"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
I think the last time I played Falcon 4.0 it was plain old 1.08.Wow,this is such an improvement it's beyond belief.Now I'm thinking I may well have to go get the GoG version after all.
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
"A week or even a month for someone basically saying "shucks, this is pants" maybe. But their banhammer only has the forever setting. Gotta set phasers to stun for the localization of female undergarments, not kill yo." - Frederf
It's awesome, took a quick flight and grabbed some pics:
I have one problem though. The launcher will crash on startup if it's set to 64-bit platform. When I changed it to 32-bit it worked OK. I have Win7 64-bit.
"Only an alert and knowledgeable citizenry can compel the proper meshing of the huge industrial and military machinery of defense with our peaceful methods and goals, so that security and liberty may prosper together." -Dwight D Eisenhower
Thanks for the update, Retro! Might give this one a try again.
There is a theory which states that if ever anyone discovers exactly what the universe is for it will instantly disappear and be replaced by something even more inexplicable. There is another theory which states that this has already happened.
Force10 I'm just a Senior Member
Joined: Jul 2005
Posts: 4,188
CA
Downloaded and took a quick test flight...awesome!
I like how they kept the original music in the menus and campaign planning area...brings me back to the 90's when flying a sim in single player was immersive and exciting.
Can't wait to dive into this more!
Asus Z87 Sabertooth motherboard Windows 7 64 bit Home edition Intel I5 4670K @ 4.4 ghz 16 gig 1866mhz Corsair Vengence Pro memory EVGA GTX 970 Superclocked 4gb Video Card Intel 510 series 120gb SSD (boot drive) Samsung 840 1TB SSD Onboard Realtek sound ______________________________________________________
Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
Well, I took a little flight too and needless to say that I know what I'm flying for the coming months and more... This new BMS is a real achievement!
@Damson did you try to download the archive again ? Could be some corrupted files.
The download has to be OK as it would give CRC error while decompressing the zip file, and the integrity of the install files is checked right before the install by the installer itself. But I did the complete reinstall and tried -nomovie and -window commands on the executable but it still crashes with 64-bit platform mode.
I can still fly with the 32-bit but I wonder what I'm missing with it.
As this is screenshot section lets drop some pics with carrier ops:
And the star of the show the inflant-a-RIO, comes in handy as a life raft after ejecting!
Well, I took a little flight too and needless to say that I know what I'm flying for the coming months and more... This new BMS is a real achievement!
@Damson did you try to download the archive again ? Could be some corrupted files.
The download has to be OK as it would give CRC error while decompressing the zip file, and the integrity of the install files is checked right before the install by the installer itself. But I did the complete reinstall and tried -nomovie and -window commands on the executable but it still crashes with 64-bit platform mode.
I can still fly with the 32-bit but I wonder what I'm missing with it.
I found the solution - I ended the BTTray.exe (Bluetooth) process in Task manager processes tab and the 64-bit exe works. I've got crash after ending the mission in a campaign though. Don't know if this correlated?
FEATURES =================== -Detailed terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data -All F-16 variants in the region are represented: IAF F-16A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C-32/42/52+, RJoAF MLU - 20 squadrons in total, with correct skins, models, loadouts and avionic details as much as the simulation allows. Custom cockpit textures for IAF C, D and I models -Dozens of additional theater specific aircraft and ground vehicles are featured with correct skins, weaponary and systems. -Israeli munitions including Python-3/4/5 missiles, SPICE bomb and Delilah missile -Fully functional dynamic campaigns with realistic order of battle -Training missiles and bombs, and six real life target ranges in Israel. Dedicated training missions, with a comprehensive training guide, are included -Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations -To Hebrew speakers: Hebrew emergency and normal ops checklists are included, based on IAF and LM documents -Airport name recordings for the ATC comms, and optional fully Hebrew ATC -TE template with pre-saved IAF, SAAF, EAF and RJoAF squadrons at the correct airports
Mr. Zorg: If ya want something done...do it yourself!!
I forgot that F4 had a dynamic campaign.Does DCS have one? I never really got into that one,it left me cold.
Also,I retrieved my trusty Logitech 3D Pro from the bottom of the cupboard to re-visit F4 but it's spiking really badly,especially on the rudder.Time for a new stick I think,I just don't want a HOTAS.No room and too expensive.
Joined: Apr 2004 Posts: 4,465Bib4Tuna
I will take you to Jabba
Bib4Tuna
I will take you to Jabba
Senior Member
Joined: Apr 2004
Posts: 4,465
NC, USA
Originally Posted By: Peally
They added trees and got rid of the 90's LEGO terrain? Bout damn time
Well, it is a great improvement, but still not perfect.
