#4227035 - 02/09/16 08:47 AM
Planeset making
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MrJelly
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As a result of a comment by Iron Mike in the "Multiskins" topic I offered to make a tutorial about making planesets for EAW140. This is the first post. There are two types of "planes" folders, and users need to understand the differences. 1. The "Planes_ETO" folder is the evolution of Ralf's original which contained more than 300 skin folders from OAW_unified. Because there were so many he broke them up into aircraft type subfolders: Note the pathname: "Planes_ETO\Plane_Skin\Axis\FW190". This folder contains 11 skin folders for selection by the planeset making utility. A similar set-up has the FM folders in it such as "Planes_ETO\Plane_FM\Axis\FW190". 2. The others for limited theatres such as "Malta140_Planes". They have two subfolders, "FMs" and "Skins" containing the individual folders. Because there are two types of folder structure there are two different planeset making utilities, and the correct one needs to be used. End of part one
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227052 - 02/09/16 10:58 AM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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As this is a response to Iron Mike's request to get his multiskins used I will start with the tool for the "Planes_ETO" folder, with the objective of replacing a default B17 skin referenced in the "ETO140\Planeset2\PDir.set" file. For convenience I have copied the utility I need to use (Planes_ETO PSM2016.exe) and pasted it into the EAW folder which contains the "Planes_ETO" folder: Opening screen. The planes folder (Planes_ETO) needs to be located and double clicked: The double clicking produces this: We want to modify an existing file, so we need to see the load/save panel: Navigating to the "ETP140/Planeset2" folder lists the FMDir.set and PDir.set files, Click on both of them to put the data in the grid: Now we just hide the load/save panel by clicking on it: We are now ready to edit End of part 2
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227074 - 02/09/16 01:08 PM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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The skin folder we want to change is on line 6 in the right hand column. It is for a B-17G: .... so the B17 in the Allied Skins column is selected. Doing so displays the "Work frame" where you select the folder you want from the B17 set: Clicking on the last of the three choices selects the "B17G_01", hides the "Work frame", and replaces the path to the skin folder on line 6: Now that the "Work frame" is invisible you can see the "B17" that I clicked on in the Allied Skins list. To save it we need to show the load/save panel again, and click "Save the PDir and FMDir.set files" button: Please note that as this routine saves both files then both need to be loaded before you do any editing (as in part 2). You cannot just load the "PDir.set" and leave the FM column blank.So I flew a B17 bombing mission in ETO140 using planeset 2. Everything is working fine End of part three
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227079 - 02/09/16 01:41 PM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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I have just uploaded an installer to OneDrive: http://1drv.ms/1Qp3WS4This is a 7-zip self installer which creates a folder called "Package" when you run it. Inside the "Package" folder there is a "setup.exe" that you need to run. It installs the program and the runtime files. Note where the program is stored so that you can copy it and past the copy in the EAW folder where you need to actually use it.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227359 - 02/10/16 08:16 AM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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Oh dear It is good to see you posting John, but disappointing to see what you posted. This thread is a tutorial about how to use a piece of software to make planesets.I was hoping that it might become a sticky. It is part of a response to Iron Mike's comment wishing that more of his multiskins are used. Your post took up unnecessary space, and provoked further responses (including this one) which take up even more. We have been using planesets since they were included for ETO in the 1.28e release six years ago. The "PDir.set" and "FMDir.set" files needed were not made manually, but by people using tools similar to this one. Bring back the old slots and naming system! They never went away. That system is still in use by readers of this forum, including myself, when they use 1.2, 1.28, 1.28a/b/c/d/e/f, 1.29 or the FXExe. Nobody is making skin files using the 1.40 naming system. There is no need, because these files can be converted as shown in the "Multiskins" thread.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227780 - 02/11/16 07:18 AM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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Error 76 is a "path not found" error so try this test. Make sure you select "Planes_ETO" as the planes folder. The other editor is needed for the single theatre planes folders such as "SPAWPlanes". The opening screen must look similar to this after selecting "Planes_ETO": You should see "Planes_ETO" selected in the directory list, and the Allied/Axis FM and skin folders listed. Click on "Typh_Temp" in the Allied FMs column: The work frame should appear with the choice of two FMs. Select the first one, the entry is made in the table and the work frame disappears: If this produces the error 76 then let me know exactly at which point
