#4198757 - 11/24/15 10:58 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Olham
Barmy Baron from Berlin
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You are attracting a long-time WOFFer with this post now, Bletchley. I don't know why I never tried your mod before - maybe I just wanted to fly WOFF for a long time, as it was meant to be, without further hassles.
But I understand that you have put a huge amount of knowledge and research into this mod, and I am thinking of trying it out soon. I would like to know especially, how much it may change for an early war carreer, in late 1915 or early 1916?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4198894 - 11/25/15 06:49 AM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Joined: Jul 2010
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JJJ65
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Just a quick note to say that I am fully patched up to WOFF v.2.13 now with all add-on packs, and my missions mods still seem to work OK, so far as I can tell so far... not sure if anyone else is still using them, but if you are and have noticed any new glitches please let me know!
Yes, I use your mission mod without any problem (WOFF 2.13) too. Thank you.
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#4198916 - 11/25/15 09:33 AM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Bletchley
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OK, thanks Banjoman and JJJ65, it is great to hear that others are still using it, and without any problems. Having spent the summer away from WOFF, and only just patched up to 2.13 and only just added the last two addon packs, I was wondering if anything might have changed to break it Olham, yes, it changes quite a lot. At a superficial level your Jasta pilot's log book will fill up with German-language entries (I hope the German is correct, not my first language, but I did get advice from others here - if anything seems clumsy or not right for the period please let me know). The missions are, I think, also more tuned in to the actual roles - as a Jasta pilot, for example, you will get mainly barrage patrols early on, giving way to mostly intercept tasks from 1917 onwards, and very few escort missions (these were mainly flown by the two-seaters from early 1917). In 1918 you will face fuel restrictions if you follow the advice (less so if you are in an elite unit that is on an 'active' front). Missions also change depending on the status of your sector (active or quiet). Try it and see - you can always change back again to stock missions if you don't like it or get tired of it - it has been thoroughly tested and won't break anything! There was anecdotal concern that it might reduce the number of two-seater flights encountered, but I tested this quite thoroughly a year or so back and could find no evidence for this (and could not think of any mechanism that would cause this), but there is still a warning in the Readme that this might be the case. I am not sure how much difference to stock that you will notice in 1915/16, but the best way to find out is to try it and see. I have also been with WOFF and OFF from the beginning, and before that RB3D B.
Last edited by Bletchley; 11/25/15 09:38 AM.
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#4198928 - 11/25/15 10:51 AM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Olham
Barmy Baron from Berlin
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Is your "Mission Type Mod" made ready for JSGME, Bletchley? That would make it easiest to use.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4198947 - 11/25/15 12:19 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Olham
Barmy Baron from Berlin
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Great, thank you, Bletchley - I will try that out!
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4198948 - 11/25/15 12:20 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Bletchley
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Thank you DIH - I vaguely remember your experiments with the Escort missions, but I think it must have been around the time I stopped playing WOFF for the summer. If stock Escort missions work better than mine, I will put the relevant bits back in for the next version. Now the boat has been lifted out for the winter I will have time to do some more work on this mod, if there are any other improvements that people would like to see. I am not aware of OBD doing anything that would directly effect the mod, but then I haven't been around much since April B.
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#4198972 - 11/25/15 01:21 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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DukeIronHand
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High over the Front
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Thank you DIH - I vaguely remember your experiments with the Escort missions, but I think it must have been around the time I stopped playing WOFF for the summer. If stock Escort missions work better than mine, I will put the relevant bits back in for the next version. Now the boat has been lifted out for the winter I will have time to do some more work on this mod, if there are any other improvements that people would like to see. I am not aware of OBD doing anything that would directly effect the mod, but then I haven't been around much since April B. Your memory is fine sir. You were just getting ready to "go to sea" when we were having the discussion. And FWIW I don't recall in stock missions the two-seater a doing a "two fer" so far...that's why I cut & paste.
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#4199011 - 11/25/15 03:33 PM
Re: Bletchley's MissionType Mod 4.205
[Re: Bletchley]
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Bletchley
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"So, does that mean that most deep offensive patrols/bombings will not go back and forth if they meet the time limit behind the lines"
I think so OldHat - it must be an in-built time or distance thing, as I have noticed that when the randomly selected target is a 'deep' one, a reasonable distance behind the lines, they will only go there-and-back once. It appears to be only when it is a 'shallow' target that they will do it twice. Or that's the way it seems to me, at least for recce missions and DOPs - not sure if that applies to bombing missions as well, I am working from memory here!
If a mission has a 'loiter' command in it, I guess the same inbuilt limit keeps the flight over the target for a set time, or for a set number of circuits.
B.
Last edited by Bletchley; 11/25/15 03:42 PM.
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