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#4244562 - 03/30/16 04:20 AM Re: Planeset making [Re: MrJelly]  
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I just checked the link to make sure that it is still working smile


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#4246210 - 04/03/16 11:45 PM Re: Planeset making [Re: MrJelly]  
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iron mike Offline
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Tony, can the plane set maker be modded to do a reverse set, 1.4 down to 1.2X?

I'm curious because I'd like to be able to have skins from Ray work with the old slot numbers etc. And, don't want to have to edit manually.

IM.

P.S. like the HS129s from the Malta set he did.

#4246221 - 04/04/16 12:45 AM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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Mike, I think MogProg will do what you want, but not multi-skins.


Heck, even paranoids have enemies.
#4246278 - 04/04/16 06:24 AM Re: Planeset making [Re: MrJelly]  
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Quote:
Tony, can the plane set maker be modded to do a reverse set, 1.4 down to 1.2X?

I am not sure what you mean wink
This thread was meant to be a tutorial about editing/making "PDir.set" and "FMDir.set" files to go in a "Planeset" folder. If the question is about doing that then the answer is that the programs do not need to be modded. I can use the same programs in a 1.28E/F or 1.29 folder with slot based skins to make or edit "PDir.set" and "FMDir.set" files.

If it about converting skins then I do not have a program that converts a 1.40 folder of skin folders to 1.2X format.
However, I got Ray's Malta skins in 1.28 format from the Gen server and converted them. Maybe you could get the originals too?

They are in this folder at the Gen

Rotton50/DAWupgrade/Planes/

wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246302 - 04/04/16 10:24 AM Re: Planeset making [Re: MrJelly]  
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Moggy Offline
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MogProg will convert slotless aircraft skin/3dz filenames to a specified 128 slot. Have done this.

#4246311 - 04/04/16 11:06 AM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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Also, those 1.28 planes in the folder at the GEN are not the latest versions. As I was developing the Med plane pack I made corrections and additions to the models but I did it in slotless mode so Mike would need Mogprog to switch them back using the models in the latest 1.4 download.


Heck, even paranoids have enemies.
#4246455 - 04/04/16 05:17 PM Re: Planeset making [Re: MrJelly]  
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1. Mogprog may work on multiskins- someone needs to try it wink
2. If Mike gets the originals from the Gen he can see which slots they were in, and hopefully re-convert them.
3. I am AWOL in Lyon for at least a week with my old laptop, so my EAW work will be limited.

wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246473 - 04/04/16 06:14 PM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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I mention that they aren't up to date because some of them had 3dz errors that I fixed in later editions AFTER I converted to 1.4. So, it's fine for Mike to attempt to convert them but the warranty has expired on fixing the errors.

Truthfully, Mike, you would be better of getting the models from the last 1.4 package and converting them with MogProg.


Heck, even paranoids have enemies.
#4246481 - 04/04/16 06:31 PM Re: Planeset making [Re: Rotton50]  
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iron mike Offline
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MogProg?

#4246497 - 04/04/16 07:21 PM Re: Planeset making [Re: MrJelly]  
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Moggy Offline
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Jelly's utility which coverts 3dz files and skinfiles for one model from one slot to another (including the 3dz internal skinfile reference).

#4246504 - 04/04/16 07:34 PM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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Mike, I'll send it to you if you can't find it.


Heck, even paranoids have enemies.
#4246512 - 04/04/16 07:56 PM Re: Planeset making [Re: Rotton50]  
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iron mike Offline
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I don't know where to look Ray. I did get the Malta set from the FTP. Interesting selection. It will take a bit of time to look at them all.

#4246577 - 04/05/16 12:31 AM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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Check your e-mail, Mike.

And you think THOSE were interesting. Wait until you see what's in the 1.4 pack.


Heck, even paranoids have enemies.
#4246615 - 04/05/16 03:38 AM Re: Planeset making [Re: MrJelly]  
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Ray and Mike

There is a "MogProgWF.exe" 7-zip in your folders at the Gen.

It is a new version which allows you to navigate to the folder that you want to convert.
It converts the BMP files too smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246620 - 04/05/16 04:03 AM Re: Planeset making [Re: MrJelly]  
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iron mike Offline
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Thanks Tony.

#4246648 - 04/05/16 07:19 AM Re: Planeset making [Re: MrJelly]  
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MrJelly Offline
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What the program does not do is to convert the 140 "PLA_VIEW.CPT" and "vcgplane.dat" files to slot format, but this is easy enough to do manually wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246678 - 04/05/16 11:04 AM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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Thanks, Tony.

How about converting the pcx files?


Heck, even paranoids have enemies.
#4246759 - 04/05/16 03:39 PM Re: Planeset making [Re: MrJelly]  
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MrJelly Offline
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Why?
The game does not use them, so when you picpac them it is just a matter of changing the output name, or am I missing something?


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4246777 - 04/05/16 04:12 PM Re: Planeset making [Re: MrJelly]  
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Rotton50 Offline
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3DZ studio uses the pcx files when you load a 3dz model. If a texture pcx file isn't in the folder the program generates a blank white pcx file so that it doesn't CTD.

So every time I use MogProg to rename a file set I have to manually edit the accompanying pcx files so that 3dz studio will display them. Been doing it for ages that way but I thought if it wasn't to big a deal it would be a helpful addition to have all the files convert not just .3dz and TPC files.


Heck, even paranoids have enemies.
#4246809 - 04/05/16 05:25 PM Re: Planeset making [Re: MrJelly]  
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That makes sense- I was focussing on the game and not the editors use of PCX.
I will see what I can do tomorrow smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
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