Low level flying breaks the illusion a bit when you see all the flat painted buildings. Hopefully someday an smart autogen for 3D houses and buildings can be added.
it is absolutely stunning what the BMS-guys get out of the old classic...
Decided to have a look back into falcon but tons of trouble remembering how this jet stuff all works.. hence the not too glorious atempt at instant action.. but it is definatly fun!
If there was a DCS quality Multi-role bird available,and Hormez was out, I'd say the 1.5 update would have put DCS back in the lead.
But frankly, I'm now ready to drink deeply from the BMS Kool-aide.
It does show it's age in spots, but the Auto-gen trees are what pushed me over the Edge (pun so very intended!). It feels great when you get down at tree top leve, and there's just so many toys to play with.
Plus exporting gauges and MFDs is painless, at least compared to DCS.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
I totally hear you. For the longest time i thought DCS was the way forward, but now it is BMS or bust. Did my first ramp start last night, and it was awesome. Was in a campaign, and the sounds were amazing, hearing F-15 and F-16's taking off, taxi, etc. As far as graphics go, i am very happy with the way things are at the moment, because i get 50 to 75 fps. Any more eye candy and i don't think my pc could handle it. But it is really good looking the way it is.
A sim this old which can in some aspects give DCS a run for it's money... impressive.
I think at this point BMS is so far ahead DCS will never catch up. To even be considered on par with BMS they need a robust DC (good luck), more theaters, more a/c, better netcode, dedicated server, etc. All BMS has to do is release more study sim level a/c (not easy) and everything else is in place. And, it is free.
Well, there's always visuals... and down low, I'd still rather have DCS (or even LOMAC) than BMS. If they manage to get autogen-buildings and other low-terrain stuff, if they implement ground vehicles on the detail leve of DCS... then we're talking.
But of course this is all relative since the F-16 very often operates up high, whereas DCS was started with a helo and an A-10.
What I'm seeing of BMS is getting me thinking about a PC upgrade.
I find perfectly sunny 12 o'clock noon screenshots kinda boring, no matter how detailed the graphics are or pretty the explosion. I prefer flying in crud and/or darkness, much more exciting to me.
Man, BMS is looking very nice indeed. Maybe one day we'll fly Norwegian F-16s on EF2000's map with a similar campaign, chasing the Russians through the fjords (I can dream)...
Last edited by MarkG; 11/09/1505:46 PM. Reason: fixed video
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
I fixed the MiG-29 video in my post above, man I love that one!
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
Well, there's always visuals... and down low, I'd still rather have DCS
The visuals in BMS 4.33 are very good and many of the vehicles including the ships, trucks and SAMs have new 3d models. Even the ocean has a animated texture now.
Man, BMS is looking very nice indeed. Maybe one day we'll fly Norwegian F-16s on EF2000's map with a similar campaign, chasing the Russians through the fjords (I can dream)...
I would certainly love to have a Norway scenery for F4! I actually recently flew myself in the same place as your first video (though unfortunately not in an F-16). Here's a video from my flight:
Just think about doing low level flying in F4 through that scenery!
Yeah arneh, that was awesome (I think I've watched it multiple times already)!
++++++++++
OT: Quick question...I don't know if you still work on EECH, but would you have preferred to work with C++ (classes, virtual functions, etc.) vs. plain C? And did you guys ever get EECH to compile from a Visual IDE or were you still using Watcom? Thanks.
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
OT: Quick question...I don't know if you still work on EECH, but would you have preferred to work with C++ (classes, virtual functions, etc.) vs. plain C? And did you guys ever get EECH to compile from a Visual IDE or were you still using Watcom? Thanks.
Haven't worked on EECH for many years, though others have taken over. C++ would have been preferable, especially compared to the pseudo class-like system Razorwork made in C. That was very error-prone to make changes with. I think it compiles in Visual C++, but that doesn't really change much by itself.
OT: Quick question...I don't know if you still work on EECH, but would you have preferred to work with C++ (classes, virtual functions, etc.) vs. plain C? And did you guys ever get EECH to compile from a Visual IDE or were you still using Watcom? Thanks.
Haven't worked on EECH for many years, though others have taken over. C++ would have been preferable, especially compared to the pseudo class-like system Razorwork made in C. That was very error-prone to make changes with. I think it compiles in Visual C++, but that doesn't really change much by itself.
Thanks for the insight, arneh. I get the textbook understanding of objects and class encapsulation, I just don't like using it, too much forethought and constant referencing to be enjoyable. It warms my heart to know that at least one professional flight sim developer with a well loved game must have felt the same way.
Leaving the airbase at dawn...having a little fun in the F-15.
Whoa! If you'd told me that was DCS I'd have believed you.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION