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#4182608 - 10/16/15 11:39 PM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: SAPPER]  
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Originally Posted By: SAPPER
And why do you think I need you to take me serious? You're stuck up feeling superior and I care very little for the likes of you. I made my point and you so far you have not presented a single compeling argument do caombat mine. All you can say is "I tryed it and I like how it looks". Well good for you, but I don't have to try it to know that with those specs it's not good enough". I can never be good enough with those resolutions. And after the initial "god this is great" dies out for people there will be a lot of disapointed sim fellows out there when they realize they can't fly a proper mission with the occulus on. I can imagine that the experience is better in FSX, P3D or XPLane and the likes. First you don't need to find targets all you need to see are runways wich are big ass things and as for instrument readability that can be better or worst depending on the plane beeing simulated, some planes you sit closer to the dashboard, others further away, the size of the instruments may vary. But at 1200x1080 I'll pass, looking forward for greater resolutions when they come out though.



I wouldn't right off the Rifts 21601200 at 90Hz split over dual displays just yet. Apparently Samsung has created a custom VR display for the Rift, that may or may not have a pixel/sub-pixel/lower space between pixel setup combined with custom lenses, and Optic Software that may or may not have the appearance of a higher resolution. Certainly nothing compared to a high resolution monitor, BUT far more immersive.

DCS has an option to increase the size of distant objects, like aircraft, which should help VR's lower resolution spot distant aircraft/objects.

Vive and Oculus should be showing their hardware at Gamespot/BestBuy, so that people can make a more informed decision, rather than relying on second hand info.


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#4182613 - 10/16/15 11:43 PM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: Aullido]  
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Chivas Offline
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I was thinking of buying the Vive, but I doubt there be many Vive's available this year, and even if there are some, its doubtful there will be any flight sim software ready to run on it. Maybe by the time the Rift comes out early next year there will be some flight sim supporting the Vive and Rift. With DCS and WT being the most likely candidates. If your just into flight sims the Rift should be much cheaper, as we will have the option of buying the Rift without inputs, and only one tracker. If the VR is good enough we can buy the Touch inputs, and extra tracker later, with a total price still cheaper than the Vive if infact Oculus still plans to sell their hardware near cost.

My best price guess, is $399 for the Rift.
$500 for the Rift/Touch
$599+ for the Vive/Wands

Cost factors that favor the Rift.
Option to buy less hardware.
Vive Laser tracking more expensive to produce than the Rift Constellation tracking
Samsung partnership will allow for a custom display at a lower price point.
Oculus selling their hardware near cost

No word from HTC Vive on pricing other than saying their hardware won't be cheap.


Intel core I7 4790K @ 4.4
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Saitek Pro Rudder pedals
Voice Activation Controls
#4182668 - 10/17/15 02:55 AM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: Paradaz]  
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Originally Posted By: Paradaz
....but that reminds me of another limitation of the DK2 . .....anything that requires you to take your hands of the flight stick, be it a keyboard keystroke/menu or button box switch brings you out of the immersion because more often than not you have to lift the goggles off your head.


That should not be the case if you have a sim pit with all your needed switches laid out such that you can find them without looking. My plan is to have a CH stick (modded as a center stick), throttle, pedals and as many functions as I can moved to toggle / rotary switches positioned aft of the throttle in well defined rows well separated so they're easy to find "blind".

Also toying with the idea of having a gaming key pad:



on my right console where I can lay my hand on it "blind" and have numerous functions at my fingertips there as well.







Originally Posted By: Paradaz
Related to that is the fact that the VR is so immersive that you expect to see your own body/hands when you look down and for a split-second it can often feel a little bit odd if you reach forward to trip a physical switch for example because until that point you feel as if you in the middle of the action........


Yep, motion tracking gloves would be great. Then you could interact with the virtual cockpit directly. And I have always wished flight sims at least had the options of showing your virtual arms/legs when you looked around inside the cockpit.


