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#4227035 - 02/09/16 08:47 AM Planeset making  
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As a result of a comment by Iron Mike in the "Multiskins" topic I offered to make a tutorial about making planesets for EAW140. This is the first post.

There are two types of "planes" folders, and users need to understand the differences.

1. The "Planes_ETO" folder is the evolution of Ralf's original which contained more than 300 skin folders from OAW_unified.
Because there were so many he broke them up into aircraft type subfolders:



Note the pathname: "Planes_ETO\Plane_Skin\Axis\FW190".
This folder contains 11 skin folders for selection by the planeset making utility.
A similar set-up has the FM folders in it such as "Planes_ETO\Plane_FM\Axis\FW190".

2. The others for limited theatres such as "Malta140_Planes".
They have two subfolders, "FMs" and "Skins" containing the individual folders.


Because there are two types of folder structure there are two different planeset making utilities, and the correct one needs to be used.

End of part one smile


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#4227052 - 02/09/16 10:58 AM Re: Planeset making [Re: MrJelly]  
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As this is a response to Iron Mike's request to get his multiskins used I will start with the tool for the "Planes_ETO" folder, with the objective of replacing a default B17 skin referenced in the "ETO140\Planeset2\PDir.set" file.

For convenience I have copied the utility I need to use (Planes_ETO PSM2016.exe) and pasted it into the EAW folder which contains the "Planes_ETO" folder:



Opening screen. The planes folder (Planes_ETO) needs to be located and double clicked:


The double clicking produces this:


We want to modify an existing file, so we need to see the load/save panel:


Navigating to the "ETP140/Planeset2" folder lists the FMDir.set and PDir.set files,


Click on both of them to put the data in the grid:


Now we just hide the load/save panel by clicking on it:

We are now ready to edit

End of part 2 smile


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I am now of an age at which I no longer need to suffer fools gladly
#4227074 - 02/09/16 01:08 PM Re: Planeset making [Re: MrJelly]  
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The skin folder we want to change is on line 6 in the right hand column. It is for a B-17G:



.... so the B17 in the Allied Skins column is selected.
Doing so displays the "Work frame" where you select the folder you want from the B17 set:


Clicking on the last of the three choices selects the "B17G_01", hides the "Work frame", and replaces the path to the skin folder on line 6:

Now that the "Work frame" is invisible you can see the "B17" that I clicked on in the Allied Skins list.
To save it we need to show the load/save panel again, and click "Save the PDir and FMDir.set files" button:

Please note that as this routine saves both files then both need to be loaded before you do any editing (as in part 2). You cannot just load the "PDir.set" and leave the FM column blank.

So I flew a B17 bombing mission in ETO140 using planeset 2. Everything is working fine smile



End of part three smile


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#4227079 - 02/09/16 01:41 PM Re: Planeset making [Re: MrJelly]  
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I have just uploaded an installer to OneDrive:

http://1drv.ms/1Qp3WS4


This is a 7-zip self installer which creates a folder called "Package" when you run it.
Inside the "Package" folder there is a "setup.exe" that you need to run.
It installs the program and the runtime files. Note where the program is stored so that you can copy it and past the copy in the EAW folder where you need to actually use it.

wink


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#4227153 - 02/09/16 06:12 PM Re: Planeset making [Re: MrJelly]  
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Excellent Jel.....

AO

#4227267 - 02/09/16 10:23 PM Re: Planeset making [Re: MrJelly]  
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screwy

You might as well be posting in Dutch!

Bring back the old slots and naming system!


Supports EAW 1.29.exe, Drop in and Play Technology. wink

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#4227319 - 02/10/16 03:42 AM Re: Planeset making [Re: MrJelly]  
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Nope, this is the way to go.

It took some work on my part to figure out the quirks and there are quirks but the flexibility it offers is worth the trouble.

Still, good to hear from you.


Heck, even paranoids have enemies.
#4227359 - 02/10/16 08:16 AM Re: Planeset making [Re: MrJelly]  
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Oh dear frown
It is good to see you posting John, but disappointing to see what you posted.

This thread is a tutorial about how to use a piece of software to make planesets.
I was hoping that it might become a sticky.

It is part of a response to Iron Mike's comment wishing that more of his multiskins are used. Your post took up unnecessary space, and provoked further responses (including this one) which take up even more.
We have been using planesets since they were included for ETO in the 1.28e release six years ago. The "PDir.set" and "FMDir.set" files needed were not made manually, but by people using tools similar to this one.

