#4227123 - 02/09/16 04:50 PM
Re: Nose Illumination Gone?
[Re: SilverStang]
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Joined: May 2009
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komemiute
Hell Drummer
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I'm not sure, but have you checked the pinky switch of the outboard thorttle? That's some sort of main lighting switch.
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"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
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#4227369 - 02/10/16 10:06 AM
Re: Nose Illumination Gone?
[Re: SilverStang]
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Joined: Nov 2010
Posts: 488
Snoopy_476th
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It's a bug in both 1.5.2 and 2.0. Nacelle illumination is broken too.
Last edited by Snoopy_476th; 02/10/16 10:06 AM.
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#4227702 - 02/10/16 11:00 PM
Re: Nose Illumination Gone?
[Re: Snoopy_476th]
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Joined: May 2009
Posts: 7,033
komemiute
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It's a bug in both 1.5.2 and 2.0. Nacelle illumination is broken too. Oooops, I stand corrected. Thanks Snoopy!
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4228968 - 02/14/16 05:32 AM
Re: Nose Illumination Gone?
[Re: Snoopy_476th]
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Joined: Jun 2001
Posts: 10,790
Weasel_Keeper
SimHQ Forums Manager
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Fort Wayne, Indiana, USA
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It's a bug in both 1.5.2 and 2.0. Nacelle illumination is broken too. Maybe your NVS is on by default...lol.
"Cave Putorium!" SoWW #2485 Beware the Weasel
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#4229272 - 02/15/16 08:23 AM
Re: Nose Illumination Gone?
[Re: Weasel_Keeper]
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Joined: Nov 2010
Posts: 488
Snoopy_476th
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Warner Robins Ga, USA
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Maybe your NVS is on by default...lol. I wish ED modeled the NVIS lighting! Speaking of NVIS, have you guys gotten the new landing and taxi lights? They're damn cool!
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#4229640 - 02/16/16 05:54 AM
Re: Nose Illumination Gone?
[Re: SilverStang]
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Joined: Oct 2009
Posts: 1,599
Frederf
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#4233061 - 02/24/16 06:40 PM
Re: Nose Illumination Gone?
[Re: SilverStang]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
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Virginia Beach, VA
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ED Moved from exporting Connectors for light position to Placing and Configuring Actual Light Sources in 3DS before exporting.
Spotlights and omni lights arent configured in the LUA anymore (tho one could use the legacy method for AI/SFM).
Omni Lights and Spotlights are placed, oriented, Animated and configured within 3DS Max, (including brightness, color, tint, Fall Off, Near and Far Attenuations), they are no longer linked to Helper Point Connectors.
Its alot of technical hoohaa, that likely came with the move to DX11, as the first external model I saw the new light sources on was the L39.
But the change allows for more control over specific lights.
Last edited by SkateZilla; 02/24/16 06:42 PM.
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#4234088 - 02/27/16 04:30 AM
Re: Nose Illumination Gone?
[Re: Snoopy_476th]
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Joined: Jun 2001
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Weasel_Keeper
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Maybe your NVS is on by default...lol. I wish ED modeled the NVIS lighting! Speaking of NVIS, have you guys gotten the new landing and taxi lights? They're damn cool! We've got them on a couple of our jets...bright as hell! I think we're doing the TCTO during phases. They're LED lights Frederf.
"Cave Putorium!" SoWW #2485 Beware the Weasel
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#4234389 - 02/28/16 03:41 AM
Re: Nose Illumination Gone?
[Re: Frederf]
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Weasel_Keeper
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The lights light up a lot of area, but it is only one landing light bulb and one taxi light bulb and they're focused mainly to where they're pointed with some light fanning out from center. From the cockpit you can see clearly about a 50-60 degree cone which goes well outside of just the HUD.
"Cave Putorium!" SoWW #2485 Beware the Weasel
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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