#4191878 - 11/07/15 01:51 PM
140 Multiplayer and offline download
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I have been working on all sorts of things including the new Mediterranean theatre, hangar screens, minipics and non-flyable AI flight models. So, as there have been many changes to files and folders, I have made a new folder at OneDrive for a CDF free multiplayer set-up. People who do not fly online are welcome to download and install it too- it is fine for offline play There is one 7-zip self-installer in it "140MP" which when downloaded and run creates a standalone "140MP" folder. Running the DSP in the folder gives you this: I have not included any experimental/WIP theatres such as TWF and Moggy's IRAQ, and the old "ETO140" set-up is not there as I am currently working on that big "Planes_ETO" folder. However, there is a default ETO theatre available with the default EAW 1.2 aircraft. The link to this file is http://1drv.ms/1Hme9QNI would like to use it for tomorrow's games If you download it do not forget to try it in multiplayer mode and to point GameRanger to the exe in the "140MP" folder. Doing this will give you chance to resolve any firewall issues before we fly.
Last edited by MrJelly; 11/08/15 06:32 AM. Reason: Link restored
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4191927 - 11/07/15 04:39 PM
Re: 140 Multiplayer and offline download
[Re: MrJelly]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Hi Mr Jelly,
Can you re send me the Onedrive link the one I got is no longer working ???
Lolo
JG51_W1
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#4192205 - 11/08/15 12:40 PM
Re: 140 Multiplayer and offline download
[Re: MrJelly]
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Joined: Dec 2002
Posts: 711
Lolo Kramp
Member
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Member
Joined: Dec 2002
Posts: 711
Lyon, France
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Got It !
Thanks Mr Jelly !
Lolo
JG51_W1
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#4192538 - 11/09/15 07:14 AM
Re: 140 Multiplayer and offline download
[Re: MrJelly]
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Joined: Nov 2007
Posts: 240
Modred
Member
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Member
Joined: Nov 2007
Posts: 240
Italy "Pergine Valsugana"
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Hello, A small question. Why do not you do a self-installing file? Would not it be easier for everyone ... Thank you
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#4199090 - 11/25/15 08:16 PM
Re: 140 Multiplayer and offline download
[Re: MrJelly]
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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#4199125 - 11/25/15 09:19 PM
Re: 140 Multiplayer and offline download
[Re: MrJelly]
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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#4200076 - 11/28/15 02:16 PM
Re: 140 Multiplayer and offline download
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I have made so many changes that there has to be a new download: http://1drv.ms/1OhPUDcThe "140Multiplayer" 7-zip creates a standalone "140Multiplayer" folder. My "eaw.ini" is in it and needs to be replaced. Several major changes have been made to the exe: 1. There are two data loading routines which are meant to be called once only via the code in "setup.c". They were not called in that file, but were called repeatedly in several other files. This had the potential to chew up and or leak memory and as a result cause problems. In the new exes (supplied in the download) this has been fixed and they are now called once only via the code in "setup.c", and in no other routines. 2. There were two routines writing data to the "eaw.ini" file, one for offline settings and the other for multiplayer. There is now one routine only that deals with all of the data. 3. There was a problem with some aircraft carriers in which the runway shifted when the mission was repeated. It depended on the TMod used for the carrier and the settings in it. Further investigation indicated that under the wrong circumstances a routine used to set the position of the sails of a windmill was moving the carrier TMod, not the runway. This has been fixed. As a result the target set-up for ETO and the Mediterranean theatres have been changed. There is no problem with SPAW because the TMods used for the SPAW carriers did not have the rogue settings in their data files. I have on some testing on the LAN and it seems to be OK, so ready to test online AFAIK we are not heading out today, but tomorrow there is a birthday lunch at the Indian Restaurant in Sete then I should be home later in the afternoon Jel
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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