#4222243 - 01/27/16 06:42 PM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4222248 - 01/27/16 07:08 PM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
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Montagnac, L'Herault, France
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I added a new loadout to the Gladiator as I could not find a plane with 100 lb bombs. It did not show on the loadout screen, or in flight: However, it appeared as soon as I dropped it. The Saetta has two 100 kg bombs, but I think I borrowed the TPC graphic from SPAW and edited the 3dz header. They appear on the loadout screen: First bomb released: Now the second:
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4222341 - 01/28/16 12:27 AM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Ok,
The 100 KG bomb is now visible. I haven't checked all the other ordinance models but as I continue setting up the loadouts I will do so.
There is one mistake in that new FullMalta pack. I now have a freighter parked on the airfields. Some TMOD is mis-numbered.
Last edited by Rotton50; 01/28/16 12:43 AM.
Heck, even paranoids have enemies.
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#4222350 - 01/28/16 01:30 AM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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I hate to keep bring up this stuff but I found another small error.
As you know, Ralf added the ability to have two weapons drops per type. That's is, you could drop the bombs or fire the rocket in two salvos.
I did the same thing a long time back, in fact, my first contribution to EAW modding, but my method was a "bodge" in that it used a modified weapons.dat file. Ralf's works by modifying the exec.
You can actually combine the two methods to get FOUR salvos but it's a PITA to set up. I know because I did set it up on a few planes in SPAW.
Anyhow, what I just noticed is that using Ralf's method when you drop the second set of bombs in a salvo they don't drop from the correct weapons release point. Those points are the last data in the .flt flies.
Not sure if it's fixable and I'm not sure it's even that important but I thought I'd point it out.
Heck, even paranoids have enemies.
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#4223310 - 01/30/16 10:03 AM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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There are several routines in the exe which run if a plane is flagged as carrying torpedoes. Because of the limited range of the multiplayer loadout system, if you got torpedoes as the loadout for an interdiction then you would get the same for a bombing mission, which did not make sense. Vice versa if you got bombs for a bombing mission you would get them for a mission which you would have preferred torpedoes as the loadout. So I changed the routine which flags that a plane has torpedoes by adding a new weapon "torpedo release mechanism" after the two torpedoes in "weapons.dat". If you give a plane a torpedo then you need to give it a release mechanism. What happens in the game is that when you hit "W" to arm the bomb and you have a torpedo then this happens: So I pressed the same key again and the torpedo is armed: ...and released with the normal J/S button 2: This was the weapons.dat file I used, quite a lot of SPAW stuff in it Note that the two torpedoes have type = 1 (so they are bombs) but the release mechanism has type = 8 (torpedo)
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4223483 - 01/30/16 08:07 PM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Jel,
Something is wrong with my torpedo set up. There are number of variables which may include my in game technique or I have them set up improperly.
I tried a bombing mission in a TBF with the two torpedo loadout.
I get the plane down to 75 feet, about 160 MPH and only a couple of hundred yards from the target. When I hit the weapons arm key I get the same message as with a bomb armament, not the message that the release is set and to hit the same key a second time.
I also have two torpedoes not one, which tells me they are acting like bombs. They splash when they hit the water and that's it, no wake.
I then tried a ship strike instead of a bombing mission thinking the the torpedo routine might only be active with that type of mission but I get the same results.
Edit -
Hold off for the moment. Now that I see the weapons list that came with the weapons editor I was off by one slot when selecting the dummy torp.
But that brings up a few more questions.
Why two different torpedoes plus the dummy?
We've never addressed the issue with the gunpods. I can add them to the planes and they show up but they're not functional so what is the reason for including them in the weapons list?
Looking at it with a hexeditor it looks like the weapons.dat file is the same length as always. Didn't you and Ralf make one with a bunch of spare slots for future expansion? Or does that happen as I edit the one supplied with the editor?
Last edited by Rotton50; 01/30/16 08:39 PM.
Heck, even paranoids have enemies.
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#4223495 - 01/30/16 08:41 PM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I sent you the weapons editor in an email about half an hour ago. There were always two torpedoes, an axis one and an allied, and in SPAW we have the Japanese and US versions. This is the default one in the savedata folder NONE BOMB_100LB BOMB_250LB BOMB_500LB BOMB_1000LB BOMB_50KG BOMB_100KG BOMB_250KG BOMB_500KG TANK_45G TANK_75G TANK_108G TANK_150G TANK_165G TANK_200G TANK_300L ROCKET_4IN ROCKET_5IN ROCKET_HVAR ROCKET_210MM ROCKET_R4M WROCKET_Pzb2 50CAL_GUNPOD 20MM_TWIN_GUNPOD 30MM_GUNPOD1 37MM_GUNPOD1 75MM_GUNPOD 20MM_GUNPOD 30MM_GUNPOD 37MM_GUNPOD Torpedo1 Torpedo2 Torpedo releaseThis is the SPAW140 one (with my "no name" ) No Weapon 250lb Bmb L-2 250lb Bmb L-3 500lb Bmb L-2 500lb Bmb L-3 1000lb bmb L-2 1000lb Bmb L-3 100kg Bmb L-2 100kg Bmb L-3 220kg Bmb L-2 220kg Bmb L-3 500kg Bmb L-2 500kg Bmb L-3 23lb parafrg L-1 45 gl Drop tnk 5" HVAR rkt L-1 No name 50 gl. Napalm L-1 75gl Drop Tnk 150gl Drop Tnk 3kg parabomb L-1 250lb Parabmb L-1 100 lb bmb L-2 100 lb bmb L-3 50kg bmb L-2 50kg bmb L-3 60ltr Drop tank 190ltr Drop tnk 330 ltr Drop tnk 5" HVAR rkt L-3 Jap. Torpedo US Torpedo Torpedo release If your loadout does not have the torpedo release then the torpedoes will not behave properly. Also make a text file with just these two values: 1000 40000 Save it and rename it as "torpedo.mpf", and put it in your root folder. If things are working properly then you can drop the torpedo from up to 40000 feet altitude and at up to 1000 mph. This is for test purposes, but it saves having to fly very low and slow to test the torpedo set-up
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4223615 - 01/31/16 10:49 AM
Re: Jel, a bunch of unfinished business
[Re: Rotton50]
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Joined: Aug 2000
Posts: 7,428
Moggy
EAW Old Timer and Bodger
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EAW Old Timer and Bodger
Hotshot
Joined: Aug 2000
Posts: 7,428
A slit trench at RAF Gravesend
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Now that aircraft is sweet!!!! Is it in anything we have right now???I would just like to cruise around in it. Nice to see the Swordfish getting another lease of life. Like the French bombers, it was first created for Dunkirk. Later the engine cowling was improved to get a better shape. Ray, as you are including Vichy aircraft in the MedMod did you consider the V156 (French export version of the Northrop Nomad 8A-4), a French naval aircraft,and the Amiot 354?
Last edited by Moggy; 01/31/16 11:45 AM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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