Quote:
Bring back the old slots and naming system!


They never went away. That system is still in use by readers of this forum, including myself, when they use 1.2, 1.28, 1.28a/b/c/d/e/f, 1.29 or the FXExe.
Nobody is making skin files using the 1.40 naming system. There is no need, because these files can be converted as shown in the "Multiskins" thread.

wink


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I am now of an age at which I no longer need to suffer fools gladly
#4227695 - 02/10/16 10:35 PM Re: Planeset making [Re: MrJelly]  
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Jel,
when I go to open the work frame, it opens and shows me the skin folders,
but it gives me a runtime error 76.
Thanks,

AO

#4227780 - 02/11/16 07:18 AM Re: Planeset making [Re: MrJelly]  
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Error 76 is a "path not found" error so try this test.
Make sure you select "Planes_ETO" as the planes folder. The other editor is needed for the single theatre planes folders such as "SPAWPlanes".


The opening screen must look similar to this after selecting "Planes_ETO":

You should see "Planes_ETO" selected in the directory list, and the Allied/Axis FM and skin folders listed.

Click on "Typh_Temp" in the Allied FMs column:

The work frame should appear with the choice of two FMs.

Select the first one, the entry is made in the table and the work frame disappears:


If this produces the error 76 then let me know exactly at which point smile


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I am now of an age at which I no longer need to suffer fools gladly
#4227881 - 02/11/16 01:54 PM Re: Planeset making [Re: MrJelly]  
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Hi Jel,
when I click Typh-Temp in the FM column, the work frame opens
with 2 FM choices.......as soon as my mouse curser touches a
choice, I get the error.
Thanks,

AO

#4227904 - 02/11/16 02:28 PM Re: Planeset making [Re: MrJelly]  
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It did not in my case. I will try using a different o/s


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I am now of an age at which I no longer need to suffer fools gladly
#4227943 - 02/11/16 03:23 PM Re: Planeset making [Re: MrJelly]  
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Roger that.......
I'm using XP.

AO

#4227980 - 02/11/16 04:57 PM Re: Planeset making [Re: MrJelly]  
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I cannot get it to crash so I need you to do a test.
In the folder at OneDrive where you got the editors from there is a 7-zip self installer named "Test folder"
When run it creates a "Test folder" containing three things:
A "Planes_ETO" folder
A "Planes_ETO PSM2016.exe" program
A "Planes_ETO PSM2016NoPic.exe" program

To explain where I am coming from smile
1. You got the CTD when the mouse was over the folder name.
2. What is supposed to happen is that if the folder contains a picture then it is shown when the mouse is over the folder name. This may help the user choose a skin folder in particular. It does happen on my PC.
3. I have disabled this routine in the "Planes_ETO PSM2016NoPic.exe" version, so nothing happens when the mouse is over the folder name.

So try both in the test folder and see if you get the CTD.
If you do not with either then try them in the folder you have been using.

Both work for me in this test folder, and with the original I see the picture:


Normally the pic is in the skin folder as there is little point in putting one in the FM folder. However, while I was testing I copied one into the FM folder just in case having a pic in the FM folder caused the problem. So for this tempest there is one in both.

smile


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I am now of an age at which I no longer need to suffer fools gladly
#4228020 - 02/11/16 05:52 PM Re: Planeset making [Re: MrJelly]  
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Interesting.......
the no-pic works fine.
The Planes_ETO PSM2016.exe works,.....
but only works on the planes_ETO folder you sent.
Not on MY planes_ETO 1.40 install.

Can you send me the link again for the 1.40 Multiplayer install?
Thanks,

AO

ps: The 'no-pic' exe works fine on all.

Last edited by AngleOff; 02/11/16 05:53 PM.
#4228067 - 02/11/16 07:17 PM Re: Planeset making [Re: MrJelly]  
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PM sent:)


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4228126 - 02/11/16 11:05 PM Re: Planeset making [Re: MrJelly]  
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Jel,
found out the reason it gives the error is because the
Planes_ETO PSM2016.exe has to be in the same folder as the
Planes_ETO folder. duh

AO

ps: Got the download and so far, all is working fine!

