Since VKB T-Rudder don't come with "toe brakes" - I think this construction and vertical movement prevents implement brakes - a workaround is set the rudder axis to press buttons and use this buttons for brake in games, e.g. CloD Luftwaffe planes, DCS WW II planes and some jet's.
Dont know what is "T-Rudder"? Mudspike T-Rudder Mk.III review: http://www.mudspike.com/vkb-t-rudder-mk-iii/1 - Get the VKB Configuration software from:
http://ftp.vkb-sim.pro/Programms/2 - Run the program and in "settings" tick the "Expert mode", restart and select the T-Rudder controller: VKB Tiny Box to load configuration options.
3- In the tab "Action" tick the "A2B" and in "#but" set 3.
4- Now in tab "Profile" > "Common-n-Axis" > "Axes2Buttons" (right side-vertical) set:
5- Click on Set (joystick icon) to save the configuration in Tiny BoX EEPROM.
Now in game you can set the buttons 1 and 3 for left and right wheel brakes. Button 2 do nothing.
In DCS/CloD is easy to set, select the function "Left wheel brake" and push the rudder to left to active the button 1 and holding* in this position, press the OK(APPLY) button. Same for right.
*If you center the rudder before hit OK/APPLY the button 2 will be activated, in DCS the last button is registered, in CLoD is registered both.
In Clod assign the right brake is a bit trick, most of time buttons 1 and 2 are registered (since CLoD allow any button as modifier for other button), ease solution, leave in this way and edit the ConfUser.ini removing the Joystick # +Key1 reference.
Joystick1+Key2=wheelbrake[B]r[/B]tx (the joystick number (1 in case) varies depend on how many controllers is used).
Joystick1+Key0=wheelbrake[B]l[/B]tx
For CloD, the joystick (in Windows Control Panel > Games Controllers) button number 1 is 0, 2 is 1 and 3 is 2. So leave assigned in User.ini Key0 and Key2 for left and right brakes.
If need brake both wheels use the button/key already assigned for this, for British/Italian planes.
In DCS I "complicated" the things a bit, since my joystick has a picky button, I set this button as modifier and add this to left/right wheel brakes.
So the brakes will only activate if this button is pressed, eg. in taxi maneuvers, but in take-of run after the tail get lift the rudder pedal control only the.. rudder.
In il-2:BoS this is not need. Despite various bad decision in this game design, for brakes the dev's have a wise solution:
Luftwaffe planes, besides the traditional "toe brakes" can use the "differential brakes" like Russian(British, Italians...) planes too:
Press a button/key for brake both wheels and move the rudder to brake more/only left of right.
Why this "historic" deviation? Since they target market is the "new players", usually with "3in1" joystick with twist rudder and no "toe brakes", this make all sense. But if want use buttons instead axis in this game, set in the same way. Probable will be need edit the "current.map" and "current.actions" like the ConfUser.ini in CloD, since key assignments in this game is a bit trick too.
Despite the lack of "toe brakes", if one want a rudder pedal better than the "plastered" Saiteks and the "electronics obsolete" CH, VKB T-Rudder is a nice option, more affordable than "high tech" MFG Crosswind and Slaw Pedals.
In Stratojet (VKB retailer in USA) is said that VKB are working in "virtual toe brakes". Probable they will add in the software ability to rudder axis emulate 2 virtual axis for brakes use, in proportional way.
VKB:
"We are developing a more advanced algorithm to control the mixing axes separate wheel brakes."