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#4182672 - 10/17/15 02:58 AM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: Chivas]  
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Originally Posted By: Chivas

Vive and Oculus should be showing their hardware at Gamespot/BestBuy, so that people can make a more informed decision, rather than relying on second hand info.



I've been hoping they would. I hope they have a flight sim available to demo too.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4182727 - 10/17/15 06:42 AM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: F4UDash4]  
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Originally Posted By: F4UDash4


That should not be the case if you have a sim pit with all your needed switches laid out such that you can find them without looking. My plan is to have a CH stick (modded as a center stick), throttle, pedals and as many functions as I can moved to toggle / rotary switches positioned aft of the throttle in well defined rows well separated so they're easy to find "blind".


I'm not disagreeing with you and it's a good idea.......I would suggest that it may not be quite as intuitive as you might think though. Even though you know exactly where any keyboard or buttons/switches are you (or I certainly did anyway) end up 'feeling' for where the keyboard is before you extend for a button. Because the headset is so immersive it's easy to get disorientated with the real-life peripherals even though one of your hands is permanently on the stick. On top of that, if you're right handed you're probably going to be reaching for keyboard controls with your left hand.......and 'in the dark' it adds extra difficulty.

To try and explain what I mean.... close your eyes when youre flying a normal flight sim even just for a couple of minutes but continue to move your head up,down,left, right and then try to hit the spacebar of your keyboard with your left hand! You may be OK but if you're anything like me just a few cm/inches away from from where you think you are means you end up searching for the device as if you're walking around in the dark. I honestly think that I'd struggle to guarantee I was hitting the right switch even if they were 6 inches apart.

Whilst I say all this I also think it emphasises just how immersive the VR experience can be to take you out of your real surroundings!

I don't know if anyone else has thoughts on this? Perhaps it's just me but as far as my DK2 experience went I wouldn't entertain my sim pit if the VR experience at retail was the same. Ultimately I found that it took away some of the immersion rather than adding to it but others may disagree.


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#4182787 - 10/17/15 01:12 PM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: Aullido]  
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This is mostly theory on my part as I've not tried this yet but the theory I am working on is to maintain a point of contact between your hand/arm and the simpit at all times and to place switches / key pad such that you can locate them with a very short hand movement. I specifically prefer a gamepad, or a multi-switch gaming mouse/trackball, as opposed to an actual keyboard as a keyboard is not as conducive to laying your hand on and immediately / instinctively knowing which keys are under your fingers.

Example, additional toggle / rotary switches located aft of (or even on) your throttle that you can easily find with your left hand.

For your right hand you would need to take it off the stick and do the same with a side mount stick or in my case, as I plan on a center stick, move your elbow back into contact with your seat cushion at your side, then move outboard to where your switches are located. If you've laid everything out right, and with a little practice, your hand should fall right onto your switches, mouse or gamepad. And of course you would only want things that are not needed in maneuvering flight located on the right side since they require you to take your hand off the stick.

I've even thought of putting a large, easy to locate switch on the front of my pit seat, between my legs, to act as an ejection handle wink


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4182888 - 10/17/15 06:53 PM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: Aullido]  
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Chivas Offline
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I currently don't need to use the keyboard, but then again I only fly WW2 aircraft. I have a center mounted joystick in my right hand, a throttle in my left, and a very easy to find three lever peripheral above the throttle, all three peripherals have more than enough buttons, rotaries etc. I also use a VAC system to communicate with the Tower etc, or even any other action. VAC could also be used to select and show highly used phrases in the Chat box. The main point is VR with be so immersive for most people, that they will find ways to use their keyboard or avoid it all together. Personally I can find and type without having to see my keyboard, but much prefer not using it at all.


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#4183416 - 10/19/15 02:42 PM Re: Bad boys: Whatcha gonna do you when Oculus come for you? [Re: Aullido]  
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FlyInside has support for the Leap Motion controller so you can manipulate virtual cockpit controls with your hands. At some point I'd like to see it be able to map virtual locations to physical ones in order to help out those building cockpits.

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