Last edited by AngleOff; 02/11/16 11:06 PM.
#4228267 - 02/12/16 07:57 AM Re: Planeset making [Re: MrJelly]  
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From the second post in this tutorial

For convenience I have copied the utility I need to use (Planes_ETO PSM2016.exe) and pasted it into the EAW folder which contains the "Planes_ETO" folder:


LOL smile


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I am now of an age at which I no longer need to suffer fools gladly
#4228475 - 02/12/16 06:43 PM Re: Planeset making [Re: MrJelly]  
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Yea, I had to go back and re-read it then
slap myself in the head. lol!

AO

#4228480 - 02/12/16 06:52 PM Re: Planeset making [Re: MrJelly]  
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Just look at the pictures lol

#4244562 - 03/30/16 04:20 AM Re: Planeset making [Re: MrJelly]  
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I just checked the link to make sure that it is still working smile


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#4246210 - 04/03/16 11:45 PM Re: Planeset making [Re: MrJelly]  
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Tony, can the plane set maker be modded to do a reverse set, 1.4 down to 1.2X?

I'm curious because I'd like to be able to have skins from Ray work with the old slot numbers etc. And, don't want to have to edit manually.

IM.

P.S. like the HS129s from the Malta set he did.

#4246221 - 04/04/16 12:45 AM Re: Planeset making [Re: MrJelly]  
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Mike, I think MogProg will do what you want, but not multi-skins.


Heck, even paranoids have enemies.
#4246278 - 04/04/16 06:24 AM Re: Planeset making [Re: MrJelly]  
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Quote:
Tony, can the plane set maker be modded to do a reverse set, 1.4 down to 1.2X?

I am not sure what you mean wink
This thread was meant to be a tutorial about editing/making "PDir.set" and "FMDir.set" files to go in a "Planeset" folder. If the question is about doing that then the answer is that the programs do not need to be modded. I can use the same programs in a 1.28E/F or 1.29 folder with slot based skins to make or edit "PDir.set" and "FMDir.set" files.

If it about converting skins then I do not have a program that converts a 1.40 folder of skin folders to 1.2X format.
However, I got Ray's Malta skins in 1.28 format from the Gen server and converted them. Maybe you could get the originals too?

They are in this folder at the Gen

Rotton50/DAWupgrade/Planes/

wink


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I am now of an age at which I no longer need to suffer fools gladly
#4246302 - 04/04/16 10:24 AM Re: Planeset making [Re: MrJelly]  
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MogProg will convert slotless aircraft skin/3dz filenames to a specified 128 slot. Have done this.

#4246311 - 04/04/16 11:06 AM Re: Planeset making [Re: MrJelly]  
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Also, those 1.28 planes in the folder at the GEN are not the latest versions. As I was developing the Med plane pack I made corrections and additions to the models but I did it in slotless mode so Mike would need Mogprog to switch them back using the models in the latest 1.4 download.


Heck, even paranoids have enemies.
#4246455 - 04/04/16 05:17 PM Re: Planeset making [Re: MrJelly]  
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1. Mogprog may work on multiskins- someone needs to try it wink
2. If Mike gets the originals from the Gen he can see which slots they were in, and hopefully re-convert them.
3. I am AWOL in Lyon for at least a week with my old laptop, so my EAW work will be limited.

wink


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I am now of an age at which I no longer need to suffer fools gladly
#4246473 - 04/04/16 06:14 PM Re: Planeset making [Re: MrJelly]  
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I mention that they aren't up to date because some of them had 3dz errors that I fixed in later editions AFTER I converted to 1.4. So, it's fine for Mike to attempt to convert them but the warranty has expired on fixing the errors.

Truthfully, Mike, you would be better of getting the models from the last 1.4 package and converting them with MogProg.


Heck, even paranoids have enemies.
#4246481 - 04/04/16 06:31 PM Re: Planeset making [Re: Rotton50]  
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MogProg?

#4246497 - 04/04/16 07:21 PM Re: Planeset making [Re: MrJelly]  
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Jelly's utility which coverts 3dz files and skinfiles for one model from one slot to another (including the 3dz internal skinfile reference).

#4246504 - 04/04/16 07:34 PM Re: Planeset making [Re: MrJelly]  
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Mike, I'll send it to you if you can't find it.


Heck, even paranoids have enemies.
#4246512 - 04/04/16 07:56 PM Re: Planeset making [Re: Rotton50]  
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I don't know where to look Ray. I did get the Malta set from the FTP. Interesting selection. It will take a bit of time to look at them all.

