#4161957 - 08/27/15 11:00 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.2
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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Joined: Jan 2006
Posts: 1,506
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The files in this folder Folder PE\mods\pp2x\pp2x\wave\Ger are not in german but in english? Example file 340.wav is "target spottet" Correct, that is from the English version of the game (where the Geror folder contains the files in German). For your German version, delete the entire PE\mods\pp2x\pp2x\wave\Ger folder. The only files you need are in PE\mods\German Language\German Language\wave\Ger . If the mod ever leaves BETA, the self installer will know what language version and install the proper files.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4162081 - 08/28/15 07:01 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.2
[Re: Daskal]
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Joined: Apr 2001
Posts: 746
Rends
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Member
Joined: Apr 2001
Posts: 746
Germany
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#4168912 - 09/15/15 12:33 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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First, have a clean, working GOG version installed. Download PP2x beta 1.2 and extract the contents to the PE/mods folder. Download vehicle update pack and extract the contents to the PE/mods/pp2-x/pp2-x folder. Use the mod enabler to enable pp2-x beta 1.2. I recomend Daskel's sound mod also be installed and enabled. After the mod is enabled, run 3D control center to select a 32 bit screen resolution. PP2-x Beta 1.2 accidently included a beta of of the current terrain following work (some floating tanks). While the mod is enabled, you can extract any of the 1.04 test codes to your PE folder. When you disable the PP2-x mod, any test code files are removed. Test code thread: http://pedg.yuku.com/topic/2318/Test-code-for-104-alphaTest 8 has been the best without the vehicle pack. http://home.comcast.net/~ab707/pex/beta/test8.zip Now that the pivots of all the units are fixed in the vehicle pack, I would try the most recent test 17 http://home.comcast.net/~ab707/pex/beta/test17.zip Hello all, I really don't know which is the correct version to buy. Will this one works? https://www.gog.com/game/panzer_elite_seThanks
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#4168977 - 09/15/15 04:26 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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Should be. I updated the 1.01 version that Nordic Games aquired from GOG when they purchased JoWood. I just wish GOG would stop yo-yo ing if they are going to offer PESE or not. I quit working on the 1.04 alpha when Slomo and Murkz were satisified with it's performance in PP2. They have both moved on to other hobbies. Posted June 15 There is a new, full build of the code: http://home.comcast.net/~ab707/pex/beta/test19.zip
I am using separate dampeners based upon the speed the unit is traveling. I think I can live with X and Y movement. While trying to roll my Tiger on the hill in front of the starting position in GInst2 (where is the tiger), I can find spots where the tanks sinks or rises unrealisticly when traveling slowly between landscape spikes.
I am not happy with how a hull may sit if you stop while transitioning between different landscape angles, but if I try to force the Z or Y based upon suspension travel, I get oscillation in the Z axis. ie. I do not think I can get it better when you park ascewed at a 45 degree or greater change of elevation.
Flipped tanks will stop rotating when one point of the hull bounding box is below the surface of the ground, unless the angle of rotation is greater then 45. It's about the same as the previous tests, but you do not have to pan around the tank to find the final resting place of the math.
You should not be getting constant player AI gunner switching targets in situations like StLo. You do get a fire line blocked message if a shell impact blocks the gunners line of sight.
I need to work on AI fire line blocked for infantry inside of a building. I thought that was fixed long ago, but tonight's test in StLo showed player AI will not fire at infantry prone in building. I also need to make infantry leave a building that is on fire.
I guessed that eliminating the "non-heavy feel" of PE's movement would take 3 weeks. We are now at 9 months. It is time to abandon this project if you are not satisfied with it (not referring to Slomo or Murkz). If you do not like something, make a post or make a reply. I have had little input on this project except 33lima and the members of the private development forum. If no one else cares, then I will abandon the game engine work and go back to making Brit44-X.
I am presently learning to make PE tools with Delphi and hope to have a basic script reader before October 8. The PE scenario editor is a complicated tool so my desire is to make my own tools that make it easier for NOBs to understand the bits that make the PE game engine. I am jelious of EAW's Mr.Jelly and his work. BTW, I use IE8 so I can not access the GOG website and I am leaving Comcast on October 8 so any files I am hosting on Comcast (home.comcast.net/~ab707) will be gone.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4169109 - 09/15/15 01:57 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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#4413469 - 03/29/18 01:58 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
Joined: Apr 2001
Posts: 7,365
Amposta, Spain
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Almost missed it. A sad lost indeed, he and his family will be on my toughts.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4413673 - 03/30/18 11:29 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
Member
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Member
Joined: Mar 2006
Posts: 2,454
Dayton, OH
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RIP and prayers for his family.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#4416672 - 04/17/18 12:24 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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Joined: Jan 2008
Posts: 205
Daskal
Member
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Member
Joined: Jan 2008
Posts: 205
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Just to inform you,
Slomo passed away from lymphoma on Sunday March 18, 2018. Chris was the driving force to identifying the bugs in PE's MP play and helping to making the PEx game engine stable. He helped me with non code related things starting in the second half of the 2000s. When he could stand on his own, he went on to create his own mod and help others learn PE modding. Chris "IS" (not past tense) the creator of PP2x, a mod for PEx, based upon the most stable mod for Panzer Elite multi player (L&L's PP2). The majority of what you notice in PP2x was created by Chris. Chris was a lobsterman, who took the time to learn file structure, artwork and 3D modeling for a hobby he enjoyed. I think he did a damn good job.
God speed Chris and may all your traps be full. I just read this. I'm shocked. R.I.P. Slomo and thanks for all your hard work and support for the Community. His Tiger II model in PP2-X made me completely OBSESSED with Panzer Elite / Ostpak. It was after playing with PP2-X for the first time that I made up my mind that no matter what I'm going to bring that model over to Ostpak. I never thought it would become true but eventually it did. He did provide immense support to me - even handed over his working files for the Tiger IIs (Porsche, Henschel)... He was even kind enough to give me a 'Porsche' Turreted Tiger II model to implement in Ostpak Redux. I believe this model was never released in PP2-X, so it's only available in Ostpak Redux thanks to him. He did an outstanding job with PP2-X, and I cant say enough how thankful I'm for all the support he gave to me. You'll be missed.
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#4417138 - 04/20/18 02:31 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2001
Posts: 8,932
ArgonV
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Posts: 8,932
College Station, Texas, USA
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Just read this. RIP and S! good sir.
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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