campaigns and single missions, and so on) AI that felt realistic (not hard, because hard =! realistic, and just because you can get 10 kills in one mission doesn't make it unrealistic, especially if unlike a real pilot you were shot down and "killed" 1000 times since you started simming to the point where you're good enough to wipe out the AI every time--your skills are what's unrealistic, it's not stupid AI) Comprehensive SP options including scripted and dynamic campaigns and a large variety of single missions and a random mission generator for all those people that either don't have the time, circumstances, or desire to fly online In-game comms with wingmen and ATC that seems even halfway real, not like a scripted line that doesn't work at that time A UI that added to the immersion and didn't detract from it, to make you feel like you were a pilot and not using a sim--I think CFS3 had the last one like that. I think Flanker had the first one that totally ignored it.
In an attempt to make sims more real, they've been forced to make them shallower, and they've seen a concurrent loss in customers as the "fun" has been reduced to "learn the planes." If that's not what appeals to you, there's little left in modern sims for you.
The Jedi Master Couldn't have said it better.
"For I know the plans that I have for you," declares the Lord, "plans for welfare and not for calamity to give you a future and a hope." Jeremiah 29:11
Blessed are you when people insult you and persecute you, and falsely say all kinds of evil against you because of Me. Matthew 5:11
Indeed we call blessed those who have persevered. You have heard of the perseverance of Job, and you have seen the purpose of the Lord, because “the Lord is compassionate and merciful. James 5:11
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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