so Dove tale said a few days ago that they are going to give us a few pics o there new Flight Simulator withn the next two weeks tis will excite a lot of people so I thaught let's speculate on what top 5 aircraft we want to see
Below are my votes, but adding a twist: Guess the bird from the cockpit pic
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Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
My personal choices would be for the new sim would be
Cessna 172 Cessna 310R King Air B200 Cessna Citation II (CE550) Bombardier Challenger 604 BBD700 Global Express XRS
But then I'm a little biased
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
I wonder if they'll get a huge case of smart and use Outerra for the world engine...
g.
After having just bought the FSX engine license?
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
They didn't license the FSX (ESP) engine, they licensed Flight. g.
Don`t know the difference between FSX (ESP) engine and the Flight engine, but this is what they wrote on their FB page:
Q: Is flight school based on a similar (yet 64bit) engine to FSX? 15. Februar um 14:31 A: DTG Flight School Yes it is based on updated FSX technology - Steve
The original purchase announcement said they had a distribution agreement for FSX and a complete license for Flight. Unfortunately, I can't seem to find a reference to that.
I think "Flight" could be somewhat accurately described as "updated FSX technology" and the business model of flight almost perfectly matches Train Simulator.
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In which case it is a direct competitor to Prepar3d, which is also an "updated FSX technology". It doesn't make sense for two companies to be selling the same product. One will be the better value and the other will fail. As Prepar3d is already out, been through several versions, and adopted by many of the most dedicated FSX types, I don't see them as the one that will fail. Of course there are many who are still flying FSX or FSX:SE that either aren't aware of or simply unwilling to go P3D, but why would those same people go to a newer engine unless it is darn near 100% backwards compatible with their FSX addons... Which is very close to what FSX:SE is supposed to be: an updated, stable FSX. I don't understand all the hoopla unless Dovetail's "new" sim is radically better than Prepar3d yet still similar enough to FSX for third parties to easily convert their packages and resell them.
Last edited by streakeagle; 02/20/1602:57 PM.
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There's a lot of optimism around it right now. I'm just kind of hanging back.
They claim to be upgrading a lot of stuff but in the Q&A thread at AVSIM, they are very non-commital. If this is a sim that's being released in 2016 (which they claim the new full sim is late 2016, "Flight School" is April), then shouldn't the feature list be pretty set? What could make it better then P3D is if they are able to upgrade the landclass, navaids, buildings, textures, etc. They claim to be working on it, but will they pull it off? I don't know.
Right now their upcoming Flight School looks to be a worse off, stripped down 64bit FSX (there won't be addons so the 64 bit is meaningless right now) with crazy blue lighting. But they claim that their new sim later in the year is where the major changes will come. We'll see.
In which case it is a direct competitor to Prepar3d, which is also an "updated FSX technology". It doesn't make sense for two companies to be selling the same product. One will be the better value and the other will fail. As Prepar3d is already out, been through several versions, and adopted by many of the most dedicated FSX types, I don't see them as the one that will fail. Of course there are many who are still flying FSX or FSX:SE that either aren't aware of or simply unwilling to go P3D, but why would those same people go to a newer engine unless it is darn near 100% backwards compatible with their FSX addons... Which is very close to what FSX:SE is supposed to be: an updated, stable FSX. I don't understand all the hoopla unless Dovetail's "new" sim is radically better than Prepar3d yet still similar enough to FSX for third parties to easily convert their packages and resell them.
The "hoopla" is that someone is still trying to develop a flight simulator for personal use. That in itself is worthy of discussion and excitement.
If have had years of experience with Dovetail via the evolution of Train Simulator. Expect lots of marketing hype, lots of expensive DLC, but little improvement in the actual code. They did finally implement TrackIR in Train Simulator, but it still doesn't support basic DirectX joysticks/HOTAS, only Xbox game controllers.