#4246577 - 04/05/16 12:31 AM Re: Planeset making [Re: MrJelly]  
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Check your e-mail, Mike.

And you think THOSE were interesting. Wait until you see what's in the 1.4 pack.


Heck, even paranoids have enemies.
#4246615 - 04/05/16 03:38 AM Re: Planeset making [Re: MrJelly]  
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Ray and Mike

There is a "MogProgWF.exe" 7-zip in your folders at the Gen.

It is a new version which allows you to navigate to the folder that you want to convert.
It converts the BMP files too smile


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I am now of an age at which I no longer need to suffer fools gladly
#4246620 - 04/05/16 04:03 AM Re: Planeset making [Re: MrJelly]  
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Thanks Tony.

#4246648 - 04/05/16 07:19 AM Re: Planeset making [Re: MrJelly]  
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What the program does not do is to convert the 140 "PLA_VIEW.CPT" and "vcgplane.dat" files to slot format, but this is easy enough to do manually wink


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#4246678 - 04/05/16 11:04 AM Re: Planeset making [Re: MrJelly]  
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Thanks, Tony.

How about converting the pcx files?


Heck, even paranoids have enemies.
#4246759 - 04/05/16 03:39 PM Re: Planeset making [Re: MrJelly]  
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Why?
The game does not use them, so when you picpac them it is just a matter of changing the output name, or am I missing something?


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246777 - 04/05/16 04:12 PM Re: Planeset making [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
3DZ studio uses the pcx files when you load a 3dz model. If a texture pcx file isn't in the folder the program generates a blank white pcx file so that it doesn't CTD.

So every time I use MogProg to rename a file set I have to manually edit the accompanying pcx files so that 3dz studio will display them. Been doing it for ages that way but I thought if it wasn't to big a deal it would be a helpful addition to have all the files convert not just .3dz and TPC files.


Heck, even paranoids have enemies.
#4246809 - 04/05/16 05:25 PM Re: Planeset making [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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That makes sense- I was focussing on the game and not the editors use of PCX.
I will see what I can do tomorrow smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246846 - 04/05/16 07:06 PM Re: Planeset making [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Yeah, that's what I figured. Not a big deal, just makes things a little more convenient.


Heck, even paranoids have enemies.
#4246848 - 04/05/16 07:12 PM Re: Planeset making [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
I had chance to do it after dinner tonight.
"MogProg2016 V3.exe" (the program not a 7-zip) is in your folders smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246916 - 04/05/16 09:35 PM Re: Planeset making [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Ok, thank you.


Heck, even paranoids have enemies.
#4247275 - 04/06/16 10:20 PM Re: Planeset making [Re: MrJelly]  
Joined: Aug 2000
Posts: 7,427
Moggy Offline
EAW Old Timer and Bodger
Moggy  Offline
EAW Old Timer and Bodger
Hotshot

Joined: Aug 2000
Posts: 7,427
A slit trench at RAF Gravesend
thumbsup

#4249688 - 04/14/16 03:58 PM Re: Planeset making [Re: MrJelly]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
Senior Member

Joined: Feb 2007
Posts: 4,267
Maryland, USA
Jel, I've finally be able to download and then get this past my anti virus program but get "Run time error 53" file not found message. Help.

#4249716 - 04/14/16 06:16 PM Re: Planeset making [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
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Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Checking
OK there is a "MogProgWF.exe" 7-zip in your folder which makes a work folder.
The missing file "PlaneCodes.txt" is in it.
I added "lane" as the last entry in "PlaneCodes.txt" so that it can convert to 140 format if you ever need to smile

If you only downloaded the "MogProg2016 V3.exe" it is not a 7-zip, but a newer exe that converts PCX files also. It was meant to be put in the work folder smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4249736 - 04/14/16 07:25 PM Re: Planeset making [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
BTW, the new MogRpog does indeed convert .pcx files along with .3dz and .TPC files.

Much appreciated.


Heck, even paranoids have enemies.
#4249797 - 04/15/16 12:32 AM Re: Planeset making [Re: MrJelly]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
Senior Member

Joined: Feb 2007
Posts: 4,267
Maryland, USA
I'll go and get it. Thanks.

#4249802 - 04/15/16 12:45 AM Re: Planeset making [Re: iron mike]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
Senior Member

Joined: Feb 2007
Posts: 4,267
Maryland, USA
That's the ticket! thumbsup

cheers

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