#4225003 - 02/03/16 07:30 PM
Re: Multiskins?
[Re: AngleOff]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I just loaded ETO "Planeset2" in the Planeset Maker with the default P47-D skin, and made a new "Planeset6" folder. Then I edited the P47-D skin slot to use the "P47D_01" (multiskin) folder that you tried, and saved the "PDir.set" and "FMDir.set" files in the "Planeset6" folder. I selected ETO with Planeset6 and flew a P47-D: Seems OK here
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4226660 - 02/08/16 08:20 AM
Re: Multiskins?
[Re: AngleOff]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
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Montagnac, L'Herault, France
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For EAW 1.28 and 1.29 people have access via your pages at Sandbagger's, but the problems lie in their ability to set them up for use. The skin folders need to be put in an appropriate "Planes" folder, then referenced in a "PDir.set" file in a "Planeset" folder. I would be happy to give a link to the tools they need to do this, and make a tutorial, however, it is not my intention to download them all and make multiple "Planeset" folders. People must make their own choices. Did you ever try the 140 conversion software I wrote? I have an updated version which I used on Ray's Mediterranean skins.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4226926 - 02/08/16 09:27 PM
Re: Multiskins?
[Re: AngleOff]
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Joined: Aug 2007
Posts: 1,261
AngleOff
Member
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Member
Joined: Aug 2007
Posts: 1,261
PA., USA
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As you can see from Jel's pic, it's alot of work to change all the 3dz and tpc file names to work in 1.40. As in the B17 files shown above, as an example, the file that was called Pbb1701a.3dz, is now called Plane01a.3dz. All the files in the skinfolder have been renamed to 'plane.' In the example above, this B17 multiskin folder is named 'B17F_01' This folder is placed (located) in the Planes_ETO/Plane_Skin/Allies/B17/B17F_01 Then your Pdir.set file (located in your ETO140/Planeset folder) points to this folder. Example: Pdir.set file says Planes_ETO\PLANE_SKIN\Allies\B17\B17_01
Anyway, if I could get Jels conversion tool, I wouldn't mind spending a little time converting IM's multiskins for 1.40. His multiskins truly helped the immersion in EAW for me. (Along with my engine sounds! lol!)
IM, through the years, I mainly downloaded your 8-bit multiskins. On my computer, I never really saw a big difference between the 8 and the 24, so I would work on those first. Jel, I still only have a StrEdit128C, but it still works fine on dir.set files. Just need the conversion tool.
AO
Last edited by AngleOff; 02/08/16 09:29 PM.
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#4227134 - 02/09/16 05:14 PM
Re: Multiskins?
[Re: AngleOff]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Skin conversion folder set-up:The "ToBeConverted" folder has a number of IM's desert multiskins which I just downloaded from Sandbagger's and unzipped: They have the old 1.2 filenames: Running the program and double clicking on the "ToBeConverted" folder: Clicking "2. Click HERE...": Selecting the first folder shows the 1.28 3dz planecodes. Click on any that is correct ("PHURR" in this case) and the whole folder will be converted: Some skin folders may have an "ORD*.3dz" which would be listed before any "P*.3dz" files so the first one is not necessarily the correct one. That is why this selection step is needed. When a folder is converted the next one is automatically selected, and all you need do is click on the 1.28 planecode to convert it: It took about 1 minute to do the lot: The files have been re-named in 140 format: Make sure you keep the originals and only convert a copy of them. Sometimes I do two batches, one with the "Include Default Skins" checkbox checked, and the other without. That checkbox is there because some old skin files are incomplete and rely of some files from the "3D.CDF" being used. Here is the link to the download page of the editing tools: http://1drv.ms/1TQo0lDDownload "129-140 Skin Convert2016" (7-zip) and run it. It will create a "129-140 Skin Convert2016" containing the program, the "DefSkins" folder and an empty "ToBeConverted" folder.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4227186 - 02/09/16 07:18 PM
Re: Multiskins?
[Re: AngleOff]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Hey! Watch your language. We have rules. Seriously, this is a perfect example of Jel's dedication to the game and to the community.
Heck, even paranoids have enemies.
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#4227613 - 02/10/16 07:34 PM
Re: Multiskins?
[Re: AngleOff]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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You are correct. I do not know how it happened. I have replaced the download file at OneDrive I will download it and test just to be sure. Edit: I downloaded the new version and tested it. The pointers are now named correctly
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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