"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
Beat the Kobayashi Maru
Raw Kryptonite
Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
Posts: 19,581
MS
You could always have a 2nd login I guess?
Seems like I read on their site they'll continue developing the game once their goals are finished. I'm just glad they're doing what they say and not shooting the moon and getting crazy with it. They also at least try to give a release date, May 2017, so we have some kind of idea what to expect. I'm sure things can happen, but at least they try...that's not bad.
So while coop is not being added originally it did sound like an expansion at some point. I am cool with that and love that they are using extra money for polish. So at this point I'm ready to get in the back of the car and repeat 'are we done yet' over and over.
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
Beat the Kobayashi Maru
Raw Kryptonite
Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
Posts: 19,581
MS
That's nice, they did a good job with that in MWO. I wish we could get some look at gameplay, surely they have a mock up? I'd REALLY like for them to put in a strung-together replay of the match to sit back and watch.
Harebrained put out the first video of Battletech Pre-Alpha gameplay for backers:
Quote:
Before you watch the video - please be aware that there’s bugs and missing features a-plenty here! We’re showing off where we’re at with combat gameplay here, warts and all. Some specific combat features that are part of the game but didn’t make it into this demo include: stability/falling, MechWarrior special abilities, reverse movement, better damage reporting, and melee. (We all really wanted to show off some of the awesome melee attacks the team’s been working on, but it’s still just not quite ready for primetime.) Note that this also doesn’t showcase any elements of the game’s campaign or story - this is an example of a single mission that you might embark on during your Mercenary career. Anyway - with that said, here is your first look at BATTLETECH. Jordan and Mitch and I are incredibly proud of the work the team has already done on this project, and look forward to showing you more of the game later this year - and if you happen to be in Indianapolis this weekend for GenCon, stop by Booth 2329 to say hi and try the demo out for yourself!
Yeah that already looks 10X better that that stillbirth scam game from IGP "Mechwarrior Tactics" did after 2 years of development and selling "Founder" packages for it, thankfully I didn't back it because they closed up shop and provided nothing for the money.
I backed this one due to the devs track record, and am really glad I did.
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
Beat the Kobayashi Maru
Raw Kryptonite
Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
Posts: 19,581
MS
I'm excited before watching the video just seeing the word "mission" in there. MWO would be so awesome with a co-op campaign, storyline and solid missions.
Looks like it's being built with controllers in mind.