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#4200435 - 11/29/15 05:25 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] ***** [Re: Soczkien]  
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US_AIRPORT01

US_AIRPORT02

US_AIRPORT03

RUSSIAN_AIRPORT01

Last edited by Soczkien; 12/01/15 09:38 PM.
#4201715 - 12/02/15 04:15 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Wow wow wow ! smile New textures for blocks (new city mod) is only for europe, or for all maps?I mean big blocks, not small cottages.
Btw I can not find download button bump wink

Last edited by XIII; 12/02/15 04:46 PM.
#4201738 - 12/02/15 04:59 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Currently only for europe smile
Airfields will need 1.16

Last edited by Soczkien; 12/02/15 05:08 PM.
#4201744 - 12/02/15 05:08 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Titanic work.
All Concrete roads and landing sites look great.Russian airports look a lot better(because bigger), I will play the red side in 1.16 wink

#4202339 - 12/03/15 08:12 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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#4203520 - 12/07/15 08:51 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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where I can find new russian bases? I try many campaigns,and always only old flat terrain. What campaign or map?

#4203522 - 12/07/15 09:07 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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In AIRFIELD_MOD version v.1.1 I've found some bugs.
Currently in 1.2 all airfields for RUS side are replaced.
New airfield mod available for download.





Last edited by Soczkien; 12/07/15 07:48 PM.
#4204805 - 12/10/15 07:56 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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In screenshot thread is some screenshots. Absolutely brilliant job skyisfalling

#4204966 - 12/11/15 08:19 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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New AH64A comes smile

AH1W

Last edited by Soczkien; 12/11/15 09:43 AM.
#4204967 - 12/11/15 08:26 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Originally Posted By: Soczkien
New AH64A comes smile


Nice! Although for accuracy, the A-model has much smaller pods (equipment bays) along the sides than the D.
Also I doesn't have the sensor vanes sticking out from the engines (instead it has them on top of the rotor, which you have already added).

#4205194 - 12/12/15 12:31 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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I've experimented some with cloud scene size and make new texture ! cheers
Also theres at DRIVE Trees 1.2 Low quality available. - 1 model , no lods, 512x512 dds textures






Last edited by Soczkien; 12/12/15 10:34 PM.
#4205258 - 12/12/15 08:13 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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You joking??? This clouds is real?Omg...

#4205342 - 12/12/15 04:16 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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I cant check this clouds at this moment - this clouds is your 3d old improved clouds, or you improve clouddry texture and scene?

#4205354 - 12/12/15 05:04 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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I've made new 512x512 texture and resize 1.16 model to be much bigger. Now its only 1 model in scene (previously was 9 layers one over another). Also I need check best settings in *.ini for cluds colors. But for me overall effect is much better than I expected it can be biggrin

Last edited by Soczkien; 12/12/15 05:05 PM.
#4205355 - 12/12/15 05:09 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Yes yes I know what you mean.I also tryed do better clouds, but this old layer 9 textures looked really bad because streched .
1 Big texture looks gooood smile
Here for ex my texture .

#4205533 - 12/13/15 07:16 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII, there are no clouds in the desert by default. it's sky texture.

#4205535 - 12/13/15 07:58 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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yes i know ,I put in general for all theaters.Is texture without transparency,looks #%&*$# wink

#4212390 - 01/02/16 07:57 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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How or what I install from 1.16 version to not to slow down PC?
Soczkien: How to reach your higher (40+) fps with this mods? Whats your pc specs?
I installed 1.16 without airfields and new clouds, and I only reach max. 35fps with 1280x720. But I whant this excellent mods.

My PC specs:
PhenomII X4 925@3040MHz
ATI HD6870 1GB
6GB RAM

Last edited by Mumtaz; 01/02/16 08:33 AM.
#4226546 - 02/07/16 11:19 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Jets replacement has a problem. Jets refer to "nullobject.lwo". Game tries to load it and fails, marks a scene as not succeeded.
While editing LODs please use either NullObject or "NullObject" exactly, not nullobject or Null.
I have updated the conversion tool sources to treat such problem.
Also, is there a need to limit plane's body visual range to 7 km in the scene? That range must be specified (and tuned) in the game.
Please re-release the scenes.

BTW, is it really a good idea to have Su-34 under a name of Yak-41? Yes, I like the model and I'm not against having Su-34 in the game.
But I don't like when we loose features. Yak-41 is carrier-based aircraft (like Harrier is). Su-34 is not.
I think it's better to add Su-34 (with proper payloads, maybe including BOMBs) than to replace Yak-41.
Moreover I don't see the screenshots of it published.

#4238931 - 03/11/16 06:15 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Hi Soczkien

I've downloaded the "Trees other textures" files from your google drive. I tried renaming them as "FOREST1.dds" (as in the readme.txt). I tried the Puerto Rico and the Europe maps (with 1.160.RC5 and "NEW TREES V1.3") but I still get the "pine trees". Any suggestions? Are they supposed to work or are they for previous versions?


Edit:
Never mind, went back to the 1.16.0 testing tread and realize you said they were now converted to TGA. Any change you have those trees in tga format?

Last edited by The Punisher; 03/12/16 12:26 AM.
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