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227980 - 02/11/16 04:57 PM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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I cannot get it to crash so I need you to do a test. In the folder at OneDrive where you got the editors from there is a 7-zip self installer named "Test folder" When run it creates a "Test folder" containing three things: A "Planes_ETO" folder A "Planes_ETO PSM2016.exe" program A "Planes_ETO PSM2016NoPic.exe" program To explain where I am coming from 1. You got the CTD when the mouse was over the folder name. 2. What is supposed to happen is that if the folder contains a picture then it is shown when the mouse is over the folder name. This may help the user choose a skin folder in particular. It does happen on my PC. 3. I have disabled this routine in the "Planes_ETO PSM2016NoPic.exe" version, so nothing happens when the mouse is over the folder name. So try both in the test folder and see if you get the CTD. If you do not with either then try them in the folder you have been using. Both work for me in this test folder, and with the original I see the picture: Normally the pic is in the skin folder as there is little point in putting one in the FM folder. However, while I was testing I copied one into the FM folder just in case having a pic in the FM folder caused the problem. So for this tempest there is one in both.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4228020 - 02/11/16 05:52 PM
Re: Planeset making
[Re: MrJelly]
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AngleOff
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Interesting....... the no-pic works fine. The Planes_ETO PSM2016.exe works,..... but only works on the planes_ETO folder you sent. Not on MY planes_ETO 1.40 install.
Can you send me the link again for the 1.40 Multiplayer install? Thanks,
AO
ps: The 'no-pic' exe works fine on all.
Last edited by AngleOff; 02/11/16 05:53 PM.
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#4228067 - 02/11/16 07:17 PM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4228126 - 02/11/16 11:05 PM
Re: Planeset making
[Re: MrJelly]
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AngleOff
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Jel, found out the reason it gives the error is because the Planes_ETO PSM2016.exe has to be in the same folder as the Planes_ETO folder. AO ps: Got the download and so far, all is working fine!
Last edited by AngleOff; 02/11/16 11:06 PM.
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#4246278 - 04/04/16 06:24 AM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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Tony, can the plane set maker be modded to do a reverse set, 1.4 down to 1.2X?
I am not sure what you mean This thread was meant to be a tutorial about editing/making "PDir.set" and "FMDir.set" files to go in a "Planeset" folder. If the question is about doing that then the answer is that the programs do not need to be modded. I can use the same programs in a 1.28E/F or 1.29 folder with slot based skins to make or edit "PDir.set" and "FMDir.set" files. If it about converting skins then I do not have a program that converts a 1.40 folder of skin folders to 1.2X format. However, I got Ray's Malta skins in 1.28 format from the Gen server and converted them. Maybe you could get the originals too? They are in this folder at the Gen Rotton50/DAWupgrade/Planes/
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4246615 - 04/05/16 03:38 AM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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Ray and Mike There is a "MogProgWF.exe" 7-zip in your folders at the Gen. It is a new version which allows you to navigate to the folder that you want to convert. It converts the BMP files too
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4249716 - 04/14/16 06:16 PM
Re: Planeset making
[Re: MrJelly]
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MrJelly
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Checking OK there is a "MogProgWF.exe" 7-zip in your folder which makes a work folder. The missing file "PlaneCodes.txt" is in it. I added "lane" as the last entry in "PlaneCodes.txt" so that it can convert to 140 format if you ever need to If you only downloaded the "MogProg2016 V3.exe" it is not a 7-zip, but a newer exe that converts PCX files also. It was meant to be put in the work folder
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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