#4178040 - 10/06/15 10:01 AM
Mod update!!
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Joined: Mar 2008
Posts: 2,882
Meatsheild
Arma3 guy!
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Arma3 guy!
Senior Member
Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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As told last night, heres the mod update! You can also see is a SHQ arma3 session "reboot" As with the main package, download all the parts, then extract from the first one only. https://dl.dropboxusercontent.com/u/34537696/SHQV4_update1.0.part1.rarhttps://dl.dropboxusercontent.com/u/34537696/SHQV4_update1.0.part2.rarhttps://dl.dropboxusercontent.com/u/34537696/SHQV4_update1.0.part3.rarhttps://dl.dropboxusercontent.com/u/34537696/SHQV4_update1.0.part4.rarJust extract it to your main Arma3 folder and click yes to overwrite. Theres a little change in this update as it consolidates everything (except TFAR and CBA) into 2 mod folders (one for terrain, one for everything else) To make conflicts less likely. The only thing you have to do is disable the extra folders in your arma3 launcher of choice so the mod line looks like the following - @CBA_A3;@SHQTerrainPack;@SHQV4;@task_force_radio I know its a big update, but we had a lot to update! New islands have also been added as well as some new explosive toys As i'm at it, just an update for people. As all conventional methods failed, Adlabs has been toiling over his cauldron and made a script that pre-tunes all your radios not matter what, which means you wont have to do anything (hopefully!) to the radios at the start of the mission! That will be in all missions starting from next week. Also, dont be afraid to join in progress, a couple of us have the ability to teleport people to their respective fireteams/right to our feet. So if you join late (and it isnt at the end of the mission) just type which slot you took into global/side and you wont have to walk. Theres some limitations though, like if its near the end of the mission, or if all the people that can teleport stuff are dead etc, but we'll do our best to get you to the front lines I'm also working on a set of video tutorials that will cover the most used things, like the ACE3 systems, radios, the more technical weapons etc etc, so expect to see those over the coming weeks We'll start all this starting Sunday 11th October, so next play session. If you run into issues, just shout up and we'll do our best to get you up and running
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#4178084 - 10/06/15 12:53 PM
Re: Mod update!!
[Re: Meatsheild]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Other than folders with the same names as these, are there any "dead" folders? That we used to use but no longer that can be dumped now?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4178193 - 10/06/15 04:42 PM
Re: Mod update!!
[Re: Jedi Master]
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Joined: Mar 2008
Posts: 2,882
Meatsheild
Arma3 guy!
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Arma3 guy!
Senior Member
Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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Other than folders with the same names as these, are there any "dead" folders? That we used to use but no longer that can be dumped now?
The Jedi Master the @ace,@RHSAFRF and @RHSUSF can be deleted if dont use those mods anywhere else hannibal, i'll be updating all the sticky threads over the coming week to bring it all up to date.
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#4178354 - 10/06/15 09:13 PM
Re: Mod update!!
[Re: Meatsheild]
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Joined: Feb 2008
Posts: 544
hannibal
Member
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Member
Joined: Feb 2008
Posts: 544
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Other than folders with the same names as these, are there any "dead" folders? That we used to use but no longer that can be dumped now?
The Jedi Master the @ace,@RHSAFRF and @RHSUSF can be deleted if dont use those mods anywhere else hannibal, i'll be updating all the sticky threads over the coming week to bring it all up to date. thank you!.. ill hold off on installing addons until i see ur update?
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#4178493 - 10/07/15 03:47 AM
Re: Mod update!!
[Re: hannibal]
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Joined: May 2012
Posts: 3,178
Linebacker
LB
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LB
Senior Member
Joined: May 2012
Posts: 3,178
YYZ
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You need to be at least a little computer savvy so Im not going to hold your hand opening the 8 part rar archive in this Getting Started post ... http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_multiplayer_-_StarJust extract the following mod folders from that archive into your ARMA3 folder (Steam/SteamApps/common/Arma 3) ... Keeping that in mind, download the update Meatsheild just posted and extract all three folders from it into that same ARMA3 folder. Merge and replace everything when asked. Once youve done that, run the ARMA launcher and set up a SimHQ Mod preset like this ... Ya, I know ... I skipped the Task Force Radio setup so you won't see that mod when you run the launcher (unless you already have it installed). That's your final step ... http://radio.task-force.ru/en/
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#4178859 - 10/08/15 01:14 AM
Re: Mod update!!
[Re: Section_Eight]
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Joined: Mar 2008
Posts: 2,882
Meatsheild
Arma3 guy!
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Arma3 guy!
Senior Member
Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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6.56GB download, extracted ... no idea!
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#4178898 - 10/08/15 04:51 AM
Re: Mod update!!
[Re: Linebacker]
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Joined: Feb 2008
Posts: 544
hannibal
Member
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Member
Joined: Feb 2008
Posts: 544
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i got my recent CBA_A3 from armaholic.com.. i tried to get it from steamcommunity. but i didnt see a download link... i did subscribe to the mod page but thats it, can you tell us how you have CBA_A3 as an self up-dateable mod as it relates to steam workshop? thanks!!
Last edited by hannibal; 10/08/15 04:51 AM.
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#4180561 - 10/12/15 02:40 PM
Re: Mod update!!
[Re: Meatsheild]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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I'm ready to waltz and lambada...the forbidden dance.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4180945 - 10/13/15 11:37 AM
Re: Mod update!!
[Re: Jedi Master]
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Joined: Apr 2001
Posts: 121,473
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,473
Miami, FL USA
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I'm ready to waltz and lambada...the forbidden dance.
The Jedi Master Are you also ready to nae nae?
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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