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#4222209 - 01/27/16 05:13 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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Thank you. I've D/l'd all of them and I'll take a look. As appropriate I'll include them in the MED patch.

I don't think we have a model problem though. As I said, all the other bombs display as expected.

One thing I haven't done is copy the 250 KG bomb and rename it to the 100 Kg ord file. If it doesn't show up then we know for sure something else is going on.


Heck, even paranoids have enemies.
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#4222212 - 01/27/16 05:19 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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There are that many little odds and ends to fix, but I think I got it working yesterday.
I am working on a 1.29 release at the moment and I will check once I have the exe compiled.


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#4222243 - 01/27/16 06:42 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4222246 - 01/27/16 07:08 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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Looking great. I really appreciate the effort.

Even spelled my name correctly.

Most folks spell it Otten, which is German, while Otton is Welsh.


Heck, even paranoids have enemies.
#4222248 - 01/27/16 07:08 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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I added a new loadout to the Gladiator as I could not find a plane with 100 lb bombs.

It did not show on the loadout screen, or in flight:


However, it appeared as soon as I dropped it.


The Saetta has two 100 kg bombs, but I think I borrowed the TPC graphic from SPAW and edited the 3dz header.
They appear on the loadout screen:


First bomb released:


Now the second:


wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4222251 - 01/27/16 07:14 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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The Swordfish still has its torpedo and it works:


wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4222255 - 01/27/16 07:25 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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MrJelly Offline
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There is a 7-zip of the "FullMalta" folder in your folder at the Coders' FTP.
It has the files I have added or modified to get the results in the recent screenies, in particular the Ord.3dzs with their corresponding TPCs, plus the "weapons.dat" and "weapons.str" files.

See how they go with your new stuff smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4222341 - 01/28/16 12:27 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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Ok,

The 100 KG bomb is now visible. I haven't checked all the other ordinance models but as I continue setting up the loadouts I will do so.

There is one mistake in that new FullMalta pack. I now have a freighter parked on the airfields. Some TMOD is mis-numbered.


Last edited by Rotton50; 01/28/16 12:43 AM.

Heck, even paranoids have enemies.
#4222350 - 01/28/16 01:30 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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Cape Charles, Virginia, USA
I hate to keep bring up this stuff but I found another small error.

As you know, Ralf added the ability to have two weapons drops per type. That's is, you could drop the bombs or fire the rocket in two salvos.

I did the same thing a long time back, in fact, my first contribution to EAW modding, but my method was a "bodge" in that it used a modified weapons.dat file. Ralf's works by modifying the exec.

You can actually combine the two methods to get FOUR salvos but it's a PITA to set up. I know because I did set it up on a few planes in SPAW.

Anyhow, what I just noticed is that using Ralf's method when you drop the second set of bombs in a salvo they don't drop from the correct weapons release point. Those points are the last data in the .flt flies.

Not sure if it's fixable and I'm not sure it's even that important but I thought I'd point it out.


Heck, even paranoids have enemies.
#4223144 - 01/29/16 09:00 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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I've just about finished the loadouts. I can't figure out how to set up the torpedoes. I think it's different from the set up in SPAW so I need you to explain how it's done.


Heck, even paranoids have enemies.
#4223310 - 01/30/16 10:03 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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MrJelly Offline
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There are several routines in the exe which run if a plane is flagged as carrying torpedoes.
Because of the limited range of the multiplayer loadout system, if you got torpedoes as the loadout for an interdiction then you would get the same for a bombing mission, which did not make sense. Vice versa if you got bombs for a bombing mission you would get them for a mission which you would have preferred torpedoes as the loadout.

So I changed the routine which flags that a plane has torpedoes by adding a new weapon "torpedo release mechanism" after the two torpedoes in "weapons.dat".
If you give a plane a torpedo then you need to give it a release mechanism.





What happens in the game is that when you hit "W" to arm the bomb and you have a torpedo then this happens:


So I pressed the same key again and the torpedo is armed:


...and released with the normal J/S button 2:


This was the weapons.dat file I used, quite a lot of SPAW stuff in it smile


Note that the two torpedoes have type = 1 (so they are bombs) but the release mechanism has type = 8 (torpedo)

wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4223315 - 01/30/16 10:32 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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rwatson Offline
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Now that aircraft is sweet!!!! Is it in anything we have right now???I would just like to cruise around in it.


Russ
Semper Fi
#4223327 - 01/30/16 11:07 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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RW, hang on a bit and you can fly around in the Swordfish all over the Mediterranean.

Jel,

One of the problems is that I don't have the correct text file. The version I have just says "torpedo" in two slots.

Is the correct text file included with the latest weapons editor? (Which I haven't D/L'd yet)


Heck, even paranoids have enemies.
#4223329 - 01/30/16 11:12 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Thanks Ray..Been following what you and Tony have been doing don't understand most of it but great to watch the work.