So, forgive me for being skeptical that Dovetail games might actually be capable of releasing a flight simulator better than FSX in any useful way, much less competitive to Prepar3d. Competition is good, but to compete, you actually have to deliver what your marketing hype promises AND that had to be better and/or more cost-effective than the competition. My money is on Prepar3d remaining the defacto replacement for FSX: it is already available, is already superior to FSX, and it is still being improved.
My problem right now is when or if to commit to Prepar3d to enjoy the Simworks F-4B Phantom. TacPack only supports Prepar3d V2 (though it promises a free upgrade to V3 whenever they get around to supporting that version). Simworks F-4B doesn't officially support Prepar3d at all right now, and if it did, it would have to be V2 to use TacPack.
Dovetail Games' Flight Simulator doesn't even register on my horizon unless it natively supports air combat and has a fully modeled F-4 Phantom. Of course, if it ends up being largely compatible with FSX addons, but is somehow better than P3D, I would expect a mass migration of developers to support Dovetail, including VRS TacPack... all meaningless speculation until Dovetail releases the full sim.
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There's also the licensing issues with Prepar3D. It's still somewhat a grey area if it's actually allowed for "consumer" use.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
It is quite clear: it is not allowed for entertainment. If you fly for fun, buy FSX. If you are studying flight, buy P3D. I have studied flight all of my life, that fact that I find that entertaining should not stop me from continuing my studies with Lockheed's product. But if I am going to buy P3D, I have to be sure of a two things: 1) I have to be happy with the Simworks Studios F-4B, 2) The Simworks Studios F-4B and TacPack are fully supported in the latest version of P3D.
The F-4B is a rough beta. I am impressed with what they have so far, but I still would like to see the final product before committing more time and money.
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I'm skeptical, we'll see. I hope we don't end up with more duct tape on old engines whose main effect is to delay further the emergence of a true new generation of flight sim. Maybe we'll need mainstream VR to really make it happen, but truely mainstream VR won't be around for a few more years (even though I'm a Oculus DK2 owner and future Vive owner, I reckon these are going to be way too much of a niche within a niche and won't really have much impact on the sim market, not yet). My guess so far is that I'll keep sticking with FlyInside + FSX and Prepar3D for a while.
It is quite clear: it is not allowed for entertainment. If you fly for fun, buy FSX. If you are studying flight, buy P3D. I have studied flight all of my life, that fact that I find that entertaining should not stop me from continuing my studies with Lockheed's product. But if I am going to buy P3D, I have to be sure of a two things: 1) I have to be happy with the Simworks Studios F-4B, 2) The Simworks Studios F-4B and TacPack are fully supported in the latest version of P3D.
The F-4B is a rough beta. I am impressed with what they have so far, but I still would like to see the final product before committing more time and money.
They actually broadened it even further with the release of P3D 2.0. There's now a category for "simulation" in their licensing.
The only people who still make a big deal about it are the trolls on AVSIM who can't get over it.
There's also the licensing issues with Prepar3D. It's still somewhat a grey area if it's actually allowed for "consumer" use.
I have P3D since 1.4, it cannot be advertised as a game, that is all.
You buy it under an Academic license, it is up to you what you do with it, I make skins for P3D to entertain myself not as a learning tool and I like to fly for fun, does that void my license ? no.
Dovetail Games announces partnership with Orbx Simulation Systems 16 MARCH - DTG_MARTIN Following the completion of long term discussions, Dovetail Games is pleased to announce we will be partnering with Orbx Simulation Systems in order to bring key aspects of their technology to Flight School and Flight Simulator, both scheduled for release this year.
Orbx Simulation Systems has dominated the flight simulation scenery space since CEO John Venema founded the company in 2006.
"We are thrilled to partner with Dovetail Games as they usher in a new era of 64-bit simulators built on robust technology that we have a decade of experience in developing for", says John Venema, CEO of Orbx Simulation Systems. "We've developed a solid working relationship with the Dovetail team and we're confident that our terrain will look absolutely stunning in their enhanced 3D engine and provide a level of immersion unlike anything experienced before. We look forward to a long a productive partnership."
“We are incredibly excited about working with Orbx on Flight School and Dovetail Games Flight Simulator”, says Stephen Hood, Creative Director at Dovetail games. “Orbx represents the pinnacle of what can be achieved in terms of in-game scenery, so collaborating with them on these projects was the obvious choice for us. We are deeply committed to partnering with both new and existing developers and content creators moving forwards to create the best possible combination of technologies to power our simulators – this is only the beginning”
Want to find out more about Dovetail Games Flight School? Find us online here:
I haven't seen anything explaining what if any link there is between Flight School and the full sim coming later. Will there be 2 completely separate installs or will they share some of the install?
The info on Flight School is interesting, 40 GB space needed and the description says that it has a 'free flight' mode where you can fly anywhere in the world.
would that be such a bad thing though? FSX is still around after a decade of service, but rapidly showing it's age as folks keep stuffing it full of more and more mods.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
The video looks like stock FSX with bluer atmospherics. I don't say that to be smart or bash them.
I just think it really actually looks like stock FSX with bluer atmospherics. In the city shots you can tell it's FTX Global (which we already knew), but autopen popup is still there and everything else is stock FSX.
Pre-ordered! Figured it's not much risk at $17 CDN, and if it at least had updated cockpit visuals I'll be satisfied. Water rendering doesn't look all that grade, but then again I'm spoiled by CloD!
Yeah... lack of proper gameplay, a test flight of some sort is really odd considering release date. I skipped pre-ordering. Will see after first reviews.
But I still don't get it. This is more like yet another reskin of FSX, it's not a new gen sim. Do we really need another variant of the FSX engine? I certainly don't.
There is a theory which states that if ever anyone discovers exactly what the universe is for it will instantly disappear and be replaced by something even more inexplicable. There is another theory which states that this has already happened.
Thanks for the link. I was really disappointed to see that they didn't have anything more concrete than a vague interest for VR. With FlyInside I can already have great VR for FSX and Prepar3D with my DK2 and soon my Vive, so I'll definitely skip this one until they catch up with VR. I really thought that this would be a no brainer for a new flight sim.
64 bit sure could have some potential. Like finally truly 100% eliminating the blurries. Might make for a massive loadup time but I'd be fine with that.
If most of my addons eventually work with this or can be ported over, I'd probably switch to this rather than reinstalling P3D next time a reinstall is required for one reason or another.
Well, it's out. And it's being trashed on Steam. IMHO very unfairly. Folks just didn't understand what they're getting. They expected a full blown next gen sim. But it was never advertised as that. Although i own FSX SE and P3D I intend to put some serious hours into this. It looks really nice, much better than stock P3D, runs great (i know some folks experience some issues, like AA not working), the UI is clean and very easy to navigate. For anyone wanting to try flying it's a must by. It's really worth 15$, just know what you're buying.
I completely agree with you Cheyenne. It's only 15$. Compared to single modules of DCS for ~40$ it's a steal. Maybe you've got only 2 planes and over 10 training and 9 regular missions, but you still have the whole world to fly in with ATC and AI traffic.
And the performance is better for me than in FSX SE.
I'll add more videos soon, currently I completed all up to navigation lesson (6th in US school), which are pretty nicely done.
9 regular missions are standard "transport passanger" or "oh sh*t my engine is out" type of missions, but I only played about 5 of them, and these were the short ones, the longer ones I left for later, might be more interesting.
Can you guys detail what the 10 training and 9 regular missions actually are? What aircraft? What do they teach? What is the mission about?
There 2 planes to fly at the moment - Piper Cup and Piper Cherokee. For LAPL you have these lessons: takeoff and climb, straight and level, climbs and descents, turns to heading, approach and landing and a checkride.
For PPL there are: the traffic pattern, emergency landings, steep turns, poerw-off stalls, slow flight, radio navigation, solo cross-country, night flying and private checkride.
Then there are 9 scripted missions (short and easy like damson said) and a free flight mode all over the world where you can set up time of day, season and weather.
IMHO it does really well what it's supposed to do. A great intro for new players but i'am also enjoying it very much.
I think it's separate. Compared to FSX it lacks some things besides having only 2 aircrafts. There is no dynamic or real-world weather, you can only choose from preset weather themes (I think they were taken from Microsoft Flight). I don't think you can file an IFR flight, but not 100% sure about that. The weather represantation is mixed bag, sometimes it looks fine, sometimes it's not. The haze looks all right IMHO. Nights are at last looking like they should. They are really dark. Other than that it's pretty solid game, the performance and stability is there, they have laid out solid foundation for future releases, they only have to polish few things out, add some more content and we will have true FSX successor.
We're not the intended audience for this game. It's meant to ease newcomers into flight simulation so that one day, they too can enjoy the glorious adventures of [insert favorite flight sim title here].
I bought it for the lessons because I want to refresh my basic flying skills. Learning to do the fundamentals well really add to your skills and enjoyment in something hardcore like DCS.
My experience with this will determine my overall interest in the full Flight Simulator coming out later.
After 10+ years of combat flight simming, I really enjoyed going back to basics. Going through all the lessons, practicing, putting in the hours of solo flight required, and then finally passing my LAPL, PPL and multi-engine check rides was incredibly satisfying!
It is really worthy of the name Flight School. The terrain graphics are sorely dated, but the planes look great. Voice acting is excellent and bring the experience to life.
Bottom line, I enjoyed this far more than expected and probably improved my flying immensely.
I just purchased this one.To be honest my interaction with 'civilian' flight sims has not been great over the years.I did buy FSX Acceleration on DVD many years ago but honestly I only dabbled with it,a few 'fun' flights etc.I never could get into the systems at all.
Anyway,with my new-found resurgence in all things flight-sim this seemed a good place to start to learn the basics and maybe move onto some of the bigger stuff in FSX,or whatever Dovetail are currently working on.Certainly at this price point it seems good value to me.
I'm not a big fan of avionics and advanced flight systems either. However, flying on basic instruments (AI, IAS, VSI, compass, altimeter, etc.) is very rewarding and really hones your precision flying skills.
They have released a statement that it will be delayed... probably bitten off more than they can chew. It certainly won't be coming out this year.
Flight simulator developer unable to accurately predict and stick to professional time table. More news at 11...
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
Well as has been said .... For $15 how can you go wrong. I bought it, downloaded it and with a max frame rate of around 7 - 8 fps it is unplayable. However, I am getting a new computer soon so I will re download it and have another go then.
I intend to get Aerofly 2 as well but it is always nice to see who else is doing what.
I hope it doesn't have dead roads like the rest of those MS-FS ports. No sense showing loads of roads if they are all empty of vehicles. That kills the immersion factor IMO. Keeping fingers crossed and chin up though. I imagine I will get it anyway since I have pretty much bought everything ever created in the FS world.
As a way of showing our appreciation for your support, we will be gifting a copy of Flight Sim World to everyone who invested in Dovetail Games Flight School
*edit* This was a nice surprise but given their past history with free upgrades to Train Sim,perhaps not totally unexpected.I won't put my joystick into storage just yet.
Carenado look almost to be partial developers. I hope IRIS simulations doesn't get a 3rd party license, be like having VEAO from DCS developing civ aircraft
Well... it's not going to be anything serious IMHO. It still feels like Flight School. Poor flight planning options, gfx is not that great, although a bit better than Flight School. So my question is, why getting FSW when there's FSX? FSW feels like a poor man's FSX which still is a great platform for anyone trying to get into flying.
First steam reviews are depressing... i know it's early acces but i doubt that this will grow to anything close to FSX.
I think it's easy to lose sight that we're working on an Early Access product and we have a pretty ambitious roadmap.
Some things are core to the simulation experience, cold dark starts, improvements to instrument reading etc.
Though we also have big changes planned for the sky and ground textures. Early Access is the start of the journey and it's a lot easier to work with constructive feedbck (which we can collate and work on) than to be told that it's ♥♥♥♥♥♥"
Ah the joys of the Steam forums. Full of immature entitled brats. Before being allowed to buy an EA game the potential customer should be made to read out loud to teacher what exactly an EA game is and that they understand what they are getting in to before clicking on the 'buy' button.
FWIW I'm getting 35-50 fps on high detail (GTX970/i5-6600 non-O/C/8 gb mem). Loading times not bad on mechanical disc (didn't have room on SSD)
I'll never understand why people moan and groan when they know full well it's only 'early access'... if it was being released as a finished article then I could understand the gripes!
This was posted over on the Dovetail forum which did make me laugh out loud, "The aicraft are great in terms of functionality and eye candy, but they fly strange... bumping through the air instead of flying." Obviously never flown a light aircraft ! First flying lesson I had in a 172 with a diesel engine, my hands were white from gripping the yoke so hard and trying to counter act the turbulence ! The instructor told me to just hold the yoke lightly with just my fingers and it got easier. Even though it is an early release us flight simmers must applaud the effort that the designers of the sim are trying to do.It is not FS11 but a totally new product so lets just wait and see shall we ?
Paul
Mae hen wlad fy nhadau yn annwyl i mi, Gwlad beirdd a chantorion, enwogion o fri; Ei gwrol ryfelwyr, gwladgarwyr tra m�d, Dros ryddid collasant eu gwaed. Gwlad, gwlad, pleidiol wyf i'm gwlad. Tra m�r yn fur i'r bur hoff bau, O bydded i'r hen iaith barhau.
I'll be buying this one of these days. Even if it were just for flying circuits in GA aircraft, the current price isn't too bad...
I'm not sure to what extent FSW may be held back by using old FSX code. I hope it will go beyond rendering/performance improvements and allow expansion in other areas. Wake turbulence, camera/view management, improved ATC/flight planning, to name a few that are high on my list. Or a built-in "career" system as seen in Air Hauler or FSCaptain.
It seems that you can 'import' some aircraft from FSX with a little bit of effort. Not perfect but at least it's possible. That is until DTG puts a stop to it. That won't fit in well with their DLC marketing strategy at all.
That being said,there is a 3 page,3 day old thread over on the Steam forums made by Drawyah telling you how to do it and so far no comment or action from the devs.
*edit* Looks like he's got scenery working as well.
Don't know about that... There are plenty of games (including DTG's own train sim) where official DLC, 3rd party addons and freeware mods coexist. If anything, it is in DTG's best interest to encourage an active modding scene. Now let's just hope that they see it that way too
I do hope that there will be other places to get mods/addons from than Steam. Steam Workshop sure makes it easy to install mods, but it's a terrible place to find anything and even worse to find detailed info about what a particular mod does.
I'm pretty sure that DTG said that FSX add-ons would not be compatible.Read into that what you will. Maybe they never will be 100% compatible but at least workable. I'm sure there are a lot of FSX owners with large expensive collections of add-ons that wished that were so.
If/when we get to a point where all my ORBX stuff can be used, and a few key addons are compatible, I could see my self switching over to this after some issue forces me to do a complete reinstall.
It would be a game-time decision though, depending on the state of FSW, whatever state P3D is in, and which supports the addons that I really can't live without.
Last week we launched Flight Sim World into Early Access, and hopefully you've spent the weekend enjoying the first step for FSW.
Since then we've been on the boards, scouring the reporting forms and gathering feedback to compile a hit list of immediate fixes with an update planned for later this week:
Addressing brightness issues on runways Improved lighting on autogen buildings and AI aircraft Improving lighting on the horizon Translation fixes in the UI for German & French Music tickbox is now ticked when music slider at 0 Quitting a lesson now returns to lesson screen Disabled state option implemented in repeat dropdown in Key Assign Panel Livery of the aircraft in Scud Runner mission changed to reflect UI Heavily revised audio for both PA34 and PA46 Momentum effect applied to all aircraft default cockpit views
Additionally we're aware that some users have been affected by optimization issues, whilst fine tuning performance will be an ongoing process throughout Early Access, we're looking particularly at sub-par performance on high-end machines.