Joined: Apr 2004 Posts: 4,465Bib4Tuna
I will take you to Jabba
Bib4Tuna
I will take you to Jabba
Senior Member
Joined: Apr 2004
Posts: 4,465
NC, USA
Originally Posted By: Peally
They added trees and got rid of the 90's LEGO terrain? Bout damn time
Well, it is a great improvement, but still not perfect.
Low level flying breaks the illusion a bit when you see all the flat painted buildings. Hopefully someday an smart autogen for 3D houses and buildings can be added.
it is absolutely stunning what the BMS-guys get out of the old classic...
Decided to have a look back into falcon but tons of trouble remembering how this jet stuff all works.. hence the not too glorious atempt at instant action.. but it is definatly fun!
If there was a DCS quality Multi-role bird available,and Hormez was out, I'd say the 1.5 update would have put DCS back in the lead.
But frankly, I'm now ready to drink deeply from the BMS Kool-aide.
It does show it's age in spots, but the Auto-gen trees are what pushed me over the Edge (pun so very intended!). It feels great when you get down at tree top leve, and there's just so many toys to play with.
Plus exporting gauges and MFDs is painless, at least compared to DCS.
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I totally hear you. For the longest time i thought DCS was the way forward, but now it is BMS or bust. Did my first ramp start last night, and it was awesome. Was in a campaign, and the sounds were amazing, hearing F-15 and F-16's taking off, taxi, etc. As far as graphics go, i am very happy with the way things are at the moment, because i get 50 to 75 fps. Any more eye candy and i don't think my pc could handle it. But it is really good looking the way it is.
A sim this old which can in some aspects give DCS a run for it's money... impressive.
I think at this point BMS is so far ahead DCS will never catch up. To even be considered on par with BMS they need a robust DC (good luck), more theaters, more a/c, better netcode, dedicated server, etc. All BMS has to do is release more study sim level a/c (not easy) and everything else is in place. And, it is free.
Well, there's always visuals... and down low, I'd still rather have DCS (or even LOMAC) than BMS. If they manage to get autogen-buildings and other low-terrain stuff, if they implement ground vehicles on the detail leve of DCS... then we're talking.
But of course this is all relative since the F-16 very often operates up high, whereas DCS was started with a helo and an A-10.
What I'm seeing of BMS is getting me thinking about a PC upgrade.
I find perfectly sunny 12 o'clock noon screenshots kinda boring, no matter how detailed the graphics are or pretty the explosion. I prefer flying in crud and/or darkness, much more exciting to me.
Man, BMS is looking very nice indeed. Maybe one day we'll fly Norwegian F-16s on EF2000's map with a similar campaign, chasing the Russians through the fjords (I can dream)...
Last edited by MarkG; 11/09/1505:46 PM. Reason: fixed video
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
I fixed the MiG-29 video in my post above, man I love that one!
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
Well, there's always visuals... and down low, I'd still rather have DCS
The visuals in BMS 4.33 are very good and many of the vehicles including the ships, trucks and SAMs have new 3d models. Even the ocean has a animated texture now.
Man, BMS is looking very nice indeed. Maybe one day we'll fly Norwegian F-16s on EF2000's map with a similar campaign, chasing the Russians through the fjords (I can dream)...
I would certainly love to have a Norway scenery for F4! I actually recently flew myself in the same place as your first video (though unfortunately not in an F-16). Here's a video from my flight:
Just think about doing low level flying in F4 through that scenery!
Yeah arneh, that was awesome (I think I've watched it multiple times already)!
++++++++++
OT: Quick question...I don't know if you still work on EECH, but would you have preferred to work with C++ (classes, virtual functions, etc.) vs. plain C? And did you guys ever get EECH to compile from a Visual IDE or were you still using Watcom? Thanks.
The rusty wire that holds the cork that keeps the anger in Gives way and suddenly it’s day again The sun is in the east Even though the day is done Two suns in the sunset, hmph Could be the human race is run
OT: Quick question...I don't know if you still work on EECH, but would you have preferred to work with C++ (classes, virtual functions, etc.) vs. plain C? And did you guys ever get EECH to compile from a Visual IDE or were you still using Watcom? Thanks.
Haven't worked on EECH for many years, though others have taken over. C++ would have been preferable, especially compared to the pseudo class-like system Razorwork made in C. That was very error-prone to make changes with. I think it compiles in Visual C++, but that doesn't really change much by itself.
OT: Quick question...I don't know if you still work on EECH, but would you have preferred to work with C++ (classes, virtual functions, etc.) vs. plain C? And did you guys ever get EECH to compile from a Visual IDE or were you still using Watcom? Thanks.
Haven't worked on EECH for many years, though others have taken over. C++ would have been preferable, especially compared to the pseudo class-like system Razorwork made in C. That was very error-prone to make changes with. I think it compiles in Visual C++, but that doesn't really change much by itself.
Thanks for the insight, arneh. I get the textbook understanding of objects and class encapsulation, I just don't like using it, too much forethought and constant referencing to be enjoyable. It warms my heart to know that at least one professional flight sim developer with a well loved game must have felt the same way.