Russ
Semper Fi
#4223361 - 01/30/16 02:14 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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MrJelly Offline
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"Torpedo" does not matter as long as there last line for the release mechanism is there after them.
It s a text file and can be edited.

wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4223393 - 01/30/16 04:31 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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I didn't explain myself well enough.

I know that it's a text file but in the one I am presently using both lines just say torpedo. Shouldn't one say torpedo and the other say torpedo release?

Oh and I could use that weapons editor. I though you might have put it in my folder at the GEN but I don't see it.


Heck, even paranoids have enemies.
#4223483 - 01/30/16 08:07 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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Jel,

Something is wrong with my torpedo set up. There are number of variables which may include my in game technique or I have them set up improperly.

I tried a bombing mission in a TBF with the two torpedo loadout.

I get the plane down to 75 feet, about 160 MPH and only a couple of hundred yards from the target. When I hit the weapons arm key I get the same message as with a bomb armament, not the message that the release is set and to hit the same key a second time.

I also have two torpedoes not one, which tells me they are acting like bombs. They splash when they hit the water and that's it, no wake.

I then tried a ship strike instead of a bombing mission thinking the the torpedo routine might only be active with that type of mission but I get the same results.


Edit -

Hold off for the moment. Now that I see the weapons list that came with the weapons editor I was off by one slot when selecting the dummy torp.

But that brings up a few more questions.

Why two different torpedoes plus the dummy?

We've never addressed the issue with the gunpods. I can add them to the planes and they show up but they're not functional so what is the reason for including them in the weapons list?

Looking at it with a hexeditor it looks like the weapons.dat file is the same length as always. Didn't you and Ralf make one with a bunch of spare slots for future expansion? Or does that happen as I edit the one supplied with the editor?

Last edited by Rotton50; 01/30/16 08:39 PM.

Heck, even paranoids have enemies.
#4223495 - 01/30/16 08:41 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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MrJelly Offline
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I sent you the weapons editor in an email about half an hour ago.
There were always two torpedoes, an axis one and an allied, and in SPAW we have the Japanese and US versions.

This is the default one in the savedata folder

NONE
BOMB_100LB
BOMB_250LB
BOMB_500LB
BOMB_1000LB
BOMB_50KG
BOMB_100KG
BOMB_250KG
BOMB_500KG
TANK_45G
TANK_75G
TANK_108G
TANK_150G
TANK_165G
TANK_200G
TANK_300L
ROCKET_4IN
ROCKET_5IN
ROCKET_HVAR
ROCKET_210MM
ROCKET_R4M
WROCKET_Pzb2
50CAL_GUNPOD
20MM_TWIN_GUNPOD
30MM_GUNPOD1
37MM_GUNPOD1
75MM_GUNPOD
20MM_GUNPOD
30MM_GUNPOD
37MM_GUNPOD
Torpedo1
Torpedo2
Torpedo release


This is the SPAW140 one (with my "no name" smile )

No Weapon
250lb Bmb L-2
250lb Bmb L-3
500lb Bmb L-2
500lb Bmb L-3
1000lb bmb L-2
1000lb Bmb L-3
100kg Bmb L-2
100kg Bmb L-3
220kg Bmb L-2
220kg Bmb L-3
500kg Bmb L-2
500kg Bmb L-3
23lb parafrg L-1
45 gl Drop tnk
5" HVAR rkt L-1
No name
50 gl. Napalm L-1
75gl Drop Tnk
150gl Drop Tnk
3kg parabomb L-1
250lb Parabmb L-1
100 lb bmb L-2
100 lb bmb L-3
50kg bmb L-2
50kg bmb L-3
60ltr Drop tank
190ltr Drop tnk
330 ltr Drop tnk
5" HVAR rkt L-3
Jap. Torpedo
US Torpedo
Torpedo release


If your loadout does not have the torpedo release then the torpedoes will not behave properly.

Also make a text file with just these two values:
1000
40000

Save it and rename it as "torpedo.mpf", and put it in your root folder.
If things are working properly then you can drop the torpedo from up to 40000 feet altitude and at up to 1000 mph.
This is for test purposes, but it saves having to fly very low and slow to test the torpedo set-up smile


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4223509 - 01/30/16 09:44 PM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Rotton50 Offline
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Ok, I'll give it a try.

In SPAW there were two distinctly different torps because the Japanese Long Lance was much bigger.

The two that I've observed so far in these tests look exactly the same.







And what about my question on the expanded weapons.dat file?

#4223615 - 01/31/16 10:49 AM Re: Jel, a bunch of unfinished business [Re: Rotton50]  
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Moggy Offline
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Quote:
Now that aircraft is sweet!!!! Is it in anything we have right now???I would just like to cruise around in it.


Nice to see the Swordfish getting another lease of life. Like the French bombers, it was first created for Dunkirk.



Later the engine cowling was improved to get a better shape.

Ray, as you are including Vichy aircraft in the MedMod did you consider the V156 (French export version of the Northrop Nomad 8A-4), a French naval aircraft,and the Amiot 354?

Last edited by Moggy; 01/31/16 11:45 AM.
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